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	<title>Harath Rules - User contributions [en]</title>
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	<updated>2026-04-07T06:44:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Astral_Space&amp;diff=1992</id>
		<title>Astral Space</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Astral_Space&amp;diff=1992"/>
		<updated>2022-07-11T18:09:29Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Dual Beings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AstralSpace.jpg|right|450px]]&lt;br /&gt;
Astral Space is a dimension that surrounds and binds every object in the universe. This is the area where magic works and where the Runes live. Every thing that has Will has an Astral form, though most are not aware of this, nor do they know what an Astral form is. Willless things act as barriers in Astral Space that can not be seen through, but do not stop motion of the Astral Space through it.  &lt;br /&gt;
&lt;br /&gt;
==Characters in Astral Space==&lt;br /&gt;
Each astral entity has an essence made up of it&amp;amp;#8217;s Astral Str, Dex, and Con. It&amp;amp;#8217;s total essence is the sum of these three. Once the entity&amp;amp;#8217;s essence has been reduced to zero it&amp;amp;#8217;s astral presence is destroyed. For purely astral beings, this means death. For creatures in both astral and mundane planes, the being is forced out of the Astral plane. The being&amp;amp;#8217;s mundane stats are considered to be zero and will recover at a rate of 1 per hour. This is a very painful experience. GM&amp;#039;s may want to add a disadvantage to the any character who is kicked out of the Astral Plane like this.&lt;br /&gt;
&lt;br /&gt;
In Astral Space, the character&amp;amp;#8217;s statistics are translated as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 150px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Attributes&lt;br /&gt;
|-&lt;br /&gt;
| Astral Stat&lt;br /&gt;
| &lt;br /&gt;
| Maximum&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| =&lt;br /&gt;
| Will&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity&lt;br /&gt;
| =&lt;br /&gt;
| Quickness&lt;br /&gt;
|-&lt;br /&gt;
| Constitution&lt;br /&gt;
| =&lt;br /&gt;
| MF&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| =&lt;br /&gt;
| Astral Str&lt;br /&gt;
|-&lt;br /&gt;
| Hit Points&lt;br /&gt;
| =&lt;br /&gt;
| Astral Con X 10&lt;br /&gt;
|-&lt;br /&gt;
| MR&lt;br /&gt;
| =&lt;br /&gt;
| Astral Dex&lt;br /&gt;
|-&lt;br /&gt;
| AP&lt;br /&gt;
| =&lt;br /&gt;
| Astral Theory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All Magic rolls are at target number of 3 when on the Astral Plane. Existing spells have hit points equal to their Intensity.&lt;br /&gt;
==Entering Astral Space==&lt;br /&gt;
To get to Astral Space, the character needs to use the skill Meditation. Meditating is considered to be interrupted if the character fails to achieve 1 success. If something occurs that might distract the character (A loud noise, being hit, or shaken, etc.) then the character must make a Meditation roll. If this will is failed then the meditation is interrupted, and all progress is lost. At the beginning of each half hour, an amount of essence equal to the character&amp;amp;#8217;s Astral Theory skill times the number of successes of the meditation roll can be moved into the Astral (The character can choose to put this essence into any of the Attributes). When your essence is fully moved to the Astral Plane you are able to move from your physical body. It is quite common for people not to put all of their essence on the Astral, but just have a look. &lt;br /&gt;
Once on the Astral Plane, a meditation roll is made each hour. The number of success needed is equal to the number of hours Astral. For every success missed subtract 1 from the character&amp;amp;#8217;s MF (which results in a lowering of hit points equal per the formula). For example, at the end of the fourth hour, a character only rolls two successes. This means that their MF drops 2 points and therefore their hit points drop 2XAstral Theory points.&lt;br /&gt;
==Moving on the Astral Plane==&lt;br /&gt;
&lt;br /&gt;
A character can move anywhere they like on the Astral Plane. As stated previously willless objects as as a barrier to sight, but not to movement; i.e. characters can ignore buildings and walls. If a character is trying to note where they are in relation to the physical plane, then they will move at half their MR in meters/second. If the are only paying attention to the Astral Space (i.e. searching for someone on Astral Space) around them then they will move at their MR.&lt;br /&gt;
&lt;br /&gt;
Characters can move at 10 times their MR if they are trying to achieve maximum speed. A character can recognize things that are within 10xCon meters of them.&lt;br /&gt;
==Combat on the Astral Plane==&lt;br /&gt;
&lt;br /&gt;
In Astral Combat, characters strike out with their Will to kill an opponent. Combat on the Astral Plane is quick and deadly. One round is 1 second. Both characters strike out with their Will by rolling their&lt;br /&gt;
Will. Each success is multiplied by the character&amp;amp;#8217;s Will, and the totals are subtracted. The result is then taken from the loser&amp;amp;#8217;s Essence. One success is needed for every 10m distance to the other person.&lt;br /&gt;
&lt;br /&gt;
==Dual Beings==&lt;br /&gt;
Celestials and ethereals (who live in Astral Space), when they’re vessel-killed, go into a psychological state where they are unaware of anything: Trauma. (Malakim have the Immune To Trauma advantage) Where else they go depends on what they are.&lt;br /&gt;
&lt;br /&gt;
Ethereals, when vessel-killed, appear in the Marches, at the Domain they call home – or at least their place of creation. They’re unconscious, in Trauma. They have to make a Will roll, once per (Corporeal Power) weeks, to recover. If they fail that Will roll, they take Soul hits equal to the amount they failed by! This is normal Soul damage; if hits drop to 0 or below, see Celestial Injury and Death. If they don’t recover from Trauma quickly enough . . . the Forces of their being disband and they vanish, utterly destroyed.&lt;br /&gt;
&lt;br /&gt;
A celestial whose vessel has been slain appears next to his divine or infernal Heart, if he has one. (If he doesn’t, he goes to Limbo) This usually takes only a few seconds.&lt;br /&gt;
&lt;br /&gt;
A Malakite, who by his nature is immune to Trauma, may immediately descend to his last point of corporeal existence – the spot where he was killed – if he has a spare vessel. Or he may take a moment to seek out a few friends, and show them the way to the battle . . .&lt;br /&gt;
Other celestials are not so lucky. They’re in Trauma. They can make a Will roll to escape, once per Corporeal Power days. (Someone with a high level of Corporeal Power suffers more when forcibly removed from the corporeal plane.) There are no ill effects if he fails. Until a victim wakes, he is insensible to his surroundings, gazing into his Heart or curled around it.&lt;br /&gt;
&lt;br /&gt;
Moving someone in Trauma away from his Heart gives him a -5 to his Will roll to awaken from Trauma! Some demons think this is a feature . . .&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Astral_Space&amp;diff=1991</id>
		<title>Astral Space</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Astral_Space&amp;diff=1991"/>
		<updated>2022-07-11T18:02:28Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AstralSpace.jpg|right|450px]]&lt;br /&gt;
Astral Space is a dimension that surrounds and binds every object in the universe. This is the area where magic works and where the Runes live. Every thing that has Will has an Astral form, though most are not aware of this, nor do they know what an Astral form is. Willless things act as barriers in Astral Space that can not be seen through, but do not stop motion of the Astral Space through it.  &lt;br /&gt;
&lt;br /&gt;
==Characters in Astral Space==&lt;br /&gt;
Each astral entity has an essence made up of it&amp;amp;#8217;s Astral Str, Dex, and Con. It&amp;amp;#8217;s total essence is the sum of these three. Once the entity&amp;amp;#8217;s essence has been reduced to zero it&amp;amp;#8217;s astral presence is destroyed. For purely astral beings, this means death. For creatures in both astral and mundane planes, the being is forced out of the Astral plane. The being&amp;amp;#8217;s mundane stats are considered to be zero and will recover at a rate of 1 per hour. This is a very painful experience. GM&amp;#039;s may want to add a disadvantage to the any character who is kicked out of the Astral Plane like this.&lt;br /&gt;
&lt;br /&gt;
In Astral Space, the character&amp;amp;#8217;s statistics are translated as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 150px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Attributes&lt;br /&gt;
|-&lt;br /&gt;
| Astral Stat&lt;br /&gt;
| &lt;br /&gt;
| Maximum&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| =&lt;br /&gt;
| Will&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity&lt;br /&gt;
| =&lt;br /&gt;
| Quickness&lt;br /&gt;
|-&lt;br /&gt;
| Constitution&lt;br /&gt;
| =&lt;br /&gt;
| MF&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| =&lt;br /&gt;
| Astral Str&lt;br /&gt;
|-&lt;br /&gt;
| Hit Points&lt;br /&gt;
| =&lt;br /&gt;
| Astral Con X 10&lt;br /&gt;
|-&lt;br /&gt;
| MR&lt;br /&gt;
| =&lt;br /&gt;
| Astral Dex&lt;br /&gt;
|-&lt;br /&gt;
| AP&lt;br /&gt;
| =&lt;br /&gt;
| Astral Theory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All Magic rolls are at target number of 3 when on the Astral Plane. Existing spells have hit points equal to their Intensity.&lt;br /&gt;
==Entering Astral Space==&lt;br /&gt;
To get to Astral Space, the character needs to use the skill Meditation. Meditating is considered to be interrupted if the character fails to achieve 1 success. If something occurs that might distract the character (A loud noise, being hit, or shaken, etc.) then the character must make a Meditation roll. If this will is failed then the meditation is interrupted, and all progress is lost. At the beginning of each half hour, an amount of essence equal to the character&amp;amp;#8217;s Astral Theory skill times the number of successes of the meditation roll can be moved into the Astral (The character can choose to put this essence into any of the Attributes). When your essence is fully moved to the Astral Plane you are able to move from your physical body. It is quite common for people not to put all of their essence on the Astral, but just have a look. &lt;br /&gt;
Once on the Astral Plane, a meditation roll is made each hour. The number of success needed is equal to the number of hours Astral. For every success missed subtract 1 from the character&amp;amp;#8217;s MF (which results in a lowering of hit points equal per the formula). For example, at the end of the fourth hour, a character only rolls two successes. This means that their MF drops 2 points and therefore their hit points drop 2XAstral Theory points.&lt;br /&gt;
==Moving on the Astral Plane==&lt;br /&gt;
&lt;br /&gt;
A character can move anywhere they like on the Astral Plane. As stated previously willless objects as as a barrier to sight, but not to movement; i.e. characters can ignore buildings and walls. If a character is trying to note where they are in relation to the physical plane, then they will move at half their MR in meters/second. If the are only paying attention to the Astral Space (i.e. searching for someone on Astral Space) around them then they will move at their MR.&lt;br /&gt;
&lt;br /&gt;
Characters can move at 10 times their MR if they are trying to achieve maximum speed. A character can recognize things that are within 10xCon meters of them.&lt;br /&gt;
==Combat on the Astral Plane==&lt;br /&gt;
&lt;br /&gt;
In Astral Combat, characters strike out with their Will to kill an opponent. Combat on the Astral Plane is quick and deadly. One round is 1 second. Both characters strike out with their Will by rolling their&lt;br /&gt;
Will. Each success is multiplied by the character&amp;amp;#8217;s Will, and the totals are subtracted. The result is then taken from the loser&amp;amp;#8217;s Essence. One success is needed for every 10m distance to the other person.&lt;br /&gt;
&lt;br /&gt;
==Dual Beings==&lt;br /&gt;
Celestials and ethereals (who live in Astral Space), when they’re vessel-killed, go into a psychological state where they are unaware of anything: Trauma. (Malakim have the Immune To Trauma advantage) Where else they go depends on what they are.&lt;br /&gt;
Ethereals, when vessel-killed, appear in the Marches, at the Domain they call home – or at least their place of creation. They’re unconscious, in Trauma. They have to make a Will roll, once per (Corporeal Power) weeks, to recover. If they fail that Will roll, they take Soul hits equal to the amount they failed by! This is normal Soul damage; if hits drop to 0 or below, see Celestial Injury and Death. If they don’t recover from Trauma quickly enough . . . the Forces of their being disband and they vanish, utterly destroyed.&lt;br /&gt;
A celestial whose vessel has been slain appears next to his divine or infernal Heart, if he has one. (If he doesn’t, he goes to Limbo) This usually takes only a few seconds.&lt;br /&gt;
A Malakite, who by his nature is immune to Trauma, may immediately descend to his last point of corporeal existence – the spot where he was killed – if he has a spare vessel. Or he may take a moment to seek out a few friends, and show them the way to the battle . . .&lt;br /&gt;
Other celestials are not so lucky. They’re in Trauma. They can make a Will roll to escape, once per Corporeal Power days. (Someone with a high level of Corporeal Power suffers more when forcibly removed from the corporeal plane.) There are no ill effects if he fails. Until a victim wakes, he is insensible to his surroundings, gazing into his Heart or curled around it.&lt;br /&gt;
Moving someone in Trauma away from his Heart gives him a -5 to his Will roll to awaken from Trauma! Some demons think this is a feature . . .&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1990</id>
		<title>Weapon Tables</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1990"/>
		<updated>2022-05-11T17:52:12Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor==&lt;br /&gt;
Any time an attacker actually does damage to a person, the defender subtracts their armor points for the armor they are wearing from the damage first. The following chart shows the armors that are available and the armor points for each type of armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
|-&lt;br /&gt;
| Soft Leather(1)&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| Hard Leather&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cuirboli / Gambeson (1)&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.5&lt;br /&gt;
| Bezainted(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ringmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| Scalemail&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Platemail&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Flak Clothing (1)&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 0.75&lt;br /&gt;
| Flak Jacket (1)&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Clothing (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 0.5&lt;br /&gt;
| Kevlar Jacket (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Vest (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
| Lined Coat&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Form Fitting Body Armor (1)&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| Moderate Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Light Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| Light Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Medium Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy Security&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Can be worn under any armor greater than cuirboli&lt;br /&gt;
(2) These armors can be worn under plate mail&lt;br /&gt;
&lt;br /&gt;
Armors that can be worn under other armor, add their full armor points and one-quarter encumbrance values just as normal armor does. Use the encumbrance rules to determine if the fatigue rate of the character changes. Armor encumbrance is determined by the size of the armor and by the type of armor where Total Encumbrance is equal to the size X encumbrance points. Size is equal to the average of the character&amp;amp;#8217;s height and weight&lt;br /&gt;
&lt;br /&gt;
Sir Lyandyke always fully equips himself for war by donning his platemail, bezainted, and soft leather armor. He has a size of 16, so the encumbrance for his armor is 44 for the platemail, 16 for the bezainted, and 8 for the leather. This makes a total of 68 encumbrance if carried. Fortunately he is wearing it so it&amp;amp;#8217;s relative encumbrance is only 17 kg. A man Lyandyke&amp;amp;#8217;s size can carry 12 Kg as an average; therefore, he is 1.5X average weight or 6 fourths. He will loose 6 PF.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SoftLeather.jpg|x240px]]&lt;br /&gt;
| Soft Leather&lt;br /&gt;
Soft leather is a rough equivalent of a leather jacket or vest. It is common among ordinary folk. Soft leather is often worn under armor as additional padding or protection.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hardleather.jpg|x240px]]&lt;br /&gt;
| Hard Leather&lt;br /&gt;
Hard leather is equal to approximately 5mm of leather. It is used by those who cannot afford, or have not been provided by their Cult with, more protective armor. It has the consistency of the leather used in modern shoe soles. Most uncut hides approximate the protective quality of hard leather.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gambeson.png|x240px]]&lt;br /&gt;
| Gambeson&lt;br /&gt;
A gambeson is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. It also doubled as a winter coat for wearers. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cuirboli.png|x240px]]&lt;br /&gt;
| Cuirboli (Boiled Leather)&lt;br /&gt;
When boiled in water or wax, this leather can be molded into any desired shape and left to harden. After that, it cannot be reshaped without breaking. The long and tedious process of cuir bouilli making makes it similarly priced to some metal armor.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bezainted.png|x240px]]&lt;br /&gt;
| Bezainted Mail&lt;br /&gt;
This is soft leather armor with metal disks or plates fastened on. This is generally made more quickly than cuirbouilli, although it commands a greater price due to the extra cost of the metal.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ring.png|x240px]]&lt;br /&gt;
| Ring Mail&lt;br /&gt;
Like bezainted armor, this is soft leather or some other backing with metal sewn to it. This metal is in the form of rings like those found in chainmail. The rings tend to be closer together than those on bezainted armor, making for both more weight and better protection. Ringmail takes more work than the simple disks of bezainted armor and costs more.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|x240px]]&lt;br /&gt;
| Scale Mail&lt;br /&gt;
This type of armor consists of scales of various sizes fastened to a backing. The overlapping (shingling) metal protects well but adds to the weight.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chain.png|x240px]]&lt;br /&gt;
| Chain Mail&lt;br /&gt;
Often referred to as chainmail, this type of armor consists of metal links that are woven together to form the body of mail armor. It is stronger and more durable than forms that depend on non-metal (i.e., weaker) backing. The all-metal construction makes it heavier than scale and costlier as well. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plate.png|x240px]]&lt;br /&gt;
| Plate Mail&lt;br /&gt;
Generally solid plates of metal, held together with leather straps that are covered with the metal. It is the best kind of armor for spreading the impact of a blow and for absorbing damage, but the solid metal construction makes it the heaviest form, and it is very hot to fight in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Encumbrance/Size point===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enc per Point&lt;br /&gt;
! 0.5&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 2.75&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Soft/Hard Leather, Cuirboli&lt;br /&gt;
! Bezainted, Ringmail&lt;br /&gt;
! Scalemail, Chainmail&lt;br /&gt;
! Platemail&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2.5&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 16.50&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 22.00&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4.5&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 24.75&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5.0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 27.50&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5.5&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 30.25&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6.0&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 33.00&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 6.5&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 35.75&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 7.0&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 38.50&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 7.5&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 41.25&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 8.0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 44.00&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 8.5&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 46.75&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 9.0&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 49.50&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 9.5&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 52.25&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 10.0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 55.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Sword &lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Bastard Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  4&lt;br /&gt;
|  6&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Broad Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Long Sword&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Scimitar&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Club &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Battle Axe&lt;br /&gt;
|  6&lt;br /&gt;
|  5&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Club&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  3&lt;br /&gt;
|  2&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Hand Axe&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Heavy Mace&lt;br /&gt;
|  6&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Light Mace&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Single Stick&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Warhammer&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Flail &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Ball &amp;amp;amp; Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Three Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shortsword &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Short Spear&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Knife &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shield &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Buckler&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kite&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  8&lt;br /&gt;
|  5.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Knight&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  6&lt;br /&gt;
|  4.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Viking&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Round&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapon Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Length&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Sword&lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Axe&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Hammer&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Flail&lt;br /&gt;
|-&lt;br /&gt;
| Military Flail&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Polearm&lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Lance&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Poleaxe&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Quarterstaff&lt;br /&gt;
|-&lt;br /&gt;
| Bo Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Spear&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Naginata&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Pilum&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
If not using Martial Arts Rules&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Brawling&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Judo&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Karate&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Armor Points==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! AP&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden furniture&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden door&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden furniture&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden door&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| hut Wall&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Fence Rail&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Wood &amp;amp;#038; Plaster Wall&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Postern Gate&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Stone&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Loose Stone Wall&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Adobe Wall&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Castle/Town gate&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Pallisade&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Mortered Stone/Brick Wall&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Range Bands Penalties&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
|Dam&lt;br /&gt;
|Rate&lt;br /&gt;
|PB&lt;br /&gt;
|Short&lt;br /&gt;
|Medium&lt;br /&gt;
|Long&lt;br /&gt;
|Extreme&lt;br /&gt;
|Max&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Bows&lt;br /&gt;
|-&lt;br /&gt;
| Short&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Long&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 30 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Composite&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
| 45 x Str&lt;br /&gt;
| 50 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 175&lt;br /&gt;
| 225&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 275&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Slings&lt;br /&gt;
|-&lt;br /&gt;
| Sling&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sling Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Thrown Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dart&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 5 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Atlatl&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 6 x Skill&lt;br /&gt;
| 7 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
| 9 x Skill&lt;br /&gt;
| 10 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Hammer&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Rope&lt;br /&gt;
|-&lt;br /&gt;
| Lasso&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Net&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1989</id>
		<title>Weapon Tables</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1989"/>
		<updated>2022-05-11T17:50:30Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Soft leather */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor==&lt;br /&gt;
Any time an attacker actually does damage to a person, the defender subtracts their armor points for the armor they are wearing from the damage first. The following chart shows the armors that are available and the armor points for each type of armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
|-&lt;br /&gt;
| Soft Leather(1)&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| Hard Leather&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cuirboli / Gambeson (1)&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.5&lt;br /&gt;
| Bezainted(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ringmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| Scalemail&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Platemail&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Flak Clothing (1)&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 0.75&lt;br /&gt;
| Flak Jacket (1)&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Clothing (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 0.5&lt;br /&gt;
| Kevlar Jacket (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Vest (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
| Lined Coat&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Form Fitting Body Armor (1)&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| Moderate Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Light Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| Light Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Medium Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy Security&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Can be worn under any armor greater than cuirboli&lt;br /&gt;
(2) These armors can be worn under plate mail&lt;br /&gt;
&lt;br /&gt;
Armors that can be worn under other armor, add their full armor points and one-quarter encumbrance values just as normal armor does. Use the encumbrance rules to determine if the fatigue rate of the character changes. Armor encumbrance is determined by the size of the armor and by the type of armor where Total Encumbrance is equal to the size X encumbrance points. Size is equal to the average of the character&amp;amp;#8217;s height and weight&lt;br /&gt;
&lt;br /&gt;
Sir Lyandyke always fully equips himself for war by donning his platemail, bezainted, and soft leather armor. He has a size of 16, so the encumbrance for his armor is 44 for the platemail, 16 for the bezainted, and 8 for the leather. This makes a total of 68 encumbrance if carried. Fortunately he is wearing it so it&amp;amp;#8217;s relative encumbrance is only 17 kg. A man Lyandyke&amp;amp;#8217;s size can carry 12 Kg as an average; therefore, he is 1.5X average weight or 6 fourths. He will loose 6 PF.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Softleather.png|x240px]]&lt;br /&gt;
| Soft Leather&lt;br /&gt;
Soft leather is a rough equivalent of a leather jacket or vest. It is common among ordinary folk. Soft leather is often worn under armor as additional padding or protection.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hardleather.png|x240px]]&lt;br /&gt;
| Hard Leather&lt;br /&gt;
Hard leather is equal to approximately 5mm of leather. It is used by those who cannot afford, or have not been provided by their Cult with, more protective armor. It has the consistency of the leather used in modern shoe soles. Most uncut hides approximate the protective quality of hard leather.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gambeson.png|x240px]]&lt;br /&gt;
| Gambeson&lt;br /&gt;
A gambeson is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. It also doubled as a winter coat for wearers. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cuirboli.png|x240px]]&lt;br /&gt;
| Cuirboli (Boiled Leather)&lt;br /&gt;
When boiled in water or wax, this leather can be molded into any desired shape and left to harden. After that, it cannot be reshaped without breaking. The long and tedious process of cuir bouilli making makes it similarly priced to some metal armor.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bezainted.png|x240px]]&lt;br /&gt;
| Bezainted Mail&lt;br /&gt;
This is soft leather armor with metal disks or plates fastened on. This is generally made more quickly than cuirbouilli, although it commands a greater price due to the extra cost of the metal.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ring.png|x240px]]&lt;br /&gt;
| Ring Mail&lt;br /&gt;
Like bezainted armor, this is soft leather or some other backing with metal sewn to it. This metal is in the form of rings like those found in chainmail. The rings tend to be closer together than those on bezainted armor, making for both more weight and better protection. Ringmail takes more work than the simple disks of bezainted armor and costs more.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|x240px]]&lt;br /&gt;
| Scale Mail&lt;br /&gt;
This type of armor consists of scales of various sizes fastened to a backing. The overlapping (shingling) metal protects well but adds to the weight.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chain.png|x240px]]&lt;br /&gt;
| Chain Mail&lt;br /&gt;
Often referred to as chainmail, this type of armor consists of metal links that are woven together to form the body of mail armor. It is stronger and more durable than forms that depend on non-metal (i.e., weaker) backing. The all-metal construction makes it heavier than scale and costlier as well. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plate.png|x240px]]&lt;br /&gt;
| Plate Mail&lt;br /&gt;
Generally solid plates of metal, held together with leather straps that are covered with the metal. It is the best kind of armor for spreading the impact of a blow and for absorbing damage, but the solid metal construction makes it the heaviest form, and it is very hot to fight in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Encumbrance/Size point===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enc per Point&lt;br /&gt;
! 0.5&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 2.75&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Soft/Hard Leather, Cuirboli&lt;br /&gt;
! Bezainted, Ringmail&lt;br /&gt;
! Scalemail, Chainmail&lt;br /&gt;
! Platemail&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2.5&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 16.50&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 22.00&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4.5&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 24.75&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5.0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 27.50&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5.5&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 30.25&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6.0&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 33.00&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 6.5&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 35.75&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 7.0&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 38.50&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 7.5&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 41.25&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 8.0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 44.00&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 8.5&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 46.75&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 9.0&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 49.50&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 9.5&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 52.25&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 10.0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 55.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Sword &lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Bastard Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  4&lt;br /&gt;
|  6&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Broad Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Long Sword&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Scimitar&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Club &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Battle Axe&lt;br /&gt;
|  6&lt;br /&gt;
|  5&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Club&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  3&lt;br /&gt;
|  2&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Hand Axe&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Heavy Mace&lt;br /&gt;
|  6&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Light Mace&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Single Stick&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Warhammer&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Flail &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Ball &amp;amp;amp; Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Three Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shortsword &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Short Spear&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Knife &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shield &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Buckler&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kite&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  8&lt;br /&gt;
|  5.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Knight&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  6&lt;br /&gt;
|  4.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Viking&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Round&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapon Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Length&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Sword&lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Axe&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Hammer&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Flail&lt;br /&gt;
|-&lt;br /&gt;
| Military Flail&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Polearm&lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Lance&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Poleaxe&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Quarterstaff&lt;br /&gt;
|-&lt;br /&gt;
| Bo Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Spear&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Naginata&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Pilum&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
If not using Martial Arts Rules&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Brawling&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Judo&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Karate&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Armor Points==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! AP&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden furniture&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden door&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden furniture&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden door&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| hut Wall&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Fence Rail&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Wood &amp;amp;#038; Plaster Wall&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Postern Gate&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Stone&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Loose Stone Wall&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Adobe Wall&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Castle/Town gate&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Pallisade&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Mortered Stone/Brick Wall&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Range Bands Penalties&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
|Dam&lt;br /&gt;
|Rate&lt;br /&gt;
|PB&lt;br /&gt;
|Short&lt;br /&gt;
|Medium&lt;br /&gt;
|Long&lt;br /&gt;
|Extreme&lt;br /&gt;
|Max&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Bows&lt;br /&gt;
|-&lt;br /&gt;
| Short&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Long&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 30 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Composite&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
| 45 x Str&lt;br /&gt;
| 50 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 175&lt;br /&gt;
| 225&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 275&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Slings&lt;br /&gt;
|-&lt;br /&gt;
| Sling&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sling Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Thrown Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dart&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 5 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Atlatl&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 6 x Skill&lt;br /&gt;
| 7 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
| 9 x Skill&lt;br /&gt;
| 10 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Hammer&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Rope&lt;br /&gt;
|-&lt;br /&gt;
| Lasso&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Net&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1988</id>
		<title>Weapon Tables</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1988"/>
		<updated>2022-05-11T17:50:10Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Hard Leather */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor==&lt;br /&gt;
Any time an attacker actually does damage to a person, the defender subtracts their armor points for the armor they are wearing from the damage first. The following chart shows the armors that are available and the armor points for each type of armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
|-&lt;br /&gt;
| Soft Leather(1)&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| Hard Leather&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cuirboli / Gambeson (1)&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.5&lt;br /&gt;
| Bezainted(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ringmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| Scalemail&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Platemail&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Flak Clothing (1)&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 0.75&lt;br /&gt;
| Flak Jacket (1)&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Clothing (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 0.5&lt;br /&gt;
| Kevlar Jacket (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Vest (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
| Lined Coat&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Form Fitting Body Armor (1)&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| Moderate Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Light Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| Light Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Medium Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy Security&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Can be worn under any armor greater than cuirboli&lt;br /&gt;
(2) These armors can be worn under plate mail&lt;br /&gt;
&lt;br /&gt;
Armors that can be worn under other armor, add their full armor points and one-quarter encumbrance values just as normal armor does. Use the encumbrance rules to determine if the fatigue rate of the character changes. Armor encumbrance is determined by the size of the armor and by the type of armor where Total Encumbrance is equal to the size X encumbrance points. Size is equal to the average of the character&amp;amp;#8217;s height and weight&lt;br /&gt;
&lt;br /&gt;
Sir Lyandyke always fully equips himself for war by donning his platemail, bezainted, and soft leather armor. He has a size of 16, so the encumbrance for his armor is 44 for the platemail, 16 for the bezainted, and 8 for the leather. This makes a total of 68 encumbrance if carried. Fortunately he is wearing it so it&amp;amp;#8217;s relative encumbrance is only 17 kg. A man Lyandyke&amp;amp;#8217;s size can carry 12 Kg as an average; therefore, he is 1.5X average weight or 6 fourths. He will loose 6 PF.&lt;br /&gt;
&lt;br /&gt;
===Soft leather===&lt;br /&gt;
Soft leather is a rough equivalent of a leather jacket or vest. It is common among ordinary folk. Soft leather is often worn under armor as additional padding or protection.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Softleather.png|x240px]]&lt;br /&gt;
| Soft Leather&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hardleather.png|x240px]]&lt;br /&gt;
| Hard Leather&lt;br /&gt;
Hard leather is equal to approximately 5mm of leather. It is used by those who cannot afford, or have not been provided by their Cult with, more protective armor. It has the consistency of the leather used in modern shoe soles. Most uncut hides approximate the protective quality of hard leather.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gambeson.png|x240px]]&lt;br /&gt;
| Gambeson&lt;br /&gt;
A gambeson is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. It also doubled as a winter coat for wearers. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cuirboli.png|x240px]]&lt;br /&gt;
| Cuirboli (Boiled Leather)&lt;br /&gt;
When boiled in water or wax, this leather can be molded into any desired shape and left to harden. After that, it cannot be reshaped without breaking. The long and tedious process of cuir bouilli making makes it similarly priced to some metal armor.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bezainted.png|x240px]]&lt;br /&gt;
| Bezainted Mail&lt;br /&gt;
This is soft leather armor with metal disks or plates fastened on. This is generally made more quickly than cuirbouilli, although it commands a greater price due to the extra cost of the metal.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ring.png|x240px]]&lt;br /&gt;
| Ring Mail&lt;br /&gt;
Like bezainted armor, this is soft leather or some other backing with metal sewn to it. This metal is in the form of rings like those found in chainmail. The rings tend to be closer together than those on bezainted armor, making for both more weight and better protection. Ringmail takes more work than the simple disks of bezainted armor and costs more.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|x240px]]&lt;br /&gt;
| Scale Mail&lt;br /&gt;
This type of armor consists of scales of various sizes fastened to a backing. The overlapping (shingling) metal protects well but adds to the weight.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chain.png|x240px]]&lt;br /&gt;
| Chain Mail&lt;br /&gt;
Often referred to as chainmail, this type of armor consists of metal links that are woven together to form the body of mail armor. It is stronger and more durable than forms that depend on non-metal (i.e., weaker) backing. The all-metal construction makes it heavier than scale and costlier as well. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plate.png|x240px]]&lt;br /&gt;
| Plate Mail&lt;br /&gt;
Generally solid plates of metal, held together with leather straps that are covered with the metal. It is the best kind of armor for spreading the impact of a blow and for absorbing damage, but the solid metal construction makes it the heaviest form, and it is very hot to fight in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Encumbrance/Size point===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enc per Point&lt;br /&gt;
! 0.5&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 2.75&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Soft/Hard Leather, Cuirboli&lt;br /&gt;
! Bezainted, Ringmail&lt;br /&gt;
! Scalemail, Chainmail&lt;br /&gt;
! Platemail&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2.5&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 16.50&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 22.00&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4.5&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 24.75&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5.0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 27.50&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5.5&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 30.25&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6.0&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 33.00&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 6.5&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 35.75&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 7.0&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 38.50&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 7.5&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 41.25&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 8.0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 44.00&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 8.5&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 46.75&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 9.0&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 49.50&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 9.5&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 52.25&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 10.0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 55.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Sword &lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Bastard Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  4&lt;br /&gt;
|  6&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Broad Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Long Sword&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Scimitar&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Club &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Battle Axe&lt;br /&gt;
|  6&lt;br /&gt;
|  5&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Club&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  3&lt;br /&gt;
|  2&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Hand Axe&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Heavy Mace&lt;br /&gt;
|  6&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Light Mace&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Single Stick&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Warhammer&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Flail &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Ball &amp;amp;amp; Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Three Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shortsword &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Short Spear&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Knife &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shield &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Buckler&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kite&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  8&lt;br /&gt;
|  5.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Knight&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  6&lt;br /&gt;
|  4.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Viking&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Round&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapon Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Length&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Sword&lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Axe&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Hammer&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Flail&lt;br /&gt;
|-&lt;br /&gt;
| Military Flail&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Polearm&lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Lance&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Poleaxe&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Quarterstaff&lt;br /&gt;
|-&lt;br /&gt;
| Bo Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Spear&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Naginata&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Pilum&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
If not using Martial Arts Rules&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Brawling&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Judo&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Karate&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Armor Points==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! AP&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden furniture&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden door&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden furniture&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden door&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| hut Wall&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Fence Rail&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Wood &amp;amp;#038; Plaster Wall&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Postern Gate&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Stone&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Loose Stone Wall&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Adobe Wall&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Castle/Town gate&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Pallisade&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Mortered Stone/Brick Wall&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Range Bands Penalties&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
|Dam&lt;br /&gt;
|Rate&lt;br /&gt;
|PB&lt;br /&gt;
|Short&lt;br /&gt;
|Medium&lt;br /&gt;
|Long&lt;br /&gt;
|Extreme&lt;br /&gt;
|Max&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Bows&lt;br /&gt;
|-&lt;br /&gt;
| Short&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Long&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 30 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Composite&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
| 45 x Str&lt;br /&gt;
| 50 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 175&lt;br /&gt;
| 225&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 275&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Slings&lt;br /&gt;
|-&lt;br /&gt;
| Sling&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sling Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Thrown Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dart&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 5 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Atlatl&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 6 x Skill&lt;br /&gt;
| 7 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
| 9 x Skill&lt;br /&gt;
| 10 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Hammer&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Rope&lt;br /&gt;
|-&lt;br /&gt;
| Lasso&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Net&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1987</id>
		<title>Weapon Tables</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1987"/>
		<updated>2022-05-11T17:49:21Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Gambeson */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor==&lt;br /&gt;
Any time an attacker actually does damage to a person, the defender subtracts their armor points for the armor they are wearing from the damage first. The following chart shows the armors that are available and the armor points for each type of armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
|-&lt;br /&gt;
| Soft Leather(1)&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| Hard Leather&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cuirboli / Gambeson (1)&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.5&lt;br /&gt;
| Bezainted(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ringmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| Scalemail&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Platemail&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Flak Clothing (1)&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 0.75&lt;br /&gt;
| Flak Jacket (1)&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Clothing (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 0.5&lt;br /&gt;
| Kevlar Jacket (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Vest (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
| Lined Coat&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Form Fitting Body Armor (1)&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| Moderate Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Light Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| Light Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Medium Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy Security&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Can be worn under any armor greater than cuirboli&lt;br /&gt;
(2) These armors can be worn under plate mail&lt;br /&gt;
&lt;br /&gt;
Armors that can be worn under other armor, add their full armor points and one-quarter encumbrance values just as normal armor does. Use the encumbrance rules to determine if the fatigue rate of the character changes. Armor encumbrance is determined by the size of the armor and by the type of armor where Total Encumbrance is equal to the size X encumbrance points. Size is equal to the average of the character&amp;amp;#8217;s height and weight&lt;br /&gt;
&lt;br /&gt;
Sir Lyandyke always fully equips himself for war by donning his platemail, bezainted, and soft leather armor. He has a size of 16, so the encumbrance for his armor is 44 for the platemail, 16 for the bezainted, and 8 for the leather. This makes a total of 68 encumbrance if carried. Fortunately he is wearing it so it&amp;amp;#8217;s relative encumbrance is only 17 kg. A man Lyandyke&amp;amp;#8217;s size can carry 12 Kg as an average; therefore, he is 1.5X average weight or 6 fourths. He will loose 6 PF.&lt;br /&gt;
&lt;br /&gt;
===Soft leather===&lt;br /&gt;
Soft leather is a rough equivalent of a leather jacket or vest. It is common among ordinary folk. Soft leather is often worn under armor as additional padding or protection.&lt;br /&gt;
===Hard Leather===&lt;br /&gt;
Hard leather is equal to approximately 5mm of leather. It is used by those who cannot afford, or have not been provided by their Cult with, more protective armor. It has the consistency of the leather used in modern shoe soles. Most uncut hides approximate the protective quality of hard leather.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gambeson.png|x240px]]&lt;br /&gt;
| Gambeson&lt;br /&gt;
A gambeson is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. It also doubled as a winter coat for wearers. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cuirboli.png|x240px]]&lt;br /&gt;
| Cuirboli (Boiled Leather)&lt;br /&gt;
When boiled in water or wax, this leather can be molded into any desired shape and left to harden. After that, it cannot be reshaped without breaking. The long and tedious process of cuir bouilli making makes it similarly priced to some metal armor.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bezainted.png|x240px]]&lt;br /&gt;
| Bezainted Mail&lt;br /&gt;
This is soft leather armor with metal disks or plates fastened on. This is generally made more quickly than cuirbouilli, although it commands a greater price due to the extra cost of the metal.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ring.png|x240px]]&lt;br /&gt;
| Ring Mail&lt;br /&gt;
Like bezainted armor, this is soft leather or some other backing with metal sewn to it. This metal is in the form of rings like those found in chainmail. The rings tend to be closer together than those on bezainted armor, making for both more weight and better protection. Ringmail takes more work than the simple disks of bezainted armor and costs more.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|x240px]]&lt;br /&gt;
| Scale Mail&lt;br /&gt;
This type of armor consists of scales of various sizes fastened to a backing. The overlapping (shingling) metal protects well but adds to the weight.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chain.png|x240px]]&lt;br /&gt;
| Chain Mail&lt;br /&gt;
Often referred to as chainmail, this type of armor consists of metal links that are woven together to form the body of mail armor. It is stronger and more durable than forms that depend on non-metal (i.e., weaker) backing. The all-metal construction makes it heavier than scale and costlier as well. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plate.png|x240px]]&lt;br /&gt;
| Plate Mail&lt;br /&gt;
Generally solid plates of metal, held together with leather straps that are covered with the metal. It is the best kind of armor for spreading the impact of a blow and for absorbing damage, but the solid metal construction makes it the heaviest form, and it is very hot to fight in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Encumbrance/Size point===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enc per Point&lt;br /&gt;
! 0.5&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 2.75&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Soft/Hard Leather, Cuirboli&lt;br /&gt;
! Bezainted, Ringmail&lt;br /&gt;
! Scalemail, Chainmail&lt;br /&gt;
! Platemail&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2.5&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 16.50&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 22.00&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4.5&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 24.75&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5.0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 27.50&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5.5&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 30.25&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6.0&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 33.00&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 6.5&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 35.75&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 7.0&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 38.50&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 7.5&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 41.25&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 8.0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 44.00&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 8.5&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 46.75&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 9.0&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 49.50&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 9.5&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 52.25&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 10.0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 55.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Sword &lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Bastard Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  4&lt;br /&gt;
|  6&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Broad Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Long Sword&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Scimitar&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Club &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Battle Axe&lt;br /&gt;
|  6&lt;br /&gt;
|  5&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Club&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  3&lt;br /&gt;
|  2&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Hand Axe&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Heavy Mace&lt;br /&gt;
|  6&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Light Mace&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Single Stick&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Warhammer&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Flail &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Ball &amp;amp;amp; Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Three Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shortsword &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Short Spear&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Knife &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shield &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Buckler&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kite&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  8&lt;br /&gt;
|  5.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Knight&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  6&lt;br /&gt;
|  4.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Viking&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Round&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapon Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Length&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Sword&lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Axe&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Hammer&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Flail&lt;br /&gt;
|-&lt;br /&gt;
| Military Flail&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Polearm&lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Lance&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Poleaxe&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Quarterstaff&lt;br /&gt;
|-&lt;br /&gt;
| Bo Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Spear&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Naginata&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Pilum&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
If not using Martial Arts Rules&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Brawling&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Judo&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Karate&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Armor Points==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! AP&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden furniture&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden door&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden furniture&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden door&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| hut Wall&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Fence Rail&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Wood &amp;amp;#038; Plaster Wall&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Postern Gate&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Stone&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Loose Stone Wall&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Adobe Wall&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Castle/Town gate&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Pallisade&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Mortered Stone/Brick Wall&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Range Bands Penalties&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
|Dam&lt;br /&gt;
|Rate&lt;br /&gt;
|PB&lt;br /&gt;
|Short&lt;br /&gt;
|Medium&lt;br /&gt;
|Long&lt;br /&gt;
|Extreme&lt;br /&gt;
|Max&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Bows&lt;br /&gt;
|-&lt;br /&gt;
| Short&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Long&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 30 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Composite&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
| 45 x Str&lt;br /&gt;
| 50 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 175&lt;br /&gt;
| 225&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 275&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Slings&lt;br /&gt;
|-&lt;br /&gt;
| Sling&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sling Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Thrown Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dart&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 5 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Atlatl&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 6 x Skill&lt;br /&gt;
| 7 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
| 9 x Skill&lt;br /&gt;
| 10 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Hammer&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Rope&lt;br /&gt;
|-&lt;br /&gt;
| Lasso&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Net&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1986</id>
		<title>Weapon Tables</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1986"/>
		<updated>2022-05-11T17:48:29Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Cuirboli */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor==&lt;br /&gt;
Any time an attacker actually does damage to a person, the defender subtracts their armor points for the armor they are wearing from the damage first. The following chart shows the armors that are available and the armor points for each type of armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
|-&lt;br /&gt;
| Soft Leather(1)&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| Hard Leather&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cuirboli / Gambeson (1)&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.5&lt;br /&gt;
| Bezainted(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ringmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| Scalemail&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Platemail&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Flak Clothing (1)&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 0.75&lt;br /&gt;
| Flak Jacket (1)&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Clothing (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 0.5&lt;br /&gt;
| Kevlar Jacket (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Vest (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
| Lined Coat&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Form Fitting Body Armor (1)&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| Moderate Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Light Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| Light Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Medium Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy Security&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Can be worn under any armor greater than cuirboli&lt;br /&gt;
(2) These armors can be worn under plate mail&lt;br /&gt;
&lt;br /&gt;
Armors that can be worn under other armor, add their full armor points and one-quarter encumbrance values just as normal armor does. Use the encumbrance rules to determine if the fatigue rate of the character changes. Armor encumbrance is determined by the size of the armor and by the type of armor where Total Encumbrance is equal to the size X encumbrance points. Size is equal to the average of the character&amp;amp;#8217;s height and weight&lt;br /&gt;
&lt;br /&gt;
Sir Lyandyke always fully equips himself for war by donning his platemail, bezainted, and soft leather armor. He has a size of 16, so the encumbrance for his armor is 44 for the platemail, 16 for the bezainted, and 8 for the leather. This makes a total of 68 encumbrance if carried. Fortunately he is wearing it so it&amp;amp;#8217;s relative encumbrance is only 17 kg. A man Lyandyke&amp;amp;#8217;s size can carry 12 Kg as an average; therefore, he is 1.5X average weight or 6 fourths. He will loose 6 PF.&lt;br /&gt;
&lt;br /&gt;
===Soft leather===&lt;br /&gt;
Soft leather is a rough equivalent of a leather jacket or vest. It is common among ordinary folk. Soft leather is often worn under armor as additional padding or protection.&lt;br /&gt;
===Hard Leather===&lt;br /&gt;
Hard leather is equal to approximately 5mm of leather. It is used by those who cannot afford, or have not been provided by their Cult with, more protective armor. It has the consistency of the leather used in modern shoe soles. Most uncut hides approximate the protective quality of hard leather.&lt;br /&gt;
===Gambeson===&lt;br /&gt;
A gambeson is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. It also doubled as a winter coat for wearers. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cuirboli.png|x240px]]&lt;br /&gt;
| Cuirboli (Boiled Leather)&lt;br /&gt;
When boiled in water or wax, this leather can be molded into any desired shape and left to harden. After that, it cannot be reshaped without breaking. The long and tedious process of cuir bouilli making makes it similarly priced to some metal armor.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bezainted.png|x240px]]&lt;br /&gt;
| Bezainted Mail&lt;br /&gt;
This is soft leather armor with metal disks or plates fastened on. This is generally made more quickly than cuirbouilli, although it commands a greater price due to the extra cost of the metal.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ring.png|x240px]]&lt;br /&gt;
| Ring Mail&lt;br /&gt;
Like bezainted armor, this is soft leather or some other backing with metal sewn to it. This metal is in the form of rings like those found in chainmail. The rings tend to be closer together than those on bezainted armor, making for both more weight and better protection. Ringmail takes more work than the simple disks of bezainted armor and costs more.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|x240px]]&lt;br /&gt;
| Scale Mail&lt;br /&gt;
This type of armor consists of scales of various sizes fastened to a backing. The overlapping (shingling) metal protects well but adds to the weight.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chain.png|x240px]]&lt;br /&gt;
| Chain Mail&lt;br /&gt;
Often referred to as chainmail, this type of armor consists of metal links that are woven together to form the body of mail armor. It is stronger and more durable than forms that depend on non-metal (i.e., weaker) backing. The all-metal construction makes it heavier than scale and costlier as well. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plate.png|x240px]]&lt;br /&gt;
| Plate Mail&lt;br /&gt;
Generally solid plates of metal, held together with leather straps that are covered with the metal. It is the best kind of armor for spreading the impact of a blow and for absorbing damage, but the solid metal construction makes it the heaviest form, and it is very hot to fight in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Encumbrance/Size point===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enc per Point&lt;br /&gt;
! 0.5&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 2.75&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Soft/Hard Leather, Cuirboli&lt;br /&gt;
! Bezainted, Ringmail&lt;br /&gt;
! Scalemail, Chainmail&lt;br /&gt;
! Platemail&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2.5&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 16.50&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 22.00&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4.5&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 24.75&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5.0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 27.50&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5.5&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 30.25&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6.0&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 33.00&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 6.5&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 35.75&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 7.0&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 38.50&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 7.5&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 41.25&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 8.0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 44.00&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 8.5&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 46.75&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 9.0&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 49.50&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 9.5&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 52.25&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 10.0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 55.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Sword &lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Bastard Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  4&lt;br /&gt;
|  6&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Broad Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Long Sword&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Scimitar&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Club &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Battle Axe&lt;br /&gt;
|  6&lt;br /&gt;
|  5&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Club&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  3&lt;br /&gt;
|  2&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Hand Axe&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Heavy Mace&lt;br /&gt;
|  6&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Light Mace&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Single Stick&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Warhammer&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Flail &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Ball &amp;amp;amp; Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Three Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shortsword &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Short Spear&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Knife &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shield &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Buckler&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kite&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  8&lt;br /&gt;
|  5.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Knight&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  6&lt;br /&gt;
|  4.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Viking&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Round&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapon Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Length&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Sword&lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Axe&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Hammer&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Flail&lt;br /&gt;
|-&lt;br /&gt;
| Military Flail&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Polearm&lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Lance&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Poleaxe&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Quarterstaff&lt;br /&gt;
|-&lt;br /&gt;
| Bo Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Spear&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Naginata&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Pilum&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
If not using Martial Arts Rules&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Brawling&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Judo&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Karate&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Armor Points==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! AP&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden furniture&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden door&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden furniture&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden door&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| hut Wall&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Fence Rail&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Wood &amp;amp;#038; Plaster Wall&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Postern Gate&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Stone&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Loose Stone Wall&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Adobe Wall&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Castle/Town gate&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Pallisade&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Mortered Stone/Brick Wall&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Range Bands Penalties&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
|Dam&lt;br /&gt;
|Rate&lt;br /&gt;
|PB&lt;br /&gt;
|Short&lt;br /&gt;
|Medium&lt;br /&gt;
|Long&lt;br /&gt;
|Extreme&lt;br /&gt;
|Max&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Bows&lt;br /&gt;
|-&lt;br /&gt;
| Short&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Long&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 30 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Composite&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
| 45 x Str&lt;br /&gt;
| 50 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 175&lt;br /&gt;
| 225&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 275&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Slings&lt;br /&gt;
|-&lt;br /&gt;
| Sling&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sling Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Thrown Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dart&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 5 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Atlatl&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 6 x Skill&lt;br /&gt;
| 7 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
| 9 x Skill&lt;br /&gt;
| 10 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Hammer&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Rope&lt;br /&gt;
|-&lt;br /&gt;
| Lasso&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Net&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=File:SoftLeather.jpg&amp;diff=1985</id>
		<title>File:SoftLeather.jpg</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=File:SoftLeather.jpg&amp;diff=1985"/>
		<updated>2022-05-11T17:47:42Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=File:Hardleather.jpg&amp;diff=1984</id>
		<title>File:Hardleather.jpg</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=File:Hardleather.jpg&amp;diff=1984"/>
		<updated>2022-05-11T17:45:45Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=File:Padded.png&amp;diff=1983</id>
		<title>File:Padded.png</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=File:Padded.png&amp;diff=1983"/>
		<updated>2022-05-11T17:39:49Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=File:Gambeson.png&amp;diff=1982</id>
		<title>File:Gambeson.png</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=File:Gambeson.png&amp;diff=1982"/>
		<updated>2022-05-11T17:39:32Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1981</id>
		<title>Weapon Tables</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1981"/>
		<updated>2022-05-11T17:39:09Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Bezainted */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor==&lt;br /&gt;
Any time an attacker actually does damage to a person, the defender subtracts their armor points for the armor they are wearing from the damage first. The following chart shows the armors that are available and the armor points for each type of armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
|-&lt;br /&gt;
| Soft Leather(1)&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| Hard Leather&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cuirboli / Gambeson (1)&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.5&lt;br /&gt;
| Bezainted(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ringmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| Scalemail&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Platemail&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Flak Clothing (1)&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 0.75&lt;br /&gt;
| Flak Jacket (1)&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Clothing (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 0.5&lt;br /&gt;
| Kevlar Jacket (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Vest (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
| Lined Coat&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Form Fitting Body Armor (1)&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| Moderate Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Light Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| Light Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Medium Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy Security&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Can be worn under any armor greater than cuirboli&lt;br /&gt;
(2) These armors can be worn under plate mail&lt;br /&gt;
&lt;br /&gt;
Armors that can be worn under other armor, add their full armor points and one-quarter encumbrance values just as normal armor does. Use the encumbrance rules to determine if the fatigue rate of the character changes. Armor encumbrance is determined by the size of the armor and by the type of armor where Total Encumbrance is equal to the size X encumbrance points. Size is equal to the average of the character&amp;amp;#8217;s height and weight&lt;br /&gt;
&lt;br /&gt;
Sir Lyandyke always fully equips himself for war by donning his platemail, bezainted, and soft leather armor. He has a size of 16, so the encumbrance for his armor is 44 for the platemail, 16 for the bezainted, and 8 for the leather. This makes a total of 68 encumbrance if carried. Fortunately he is wearing it so it&amp;amp;#8217;s relative encumbrance is only 17 kg. A man Lyandyke&amp;amp;#8217;s size can carry 12 Kg as an average; therefore, he is 1.5X average weight or 6 fourths. He will loose 6 PF.&lt;br /&gt;
&lt;br /&gt;
===Soft leather===&lt;br /&gt;
Soft leather is a rough equivalent of a leather jacket or vest. It is common among ordinary folk. Soft leather is often worn under armor as additional padding or protection.&lt;br /&gt;
===Hard Leather===&lt;br /&gt;
Hard leather is equal to approximately 5mm of leather. It is used by those who cannot afford, or have not been provided by their Cult with, more protective armor. It has the consistency of the leather used in modern shoe soles. Most uncut hides approximate the protective quality of hard leather.&lt;br /&gt;
===Gambeson===&lt;br /&gt;
A gambeson is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. It also doubled as a winter coat for wearers. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front.&lt;br /&gt;
===Cuirboli===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:200px; float:right;&amp;quot;&lt;br /&gt;
| https://raw.githubusercontent.com/sschra01/sschra01.github.io/main/cuirboli.jpg?.png&lt;br /&gt;
|}When boiled in water or wax, this leather can be molded into any desired shape and left to harden. After that, it cannot be reshaped without breaking. The long and tedious process of cuir bouilli making makes it similarly priced to some metal armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bezainted.png|x240px]]&lt;br /&gt;
| Bezainted Mail&lt;br /&gt;
This is soft leather armor with metal disks or plates fastened on. This is generally made more quickly than cuirbouilli, although it commands a greater price due to the extra cost of the metal.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ring.png|x240px]]&lt;br /&gt;
| Ring Mail&lt;br /&gt;
Like bezainted armor, this is soft leather or some other backing with metal sewn to it. This metal is in the form of rings like those found in chainmail. The rings tend to be closer together than those on bezainted armor, making for both more weight and better protection. Ringmail takes more work than the simple disks of bezainted armor and costs more.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|x240px]]&lt;br /&gt;
| Scale Mail&lt;br /&gt;
This type of armor consists of scales of various sizes fastened to a backing. The overlapping (shingling) metal protects well but adds to the weight.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chain.png|x240px]]&lt;br /&gt;
| Chain Mail&lt;br /&gt;
Often referred to as chainmail, this type of armor consists of metal links that are woven together to form the body of mail armor. It is stronger and more durable than forms that depend on non-metal (i.e., weaker) backing. The all-metal construction makes it heavier than scale and costlier as well. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plate.png|x240px]]&lt;br /&gt;
| Plate Mail&lt;br /&gt;
Generally solid plates of metal, held together with leather straps that are covered with the metal. It is the best kind of armor for spreading the impact of a blow and for absorbing damage, but the solid metal construction makes it the heaviest form, and it is very hot to fight in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Encumbrance/Size point===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enc per Point&lt;br /&gt;
! 0.5&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 2.75&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Soft/Hard Leather, Cuirboli&lt;br /&gt;
! Bezainted, Ringmail&lt;br /&gt;
! Scalemail, Chainmail&lt;br /&gt;
! Platemail&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2.5&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 16.50&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 22.00&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4.5&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 24.75&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5.0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 27.50&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5.5&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 30.25&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6.0&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 33.00&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 6.5&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 35.75&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 7.0&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 38.50&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 7.5&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 41.25&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 8.0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 44.00&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 8.5&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 46.75&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 9.0&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 49.50&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 9.5&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 52.25&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 10.0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 55.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Sword &lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Bastard Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  4&lt;br /&gt;
|  6&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Broad Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Long Sword&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Scimitar&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Club &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Battle Axe&lt;br /&gt;
|  6&lt;br /&gt;
|  5&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Club&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  3&lt;br /&gt;
|  2&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Hand Axe&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Heavy Mace&lt;br /&gt;
|  6&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Light Mace&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Single Stick&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Warhammer&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Flail &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Ball &amp;amp;amp; Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Three Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shortsword &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Short Spear&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Knife &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shield &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Buckler&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kite&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  8&lt;br /&gt;
|  5.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Knight&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  6&lt;br /&gt;
|  4.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Viking&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Round&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapon Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Length&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Sword&lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Axe&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Hammer&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Flail&lt;br /&gt;
|-&lt;br /&gt;
| Military Flail&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Polearm&lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Lance&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Poleaxe&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Quarterstaff&lt;br /&gt;
|-&lt;br /&gt;
| Bo Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Spear&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Naginata&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Pilum&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
If not using Martial Arts Rules&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Brawling&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Judo&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Karate&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Armor Points==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! AP&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden furniture&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden door&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden furniture&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden door&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| hut Wall&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Fence Rail&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Wood &amp;amp;#038; Plaster Wall&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Postern Gate&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Stone&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Loose Stone Wall&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Adobe Wall&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Castle/Town gate&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Pallisade&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Mortered Stone/Brick Wall&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Range Bands Penalties&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
|Dam&lt;br /&gt;
|Rate&lt;br /&gt;
|PB&lt;br /&gt;
|Short&lt;br /&gt;
|Medium&lt;br /&gt;
|Long&lt;br /&gt;
|Extreme&lt;br /&gt;
|Max&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Bows&lt;br /&gt;
|-&lt;br /&gt;
| Short&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Long&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 30 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Composite&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
| 45 x Str&lt;br /&gt;
| 50 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 175&lt;br /&gt;
| 225&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 275&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Slings&lt;br /&gt;
|-&lt;br /&gt;
| Sling&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sling Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Thrown Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dart&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 5 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Atlatl&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 6 x Skill&lt;br /&gt;
| 7 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
| 9 x Skill&lt;br /&gt;
| 10 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Hammer&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Rope&lt;br /&gt;
|-&lt;br /&gt;
| Lasso&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Net&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=File:Cuirboli.png&amp;diff=1980</id>
		<title>File:Cuirboli.png</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=File:Cuirboli.png&amp;diff=1980"/>
		<updated>2022-05-11T17:38:20Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1979</id>
		<title>Weapon Tables</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1979"/>
		<updated>2022-05-11T17:37:59Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Bezainted */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor==&lt;br /&gt;
Any time an attacker actually does damage to a person, the defender subtracts their armor points for the armor they are wearing from the damage first. The following chart shows the armors that are available and the armor points for each type of armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
|-&lt;br /&gt;
| Soft Leather(1)&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| Hard Leather&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cuirboli / Gambeson (1)&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.5&lt;br /&gt;
| Bezainted(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ringmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| Scalemail&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Platemail&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Flak Clothing (1)&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 0.75&lt;br /&gt;
| Flak Jacket (1)&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Clothing (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 0.5&lt;br /&gt;
| Kevlar Jacket (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Vest (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
| Lined Coat&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Form Fitting Body Armor (1)&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| Moderate Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Light Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| Light Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Medium Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy Security&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Can be worn under any armor greater than cuirboli&lt;br /&gt;
(2) These armors can be worn under plate mail&lt;br /&gt;
&lt;br /&gt;
Armors that can be worn under other armor, add their full armor points and one-quarter encumbrance values just as normal armor does. Use the encumbrance rules to determine if the fatigue rate of the character changes. Armor encumbrance is determined by the size of the armor and by the type of armor where Total Encumbrance is equal to the size X encumbrance points. Size is equal to the average of the character&amp;amp;#8217;s height and weight&lt;br /&gt;
&lt;br /&gt;
Sir Lyandyke always fully equips himself for war by donning his platemail, bezainted, and soft leather armor. He has a size of 16, so the encumbrance for his armor is 44 for the platemail, 16 for the bezainted, and 8 for the leather. This makes a total of 68 encumbrance if carried. Fortunately he is wearing it so it&amp;amp;#8217;s relative encumbrance is only 17 kg. A man Lyandyke&amp;amp;#8217;s size can carry 12 Kg as an average; therefore, he is 1.5X average weight or 6 fourths. He will loose 6 PF.&lt;br /&gt;
&lt;br /&gt;
===Soft leather===&lt;br /&gt;
Soft leather is a rough equivalent of a leather jacket or vest. It is common among ordinary folk. Soft leather is often worn under armor as additional padding or protection.&lt;br /&gt;
===Hard Leather===&lt;br /&gt;
Hard leather is equal to approximately 5mm of leather. It is used by those who cannot afford, or have not been provided by their Cult with, more protective armor. It has the consistency of the leather used in modern shoe soles. Most uncut hides approximate the protective quality of hard leather.&lt;br /&gt;
===Gambeson===&lt;br /&gt;
A gambeson is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. It also doubled as a winter coat for wearers. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front.&lt;br /&gt;
===Cuirboli===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:200px; float:right;&amp;quot;&lt;br /&gt;
| https://raw.githubusercontent.com/sschra01/sschra01.github.io/main/cuirboli.jpg?.png&lt;br /&gt;
|}When boiled in water or wax, this leather can be molded into any desired shape and left to harden. After that, it cannot be reshaped without breaking. The long and tedious process of cuir bouilli making makes it similarly priced to some metal armor.&lt;br /&gt;
&lt;br /&gt;
===Bezainted===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bezainted.png|x240px]]&lt;br /&gt;
| Bezainted Mail&lt;br /&gt;
This is soft leather armor with metal disks or plates fastened on. This is generally made more quickly than cuirbouilli, although it commands a greater price due to the extra cost of the metal.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ring.png|x240px]]&lt;br /&gt;
| Ring Mail&lt;br /&gt;
Like bezainted armor, this is soft leather or some other backing with metal sewn to it. This metal is in the form of rings like those found in chainmail. The rings tend to be closer together than those on bezainted armor, making for both more weight and better protection. Ringmail takes more work than the simple disks of bezainted armor and costs more.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|x240px]]&lt;br /&gt;
| Scale Mail&lt;br /&gt;
This type of armor consists of scales of various sizes fastened to a backing. The overlapping (shingling) metal protects well but adds to the weight.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chain.png|x240px]]&lt;br /&gt;
| Chain Mail&lt;br /&gt;
Often referred to as chainmail, this type of armor consists of metal links that are woven together to form the body of mail armor. It is stronger and more durable than forms that depend on non-metal (i.e., weaker) backing. The all-metal construction makes it heavier than scale and costlier as well. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plate.png|x240px]]&lt;br /&gt;
| Plate Mail&lt;br /&gt;
Generally solid plates of metal, held together with leather straps that are covered with the metal. It is the best kind of armor for spreading the impact of a blow and for absorbing damage, but the solid metal construction makes it the heaviest form, and it is very hot to fight in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Encumbrance/Size point===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enc per Point&lt;br /&gt;
! 0.5&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 2.75&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Soft/Hard Leather, Cuirboli&lt;br /&gt;
! Bezainted, Ringmail&lt;br /&gt;
! Scalemail, Chainmail&lt;br /&gt;
! Platemail&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2.5&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 16.50&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 22.00&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4.5&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 24.75&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5.0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 27.50&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5.5&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 30.25&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6.0&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 33.00&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 6.5&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 35.75&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 7.0&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 38.50&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 7.5&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 41.25&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 8.0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 44.00&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 8.5&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 46.75&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 9.0&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 49.50&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 9.5&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 52.25&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 10.0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 55.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Sword &lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Bastard Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  4&lt;br /&gt;
|  6&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Broad Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Long Sword&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Scimitar&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Club &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Battle Axe&lt;br /&gt;
|  6&lt;br /&gt;
|  5&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Club&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  3&lt;br /&gt;
|  2&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Hand Axe&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Heavy Mace&lt;br /&gt;
|  6&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Light Mace&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Single Stick&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Warhammer&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Flail &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Ball &amp;amp;amp; Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Three Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shortsword &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Short Spear&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Knife &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shield &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Buckler&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kite&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  8&lt;br /&gt;
|  5.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Knight&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  6&lt;br /&gt;
|  4.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Viking&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Round&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapon Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Length&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Sword&lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Axe&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Hammer&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Flail&lt;br /&gt;
|-&lt;br /&gt;
| Military Flail&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Polearm&lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Lance&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Poleaxe&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Quarterstaff&lt;br /&gt;
|-&lt;br /&gt;
| Bo Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Spear&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Naginata&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Pilum&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
If not using Martial Arts Rules&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Brawling&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Judo&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Karate&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Armor Points==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! AP&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden furniture&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden door&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden furniture&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden door&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| hut Wall&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Fence Rail&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Wood &amp;amp;#038; Plaster Wall&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Postern Gate&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Stone&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Loose Stone Wall&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Adobe Wall&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Castle/Town gate&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Pallisade&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Mortered Stone/Brick Wall&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Range Bands Penalties&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
|Dam&lt;br /&gt;
|Rate&lt;br /&gt;
|PB&lt;br /&gt;
|Short&lt;br /&gt;
|Medium&lt;br /&gt;
|Long&lt;br /&gt;
|Extreme&lt;br /&gt;
|Max&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Bows&lt;br /&gt;
|-&lt;br /&gt;
| Short&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Long&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 30 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Composite&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
| 45 x Str&lt;br /&gt;
| 50 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 175&lt;br /&gt;
| 225&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 275&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Slings&lt;br /&gt;
|-&lt;br /&gt;
| Sling&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sling Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Thrown Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dart&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 5 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Atlatl&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 6 x Skill&lt;br /&gt;
| 7 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
| 9 x Skill&lt;br /&gt;
| 10 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Hammer&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Rope&lt;br /&gt;
|-&lt;br /&gt;
| Lasso&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Net&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=File:Bezainted.png&amp;diff=1978</id>
		<title>File:Bezainted.png</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=File:Bezainted.png&amp;diff=1978"/>
		<updated>2022-05-11T17:36:59Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1977</id>
		<title>Weapon Tables</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1977"/>
		<updated>2022-05-11T17:36:01Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Ring Mail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor==&lt;br /&gt;
Any time an attacker actually does damage to a person, the defender subtracts their armor points for the armor they are wearing from the damage first. The following chart shows the armors that are available and the armor points for each type of armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
|-&lt;br /&gt;
| Soft Leather(1)&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| Hard Leather&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cuirboli / Gambeson (1)&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.5&lt;br /&gt;
| Bezainted(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ringmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| Scalemail&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Platemail&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Flak Clothing (1)&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 0.75&lt;br /&gt;
| Flak Jacket (1)&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Clothing (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 0.5&lt;br /&gt;
| Kevlar Jacket (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Vest (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
| Lined Coat&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Form Fitting Body Armor (1)&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| Moderate Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Light Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| Light Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Medium Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy Security&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Can be worn under any armor greater than cuirboli&lt;br /&gt;
(2) These armors can be worn under plate mail&lt;br /&gt;
&lt;br /&gt;
Armors that can be worn under other armor, add their full armor points and one-quarter encumbrance values just as normal armor does. Use the encumbrance rules to determine if the fatigue rate of the character changes. Armor encumbrance is determined by the size of the armor and by the type of armor where Total Encumbrance is equal to the size X encumbrance points. Size is equal to the average of the character&amp;amp;#8217;s height and weight&lt;br /&gt;
&lt;br /&gt;
Sir Lyandyke always fully equips himself for war by donning his platemail, bezainted, and soft leather armor. He has a size of 16, so the encumbrance for his armor is 44 for the platemail, 16 for the bezainted, and 8 for the leather. This makes a total of 68 encumbrance if carried. Fortunately he is wearing it so it&amp;amp;#8217;s relative encumbrance is only 17 kg. A man Lyandyke&amp;amp;#8217;s size can carry 12 Kg as an average; therefore, he is 1.5X average weight or 6 fourths. He will loose 6 PF.&lt;br /&gt;
&lt;br /&gt;
===Soft leather===&lt;br /&gt;
Soft leather is a rough equivalent of a leather jacket or vest. It is common among ordinary folk. Soft leather is often worn under armor as additional padding or protection.&lt;br /&gt;
===Hard Leather===&lt;br /&gt;
Hard leather is equal to approximately 5mm of leather. It is used by those who cannot afford, or have not been provided by their Cult with, more protective armor. It has the consistency of the leather used in modern shoe soles. Most uncut hides approximate the protective quality of hard leather.&lt;br /&gt;
===Gambeson===&lt;br /&gt;
A gambeson is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. It also doubled as a winter coat for wearers. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front.&lt;br /&gt;
===Cuirboli===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:200px; float:right;&amp;quot;&lt;br /&gt;
| https://raw.githubusercontent.com/sschra01/sschra01.github.io/main/cuirboli.jpg?.png&lt;br /&gt;
|}When boiled in water or wax, this leather can be molded into any desired shape and left to harden. After that, it cannot be reshaped without breaking. The long and tedious process of cuir bouilli making makes it similarly priced to some metal armor.&lt;br /&gt;
&lt;br /&gt;
===Bezainted===&lt;br /&gt;
This is soft leather armor with metal disks that resemble the bezant, a medieval coin, fastened on. This is generally made more quickly than cuirbouilli, although it commands a greater price due to the extra cost of the metal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ring.png|x240px]]&lt;br /&gt;
| Scale Mail&lt;br /&gt;
Like bezainted armor, this is soft leather or some other backing with metal sewn to it. This metal is in the form of rings like those found in chainmail. The rings tend to be closer together than those on bezainted armor, making for both more weight and better protection. Ringmail takes more work than the simple disks of bezainted armor and costs more.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|x240px]]&lt;br /&gt;
| Scale Mail&lt;br /&gt;
This type of armor consists of scales of various sizes fastened to a backing. The overlapping (shingling) metal protects well but adds to the weight.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chain.png|x240px]]&lt;br /&gt;
| Chain Mail&lt;br /&gt;
Often referred to as chainmail, this type of armor consists of metal links that are woven together to form the body of mail armor. It is stronger and more durable than forms that depend on non-metal (i.e., weaker) backing. The all-metal construction makes it heavier than scale and costlier as well. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plate.png|x240px]]&lt;br /&gt;
| Plate Mail&lt;br /&gt;
Generally solid plates of metal, held together with leather straps that are covered with the metal. It is the best kind of armor for spreading the impact of a blow and for absorbing damage, but the solid metal construction makes it the heaviest form, and it is very hot to fight in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Encumbrance/Size point===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enc per Point&lt;br /&gt;
! 0.5&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 2.75&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Soft/Hard Leather, Cuirboli&lt;br /&gt;
! Bezainted, Ringmail&lt;br /&gt;
! Scalemail, Chainmail&lt;br /&gt;
! Platemail&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2.5&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 16.50&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 22.00&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4.5&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 24.75&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5.0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 27.50&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5.5&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 30.25&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6.0&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 33.00&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 6.5&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 35.75&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 7.0&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 38.50&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 7.5&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 41.25&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 8.0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 44.00&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 8.5&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 46.75&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 9.0&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 49.50&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 9.5&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 52.25&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 10.0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 55.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Sword &lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Bastard Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  4&lt;br /&gt;
|  6&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Broad Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Long Sword&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Scimitar&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Club &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Battle Axe&lt;br /&gt;
|  6&lt;br /&gt;
|  5&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Club&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  3&lt;br /&gt;
|  2&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Hand Axe&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Heavy Mace&lt;br /&gt;
|  6&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Light Mace&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Single Stick&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Warhammer&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Flail &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Ball &amp;amp;amp; Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Three Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shortsword &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Short Spear&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Knife &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shield &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Buckler&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kite&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  8&lt;br /&gt;
|  5.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Knight&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  6&lt;br /&gt;
|  4.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Viking&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Round&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapon Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Length&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Sword&lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Axe&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Hammer&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Flail&lt;br /&gt;
|-&lt;br /&gt;
| Military Flail&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Polearm&lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Lance&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Poleaxe&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Quarterstaff&lt;br /&gt;
|-&lt;br /&gt;
| Bo Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Spear&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Naginata&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Pilum&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
If not using Martial Arts Rules&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Brawling&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Judo&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Karate&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Armor Points==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! AP&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden furniture&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden door&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden furniture&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden door&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| hut Wall&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Fence Rail&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Wood &amp;amp;#038; Plaster Wall&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Postern Gate&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Stone&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Loose Stone Wall&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Adobe Wall&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Castle/Town gate&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Pallisade&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Mortered Stone/Brick Wall&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Range Bands Penalties&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
|Dam&lt;br /&gt;
|Rate&lt;br /&gt;
|PB&lt;br /&gt;
|Short&lt;br /&gt;
|Medium&lt;br /&gt;
|Long&lt;br /&gt;
|Extreme&lt;br /&gt;
|Max&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Bows&lt;br /&gt;
|-&lt;br /&gt;
| Short&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Long&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 30 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Composite&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
| 45 x Str&lt;br /&gt;
| 50 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 175&lt;br /&gt;
| 225&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 275&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Slings&lt;br /&gt;
|-&lt;br /&gt;
| Sling&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sling Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Thrown Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dart&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 5 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Atlatl&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 6 x Skill&lt;br /&gt;
| 7 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
| 9 x Skill&lt;br /&gt;
| 10 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Hammer&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Rope&lt;br /&gt;
|-&lt;br /&gt;
| Lasso&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Net&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=File:Ring.png&amp;diff=1976</id>
		<title>File:Ring.png</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=File:Ring.png&amp;diff=1976"/>
		<updated>2022-05-11T17:35:31Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1975</id>
		<title>Weapon Tables</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1975"/>
		<updated>2022-05-11T17:35:05Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Scale Mail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor==&lt;br /&gt;
Any time an attacker actually does damage to a person, the defender subtracts their armor points for the armor they are wearing from the damage first. The following chart shows the armors that are available and the armor points for each type of armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
|-&lt;br /&gt;
| Soft Leather(1)&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| Hard Leather&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cuirboli / Gambeson (1)&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.5&lt;br /&gt;
| Bezainted(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ringmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| Scalemail&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Platemail&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Flak Clothing (1)&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 0.75&lt;br /&gt;
| Flak Jacket (1)&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Clothing (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 0.5&lt;br /&gt;
| Kevlar Jacket (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Vest (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
| Lined Coat&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Form Fitting Body Armor (1)&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| Moderate Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Light Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| Light Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Medium Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy Security&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Can be worn under any armor greater than cuirboli&lt;br /&gt;
(2) These armors can be worn under plate mail&lt;br /&gt;
&lt;br /&gt;
Armors that can be worn under other armor, add their full armor points and one-quarter encumbrance values just as normal armor does. Use the encumbrance rules to determine if the fatigue rate of the character changes. Armor encumbrance is determined by the size of the armor and by the type of armor where Total Encumbrance is equal to the size X encumbrance points. Size is equal to the average of the character&amp;amp;#8217;s height and weight&lt;br /&gt;
&lt;br /&gt;
Sir Lyandyke always fully equips himself for war by donning his platemail, bezainted, and soft leather armor. He has a size of 16, so the encumbrance for his armor is 44 for the platemail, 16 for the bezainted, and 8 for the leather. This makes a total of 68 encumbrance if carried. Fortunately he is wearing it so it&amp;amp;#8217;s relative encumbrance is only 17 kg. A man Lyandyke&amp;amp;#8217;s size can carry 12 Kg as an average; therefore, he is 1.5X average weight or 6 fourths. He will loose 6 PF.&lt;br /&gt;
&lt;br /&gt;
===Soft leather===&lt;br /&gt;
Soft leather is a rough equivalent of a leather jacket or vest. It is common among ordinary folk. Soft leather is often worn under armor as additional padding or protection.&lt;br /&gt;
===Hard Leather===&lt;br /&gt;
Hard leather is equal to approximately 5mm of leather. It is used by those who cannot afford, or have not been provided by their Cult with, more protective armor. It has the consistency of the leather used in modern shoe soles. Most uncut hides approximate the protective quality of hard leather.&lt;br /&gt;
===Gambeson===&lt;br /&gt;
A gambeson is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. It also doubled as a winter coat for wearers. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front.&lt;br /&gt;
===Cuirboli===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:200px; float:right;&amp;quot;&lt;br /&gt;
| https://raw.githubusercontent.com/sschra01/sschra01.github.io/main/cuirboli.jpg?.png&lt;br /&gt;
|}When boiled in water or wax, this leather can be molded into any desired shape and left to harden. After that, it cannot be reshaped without breaking. The long and tedious process of cuir bouilli making makes it similarly priced to some metal armor.&lt;br /&gt;
&lt;br /&gt;
===Bezainted===&lt;br /&gt;
This is soft leather armor with metal disks that resemble the bezant, a medieval coin, fastened on. This is generally made more quickly than cuirbouilli, although it commands a greater price due to the extra cost of the metal.&lt;br /&gt;
===Ring Mail===&lt;br /&gt;
Like bezainted armor, this is soft leather or some other backing with metal sewn to it. This metal is in the form of rings like those found in chainmail. The rings tend to be closer together than those on bezainted armor, making for both more weight and better protection. Ringmail takes more work than the simple disks of bezainted armor and costs more.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scale.png|x240px]]&lt;br /&gt;
| Scale Mail&lt;br /&gt;
This type of armor consists of scales of various sizes fastened to a backing. The overlapping (shingling) metal protects well but adds to the weight.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chain.png|x240px]]&lt;br /&gt;
| Chain Mail&lt;br /&gt;
Often referred to as chainmail, this type of armor consists of metal links that are woven together to form the body of mail armor. It is stronger and more durable than forms that depend on non-metal (i.e., weaker) backing. The all-metal construction makes it heavier than scale and costlier as well. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plate.png|x240px]]&lt;br /&gt;
| Plate Mail&lt;br /&gt;
Generally solid plates of metal, held together with leather straps that are covered with the metal. It is the best kind of armor for spreading the impact of a blow and for absorbing damage, but the solid metal construction makes it the heaviest form, and it is very hot to fight in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Encumbrance/Size point===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enc per Point&lt;br /&gt;
! 0.5&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 2.75&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Soft/Hard Leather, Cuirboli&lt;br /&gt;
! Bezainted, Ringmail&lt;br /&gt;
! Scalemail, Chainmail&lt;br /&gt;
! Platemail&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2.5&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 16.50&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 22.00&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4.5&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 24.75&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5.0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 27.50&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5.5&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 30.25&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6.0&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 33.00&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 6.5&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 35.75&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 7.0&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 38.50&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 7.5&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 41.25&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 8.0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 44.00&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 8.5&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 46.75&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 9.0&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 49.50&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 9.5&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 52.25&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 10.0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 55.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Sword &lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Bastard Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  4&lt;br /&gt;
|  6&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Broad Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Long Sword&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Scimitar&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Club &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Battle Axe&lt;br /&gt;
|  6&lt;br /&gt;
|  5&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Club&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  3&lt;br /&gt;
|  2&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Hand Axe&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Heavy Mace&lt;br /&gt;
|  6&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Light Mace&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Single Stick&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Warhammer&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Flail &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Ball &amp;amp;amp; Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Three Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shortsword &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Short Spear&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Knife &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shield &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Buckler&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kite&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  8&lt;br /&gt;
|  5.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Knight&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  6&lt;br /&gt;
|  4.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Viking&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Round&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapon Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Length&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Sword&lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Axe&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Hammer&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Flail&lt;br /&gt;
|-&lt;br /&gt;
| Military Flail&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Polearm&lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Lance&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Poleaxe&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Quarterstaff&lt;br /&gt;
|-&lt;br /&gt;
| Bo Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Spear&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Naginata&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Pilum&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
If not using Martial Arts Rules&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Brawling&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Judo&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Karate&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Armor Points==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! AP&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden furniture&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden door&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden furniture&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden door&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| hut Wall&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Fence Rail&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Wood &amp;amp;#038; Plaster Wall&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Postern Gate&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Stone&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Loose Stone Wall&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Adobe Wall&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Castle/Town gate&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Pallisade&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Mortered Stone/Brick Wall&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Range Bands Penalties&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
|Dam&lt;br /&gt;
|Rate&lt;br /&gt;
|PB&lt;br /&gt;
|Short&lt;br /&gt;
|Medium&lt;br /&gt;
|Long&lt;br /&gt;
|Extreme&lt;br /&gt;
|Max&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Bows&lt;br /&gt;
|-&lt;br /&gt;
| Short&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Long&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 30 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Composite&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
| 45 x Str&lt;br /&gt;
| 50 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 175&lt;br /&gt;
| 225&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 275&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Slings&lt;br /&gt;
|-&lt;br /&gt;
| Sling&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sling Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Thrown Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dart&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 5 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Atlatl&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 6 x Skill&lt;br /&gt;
| 7 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
| 9 x Skill&lt;br /&gt;
| 10 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Hammer&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Rope&lt;br /&gt;
|-&lt;br /&gt;
| Lasso&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Net&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=File:Scale.png&amp;diff=1974</id>
		<title>File:Scale.png</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=File:Scale.png&amp;diff=1974"/>
		<updated>2022-05-11T17:34:44Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1973</id>
		<title>Weapon Tables</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1973"/>
		<updated>2022-05-11T17:33:40Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Chain Mail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor==&lt;br /&gt;
Any time an attacker actually does damage to a person, the defender subtracts their armor points for the armor they are wearing from the damage first. The following chart shows the armors that are available and the armor points for each type of armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
|-&lt;br /&gt;
| Soft Leather(1)&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| Hard Leather&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cuirboli / Gambeson (1)&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.5&lt;br /&gt;
| Bezainted(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ringmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| Scalemail&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Platemail&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Flak Clothing (1)&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 0.75&lt;br /&gt;
| Flak Jacket (1)&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Clothing (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 0.5&lt;br /&gt;
| Kevlar Jacket (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Vest (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
| Lined Coat&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Form Fitting Body Armor (1)&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| Moderate Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Light Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| Light Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Medium Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy Security&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Can be worn under any armor greater than cuirboli&lt;br /&gt;
(2) These armors can be worn under plate mail&lt;br /&gt;
&lt;br /&gt;
Armors that can be worn under other armor, add their full armor points and one-quarter encumbrance values just as normal armor does. Use the encumbrance rules to determine if the fatigue rate of the character changes. Armor encumbrance is determined by the size of the armor and by the type of armor where Total Encumbrance is equal to the size X encumbrance points. Size is equal to the average of the character&amp;amp;#8217;s height and weight&lt;br /&gt;
&lt;br /&gt;
Sir Lyandyke always fully equips himself for war by donning his platemail, bezainted, and soft leather armor. He has a size of 16, so the encumbrance for his armor is 44 for the platemail, 16 for the bezainted, and 8 for the leather. This makes a total of 68 encumbrance if carried. Fortunately he is wearing it so it&amp;amp;#8217;s relative encumbrance is only 17 kg. A man Lyandyke&amp;amp;#8217;s size can carry 12 Kg as an average; therefore, he is 1.5X average weight or 6 fourths. He will loose 6 PF.&lt;br /&gt;
&lt;br /&gt;
===Soft leather===&lt;br /&gt;
Soft leather is a rough equivalent of a leather jacket or vest. It is common among ordinary folk. Soft leather is often worn under armor as additional padding or protection.&lt;br /&gt;
===Hard Leather===&lt;br /&gt;
Hard leather is equal to approximately 5mm of leather. It is used by those who cannot afford, or have not been provided by their Cult with, more protective armor. It has the consistency of the leather used in modern shoe soles. Most uncut hides approximate the protective quality of hard leather.&lt;br /&gt;
===Gambeson===&lt;br /&gt;
A gambeson is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. It also doubled as a winter coat for wearers. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front.&lt;br /&gt;
===Cuirboli===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:200px; float:right;&amp;quot;&lt;br /&gt;
| https://raw.githubusercontent.com/sschra01/sschra01.github.io/main/cuirboli.jpg?.png&lt;br /&gt;
|}When boiled in water or wax, this leather can be molded into any desired shape and left to harden. After that, it cannot be reshaped without breaking. The long and tedious process of cuir bouilli making makes it similarly priced to some metal armor.&lt;br /&gt;
&lt;br /&gt;
===Bezainted===&lt;br /&gt;
This is soft leather armor with metal disks that resemble the bezant, a medieval coin, fastened on. This is generally made more quickly than cuirbouilli, although it commands a greater price due to the extra cost of the metal.&lt;br /&gt;
===Ring Mail===&lt;br /&gt;
Like bezainted armor, this is soft leather or some other backing with metal sewn to it. This metal is in the form of rings like those found in chainmail. The rings tend to be closer together than those on bezainted armor, making for both more weight and better protection. Ringmail takes more work than the simple disks of bezainted armor and costs more.&lt;br /&gt;
===Scale Mail===&lt;br /&gt;
This type of armor consists of scales of various sizes fastened to a backing. The overlapping (shingling) metal protects well but adds to the weight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chain.png|x240px]]&lt;br /&gt;
| Chain Mail&lt;br /&gt;
| Often referred to as chainmail, this type of armor consists of metal links that are woven together to form the body of mail armor. It is stronger and more durable than forms that depend on non-metal (i.e., weaker) backing. The all-metal construction makes it heavier than scale and costlier as well. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plate.png|x240px]]&lt;br /&gt;
| Plate Mail&lt;br /&gt;
Generally solid plates of metal, held together with leather straps that are covered with the metal. It is the best kind of armor for spreading the impact of a blow and for absorbing damage, but the solid metal construction makes it the heaviest form, and it is very hot to fight in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Encumbrance/Size point===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enc per Point&lt;br /&gt;
! 0.5&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 2.75&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Soft/Hard Leather, Cuirboli&lt;br /&gt;
! Bezainted, Ringmail&lt;br /&gt;
! Scalemail, Chainmail&lt;br /&gt;
! Platemail&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2.5&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 16.50&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 22.00&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4.5&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 24.75&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5.0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 27.50&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5.5&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 30.25&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6.0&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 33.00&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 6.5&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 35.75&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 7.0&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 38.50&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 7.5&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 41.25&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 8.0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 44.00&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 8.5&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 46.75&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 9.0&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 49.50&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 9.5&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 52.25&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 10.0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 55.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Sword &lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Bastard Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  4&lt;br /&gt;
|  6&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Broad Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Long Sword&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Scimitar&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Club &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Battle Axe&lt;br /&gt;
|  6&lt;br /&gt;
|  5&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Club&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  3&lt;br /&gt;
|  2&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Hand Axe&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Heavy Mace&lt;br /&gt;
|  6&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Light Mace&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Single Stick&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Warhammer&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Flail &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Ball &amp;amp;amp; Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Three Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shortsword &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Short Spear&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Knife &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shield &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Buckler&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kite&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  8&lt;br /&gt;
|  5.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Knight&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  6&lt;br /&gt;
|  4.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Viking&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Round&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapon Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Length&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Sword&lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Axe&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Hammer&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Flail&lt;br /&gt;
|-&lt;br /&gt;
| Military Flail&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Polearm&lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Lance&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Poleaxe&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Quarterstaff&lt;br /&gt;
|-&lt;br /&gt;
| Bo Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Spear&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Naginata&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Pilum&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
If not using Martial Arts Rules&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Brawling&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Judo&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Karate&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Armor Points==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! AP&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden furniture&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden door&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden furniture&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden door&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| hut Wall&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Fence Rail&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Wood &amp;amp;#038; Plaster Wall&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Postern Gate&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Stone&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Loose Stone Wall&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Adobe Wall&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Castle/Town gate&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Pallisade&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Mortered Stone/Brick Wall&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Range Bands Penalties&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
|Dam&lt;br /&gt;
|Rate&lt;br /&gt;
|PB&lt;br /&gt;
|Short&lt;br /&gt;
|Medium&lt;br /&gt;
|Long&lt;br /&gt;
|Extreme&lt;br /&gt;
|Max&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Bows&lt;br /&gt;
|-&lt;br /&gt;
| Short&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Long&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 30 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Composite&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
| 45 x Str&lt;br /&gt;
| 50 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 175&lt;br /&gt;
| 225&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 275&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Slings&lt;br /&gt;
|-&lt;br /&gt;
| Sling&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sling Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Thrown Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dart&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 5 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Atlatl&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 6 x Skill&lt;br /&gt;
| 7 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
| 9 x Skill&lt;br /&gt;
| 10 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Hammer&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Rope&lt;br /&gt;
|-&lt;br /&gt;
| Lasso&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Net&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=File:Chain.png&amp;diff=1972</id>
		<title>File:Chain.png</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=File:Chain.png&amp;diff=1972"/>
		<updated>2022-05-11T17:32:59Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1971</id>
		<title>Weapon Tables</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1971"/>
		<updated>2022-05-11T17:32:16Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Chain Mail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor==&lt;br /&gt;
Any time an attacker actually does damage to a person, the defender subtracts their armor points for the armor they are wearing from the damage first. The following chart shows the armors that are available and the armor points for each type of armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
|-&lt;br /&gt;
| Soft Leather(1)&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| Hard Leather&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cuirboli / Gambeson (1)&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.5&lt;br /&gt;
| Bezainted(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ringmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| Scalemail&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Platemail&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Flak Clothing (1)&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 0.75&lt;br /&gt;
| Flak Jacket (1)&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Clothing (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 0.5&lt;br /&gt;
| Kevlar Jacket (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Vest (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
| Lined Coat&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Form Fitting Body Armor (1)&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| Moderate Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Light Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| Light Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Medium Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy Security&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Can be worn under any armor greater than cuirboli&lt;br /&gt;
(2) These armors can be worn under plate mail&lt;br /&gt;
&lt;br /&gt;
Armors that can be worn under other armor, add their full armor points and one-quarter encumbrance values just as normal armor does. Use the encumbrance rules to determine if the fatigue rate of the character changes. Armor encumbrance is determined by the size of the armor and by the type of armor where Total Encumbrance is equal to the size X encumbrance points. Size is equal to the average of the character&amp;amp;#8217;s height and weight&lt;br /&gt;
&lt;br /&gt;
Sir Lyandyke always fully equips himself for war by donning his platemail, bezainted, and soft leather armor. He has a size of 16, so the encumbrance for his armor is 44 for the platemail, 16 for the bezainted, and 8 for the leather. This makes a total of 68 encumbrance if carried. Fortunately he is wearing it so it&amp;amp;#8217;s relative encumbrance is only 17 kg. A man Lyandyke&amp;amp;#8217;s size can carry 12 Kg as an average; therefore, he is 1.5X average weight or 6 fourths. He will loose 6 PF.&lt;br /&gt;
&lt;br /&gt;
===Soft leather===&lt;br /&gt;
Soft leather is a rough equivalent of a leather jacket or vest. It is common among ordinary folk. Soft leather is often worn under armor as additional padding or protection.&lt;br /&gt;
===Hard Leather===&lt;br /&gt;
Hard leather is equal to approximately 5mm of leather. It is used by those who cannot afford, or have not been provided by their Cult with, more protective armor. It has the consistency of the leather used in modern shoe soles. Most uncut hides approximate the protective quality of hard leather.&lt;br /&gt;
===Gambeson===&lt;br /&gt;
A gambeson is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. It also doubled as a winter coat for wearers. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front.&lt;br /&gt;
===Cuirboli===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:200px; float:right;&amp;quot;&lt;br /&gt;
| https://raw.githubusercontent.com/sschra01/sschra01.github.io/main/cuirboli.jpg?.png&lt;br /&gt;
|}When boiled in water or wax, this leather can be molded into any desired shape and left to harden. After that, it cannot be reshaped without breaking. The long and tedious process of cuir bouilli making makes it similarly priced to some metal armor.&lt;br /&gt;
&lt;br /&gt;
===Bezainted===&lt;br /&gt;
This is soft leather armor with metal disks that resemble the bezant, a medieval coin, fastened on. This is generally made more quickly than cuirbouilli, although it commands a greater price due to the extra cost of the metal.&lt;br /&gt;
===Ring Mail===&lt;br /&gt;
Like bezainted armor, this is soft leather or some other backing with metal sewn to it. This metal is in the form of rings like those found in chainmail. The rings tend to be closer together than those on bezainted armor, making for both more weight and better protection. Ringmail takes more work than the simple disks of bezainted armor and costs more.&lt;br /&gt;
===Scale Mail===&lt;br /&gt;
This type of armor consists of scales of various sizes fastened to a backing. The overlapping (shingling) metal protects well but adds to the weight.&lt;br /&gt;
===Chain Mail===&lt;br /&gt;
Often referred to as chainmail, this type of armor consists of metal links that are woven together to form the body of mail armor. It is stronger and more durable than forms that depend on non-metal (i.e., weaker) backing. The all-metal construction makes it heavier than scale and costlier as well. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plate.png|x240px]]&lt;br /&gt;
| Plate Mail&lt;br /&gt;
Generally solid plates of metal, held together with leather straps that are covered with the metal. It is the best kind of armor for spreading the impact of a blow and for absorbing damage, but the solid metal construction makes it the heaviest form, and it is very hot to fight in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Encumbrance/Size point===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enc per Point&lt;br /&gt;
! 0.5&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 2.75&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Soft/Hard Leather, Cuirboli&lt;br /&gt;
! Bezainted, Ringmail&lt;br /&gt;
! Scalemail, Chainmail&lt;br /&gt;
! Platemail&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2.5&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 16.50&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 22.00&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4.5&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 24.75&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5.0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 27.50&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5.5&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 30.25&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6.0&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 33.00&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 6.5&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 35.75&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 7.0&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 38.50&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 7.5&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 41.25&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 8.0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 44.00&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 8.5&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 46.75&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 9.0&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 49.50&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 9.5&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 52.25&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 10.0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 55.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Sword &lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Bastard Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  4&lt;br /&gt;
|  6&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Broad Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Long Sword&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Scimitar&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Club &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Battle Axe&lt;br /&gt;
|  6&lt;br /&gt;
|  5&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Club&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  3&lt;br /&gt;
|  2&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Hand Axe&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Heavy Mace&lt;br /&gt;
|  6&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Light Mace&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Single Stick&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Warhammer&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Flail &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Ball &amp;amp;amp; Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Three Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shortsword &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Short Spear&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Knife &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shield &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Buckler&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kite&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  8&lt;br /&gt;
|  5.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Knight&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  6&lt;br /&gt;
|  4.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Viking&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Round&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapon Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Length&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Sword&lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Axe&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Hammer&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Flail&lt;br /&gt;
|-&lt;br /&gt;
| Military Flail&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Polearm&lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Lance&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Poleaxe&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Quarterstaff&lt;br /&gt;
|-&lt;br /&gt;
| Bo Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Spear&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Naginata&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Pilum&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
If not using Martial Arts Rules&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Brawling&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Judo&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Karate&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Armor Points==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! AP&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden furniture&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden door&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden furniture&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden door&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| hut Wall&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Fence Rail&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Wood &amp;amp;#038; Plaster Wall&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Postern Gate&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Stone&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Loose Stone Wall&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Adobe Wall&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Castle/Town gate&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Pallisade&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Mortered Stone/Brick Wall&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Range Bands Penalties&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
|Dam&lt;br /&gt;
|Rate&lt;br /&gt;
|PB&lt;br /&gt;
|Short&lt;br /&gt;
|Medium&lt;br /&gt;
|Long&lt;br /&gt;
|Extreme&lt;br /&gt;
|Max&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Bows&lt;br /&gt;
|-&lt;br /&gt;
| Short&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Long&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 30 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Composite&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
| 45 x Str&lt;br /&gt;
| 50 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 175&lt;br /&gt;
| 225&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 275&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Slings&lt;br /&gt;
|-&lt;br /&gt;
| Sling&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sling Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Thrown Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dart&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 5 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Atlatl&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 6 x Skill&lt;br /&gt;
| 7 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
| 9 x Skill&lt;br /&gt;
| 10 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Hammer&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Rope&lt;br /&gt;
|-&lt;br /&gt;
| Lasso&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Net&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1970</id>
		<title>Weapon Tables</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1970"/>
		<updated>2022-05-11T17:31:57Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Plate Mail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor==&lt;br /&gt;
Any time an attacker actually does damage to a person, the defender subtracts their armor points for the armor they are wearing from the damage first. The following chart shows the armors that are available and the armor points for each type of armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
|-&lt;br /&gt;
| Soft Leather(1)&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| Hard Leather&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cuirboli / Gambeson (1)&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.5&lt;br /&gt;
| Bezainted(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ringmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| Scalemail&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Platemail&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Flak Clothing (1)&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 0.75&lt;br /&gt;
| Flak Jacket (1)&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Clothing (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 0.5&lt;br /&gt;
| Kevlar Jacket (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Vest (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
| Lined Coat&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Form Fitting Body Armor (1)&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| Moderate Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Light Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| Light Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Medium Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy Security&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Can be worn under any armor greater than cuirboli&lt;br /&gt;
(2) These armors can be worn under plate mail&lt;br /&gt;
&lt;br /&gt;
Armors that can be worn under other armor, add their full armor points and one-quarter encumbrance values just as normal armor does. Use the encumbrance rules to determine if the fatigue rate of the character changes. Armor encumbrance is determined by the size of the armor and by the type of armor where Total Encumbrance is equal to the size X encumbrance points. Size is equal to the average of the character&amp;amp;#8217;s height and weight&lt;br /&gt;
&lt;br /&gt;
Sir Lyandyke always fully equips himself for war by donning his platemail, bezainted, and soft leather armor. He has a size of 16, so the encumbrance for his armor is 44 for the platemail, 16 for the bezainted, and 8 for the leather. This makes a total of 68 encumbrance if carried. Fortunately he is wearing it so it&amp;amp;#8217;s relative encumbrance is only 17 kg. A man Lyandyke&amp;amp;#8217;s size can carry 12 Kg as an average; therefore, he is 1.5X average weight or 6 fourths. He will loose 6 PF.&lt;br /&gt;
&lt;br /&gt;
===Soft leather===&lt;br /&gt;
Soft leather is a rough equivalent of a leather jacket or vest. It is common among ordinary folk. Soft leather is often worn under armor as additional padding or protection.&lt;br /&gt;
===Hard Leather===&lt;br /&gt;
Hard leather is equal to approximately 5mm of leather. It is used by those who cannot afford, or have not been provided by their Cult with, more protective armor. It has the consistency of the leather used in modern shoe soles. Most uncut hides approximate the protective quality of hard leather.&lt;br /&gt;
===Gambeson===&lt;br /&gt;
A gambeson is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. It also doubled as a winter coat for wearers. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front.&lt;br /&gt;
===Cuirboli===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:200px; float:right;&amp;quot;&lt;br /&gt;
| https://raw.githubusercontent.com/sschra01/sschra01.github.io/main/cuirboli.jpg?.png&lt;br /&gt;
|}When boiled in water or wax, this leather can be molded into any desired shape and left to harden. After that, it cannot be reshaped without breaking. The long and tedious process of cuir bouilli making makes it similarly priced to some metal armor.&lt;br /&gt;
&lt;br /&gt;
===Bezainted===&lt;br /&gt;
This is soft leather armor with metal disks that resemble the bezant, a medieval coin, fastened on. This is generally made more quickly than cuirbouilli, although it commands a greater price due to the extra cost of the metal.&lt;br /&gt;
===Ring Mail===&lt;br /&gt;
Like bezainted armor, this is soft leather or some other backing with metal sewn to it. This metal is in the form of rings like those found in chainmail. The rings tend to be closer together than those on bezainted armor, making for both more weight and better protection. Ringmail takes more work than the simple disks of bezainted armor and costs more.&lt;br /&gt;
===Scale Mail===&lt;br /&gt;
This type of armor consists of scales of various sizes fastened to a backing. The overlapping (shingling) metal protects well but adds to the weight.&lt;br /&gt;
===Chain Mail===&lt;br /&gt;
Often referred to as chainmail, this type of armor consists of metal links that are woven together to form the body of mail armor. It is stronger and more durable than forms that depend on non-metal (i.e., weaker) backing. The all-metal construction makes it heavier than scale and costlier as well. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plate.png|x240px]]&lt;br /&gt;
| ===Plate Mail===Generally solid plates of metal, held together with leather straps that are covered with the metal. It is the best kind of armor for spreading the impact of a blow and for absorbing damage, but the solid metal construction makes it the heaviest form, and it is very hot to fight in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Encumbrance/Size point===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enc per Point&lt;br /&gt;
! 0.5&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 2.75&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Soft/Hard Leather, Cuirboli&lt;br /&gt;
! Bezainted, Ringmail&lt;br /&gt;
! Scalemail, Chainmail&lt;br /&gt;
! Platemail&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2.5&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 16.50&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 22.00&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4.5&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 24.75&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5.0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 27.50&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5.5&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 30.25&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6.0&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 33.00&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 6.5&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 35.75&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 7.0&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 38.50&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 7.5&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 41.25&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 8.0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 44.00&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 8.5&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 46.75&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 9.0&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 49.50&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 9.5&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 52.25&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 10.0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 55.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Sword &lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Bastard Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  4&lt;br /&gt;
|  6&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Broad Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Long Sword&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Scimitar&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Club &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Battle Axe&lt;br /&gt;
|  6&lt;br /&gt;
|  5&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Club&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  3&lt;br /&gt;
|  2&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Hand Axe&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Heavy Mace&lt;br /&gt;
|  6&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Light Mace&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Single Stick&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Warhammer&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Flail &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Ball &amp;amp;amp; Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Three Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shortsword &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Short Spear&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Knife &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shield &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Buckler&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kite&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  8&lt;br /&gt;
|  5.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Knight&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  6&lt;br /&gt;
|  4.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Viking&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Round&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapon Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Length&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Sword&lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Axe&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Hammer&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Flail&lt;br /&gt;
|-&lt;br /&gt;
| Military Flail&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Polearm&lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Lance&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Poleaxe&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Quarterstaff&lt;br /&gt;
|-&lt;br /&gt;
| Bo Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Spear&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Naginata&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Pilum&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
If not using Martial Arts Rules&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Brawling&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Judo&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Karate&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Armor Points==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! AP&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden furniture&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden door&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden furniture&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden door&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| hut Wall&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Fence Rail&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Wood &amp;amp;#038; Plaster Wall&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Postern Gate&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Stone&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Loose Stone Wall&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Adobe Wall&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Castle/Town gate&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Pallisade&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Mortered Stone/Brick Wall&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Range Bands Penalties&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
|Dam&lt;br /&gt;
|Rate&lt;br /&gt;
|PB&lt;br /&gt;
|Short&lt;br /&gt;
|Medium&lt;br /&gt;
|Long&lt;br /&gt;
|Extreme&lt;br /&gt;
|Max&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Bows&lt;br /&gt;
|-&lt;br /&gt;
| Short&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Long&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 30 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Composite&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
| 45 x Str&lt;br /&gt;
| 50 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 175&lt;br /&gt;
| 225&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 275&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Slings&lt;br /&gt;
|-&lt;br /&gt;
| Sling&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sling Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Thrown Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dart&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 5 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Atlatl&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 6 x Skill&lt;br /&gt;
| 7 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
| 9 x Skill&lt;br /&gt;
| 10 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Hammer&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Rope&lt;br /&gt;
|-&lt;br /&gt;
| Lasso&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Net&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1969</id>
		<title>Weapon Tables</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1969"/>
		<updated>2022-05-11T17:31:34Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Plate Mail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor==&lt;br /&gt;
Any time an attacker actually does damage to a person, the defender subtracts their armor points for the armor they are wearing from the damage first. The following chart shows the armors that are available and the armor points for each type of armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
|-&lt;br /&gt;
| Soft Leather(1)&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| Hard Leather&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cuirboli / Gambeson (1)&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.5&lt;br /&gt;
| Bezainted(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ringmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| Scalemail&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Platemail&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Flak Clothing (1)&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 0.75&lt;br /&gt;
| Flak Jacket (1)&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Clothing (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 0.5&lt;br /&gt;
| Kevlar Jacket (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Vest (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
| Lined Coat&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Form Fitting Body Armor (1)&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| Moderate Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Light Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| Light Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Medium Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy Security&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Can be worn under any armor greater than cuirboli&lt;br /&gt;
(2) These armors can be worn under plate mail&lt;br /&gt;
&lt;br /&gt;
Armors that can be worn under other armor, add their full armor points and one-quarter encumbrance values just as normal armor does. Use the encumbrance rules to determine if the fatigue rate of the character changes. Armor encumbrance is determined by the size of the armor and by the type of armor where Total Encumbrance is equal to the size X encumbrance points. Size is equal to the average of the character&amp;amp;#8217;s height and weight&lt;br /&gt;
&lt;br /&gt;
Sir Lyandyke always fully equips himself for war by donning his platemail, bezainted, and soft leather armor. He has a size of 16, so the encumbrance for his armor is 44 for the platemail, 16 for the bezainted, and 8 for the leather. This makes a total of 68 encumbrance if carried. Fortunately he is wearing it so it&amp;amp;#8217;s relative encumbrance is only 17 kg. A man Lyandyke&amp;amp;#8217;s size can carry 12 Kg as an average; therefore, he is 1.5X average weight or 6 fourths. He will loose 6 PF.&lt;br /&gt;
&lt;br /&gt;
===Soft leather===&lt;br /&gt;
Soft leather is a rough equivalent of a leather jacket or vest. It is common among ordinary folk. Soft leather is often worn under armor as additional padding or protection.&lt;br /&gt;
===Hard Leather===&lt;br /&gt;
Hard leather is equal to approximately 5mm of leather. It is used by those who cannot afford, or have not been provided by their Cult with, more protective armor. It has the consistency of the leather used in modern shoe soles. Most uncut hides approximate the protective quality of hard leather.&lt;br /&gt;
===Gambeson===&lt;br /&gt;
A gambeson is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. It also doubled as a winter coat for wearers. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front.&lt;br /&gt;
===Cuirboli===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:200px; float:right;&amp;quot;&lt;br /&gt;
| https://raw.githubusercontent.com/sschra01/sschra01.github.io/main/cuirboli.jpg?.png&lt;br /&gt;
|}When boiled in water or wax, this leather can be molded into any desired shape and left to harden. After that, it cannot be reshaped without breaking. The long and tedious process of cuir bouilli making makes it similarly priced to some metal armor.&lt;br /&gt;
&lt;br /&gt;
===Bezainted===&lt;br /&gt;
This is soft leather armor with metal disks that resemble the bezant, a medieval coin, fastened on. This is generally made more quickly than cuirbouilli, although it commands a greater price due to the extra cost of the metal.&lt;br /&gt;
===Ring Mail===&lt;br /&gt;
Like bezainted armor, this is soft leather or some other backing with metal sewn to it. This metal is in the form of rings like those found in chainmail. The rings tend to be closer together than those on bezainted armor, making for both more weight and better protection. Ringmail takes more work than the simple disks of bezainted armor and costs more.&lt;br /&gt;
===Scale Mail===&lt;br /&gt;
This type of armor consists of scales of various sizes fastened to a backing. The overlapping (shingling) metal protects well but adds to the weight.&lt;br /&gt;
===Chain Mail===&lt;br /&gt;
Often referred to as chainmail, this type of armor consists of metal links that are woven together to form the body of mail armor. It is stronger and more durable than forms that depend on non-metal (i.e., weaker) backing. The all-metal construction makes it heavier than scale and costlier as well. &lt;br /&gt;
===Plate Mail===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plate.png|x240px]]&lt;br /&gt;
| Generally solid plates of metal, held together with leather straps that are covered with the metal. It is the best kind of armor for spreading the impact of a blow and for absorbing damage, but the solid metal construction makes it the heaviest form, and it is very hot to fight in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Encumbrance/Size point===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enc per Point&lt;br /&gt;
! 0.5&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 2.75&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Soft/Hard Leather, Cuirboli&lt;br /&gt;
! Bezainted, Ringmail&lt;br /&gt;
! Scalemail, Chainmail&lt;br /&gt;
! Platemail&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2.5&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 16.50&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 22.00&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4.5&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 24.75&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5.0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 27.50&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5.5&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 30.25&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6.0&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 33.00&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 6.5&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 35.75&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 7.0&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 38.50&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 7.5&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 41.25&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 8.0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 44.00&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 8.5&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 46.75&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 9.0&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 49.50&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 9.5&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 52.25&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 10.0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 55.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Sword &lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Bastard Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  4&lt;br /&gt;
|  6&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Broad Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Long Sword&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Scimitar&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Club &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Battle Axe&lt;br /&gt;
|  6&lt;br /&gt;
|  5&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Club&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  3&lt;br /&gt;
|  2&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Hand Axe&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Heavy Mace&lt;br /&gt;
|  6&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Light Mace&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Single Stick&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Warhammer&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Flail &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Ball &amp;amp;amp; Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Three Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shortsword &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Short Spear&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Knife &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shield &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Buckler&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kite&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  8&lt;br /&gt;
|  5.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Knight&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  6&lt;br /&gt;
|  4.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Viking&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Round&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapon Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Length&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Sword&lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Axe&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Hammer&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Flail&lt;br /&gt;
|-&lt;br /&gt;
| Military Flail&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Polearm&lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Lance&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Poleaxe&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Quarterstaff&lt;br /&gt;
|-&lt;br /&gt;
| Bo Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Spear&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Naginata&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Pilum&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
If not using Martial Arts Rules&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Brawling&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Judo&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Karate&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Armor Points==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! AP&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden furniture&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden door&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden furniture&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden door&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| hut Wall&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Fence Rail&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Wood &amp;amp;#038; Plaster Wall&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Postern Gate&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Stone&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Loose Stone Wall&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Adobe Wall&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Castle/Town gate&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Pallisade&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Mortered Stone/Brick Wall&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Range Bands Penalties&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
|Dam&lt;br /&gt;
|Rate&lt;br /&gt;
|PB&lt;br /&gt;
|Short&lt;br /&gt;
|Medium&lt;br /&gt;
|Long&lt;br /&gt;
|Extreme&lt;br /&gt;
|Max&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Bows&lt;br /&gt;
|-&lt;br /&gt;
| Short&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Long&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 30 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Composite&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
| 45 x Str&lt;br /&gt;
| 50 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 175&lt;br /&gt;
| 225&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 275&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Slings&lt;br /&gt;
|-&lt;br /&gt;
| Sling&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sling Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Thrown Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dart&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 5 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Atlatl&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 6 x Skill&lt;br /&gt;
| 7 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
| 9 x Skill&lt;br /&gt;
| 10 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Hammer&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Rope&lt;br /&gt;
|-&lt;br /&gt;
| Lasso&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Net&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1968</id>
		<title>Weapon Tables</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1968"/>
		<updated>2022-05-11T17:31:06Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Plate Mail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor==&lt;br /&gt;
Any time an attacker actually does damage to a person, the defender subtracts their armor points for the armor they are wearing from the damage first. The following chart shows the armors that are available and the armor points for each type of armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
|-&lt;br /&gt;
| Soft Leather(1)&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| Hard Leather&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cuirboli / Gambeson (1)&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.5&lt;br /&gt;
| Bezainted(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ringmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| Scalemail&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Platemail&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Flak Clothing (1)&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 0.75&lt;br /&gt;
| Flak Jacket (1)&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Clothing (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 0.5&lt;br /&gt;
| Kevlar Jacket (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Vest (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
| Lined Coat&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Form Fitting Body Armor (1)&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| Moderate Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Light Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| Light Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Medium Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy Security&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Can be worn under any armor greater than cuirboli&lt;br /&gt;
(2) These armors can be worn under plate mail&lt;br /&gt;
&lt;br /&gt;
Armors that can be worn under other armor, add their full armor points and one-quarter encumbrance values just as normal armor does. Use the encumbrance rules to determine if the fatigue rate of the character changes. Armor encumbrance is determined by the size of the armor and by the type of armor where Total Encumbrance is equal to the size X encumbrance points. Size is equal to the average of the character&amp;amp;#8217;s height and weight&lt;br /&gt;
&lt;br /&gt;
Sir Lyandyke always fully equips himself for war by donning his platemail, bezainted, and soft leather armor. He has a size of 16, so the encumbrance for his armor is 44 for the platemail, 16 for the bezainted, and 8 for the leather. This makes a total of 68 encumbrance if carried. Fortunately he is wearing it so it&amp;amp;#8217;s relative encumbrance is only 17 kg. A man Lyandyke&amp;amp;#8217;s size can carry 12 Kg as an average; therefore, he is 1.5X average weight or 6 fourths. He will loose 6 PF.&lt;br /&gt;
&lt;br /&gt;
===Soft leather===&lt;br /&gt;
Soft leather is a rough equivalent of a leather jacket or vest. It is common among ordinary folk. Soft leather is often worn under armor as additional padding or protection.&lt;br /&gt;
===Hard Leather===&lt;br /&gt;
Hard leather is equal to approximately 5mm of leather. It is used by those who cannot afford, or have not been provided by their Cult with, more protective armor. It has the consistency of the leather used in modern shoe soles. Most uncut hides approximate the protective quality of hard leather.&lt;br /&gt;
===Gambeson===&lt;br /&gt;
A gambeson is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. It also doubled as a winter coat for wearers. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front.&lt;br /&gt;
===Cuirboli===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:200px; float:right;&amp;quot;&lt;br /&gt;
| https://raw.githubusercontent.com/sschra01/sschra01.github.io/main/cuirboli.jpg?.png&lt;br /&gt;
|}When boiled in water or wax, this leather can be molded into any desired shape and left to harden. After that, it cannot be reshaped without breaking. The long and tedious process of cuir bouilli making makes it similarly priced to some metal armor.&lt;br /&gt;
&lt;br /&gt;
===Bezainted===&lt;br /&gt;
This is soft leather armor with metal disks that resemble the bezant, a medieval coin, fastened on. This is generally made more quickly than cuirbouilli, although it commands a greater price due to the extra cost of the metal.&lt;br /&gt;
===Ring Mail===&lt;br /&gt;
Like bezainted armor, this is soft leather or some other backing with metal sewn to it. This metal is in the form of rings like those found in chainmail. The rings tend to be closer together than those on bezainted armor, making for both more weight and better protection. Ringmail takes more work than the simple disks of bezainted armor and costs more.&lt;br /&gt;
===Scale Mail===&lt;br /&gt;
This type of armor consists of scales of various sizes fastened to a backing. The overlapping (shingling) metal protects well but adds to the weight.&lt;br /&gt;
===Chain Mail===&lt;br /&gt;
Often referred to as chainmail, this type of armor consists of metal links that are woven together to form the body of mail armor. It is stronger and more durable than forms that depend on non-metal (i.e., weaker) backing. The all-metal construction makes it heavier than scale and costlier as well. &lt;br /&gt;
===Plate Mail===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
[[File:Plate.png|x240px]]&lt;br /&gt;
| Generally solid plates of metal, held together with leather straps that are covered with the metal. It is the best kind of armor for spreading the impact of a blow and for absorbing damage, but the solid metal construction makes it the heaviest form, and it is very hot to fight in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Encumbrance/Size point===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enc per Point&lt;br /&gt;
! 0.5&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 2.75&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Soft/Hard Leather, Cuirboli&lt;br /&gt;
! Bezainted, Ringmail&lt;br /&gt;
! Scalemail, Chainmail&lt;br /&gt;
! Platemail&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2.5&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 16.50&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 22.00&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4.5&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 24.75&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5.0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 27.50&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5.5&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 30.25&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6.0&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 33.00&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 6.5&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 35.75&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 7.0&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 38.50&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 7.5&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 41.25&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 8.0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 44.00&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 8.5&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 46.75&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 9.0&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 49.50&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 9.5&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 52.25&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 10.0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 55.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Sword &lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Bastard Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  4&lt;br /&gt;
|  6&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Broad Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Long Sword&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Scimitar&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Club &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Battle Axe&lt;br /&gt;
|  6&lt;br /&gt;
|  5&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Club&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  3&lt;br /&gt;
|  2&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Hand Axe&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Heavy Mace&lt;br /&gt;
|  6&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Light Mace&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Single Stick&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Warhammer&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Flail &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Ball &amp;amp;amp; Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Three Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shortsword &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Short Spear&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Knife &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shield &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Buckler&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kite&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  8&lt;br /&gt;
|  5.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Knight&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  6&lt;br /&gt;
|  4.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Viking&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Round&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapon Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Length&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Sword&lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Axe&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Hammer&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Flail&lt;br /&gt;
|-&lt;br /&gt;
| Military Flail&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Polearm&lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Lance&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Poleaxe&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Quarterstaff&lt;br /&gt;
|-&lt;br /&gt;
| Bo Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Spear&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Naginata&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Pilum&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
If not using Martial Arts Rules&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Brawling&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Judo&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Karate&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Armor Points==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! AP&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden furniture&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden door&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden furniture&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden door&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| hut Wall&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Fence Rail&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Wood &amp;amp;#038; Plaster Wall&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Postern Gate&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Stone&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Loose Stone Wall&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Adobe Wall&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Castle/Town gate&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Pallisade&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Mortered Stone/Brick Wall&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Range Bands Penalties&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
|Dam&lt;br /&gt;
|Rate&lt;br /&gt;
|PB&lt;br /&gt;
|Short&lt;br /&gt;
|Medium&lt;br /&gt;
|Long&lt;br /&gt;
|Extreme&lt;br /&gt;
|Max&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Bows&lt;br /&gt;
|-&lt;br /&gt;
| Short&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Long&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 30 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Composite&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
| 45 x Str&lt;br /&gt;
| 50 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 175&lt;br /&gt;
| 225&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 275&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Slings&lt;br /&gt;
|-&lt;br /&gt;
| Sling&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sling Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Thrown Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dart&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 5 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Atlatl&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 6 x Skill&lt;br /&gt;
| 7 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
| 9 x Skill&lt;br /&gt;
| 10 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Hammer&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Rope&lt;br /&gt;
|-&lt;br /&gt;
| Lasso&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Net&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1967</id>
		<title>Weapon Tables</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1967"/>
		<updated>2022-05-11T17:30:54Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Plate Mail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor==&lt;br /&gt;
Any time an attacker actually does damage to a person, the defender subtracts their armor points for the armor they are wearing from the damage first. The following chart shows the armors that are available and the armor points for each type of armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
|-&lt;br /&gt;
| Soft Leather(1)&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| Hard Leather&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cuirboli / Gambeson (1)&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.5&lt;br /&gt;
| Bezainted(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ringmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| Scalemail&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Platemail&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Flak Clothing (1)&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 0.75&lt;br /&gt;
| Flak Jacket (1)&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Clothing (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 0.5&lt;br /&gt;
| Kevlar Jacket (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Vest (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
| Lined Coat&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Form Fitting Body Armor (1)&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| Moderate Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Light Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| Light Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Medium Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy Security&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Can be worn under any armor greater than cuirboli&lt;br /&gt;
(2) These armors can be worn under plate mail&lt;br /&gt;
&lt;br /&gt;
Armors that can be worn under other armor, add their full armor points and one-quarter encumbrance values just as normal armor does. Use the encumbrance rules to determine if the fatigue rate of the character changes. Armor encumbrance is determined by the size of the armor and by the type of armor where Total Encumbrance is equal to the size X encumbrance points. Size is equal to the average of the character&amp;amp;#8217;s height and weight&lt;br /&gt;
&lt;br /&gt;
Sir Lyandyke always fully equips himself for war by donning his platemail, bezainted, and soft leather armor. He has a size of 16, so the encumbrance for his armor is 44 for the platemail, 16 for the bezainted, and 8 for the leather. This makes a total of 68 encumbrance if carried. Fortunately he is wearing it so it&amp;amp;#8217;s relative encumbrance is only 17 kg. A man Lyandyke&amp;amp;#8217;s size can carry 12 Kg as an average; therefore, he is 1.5X average weight or 6 fourths. He will loose 6 PF.&lt;br /&gt;
&lt;br /&gt;
===Soft leather===&lt;br /&gt;
Soft leather is a rough equivalent of a leather jacket or vest. It is common among ordinary folk. Soft leather is often worn under armor as additional padding or protection.&lt;br /&gt;
===Hard Leather===&lt;br /&gt;
Hard leather is equal to approximately 5mm of leather. It is used by those who cannot afford, or have not been provided by their Cult with, more protective armor. It has the consistency of the leather used in modern shoe soles. Most uncut hides approximate the protective quality of hard leather.&lt;br /&gt;
===Gambeson===&lt;br /&gt;
A gambeson is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. It also doubled as a winter coat for wearers. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front.&lt;br /&gt;
===Cuirboli===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:200px; float:right;&amp;quot;&lt;br /&gt;
| https://raw.githubusercontent.com/sschra01/sschra01.github.io/main/cuirboli.jpg?.png&lt;br /&gt;
|}When boiled in water or wax, this leather can be molded into any desired shape and left to harden. After that, it cannot be reshaped without breaking. The long and tedious process of cuir bouilli making makes it similarly priced to some metal armor.&lt;br /&gt;
&lt;br /&gt;
===Bezainted===&lt;br /&gt;
This is soft leather armor with metal disks that resemble the bezant, a medieval coin, fastened on. This is generally made more quickly than cuirbouilli, although it commands a greater price due to the extra cost of the metal.&lt;br /&gt;
===Ring Mail===&lt;br /&gt;
Like bezainted armor, this is soft leather or some other backing with metal sewn to it. This metal is in the form of rings like those found in chainmail. The rings tend to be closer together than those on bezainted armor, making for both more weight and better protection. Ringmail takes more work than the simple disks of bezainted armor and costs more.&lt;br /&gt;
===Scale Mail===&lt;br /&gt;
This type of armor consists of scales of various sizes fastened to a backing. The overlapping (shingling) metal protects well but adds to the weight.&lt;br /&gt;
===Chain Mail===&lt;br /&gt;
Often referred to as chainmail, this type of armor consists of metal links that are woven together to form the body of mail armor. It is stronger and more durable than forms that depend on non-metal (i.e., weaker) backing. The all-metal construction makes it heavier than scale and costlier as well. &lt;br /&gt;
===Plate Mail===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
[[File:Plate.png|x240px]]&lt;br /&gt;
| Generally solid plates of metal, held together with leather straps that are covered with the metal. It is the best kind of armor for spreading the impact of a blow and for absorbing damage, but the solid metal construction makes it the heaviest form, and it is very hot to fight in.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
===Encumbrance/Size point===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enc per Point&lt;br /&gt;
! 0.5&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 2.75&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Soft/Hard Leather, Cuirboli&lt;br /&gt;
! Bezainted, Ringmail&lt;br /&gt;
! Scalemail, Chainmail&lt;br /&gt;
! Platemail&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2.5&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 16.50&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 22.00&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4.5&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 24.75&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5.0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 27.50&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5.5&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 30.25&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6.0&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 33.00&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 6.5&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 35.75&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 7.0&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 38.50&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 7.5&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 41.25&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 8.0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 44.00&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 8.5&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 46.75&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 9.0&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 49.50&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 9.5&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 52.25&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 10.0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 55.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Sword &lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Bastard Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  4&lt;br /&gt;
|  6&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Broad Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Long Sword&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Scimitar&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Club &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Battle Axe&lt;br /&gt;
|  6&lt;br /&gt;
|  5&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Club&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  3&lt;br /&gt;
|  2&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Hand Axe&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Heavy Mace&lt;br /&gt;
|  6&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Light Mace&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Single Stick&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Warhammer&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Flail &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Ball &amp;amp;amp; Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Three Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shortsword &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Short Spear&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Knife &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shield &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Buckler&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kite&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  8&lt;br /&gt;
|  5.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Knight&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  6&lt;br /&gt;
|  4.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Viking&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Round&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapon Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Length&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Sword&lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Axe&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Hammer&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Flail&lt;br /&gt;
|-&lt;br /&gt;
| Military Flail&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Polearm&lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Lance&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Poleaxe&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Quarterstaff&lt;br /&gt;
|-&lt;br /&gt;
| Bo Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Spear&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Naginata&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Pilum&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
If not using Martial Arts Rules&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Brawling&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Judo&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Karate&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Armor Points==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! AP&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden furniture&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden door&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden furniture&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden door&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| hut Wall&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Fence Rail&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Wood &amp;amp;#038; Plaster Wall&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Postern Gate&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Stone&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Loose Stone Wall&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Adobe Wall&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Castle/Town gate&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Pallisade&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Mortered Stone/Brick Wall&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Range Bands Penalties&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
|Dam&lt;br /&gt;
|Rate&lt;br /&gt;
|PB&lt;br /&gt;
|Short&lt;br /&gt;
|Medium&lt;br /&gt;
|Long&lt;br /&gt;
|Extreme&lt;br /&gt;
|Max&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Bows&lt;br /&gt;
|-&lt;br /&gt;
| Short&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Long&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 30 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Composite&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
| 45 x Str&lt;br /&gt;
| 50 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 175&lt;br /&gt;
| 225&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 275&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Slings&lt;br /&gt;
|-&lt;br /&gt;
| Sling&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sling Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Thrown Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dart&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 5 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Atlatl&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 6 x Skill&lt;br /&gt;
| 7 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
| 9 x Skill&lt;br /&gt;
| 10 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Hammer&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Rope&lt;br /&gt;
|-&lt;br /&gt;
| Lasso&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Net&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1966</id>
		<title>Weapon Tables</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1966"/>
		<updated>2022-05-11T17:30:19Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Plate Mail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor==&lt;br /&gt;
Any time an attacker actually does damage to a person, the defender subtracts their armor points for the armor they are wearing from the damage first. The following chart shows the armors that are available and the armor points for each type of armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
|-&lt;br /&gt;
| Soft Leather(1)&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| Hard Leather&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cuirboli / Gambeson (1)&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.5&lt;br /&gt;
| Bezainted(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ringmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| Scalemail&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Platemail&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Flak Clothing (1)&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 0.75&lt;br /&gt;
| Flak Jacket (1)&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Clothing (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 0.5&lt;br /&gt;
| Kevlar Jacket (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Vest (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
| Lined Coat&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Form Fitting Body Armor (1)&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| Moderate Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Light Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| Light Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Medium Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy Security&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Can be worn under any armor greater than cuirboli&lt;br /&gt;
(2) These armors can be worn under plate mail&lt;br /&gt;
&lt;br /&gt;
Armors that can be worn under other armor, add their full armor points and one-quarter encumbrance values just as normal armor does. Use the encumbrance rules to determine if the fatigue rate of the character changes. Armor encumbrance is determined by the size of the armor and by the type of armor where Total Encumbrance is equal to the size X encumbrance points. Size is equal to the average of the character&amp;amp;#8217;s height and weight&lt;br /&gt;
&lt;br /&gt;
Sir Lyandyke always fully equips himself for war by donning his platemail, bezainted, and soft leather armor. He has a size of 16, so the encumbrance for his armor is 44 for the platemail, 16 for the bezainted, and 8 for the leather. This makes a total of 68 encumbrance if carried. Fortunately he is wearing it so it&amp;amp;#8217;s relative encumbrance is only 17 kg. A man Lyandyke&amp;amp;#8217;s size can carry 12 Kg as an average; therefore, he is 1.5X average weight or 6 fourths. He will loose 6 PF.&lt;br /&gt;
&lt;br /&gt;
===Soft leather===&lt;br /&gt;
Soft leather is a rough equivalent of a leather jacket or vest. It is common among ordinary folk. Soft leather is often worn under armor as additional padding or protection.&lt;br /&gt;
===Hard Leather===&lt;br /&gt;
Hard leather is equal to approximately 5mm of leather. It is used by those who cannot afford, or have not been provided by their Cult with, more protective armor. It has the consistency of the leather used in modern shoe soles. Most uncut hides approximate the protective quality of hard leather.&lt;br /&gt;
===Gambeson===&lt;br /&gt;
A gambeson is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. It also doubled as a winter coat for wearers. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front.&lt;br /&gt;
===Cuirboli===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:200px; float:right;&amp;quot;&lt;br /&gt;
| https://raw.githubusercontent.com/sschra01/sschra01.github.io/main/cuirboli.jpg?.png&lt;br /&gt;
|}When boiled in water or wax, this leather can be molded into any desired shape and left to harden. After that, it cannot be reshaped without breaking. The long and tedious process of cuir bouilli making makes it similarly priced to some metal armor.&lt;br /&gt;
&lt;br /&gt;
===Bezainted===&lt;br /&gt;
This is soft leather armor with metal disks that resemble the bezant, a medieval coin, fastened on. This is generally made more quickly than cuirbouilli, although it commands a greater price due to the extra cost of the metal.&lt;br /&gt;
===Ring Mail===&lt;br /&gt;
Like bezainted armor, this is soft leather or some other backing with metal sewn to it. This metal is in the form of rings like those found in chainmail. The rings tend to be closer together than those on bezainted armor, making for both more weight and better protection. Ringmail takes more work than the simple disks of bezainted armor and costs more.&lt;br /&gt;
===Scale Mail===&lt;br /&gt;
This type of armor consists of scales of various sizes fastened to a backing. The overlapping (shingling) metal protects well but adds to the weight.&lt;br /&gt;
===Chain Mail===&lt;br /&gt;
Often referred to as chainmail, this type of armor consists of metal links that are woven together to form the body of mail armor. It is stronger and more durable than forms that depend on non-metal (i.e., weaker) backing. The all-metal construction makes it heavier than scale and costlier as well. &lt;br /&gt;
===Plate Mail===&lt;br /&gt;
{|&lt;br /&gt;
[[File:Plate.png|x240px]]&lt;br /&gt;
| Generally solid plates of metal, held together with leather straps that are covered with the metal. It is the best kind of armor for spreading the impact of a blow and for absorbing damage, but the solid metal construction makes it the heaviest form, and it is very hot to fight in.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
===Encumbrance/Size point===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enc per Point&lt;br /&gt;
! 0.5&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 2.75&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Soft/Hard Leather, Cuirboli&lt;br /&gt;
! Bezainted, Ringmail&lt;br /&gt;
! Scalemail, Chainmail&lt;br /&gt;
! Platemail&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2.5&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 16.50&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 22.00&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4.5&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 24.75&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5.0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 27.50&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5.5&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 30.25&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6.0&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 33.00&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 6.5&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 35.75&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 7.0&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 38.50&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 7.5&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 41.25&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 8.0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 44.00&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 8.5&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 46.75&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 9.0&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 49.50&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 9.5&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 52.25&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 10.0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 55.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Sword &lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Bastard Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  4&lt;br /&gt;
|  6&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Broad Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Long Sword&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Scimitar&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Club &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Battle Axe&lt;br /&gt;
|  6&lt;br /&gt;
|  5&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Club&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  3&lt;br /&gt;
|  2&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Hand Axe&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Heavy Mace&lt;br /&gt;
|  6&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Light Mace&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Single Stick&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Warhammer&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Flail &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Ball &amp;amp;amp; Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Three Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shortsword &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Short Spear&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Knife &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shield &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Buckler&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kite&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  8&lt;br /&gt;
|  5.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Knight&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  6&lt;br /&gt;
|  4.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Viking&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Round&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapon Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Length&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Sword&lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Axe&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Hammer&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Flail&lt;br /&gt;
|-&lt;br /&gt;
| Military Flail&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Polearm&lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Lance&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Poleaxe&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Quarterstaff&lt;br /&gt;
|-&lt;br /&gt;
| Bo Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Spear&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Naginata&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Pilum&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
If not using Martial Arts Rules&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Brawling&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Judo&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Karate&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Armor Points==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! AP&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden furniture&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden door&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden furniture&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden door&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| hut Wall&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Fence Rail&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Wood &amp;amp;#038; Plaster Wall&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Postern Gate&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Stone&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Loose Stone Wall&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Adobe Wall&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Castle/Town gate&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Pallisade&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Mortered Stone/Brick Wall&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Range Bands Penalties&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
|Dam&lt;br /&gt;
|Rate&lt;br /&gt;
|PB&lt;br /&gt;
|Short&lt;br /&gt;
|Medium&lt;br /&gt;
|Long&lt;br /&gt;
|Extreme&lt;br /&gt;
|Max&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Bows&lt;br /&gt;
|-&lt;br /&gt;
| Short&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Long&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 30 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Composite&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
| 45 x Str&lt;br /&gt;
| 50 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 175&lt;br /&gt;
| 225&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 275&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Slings&lt;br /&gt;
|-&lt;br /&gt;
| Sling&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sling Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Thrown Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dart&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 5 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Atlatl&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 6 x Skill&lt;br /&gt;
| 7 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
| 9 x Skill&lt;br /&gt;
| 10 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Hammer&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Rope&lt;br /&gt;
|-&lt;br /&gt;
| Lasso&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Net&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1965</id>
		<title>Weapon Tables</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1965"/>
		<updated>2022-05-11T17:29:37Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Plate Mail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor==&lt;br /&gt;
Any time an attacker actually does damage to a person, the defender subtracts their armor points for the armor they are wearing from the damage first. The following chart shows the armors that are available and the armor points for each type of armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
|-&lt;br /&gt;
| Soft Leather(1)&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| Hard Leather&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cuirboli / Gambeson (1)&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.5&lt;br /&gt;
| Bezainted(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ringmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| Scalemail&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Platemail&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Flak Clothing (1)&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 0.75&lt;br /&gt;
| Flak Jacket (1)&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Clothing (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 0.5&lt;br /&gt;
| Kevlar Jacket (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Vest (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
| Lined Coat&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Form Fitting Body Armor (1)&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| Moderate Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Light Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| Light Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Medium Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy Security&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Can be worn under any armor greater than cuirboli&lt;br /&gt;
(2) These armors can be worn under plate mail&lt;br /&gt;
&lt;br /&gt;
Armors that can be worn under other armor, add their full armor points and one-quarter encumbrance values just as normal armor does. Use the encumbrance rules to determine if the fatigue rate of the character changes. Armor encumbrance is determined by the size of the armor and by the type of armor where Total Encumbrance is equal to the size X encumbrance points. Size is equal to the average of the character&amp;amp;#8217;s height and weight&lt;br /&gt;
&lt;br /&gt;
Sir Lyandyke always fully equips himself for war by donning his platemail, bezainted, and soft leather armor. He has a size of 16, so the encumbrance for his armor is 44 for the platemail, 16 for the bezainted, and 8 for the leather. This makes a total of 68 encumbrance if carried. Fortunately he is wearing it so it&amp;amp;#8217;s relative encumbrance is only 17 kg. A man Lyandyke&amp;amp;#8217;s size can carry 12 Kg as an average; therefore, he is 1.5X average weight or 6 fourths. He will loose 6 PF.&lt;br /&gt;
&lt;br /&gt;
===Soft leather===&lt;br /&gt;
Soft leather is a rough equivalent of a leather jacket or vest. It is common among ordinary folk. Soft leather is often worn under armor as additional padding or protection.&lt;br /&gt;
===Hard Leather===&lt;br /&gt;
Hard leather is equal to approximately 5mm of leather. It is used by those who cannot afford, or have not been provided by their Cult with, more protective armor. It has the consistency of the leather used in modern shoe soles. Most uncut hides approximate the protective quality of hard leather.&lt;br /&gt;
===Gambeson===&lt;br /&gt;
A gambeson is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. It also doubled as a winter coat for wearers. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front.&lt;br /&gt;
===Cuirboli===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:200px; float:right;&amp;quot;&lt;br /&gt;
| https://raw.githubusercontent.com/sschra01/sschra01.github.io/main/cuirboli.jpg?.png&lt;br /&gt;
|}When boiled in water or wax, this leather can be molded into any desired shape and left to harden. After that, it cannot be reshaped without breaking. The long and tedious process of cuir bouilli making makes it similarly priced to some metal armor.&lt;br /&gt;
&lt;br /&gt;
===Bezainted===&lt;br /&gt;
This is soft leather armor with metal disks that resemble the bezant, a medieval coin, fastened on. This is generally made more quickly than cuirbouilli, although it commands a greater price due to the extra cost of the metal.&lt;br /&gt;
===Ring Mail===&lt;br /&gt;
Like bezainted armor, this is soft leather or some other backing with metal sewn to it. This metal is in the form of rings like those found in chainmail. The rings tend to be closer together than those on bezainted armor, making for both more weight and better protection. Ringmail takes more work than the simple disks of bezainted armor and costs more.&lt;br /&gt;
===Scale Mail===&lt;br /&gt;
This type of armor consists of scales of various sizes fastened to a backing. The overlapping (shingling) metal protects well but adds to the weight.&lt;br /&gt;
===Chain Mail===&lt;br /&gt;
Often referred to as chainmail, this type of armor consists of metal links that are woven together to form the body of mail armor. It is stronger and more durable than forms that depend on non-metal (i.e., weaker) backing. The all-metal construction makes it heavier than scale and costlier as well. &lt;br /&gt;
===Plate Mail===&lt;br /&gt;
[[File:Plate.png|x240px]]Generally solid plates of metal, held together with leather straps that are covered with the metal. It is the best kind of armor for spreading the impact of a blow and for absorbing damage, but the solid metal construction makes it the heaviest form, and it is very hot to fight in.&lt;br /&gt;
&lt;br /&gt;
===Encumbrance/Size point===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enc per Point&lt;br /&gt;
! 0.5&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 2.75&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Soft/Hard Leather, Cuirboli&lt;br /&gt;
! Bezainted, Ringmail&lt;br /&gt;
! Scalemail, Chainmail&lt;br /&gt;
! Platemail&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2.5&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 16.50&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 22.00&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4.5&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 24.75&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5.0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 27.50&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5.5&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 30.25&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6.0&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 33.00&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 6.5&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 35.75&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 7.0&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 38.50&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 7.5&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 41.25&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 8.0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 44.00&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 8.5&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 46.75&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 9.0&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 49.50&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 9.5&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 52.25&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 10.0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 55.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Sword &lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Bastard Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  4&lt;br /&gt;
|  6&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Broad Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Long Sword&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Scimitar&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Club &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Battle Axe&lt;br /&gt;
|  6&lt;br /&gt;
|  5&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Club&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  3&lt;br /&gt;
|  2&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Hand Axe&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Heavy Mace&lt;br /&gt;
|  6&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Light Mace&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Single Stick&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Warhammer&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Flail &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Ball &amp;amp;amp; Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Three Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shortsword &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Short Spear&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Knife &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shield &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Buckler&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kite&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  8&lt;br /&gt;
|  5.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Knight&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  6&lt;br /&gt;
|  4.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Viking&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Round&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapon Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Length&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Sword&lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Axe&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Hammer&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Flail&lt;br /&gt;
|-&lt;br /&gt;
| Military Flail&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Polearm&lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Lance&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Poleaxe&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Quarterstaff&lt;br /&gt;
|-&lt;br /&gt;
| Bo Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Spear&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Naginata&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Pilum&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
If not using Martial Arts Rules&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Brawling&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Judo&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Karate&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Armor Points==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! AP&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden furniture&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden door&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden furniture&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden door&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| hut Wall&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Fence Rail&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Wood &amp;amp;#038; Plaster Wall&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Postern Gate&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Stone&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Loose Stone Wall&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Adobe Wall&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Castle/Town gate&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Pallisade&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Mortered Stone/Brick Wall&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Range Bands Penalties&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
|Dam&lt;br /&gt;
|Rate&lt;br /&gt;
|PB&lt;br /&gt;
|Short&lt;br /&gt;
|Medium&lt;br /&gt;
|Long&lt;br /&gt;
|Extreme&lt;br /&gt;
|Max&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Bows&lt;br /&gt;
|-&lt;br /&gt;
| Short&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Long&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 30 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Composite&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
| 45 x Str&lt;br /&gt;
| 50 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 175&lt;br /&gt;
| 225&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 275&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Slings&lt;br /&gt;
|-&lt;br /&gt;
| Sling&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sling Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Thrown Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dart&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 5 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Atlatl&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 6 x Skill&lt;br /&gt;
| 7 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
| 9 x Skill&lt;br /&gt;
| 10 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Hammer&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Rope&lt;br /&gt;
|-&lt;br /&gt;
| Lasso&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Net&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1964</id>
		<title>Weapon Tables</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1964"/>
		<updated>2022-05-11T17:29:17Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Plate Mail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor==&lt;br /&gt;
Any time an attacker actually does damage to a person, the defender subtracts their armor points for the armor they are wearing from the damage first. The following chart shows the armors that are available and the armor points for each type of armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
|-&lt;br /&gt;
| Soft Leather(1)&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| Hard Leather&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cuirboli / Gambeson (1)&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.5&lt;br /&gt;
| Bezainted(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ringmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| Scalemail&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Platemail&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Flak Clothing (1)&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 0.75&lt;br /&gt;
| Flak Jacket (1)&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Clothing (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 0.5&lt;br /&gt;
| Kevlar Jacket (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Vest (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
| Lined Coat&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Form Fitting Body Armor (1)&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| Moderate Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Light Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| Light Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Medium Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy Security&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Can be worn under any armor greater than cuirboli&lt;br /&gt;
(2) These armors can be worn under plate mail&lt;br /&gt;
&lt;br /&gt;
Armors that can be worn under other armor, add their full armor points and one-quarter encumbrance values just as normal armor does. Use the encumbrance rules to determine if the fatigue rate of the character changes. Armor encumbrance is determined by the size of the armor and by the type of armor where Total Encumbrance is equal to the size X encumbrance points. Size is equal to the average of the character&amp;amp;#8217;s height and weight&lt;br /&gt;
&lt;br /&gt;
Sir Lyandyke always fully equips himself for war by donning his platemail, bezainted, and soft leather armor. He has a size of 16, so the encumbrance for his armor is 44 for the platemail, 16 for the bezainted, and 8 for the leather. This makes a total of 68 encumbrance if carried. Fortunately he is wearing it so it&amp;amp;#8217;s relative encumbrance is only 17 kg. A man Lyandyke&amp;amp;#8217;s size can carry 12 Kg as an average; therefore, he is 1.5X average weight or 6 fourths. He will loose 6 PF.&lt;br /&gt;
&lt;br /&gt;
===Soft leather===&lt;br /&gt;
Soft leather is a rough equivalent of a leather jacket or vest. It is common among ordinary folk. Soft leather is often worn under armor as additional padding or protection.&lt;br /&gt;
===Hard Leather===&lt;br /&gt;
Hard leather is equal to approximately 5mm of leather. It is used by those who cannot afford, or have not been provided by their Cult with, more protective armor. It has the consistency of the leather used in modern shoe soles. Most uncut hides approximate the protective quality of hard leather.&lt;br /&gt;
===Gambeson===&lt;br /&gt;
A gambeson is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. It also doubled as a winter coat for wearers. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front.&lt;br /&gt;
===Cuirboli===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:200px; float:right;&amp;quot;&lt;br /&gt;
| https://raw.githubusercontent.com/sschra01/sschra01.github.io/main/cuirboli.jpg?.png&lt;br /&gt;
|}When boiled in water or wax, this leather can be molded into any desired shape and left to harden. After that, it cannot be reshaped without breaking. The long and tedious process of cuir bouilli making makes it similarly priced to some metal armor.&lt;br /&gt;
&lt;br /&gt;
===Bezainted===&lt;br /&gt;
This is soft leather armor with metal disks that resemble the bezant, a medieval coin, fastened on. This is generally made more quickly than cuirbouilli, although it commands a greater price due to the extra cost of the metal.&lt;br /&gt;
===Ring Mail===&lt;br /&gt;
Like bezainted armor, this is soft leather or some other backing with metal sewn to it. This metal is in the form of rings like those found in chainmail. The rings tend to be closer together than those on bezainted armor, making for both more weight and better protection. Ringmail takes more work than the simple disks of bezainted armor and costs more.&lt;br /&gt;
===Scale Mail===&lt;br /&gt;
This type of armor consists of scales of various sizes fastened to a backing. The overlapping (shingling) metal protects well but adds to the weight.&lt;br /&gt;
===Chain Mail===&lt;br /&gt;
Often referred to as chainmail, this type of armor consists of metal links that are woven together to form the body of mail armor. It is stronger and more durable than forms that depend on non-metal (i.e., weaker) backing. The all-metal construction makes it heavier than scale and costlier as well. &lt;br /&gt;
===Plate Mail===&lt;br /&gt;
[[File:Plate.png|x120px]]Generally solid plates of metal, held together with leather straps that are covered with the metal. It is the best kind of armor for spreading the impact of a blow and for absorbing damage, but the solid metal construction makes it the heaviest form, and it is very hot to fight in.&lt;br /&gt;
&lt;br /&gt;
===Encumbrance/Size point===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enc per Point&lt;br /&gt;
! 0.5&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 2.75&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Soft/Hard Leather, Cuirboli&lt;br /&gt;
! Bezainted, Ringmail&lt;br /&gt;
! Scalemail, Chainmail&lt;br /&gt;
! Platemail&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2.5&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 16.50&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 22.00&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4.5&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 24.75&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5.0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 27.50&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5.5&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 30.25&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6.0&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 33.00&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 6.5&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 35.75&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 7.0&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 38.50&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 7.5&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 41.25&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 8.0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 44.00&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 8.5&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 46.75&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 9.0&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 49.50&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 9.5&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 52.25&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 10.0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 55.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Sword &lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Bastard Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  4&lt;br /&gt;
|  6&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Broad Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Long Sword&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Scimitar&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Club &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Battle Axe&lt;br /&gt;
|  6&lt;br /&gt;
|  5&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Club&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  3&lt;br /&gt;
|  2&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Hand Axe&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Heavy Mace&lt;br /&gt;
|  6&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Light Mace&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Single Stick&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Warhammer&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Flail &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Ball &amp;amp;amp; Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Three Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shortsword &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Short Spear&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Knife &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shield &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Buckler&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kite&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  8&lt;br /&gt;
|  5.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Knight&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  6&lt;br /&gt;
|  4.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Viking&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Round&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapon Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Length&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Sword&lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Axe&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Hammer&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Flail&lt;br /&gt;
|-&lt;br /&gt;
| Military Flail&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Polearm&lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Lance&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Poleaxe&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Quarterstaff&lt;br /&gt;
|-&lt;br /&gt;
| Bo Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Spear&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Naginata&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Pilum&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
If not using Martial Arts Rules&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Brawling&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Judo&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Karate&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Armor Points==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! AP&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden furniture&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden door&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden furniture&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden door&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| hut Wall&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Fence Rail&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Wood &amp;amp;#038; Plaster Wall&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Postern Gate&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Stone&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Loose Stone Wall&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Adobe Wall&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Castle/Town gate&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Pallisade&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Mortered Stone/Brick Wall&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Range Bands Penalties&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
|Dam&lt;br /&gt;
|Rate&lt;br /&gt;
|PB&lt;br /&gt;
|Short&lt;br /&gt;
|Medium&lt;br /&gt;
|Long&lt;br /&gt;
|Extreme&lt;br /&gt;
|Max&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Bows&lt;br /&gt;
|-&lt;br /&gt;
| Short&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Long&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 30 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Composite&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
| 45 x Str&lt;br /&gt;
| 50 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 175&lt;br /&gt;
| 225&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 275&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Slings&lt;br /&gt;
|-&lt;br /&gt;
| Sling&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sling Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Thrown Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dart&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 5 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Atlatl&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 6 x Skill&lt;br /&gt;
| 7 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
| 9 x Skill&lt;br /&gt;
| 10 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Hammer&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Rope&lt;br /&gt;
|-&lt;br /&gt;
| Lasso&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Net&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1963</id>
		<title>Weapon Tables</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1963"/>
		<updated>2022-05-11T17:29:08Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Plate Mail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor==&lt;br /&gt;
Any time an attacker actually does damage to a person, the defender subtracts their armor points for the armor they are wearing from the damage first. The following chart shows the armors that are available and the armor points for each type of armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
|-&lt;br /&gt;
| Soft Leather(1)&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| Hard Leather&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cuirboli / Gambeson (1)&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.5&lt;br /&gt;
| Bezainted(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ringmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| Scalemail&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Platemail&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Flak Clothing (1)&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 0.75&lt;br /&gt;
| Flak Jacket (1)&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Clothing (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 0.5&lt;br /&gt;
| Kevlar Jacket (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Vest (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
| Lined Coat&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Form Fitting Body Armor (1)&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| Moderate Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Light Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| Light Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Medium Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy Security&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Can be worn under any armor greater than cuirboli&lt;br /&gt;
(2) These armors can be worn under plate mail&lt;br /&gt;
&lt;br /&gt;
Armors that can be worn under other armor, add their full armor points and one-quarter encumbrance values just as normal armor does. Use the encumbrance rules to determine if the fatigue rate of the character changes. Armor encumbrance is determined by the size of the armor and by the type of armor where Total Encumbrance is equal to the size X encumbrance points. Size is equal to the average of the character&amp;amp;#8217;s height and weight&lt;br /&gt;
&lt;br /&gt;
Sir Lyandyke always fully equips himself for war by donning his platemail, bezainted, and soft leather armor. He has a size of 16, so the encumbrance for his armor is 44 for the platemail, 16 for the bezainted, and 8 for the leather. This makes a total of 68 encumbrance if carried. Fortunately he is wearing it so it&amp;amp;#8217;s relative encumbrance is only 17 kg. A man Lyandyke&amp;amp;#8217;s size can carry 12 Kg as an average; therefore, he is 1.5X average weight or 6 fourths. He will loose 6 PF.&lt;br /&gt;
&lt;br /&gt;
===Soft leather===&lt;br /&gt;
Soft leather is a rough equivalent of a leather jacket or vest. It is common among ordinary folk. Soft leather is often worn under armor as additional padding or protection.&lt;br /&gt;
===Hard Leather===&lt;br /&gt;
Hard leather is equal to approximately 5mm of leather. It is used by those who cannot afford, or have not been provided by their Cult with, more protective armor. It has the consistency of the leather used in modern shoe soles. Most uncut hides approximate the protective quality of hard leather.&lt;br /&gt;
===Gambeson===&lt;br /&gt;
A gambeson is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. It also doubled as a winter coat for wearers. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front.&lt;br /&gt;
===Cuirboli===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:200px; float:right;&amp;quot;&lt;br /&gt;
| https://raw.githubusercontent.com/sschra01/sschra01.github.io/main/cuirboli.jpg?.png&lt;br /&gt;
|}When boiled in water or wax, this leather can be molded into any desired shape and left to harden. After that, it cannot be reshaped without breaking. The long and tedious process of cuir bouilli making makes it similarly priced to some metal armor.&lt;br /&gt;
&lt;br /&gt;
===Bezainted===&lt;br /&gt;
This is soft leather armor with metal disks that resemble the bezant, a medieval coin, fastened on. This is generally made more quickly than cuirbouilli, although it commands a greater price due to the extra cost of the metal.&lt;br /&gt;
===Ring Mail===&lt;br /&gt;
Like bezainted armor, this is soft leather or some other backing with metal sewn to it. This metal is in the form of rings like those found in chainmail. The rings tend to be closer together than those on bezainted armor, making for both more weight and better protection. Ringmail takes more work than the simple disks of bezainted armor and costs more.&lt;br /&gt;
===Scale Mail===&lt;br /&gt;
This type of armor consists of scales of various sizes fastened to a backing. The overlapping (shingling) metal protects well but adds to the weight.&lt;br /&gt;
===Chain Mail===&lt;br /&gt;
Often referred to as chainmail, this type of armor consists of metal links that are woven together to form the body of mail armor. It is stronger and more durable than forms that depend on non-metal (i.e., weaker) backing. The all-metal construction makes it heavier than scale and costlier as well. &lt;br /&gt;
===Plate Mail===&lt;br /&gt;
[[File:Plate.png|x40px]]Generally solid plates of metal, held together with leather straps that are covered with the metal. It is the best kind of armor for spreading the impact of a blow and for absorbing damage, but the solid metal construction makes it the heaviest form, and it is very hot to fight in.&lt;br /&gt;
&lt;br /&gt;
===Encumbrance/Size point===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enc per Point&lt;br /&gt;
! 0.5&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 2.75&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Soft/Hard Leather, Cuirboli&lt;br /&gt;
! Bezainted, Ringmail&lt;br /&gt;
! Scalemail, Chainmail&lt;br /&gt;
! Platemail&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2.5&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 16.50&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 22.00&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4.5&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 24.75&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5.0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 27.50&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5.5&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 30.25&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6.0&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 33.00&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 6.5&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 35.75&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 7.0&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 38.50&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 7.5&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 41.25&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 8.0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 44.00&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 8.5&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 46.75&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 9.0&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 49.50&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 9.5&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 52.25&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 10.0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 55.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Sword &lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Bastard Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  4&lt;br /&gt;
|  6&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Broad Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Long Sword&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Scimitar&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Club &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Battle Axe&lt;br /&gt;
|  6&lt;br /&gt;
|  5&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Club&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  3&lt;br /&gt;
|  2&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Hand Axe&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Heavy Mace&lt;br /&gt;
|  6&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Light Mace&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Single Stick&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Warhammer&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Flail &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Ball &amp;amp;amp; Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Three Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shortsword &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Short Spear&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Knife &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shield &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Buckler&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kite&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  8&lt;br /&gt;
|  5.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Knight&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  6&lt;br /&gt;
|  4.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Viking&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Round&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapon Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Length&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Sword&lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Axe&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Hammer&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Flail&lt;br /&gt;
|-&lt;br /&gt;
| Military Flail&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Polearm&lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Lance&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Poleaxe&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Quarterstaff&lt;br /&gt;
|-&lt;br /&gt;
| Bo Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Spear&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Naginata&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Pilum&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
If not using Martial Arts Rules&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Brawling&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Judo&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Karate&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Armor Points==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! AP&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden furniture&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden door&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden furniture&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden door&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| hut Wall&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Fence Rail&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Wood &amp;amp;#038; Plaster Wall&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Postern Gate&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Stone&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Loose Stone Wall&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Adobe Wall&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Castle/Town gate&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Pallisade&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Mortered Stone/Brick Wall&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Range Bands Penalties&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
|Dam&lt;br /&gt;
|Rate&lt;br /&gt;
|PB&lt;br /&gt;
|Short&lt;br /&gt;
|Medium&lt;br /&gt;
|Long&lt;br /&gt;
|Extreme&lt;br /&gt;
|Max&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Bows&lt;br /&gt;
|-&lt;br /&gt;
| Short&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Long&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 30 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Composite&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
| 45 x Str&lt;br /&gt;
| 50 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 175&lt;br /&gt;
| 225&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 275&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Slings&lt;br /&gt;
|-&lt;br /&gt;
| Sling&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sling Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Thrown Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dart&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 5 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Atlatl&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 6 x Skill&lt;br /&gt;
| 7 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
| 9 x Skill&lt;br /&gt;
| 10 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Hammer&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Rope&lt;br /&gt;
|-&lt;br /&gt;
| Lasso&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Net&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1962</id>
		<title>Weapon Tables</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1962"/>
		<updated>2022-05-11T17:28:43Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Plate Mail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor==&lt;br /&gt;
Any time an attacker actually does damage to a person, the defender subtracts their armor points for the armor they are wearing from the damage first. The following chart shows the armors that are available and the armor points for each type of armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
|-&lt;br /&gt;
| Soft Leather(1)&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| Hard Leather&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cuirboli / Gambeson (1)&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.5&lt;br /&gt;
| Bezainted(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ringmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| Scalemail&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Platemail&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Flak Clothing (1)&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 0.75&lt;br /&gt;
| Flak Jacket (1)&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Clothing (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 0.5&lt;br /&gt;
| Kevlar Jacket (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Vest (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
| Lined Coat&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Form Fitting Body Armor (1)&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| Moderate Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Light Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| Light Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Medium Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy Security&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Can be worn under any armor greater than cuirboli&lt;br /&gt;
(2) These armors can be worn under plate mail&lt;br /&gt;
&lt;br /&gt;
Armors that can be worn under other armor, add their full armor points and one-quarter encumbrance values just as normal armor does. Use the encumbrance rules to determine if the fatigue rate of the character changes. Armor encumbrance is determined by the size of the armor and by the type of armor where Total Encumbrance is equal to the size X encumbrance points. Size is equal to the average of the character&amp;amp;#8217;s height and weight&lt;br /&gt;
&lt;br /&gt;
Sir Lyandyke always fully equips himself for war by donning his platemail, bezainted, and soft leather armor. He has a size of 16, so the encumbrance for his armor is 44 for the platemail, 16 for the bezainted, and 8 for the leather. This makes a total of 68 encumbrance if carried. Fortunately he is wearing it so it&amp;amp;#8217;s relative encumbrance is only 17 kg. A man Lyandyke&amp;amp;#8217;s size can carry 12 Kg as an average; therefore, he is 1.5X average weight or 6 fourths. He will loose 6 PF.&lt;br /&gt;
&lt;br /&gt;
===Soft leather===&lt;br /&gt;
Soft leather is a rough equivalent of a leather jacket or vest. It is common among ordinary folk. Soft leather is often worn under armor as additional padding or protection.&lt;br /&gt;
===Hard Leather===&lt;br /&gt;
Hard leather is equal to approximately 5mm of leather. It is used by those who cannot afford, or have not been provided by their Cult with, more protective armor. It has the consistency of the leather used in modern shoe soles. Most uncut hides approximate the protective quality of hard leather.&lt;br /&gt;
===Gambeson===&lt;br /&gt;
A gambeson is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. It also doubled as a winter coat for wearers. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front.&lt;br /&gt;
===Cuirboli===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:200px; float:right;&amp;quot;&lt;br /&gt;
| https://raw.githubusercontent.com/sschra01/sschra01.github.io/main/cuirboli.jpg?.png&lt;br /&gt;
|}When boiled in water or wax, this leather can be molded into any desired shape and left to harden. After that, it cannot be reshaped without breaking. The long and tedious process of cuir bouilli making makes it similarly priced to some metal armor.&lt;br /&gt;
&lt;br /&gt;
===Bezainted===&lt;br /&gt;
This is soft leather armor with metal disks that resemble the bezant, a medieval coin, fastened on. This is generally made more quickly than cuirbouilli, although it commands a greater price due to the extra cost of the metal.&lt;br /&gt;
===Ring Mail===&lt;br /&gt;
Like bezainted armor, this is soft leather or some other backing with metal sewn to it. This metal is in the form of rings like those found in chainmail. The rings tend to be closer together than those on bezainted armor, making for both more weight and better protection. Ringmail takes more work than the simple disks of bezainted armor and costs more.&lt;br /&gt;
===Scale Mail===&lt;br /&gt;
This type of armor consists of scales of various sizes fastened to a backing. The overlapping (shingling) metal protects well but adds to the weight.&lt;br /&gt;
===Chain Mail===&lt;br /&gt;
Often referred to as chainmail, this type of armor consists of metal links that are woven together to form the body of mail armor. It is stronger and more durable than forms that depend on non-metal (i.e., weaker) backing. The all-metal construction makes it heavier than scale and costlier as well. &lt;br /&gt;
===Plate Mail===&lt;br /&gt;
[[File:Plate.png]]Generally solid plates of metal, held together with leather straps that are covered with the metal. It is the best kind of armor for spreading the impact of a blow and for absorbing damage, but the solid metal construction makes it the heaviest form, and it is very hot to fight in.&lt;br /&gt;
&lt;br /&gt;
===Encumbrance/Size point===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enc per Point&lt;br /&gt;
! 0.5&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 2.75&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Soft/Hard Leather, Cuirboli&lt;br /&gt;
! Bezainted, Ringmail&lt;br /&gt;
! Scalemail, Chainmail&lt;br /&gt;
! Platemail&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2.5&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 16.50&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 22.00&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4.5&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 24.75&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5.0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 27.50&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5.5&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 30.25&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6.0&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 33.00&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 6.5&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 35.75&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 7.0&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 38.50&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 7.5&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 41.25&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 8.0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 44.00&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 8.5&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 46.75&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 9.0&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 49.50&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 9.5&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 52.25&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 10.0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 55.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Sword &lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Bastard Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  4&lt;br /&gt;
|  6&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Broad Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Long Sword&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Scimitar&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Club &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Battle Axe&lt;br /&gt;
|  6&lt;br /&gt;
|  5&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Club&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  3&lt;br /&gt;
|  2&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Hand Axe&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Heavy Mace&lt;br /&gt;
|  6&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Light Mace&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Single Stick&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Warhammer&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Flail &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Ball &amp;amp;amp; Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Three Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shortsword &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Short Spear&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Knife &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shield &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Buckler&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kite&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  8&lt;br /&gt;
|  5.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Knight&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  6&lt;br /&gt;
|  4.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Viking&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Round&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapon Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Length&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Sword&lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Axe&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Hammer&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Flail&lt;br /&gt;
|-&lt;br /&gt;
| Military Flail&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Polearm&lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Lance&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Poleaxe&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Quarterstaff&lt;br /&gt;
|-&lt;br /&gt;
| Bo Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Spear&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Naginata&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Pilum&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
If not using Martial Arts Rules&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Brawling&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Judo&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Karate&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Armor Points==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! AP&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden furniture&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden door&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden furniture&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden door&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| hut Wall&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Fence Rail&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Wood &amp;amp;#038; Plaster Wall&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Postern Gate&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Stone&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Loose Stone Wall&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Adobe Wall&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Castle/Town gate&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Pallisade&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Mortered Stone/Brick Wall&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Range Bands Penalties&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
|Dam&lt;br /&gt;
|Rate&lt;br /&gt;
|PB&lt;br /&gt;
|Short&lt;br /&gt;
|Medium&lt;br /&gt;
|Long&lt;br /&gt;
|Extreme&lt;br /&gt;
|Max&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Bows&lt;br /&gt;
|-&lt;br /&gt;
| Short&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Long&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 30 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Composite&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
| 45 x Str&lt;br /&gt;
| 50 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 175&lt;br /&gt;
| 225&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 275&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Slings&lt;br /&gt;
|-&lt;br /&gt;
| Sling&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sling Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Thrown Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dart&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 5 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Atlatl&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 6 x Skill&lt;br /&gt;
| 7 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
| 9 x Skill&lt;br /&gt;
| 10 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Hammer&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Rope&lt;br /&gt;
|-&lt;br /&gt;
| Lasso&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Net&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1961</id>
		<title>Weapon Tables</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1961"/>
		<updated>2022-05-11T17:28:05Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Plate Mail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor==&lt;br /&gt;
Any time an attacker actually does damage to a person, the defender subtracts their armor points for the armor they are wearing from the damage first. The following chart shows the armors that are available and the armor points for each type of armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
|-&lt;br /&gt;
| Soft Leather(1)&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| Hard Leather&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cuirboli / Gambeson (1)&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.5&lt;br /&gt;
| Bezainted(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ringmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| Scalemail&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Platemail&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Flak Clothing (1)&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 0.75&lt;br /&gt;
| Flak Jacket (1)&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Clothing (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 0.5&lt;br /&gt;
| Kevlar Jacket (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Vest (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
| Lined Coat&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Form Fitting Body Armor (1)&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| Moderate Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Light Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| Light Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Medium Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy Security&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Can be worn under any armor greater than cuirboli&lt;br /&gt;
(2) These armors can be worn under plate mail&lt;br /&gt;
&lt;br /&gt;
Armors that can be worn under other armor, add their full armor points and one-quarter encumbrance values just as normal armor does. Use the encumbrance rules to determine if the fatigue rate of the character changes. Armor encumbrance is determined by the size of the armor and by the type of armor where Total Encumbrance is equal to the size X encumbrance points. Size is equal to the average of the character&amp;amp;#8217;s height and weight&lt;br /&gt;
&lt;br /&gt;
Sir Lyandyke always fully equips himself for war by donning his platemail, bezainted, and soft leather armor. He has a size of 16, so the encumbrance for his armor is 44 for the platemail, 16 for the bezainted, and 8 for the leather. This makes a total of 68 encumbrance if carried. Fortunately he is wearing it so it&amp;amp;#8217;s relative encumbrance is only 17 kg. A man Lyandyke&amp;amp;#8217;s size can carry 12 Kg as an average; therefore, he is 1.5X average weight or 6 fourths. He will loose 6 PF.&lt;br /&gt;
&lt;br /&gt;
===Soft leather===&lt;br /&gt;
Soft leather is a rough equivalent of a leather jacket or vest. It is common among ordinary folk. Soft leather is often worn under armor as additional padding or protection.&lt;br /&gt;
===Hard Leather===&lt;br /&gt;
Hard leather is equal to approximately 5mm of leather. It is used by those who cannot afford, or have not been provided by their Cult with, more protective armor. It has the consistency of the leather used in modern shoe soles. Most uncut hides approximate the protective quality of hard leather.&lt;br /&gt;
===Gambeson===&lt;br /&gt;
A gambeson is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. It also doubled as a winter coat for wearers. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front.&lt;br /&gt;
===Cuirboli===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:200px; float:right;&amp;quot;&lt;br /&gt;
| https://raw.githubusercontent.com/sschra01/sschra01.github.io/main/cuirboli.jpg?.png&lt;br /&gt;
|}When boiled in water or wax, this leather can be molded into any desired shape and left to harden. After that, it cannot be reshaped without breaking. The long and tedious process of cuir bouilli making makes it similarly priced to some metal armor.&lt;br /&gt;
&lt;br /&gt;
===Bezainted===&lt;br /&gt;
This is soft leather armor with metal disks that resemble the bezant, a medieval coin, fastened on. This is generally made more quickly than cuirbouilli, although it commands a greater price due to the extra cost of the metal.&lt;br /&gt;
===Ring Mail===&lt;br /&gt;
Like bezainted armor, this is soft leather or some other backing with metal sewn to it. This metal is in the form of rings like those found in chainmail. The rings tend to be closer together than those on bezainted armor, making for both more weight and better protection. Ringmail takes more work than the simple disks of bezainted armor and costs more.&lt;br /&gt;
===Scale Mail===&lt;br /&gt;
This type of armor consists of scales of various sizes fastened to a backing. The overlapping (shingling) metal protects well but adds to the weight.&lt;br /&gt;
===Chain Mail===&lt;br /&gt;
Often referred to as chainmail, this type of armor consists of metal links that are woven together to form the body of mail armor. It is stronger and more durable than forms that depend on non-metal (i.e., weaker) backing. The all-metal construction makes it heavier than scale and costlier as well. &lt;br /&gt;
===Plate Mail===&lt;br /&gt;
[File:Plate.png]Generally solid plates of metal, held together with leather straps that are covered with the metal. It is the best kind of armor for spreading the impact of a blow and for absorbing damage, but the solid metal construction makes it the heaviest form, and it is very hot to fight in.&lt;br /&gt;
&lt;br /&gt;
===Encumbrance/Size point===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enc per Point&lt;br /&gt;
! 0.5&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 2.75&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Soft/Hard Leather, Cuirboli&lt;br /&gt;
! Bezainted, Ringmail&lt;br /&gt;
! Scalemail, Chainmail&lt;br /&gt;
! Platemail&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2.5&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 16.50&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 22.00&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4.5&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 24.75&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5.0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 27.50&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5.5&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 30.25&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6.0&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 33.00&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 6.5&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 35.75&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 7.0&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 38.50&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 7.5&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 41.25&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 8.0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 44.00&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 8.5&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 46.75&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 9.0&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 49.50&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 9.5&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 52.25&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 10.0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 55.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Sword &lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Bastard Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  4&lt;br /&gt;
|  6&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Broad Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Long Sword&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Scimitar&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Club &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Battle Axe&lt;br /&gt;
|  6&lt;br /&gt;
|  5&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Club&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  3&lt;br /&gt;
|  2&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Hand Axe&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Heavy Mace&lt;br /&gt;
|  6&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Light Mace&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Single Stick&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Warhammer&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Flail &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Ball &amp;amp;amp; Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Three Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shortsword &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Short Spear&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Knife &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shield &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Buckler&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kite&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  8&lt;br /&gt;
|  5.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Knight&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  6&lt;br /&gt;
|  4.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Viking&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Round&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapon Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Length&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Sword&lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Axe&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Hammer&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Flail&lt;br /&gt;
|-&lt;br /&gt;
| Military Flail&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Polearm&lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Lance&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Poleaxe&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Quarterstaff&lt;br /&gt;
|-&lt;br /&gt;
| Bo Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Spear&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Naginata&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Pilum&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
If not using Martial Arts Rules&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Brawling&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Judo&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Karate&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Armor Points==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! AP&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden furniture&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden door&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden furniture&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden door&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| hut Wall&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Fence Rail&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Wood &amp;amp;#038; Plaster Wall&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Postern Gate&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Stone&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Loose Stone Wall&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Adobe Wall&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Castle/Town gate&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Pallisade&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Mortered Stone/Brick Wall&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Range Bands Penalties&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
|Dam&lt;br /&gt;
|Rate&lt;br /&gt;
|PB&lt;br /&gt;
|Short&lt;br /&gt;
|Medium&lt;br /&gt;
|Long&lt;br /&gt;
|Extreme&lt;br /&gt;
|Max&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Bows&lt;br /&gt;
|-&lt;br /&gt;
| Short&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Long&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 30 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Composite&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
| 45 x Str&lt;br /&gt;
| 50 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 175&lt;br /&gt;
| 225&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 275&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Slings&lt;br /&gt;
|-&lt;br /&gt;
| Sling&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sling Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Thrown Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dart&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 5 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Atlatl&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 6 x Skill&lt;br /&gt;
| 7 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
| 9 x Skill&lt;br /&gt;
| 10 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Hammer&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Rope&lt;br /&gt;
|-&lt;br /&gt;
| Lasso&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Net&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1960</id>
		<title>Weapon Tables</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1960"/>
		<updated>2022-05-11T17:26:48Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Plate Mail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor==&lt;br /&gt;
Any time an attacker actually does damage to a person, the defender subtracts their armor points for the armor they are wearing from the damage first. The following chart shows the armors that are available and the armor points for each type of armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
|-&lt;br /&gt;
| Soft Leather(1)&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| Hard Leather&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cuirboli / Gambeson (1)&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.5&lt;br /&gt;
| Bezainted(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ringmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| Scalemail&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Platemail&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Flak Clothing (1)&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 0.75&lt;br /&gt;
| Flak Jacket (1)&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Clothing (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 0.5&lt;br /&gt;
| Kevlar Jacket (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Vest (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
| Lined Coat&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Form Fitting Body Armor (1)&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| Moderate Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Light Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| Light Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Medium Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy Security&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Can be worn under any armor greater than cuirboli&lt;br /&gt;
(2) These armors can be worn under plate mail&lt;br /&gt;
&lt;br /&gt;
Armors that can be worn under other armor, add their full armor points and one-quarter encumbrance values just as normal armor does. Use the encumbrance rules to determine if the fatigue rate of the character changes. Armor encumbrance is determined by the size of the armor and by the type of armor where Total Encumbrance is equal to the size X encumbrance points. Size is equal to the average of the character&amp;amp;#8217;s height and weight&lt;br /&gt;
&lt;br /&gt;
Sir Lyandyke always fully equips himself for war by donning his platemail, bezainted, and soft leather armor. He has a size of 16, so the encumbrance for his armor is 44 for the platemail, 16 for the bezainted, and 8 for the leather. This makes a total of 68 encumbrance if carried. Fortunately he is wearing it so it&amp;amp;#8217;s relative encumbrance is only 17 kg. A man Lyandyke&amp;amp;#8217;s size can carry 12 Kg as an average; therefore, he is 1.5X average weight or 6 fourths. He will loose 6 PF.&lt;br /&gt;
&lt;br /&gt;
===Soft leather===&lt;br /&gt;
Soft leather is a rough equivalent of a leather jacket or vest. It is common among ordinary folk. Soft leather is often worn under armor as additional padding or protection.&lt;br /&gt;
===Hard Leather===&lt;br /&gt;
Hard leather is equal to approximately 5mm of leather. It is used by those who cannot afford, or have not been provided by their Cult with, more protective armor. It has the consistency of the leather used in modern shoe soles. Most uncut hides approximate the protective quality of hard leather.&lt;br /&gt;
===Gambeson===&lt;br /&gt;
A gambeson is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. It also doubled as a winter coat for wearers. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front.&lt;br /&gt;
===Cuirboli===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:200px; float:right;&amp;quot;&lt;br /&gt;
| https://raw.githubusercontent.com/sschra01/sschra01.github.io/main/cuirboli.jpg?.png&lt;br /&gt;
|}When boiled in water or wax, this leather can be molded into any desired shape and left to harden. After that, it cannot be reshaped without breaking. The long and tedious process of cuir bouilli making makes it similarly priced to some metal armor.&lt;br /&gt;
&lt;br /&gt;
===Bezainted===&lt;br /&gt;
This is soft leather armor with metal disks that resemble the bezant, a medieval coin, fastened on. This is generally made more quickly than cuirbouilli, although it commands a greater price due to the extra cost of the metal.&lt;br /&gt;
===Ring Mail===&lt;br /&gt;
Like bezainted armor, this is soft leather or some other backing with metal sewn to it. This metal is in the form of rings like those found in chainmail. The rings tend to be closer together than those on bezainted armor, making for both more weight and better protection. Ringmail takes more work than the simple disks of bezainted armor and costs more.&lt;br /&gt;
===Scale Mail===&lt;br /&gt;
This type of armor consists of scales of various sizes fastened to a backing. The overlapping (shingling) metal protects well but adds to the weight.&lt;br /&gt;
===Chain Mail===&lt;br /&gt;
Often referred to as chainmail, this type of armor consists of metal links that are woven together to form the body of mail armor. It is stronger and more durable than forms that depend on non-metal (i.e., weaker) backing. The all-metal construction makes it heavier than scale and costlier as well. &lt;br /&gt;
===Plate Mail===&lt;br /&gt;
[Plate.png]Generally solid plates of metal, held together with leather straps that are covered with the metal. It is the best kind of armor for spreading the impact of a blow and for absorbing damage, but the solid metal construction makes it the heaviest form, and it is very hot to fight in.&lt;br /&gt;
&lt;br /&gt;
===Encumbrance/Size point===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enc per Point&lt;br /&gt;
! 0.5&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 2.75&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Soft/Hard Leather, Cuirboli&lt;br /&gt;
! Bezainted, Ringmail&lt;br /&gt;
! Scalemail, Chainmail&lt;br /&gt;
! Platemail&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2.5&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 16.50&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 22.00&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4.5&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 24.75&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5.0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 27.50&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5.5&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 30.25&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6.0&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 33.00&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 6.5&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 35.75&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 7.0&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 38.50&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 7.5&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 41.25&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 8.0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 44.00&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 8.5&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 46.75&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 9.0&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 49.50&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 9.5&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 52.25&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 10.0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 55.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Sword &lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Bastard Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  4&lt;br /&gt;
|  6&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Broad Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Long Sword&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Scimitar&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Club &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Battle Axe&lt;br /&gt;
|  6&lt;br /&gt;
|  5&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Club&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  3&lt;br /&gt;
|  2&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Hand Axe&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Heavy Mace&lt;br /&gt;
|  6&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Light Mace&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Single Stick&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Warhammer&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Flail &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Ball &amp;amp;amp; Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Three Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shortsword &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Short Spear&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Knife &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shield &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Buckler&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kite&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  8&lt;br /&gt;
|  5.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Knight&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  6&lt;br /&gt;
|  4.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Viking&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Round&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapon Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Length&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Sword&lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Axe&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Hammer&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Flail&lt;br /&gt;
|-&lt;br /&gt;
| Military Flail&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Polearm&lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Lance&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Poleaxe&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Quarterstaff&lt;br /&gt;
|-&lt;br /&gt;
| Bo Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Spear&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Naginata&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Pilum&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
If not using Martial Arts Rules&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Brawling&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Judo&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Karate&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Armor Points==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! AP&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden furniture&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden door&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden furniture&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden door&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| hut Wall&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Fence Rail&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Wood &amp;amp;#038; Plaster Wall&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Postern Gate&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Stone&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Loose Stone Wall&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Adobe Wall&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Castle/Town gate&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Pallisade&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Mortered Stone/Brick Wall&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Range Bands Penalties&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
|Dam&lt;br /&gt;
|Rate&lt;br /&gt;
|PB&lt;br /&gt;
|Short&lt;br /&gt;
|Medium&lt;br /&gt;
|Long&lt;br /&gt;
|Extreme&lt;br /&gt;
|Max&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Bows&lt;br /&gt;
|-&lt;br /&gt;
| Short&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Long&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 30 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Composite&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
| 45 x Str&lt;br /&gt;
| 50 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 175&lt;br /&gt;
| 225&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 275&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Slings&lt;br /&gt;
|-&lt;br /&gt;
| Sling&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sling Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Thrown Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dart&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 5 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Atlatl&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 6 x Skill&lt;br /&gt;
| 7 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
| 9 x Skill&lt;br /&gt;
| 10 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Hammer&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Rope&lt;br /&gt;
|-&lt;br /&gt;
| Lasso&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Net&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=File:Plate.png&amp;diff=1959</id>
		<title>File:Plate.png</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=File:Plate.png&amp;diff=1959"/>
		<updated>2022-05-11T17:26:15Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1958</id>
		<title>Weapon Tables</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Weapon_Tables&amp;diff=1958"/>
		<updated>2022-05-11T17:19:44Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Cuirboli */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor==&lt;br /&gt;
Any time an attacker actually does damage to a person, the defender subtracts their armor points for the armor they are wearing from the damage first. The following chart shows the armors that are available and the armor points for each type of armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
! Armor Type&lt;br /&gt;
! TL&lt;br /&gt;
! AP&lt;br /&gt;
! Enc&lt;br /&gt;
|-&lt;br /&gt;
| Soft Leather(1)&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| Hard Leather&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Cuirboli / Gambeson (1)&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 0.5&lt;br /&gt;
| Bezainted(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ringmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| Scalemail&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail(2)&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Platemail&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Flak Clothing (1)&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 0.75&lt;br /&gt;
| Flak Jacket (1)&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Clothing (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| 0.5&lt;br /&gt;
| Kevlar Jacket (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Kevlar Vest (1)&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
| Lined Coat&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Light Form Fitting Body Armor (1)&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 0.5&lt;br /&gt;
| Moderate Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Form Fitting Body Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Light Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Military Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| Light Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Medium Security Armor&lt;br /&gt;
| 8&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy Security&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Can be worn under any armor greater than cuirboli&lt;br /&gt;
(2) These armors can be worn under plate mail&lt;br /&gt;
&lt;br /&gt;
Armors that can be worn under other armor, add their full armor points and one-quarter encumbrance values just as normal armor does. Use the encumbrance rules to determine if the fatigue rate of the character changes. Armor encumbrance is determined by the size of the armor and by the type of armor where Total Encumbrance is equal to the size X encumbrance points. Size is equal to the average of the character&amp;amp;#8217;s height and weight&lt;br /&gt;
&lt;br /&gt;
Sir Lyandyke always fully equips himself for war by donning his platemail, bezainted, and soft leather armor. He has a size of 16, so the encumbrance for his armor is 44 for the platemail, 16 for the bezainted, and 8 for the leather. This makes a total of 68 encumbrance if carried. Fortunately he is wearing it so it&amp;amp;#8217;s relative encumbrance is only 17 kg. A man Lyandyke&amp;amp;#8217;s size can carry 12 Kg as an average; therefore, he is 1.5X average weight or 6 fourths. He will loose 6 PF.&lt;br /&gt;
&lt;br /&gt;
===Soft leather===&lt;br /&gt;
Soft leather is a rough equivalent of a leather jacket or vest. It is common among ordinary folk. Soft leather is often worn under armor as additional padding or protection.&lt;br /&gt;
===Hard Leather===&lt;br /&gt;
Hard leather is equal to approximately 5mm of leather. It is used by those who cannot afford, or have not been provided by their Cult with, more protective armor. It has the consistency of the leather used in modern shoe soles. Most uncut hides approximate the protective quality of hard leather.&lt;br /&gt;
===Gambeson===&lt;br /&gt;
A gambeson is a padded defensive jacket, worn as armour separately, or combined with mail or plate armour. It also doubled as a winter coat for wearers. Gambesons were produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair. During the 14th century, illustrations usually show buttons or laces up the front.&lt;br /&gt;
===Cuirboli===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:200px; float:right;&amp;quot;&lt;br /&gt;
| https://raw.githubusercontent.com/sschra01/sschra01.github.io/main/cuirboli.jpg?.png&lt;br /&gt;
|}When boiled in water or wax, this leather can be molded into any desired shape and left to harden. After that, it cannot be reshaped without breaking. The long and tedious process of cuir bouilli making makes it similarly priced to some metal armor.&lt;br /&gt;
&lt;br /&gt;
===Bezainted===&lt;br /&gt;
This is soft leather armor with metal disks that resemble the bezant, a medieval coin, fastened on. This is generally made more quickly than cuirbouilli, although it commands a greater price due to the extra cost of the metal.&lt;br /&gt;
===Ring Mail===&lt;br /&gt;
Like bezainted armor, this is soft leather or some other backing with metal sewn to it. This metal is in the form of rings like those found in chainmail. The rings tend to be closer together than those on bezainted armor, making for both more weight and better protection. Ringmail takes more work than the simple disks of bezainted armor and costs more.&lt;br /&gt;
===Scale Mail===&lt;br /&gt;
This type of armor consists of scales of various sizes fastened to a backing. The overlapping (shingling) metal protects well but adds to the weight.&lt;br /&gt;
===Chain Mail===&lt;br /&gt;
Often referred to as chainmail, this type of armor consists of metal links that are woven together to form the body of mail armor. It is stronger and more durable than forms that depend on non-metal (i.e., weaker) backing. The all-metal construction makes it heavier than scale and costlier as well. &lt;br /&gt;
===Plate Mail===&lt;br /&gt;
Generally solid plates of metal, held together with leather straps that are covered with the metal. It is the best kind of armor for spreading the impact of a blow and for absorbing damage, but the solid metal construction makes it the heaviest form, and it is very hot to fight in.&lt;br /&gt;
===Encumbrance/Size point===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enc per Point&lt;br /&gt;
! 0.5&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 2.75&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Soft/Hard Leather, Cuirboli&lt;br /&gt;
! Bezainted, Ringmail&lt;br /&gt;
! Scalemail, Chainmail&lt;br /&gt;
! Platemail&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2.5&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 13.75&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3.0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 16.50&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3.5&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
| 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4.0&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 22.00&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4.5&lt;br /&gt;
| 9&lt;br /&gt;
| 18&lt;br /&gt;
| 24.75&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5.0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 27.50&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 5.5&lt;br /&gt;
| 11&lt;br /&gt;
| 22&lt;br /&gt;
| 30.25&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6.0&lt;br /&gt;
| 12&lt;br /&gt;
| 24&lt;br /&gt;
| 33.00&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 6.5&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 35.75&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 7.0&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
| 38.50&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 7.5&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 41.25&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 8.0&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
| 44.00&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 8.5&lt;br /&gt;
| 17&lt;br /&gt;
| 34&lt;br /&gt;
| 46.75&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 9.0&lt;br /&gt;
| 18&lt;br /&gt;
| 36&lt;br /&gt;
| 49.50&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 9.5&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 52.25&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 10.0&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 55.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One Handed Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Sword &lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Bastard Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  6&lt;br /&gt;
|  4&lt;br /&gt;
|  6&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Broad Sword&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Long Sword&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Scimitar&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  1.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Club &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Battle Axe&lt;br /&gt;
|  6&lt;br /&gt;
|  5&lt;br /&gt;
|  5&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Club&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  3&lt;br /&gt;
|  2&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Hand Axe&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Heavy Mace&lt;br /&gt;
|  6&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Light Mace&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Single Stick&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Warhammer&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|One Handed Flail &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Ball &amp;amp;amp; Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Three Chain&lt;br /&gt;
|  5&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shortsword &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Short Spear&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  2.0 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Knife &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Dagger&lt;br /&gt;
|  1&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Gladius&lt;br /&gt;
|  1&lt;br /&gt;
|  3&lt;br /&gt;
|  3&lt;br /&gt;
|  5&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kukri&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Main Gauche&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Shield &lt;br /&gt;
|-&lt;br /&gt;
! Weapon&lt;br /&gt;
! Str&lt;br /&gt;
! Len&lt;br /&gt;
! Dam&lt;br /&gt;
! AP&lt;br /&gt;
! Enc &lt;br /&gt;
|-&lt;br /&gt;
|  Buckler&lt;br /&gt;
|  1&lt;br /&gt;
|  2&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  1.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Kite&lt;br /&gt;
|  5&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  8&lt;br /&gt;
|  5.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Knight&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  6&lt;br /&gt;
|  4.0 &lt;br /&gt;
|-&lt;br /&gt;
|  Viking&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|-&lt;br /&gt;
|  Round&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|  5&lt;br /&gt;
|  0.5 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Weapon Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Length&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Sword&lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Axe&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Great Hammer&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Two Handed Flail&lt;br /&gt;
|-&lt;br /&gt;
| Military Flail&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Polearm&lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Lance&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Poleaxe&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Trident&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Quarterstaff&lt;br /&gt;
|-&lt;br /&gt;
| Bo Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Long Spear&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Naginata&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Pilum&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
If not using Martial Arts Rules&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
| Weapon&lt;br /&gt;
| Str&lt;br /&gt;
| Len&lt;br /&gt;
| Dam&lt;br /&gt;
| AP&lt;br /&gt;
| Enc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Brawling&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Judo&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Karate&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Hold&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|-&lt;br /&gt;
| Throw&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Object Armor Points==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! AP&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden furniture&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Light wooden door&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden furniture&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Heavy wooden door&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| hut Wall&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Fence Rail&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Wood &amp;amp;#038; Plaster Wall&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Postern Gate&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Stone&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Loose Stone Wall&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Adobe Wall&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Castle/Town gate&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Pallisade&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Mortered Stone/Brick Wall&lt;br /&gt;
| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Range Bands Penalties&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| -4&lt;br /&gt;
| -6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
|Dam&lt;br /&gt;
|Rate&lt;br /&gt;
|PB&lt;br /&gt;
|Short&lt;br /&gt;
|Medium&lt;br /&gt;
|Long&lt;br /&gt;
|Extreme&lt;br /&gt;
|Max&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Bows&lt;br /&gt;
|-&lt;br /&gt;
| Short&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Long&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 10 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 20 x Str&lt;br /&gt;
| 30 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Composite&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 5 x Str&lt;br /&gt;
| 15 x Str&lt;br /&gt;
| 25 x Str&lt;br /&gt;
| 35 x Str&lt;br /&gt;
| 45 x Str&lt;br /&gt;
| 50 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| Light&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 75&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 175&lt;br /&gt;
| 225&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
| 275&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Slings&lt;br /&gt;
|-&lt;br /&gt;
| Sling&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sling Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5 x Skill&lt;br /&gt;
| 15 x Skill&lt;br /&gt;
| 25 x Skill&lt;br /&gt;
| 35 x Skill&lt;br /&gt;
| 45 x Skill&lt;br /&gt;
| 50 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Thrown Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dart&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 5 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Atlatl&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 6 x Skill&lt;br /&gt;
| 7 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 1 x Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
| 8 x Skill&lt;br /&gt;
| 9 x Skill&lt;br /&gt;
| 10 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Hammer&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| Str-2&lt;br /&gt;
| Str-1&lt;br /&gt;
| Str&lt;br /&gt;
| 2 x Str&lt;br /&gt;
| 3 x Str&lt;br /&gt;
| 4 x Str&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Throwing Knife&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Rope&lt;br /&gt;
|-&lt;br /&gt;
| Lasso&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|-&lt;br /&gt;
| Net&lt;br /&gt;
| &amp;amp;#8211;&lt;br /&gt;
| 10&lt;br /&gt;
| Skill-3&lt;br /&gt;
| Skill-2&lt;br /&gt;
| Skill-1&lt;br /&gt;
| Skill&lt;br /&gt;
| 2 x Skill&lt;br /&gt;
| 4 x Skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Ahnkheg&amp;diff=1957</id>
		<title>Ahnkheg</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Ahnkheg&amp;diff=1957"/>
		<updated>2022-05-11T17:11:02Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:200px; float:right;&amp;quot;&lt;br /&gt;
| https://raw.githubusercontent.com/sschra01/sschra01.github.io/main/Ahnkheg.jpg?.png&lt;br /&gt;
|}An ankheg burrows with legs and mandibles. A burrowing ankheg usually does not make a usable tunnel, but can construct a tunnel; it burrows at half speed when it does so. It often digs a winding tunnel up to 40 feet below the surface in the rich soil of forests or farmlands. The tunnel is 5 feet tall and wide, and from 60 to 150 feet long ([1d10 + 5] × 10).&lt;br /&gt;
Their strengths lie in their ability to burrow underground to hide or surprise prey by spitting acid. Lets not forget their extremely hard shells! However, If they use their acid they can&amp;amp;#8217;t eat for 10 hours. Like most insect creatures, they&amp;amp;#8217;re weak to fire and are a bit on the dumb side when things get tough. Oh, but they hate the cold too. So, during the winter they hibernate.&lt;br /&gt;
Ankhegs are edible. They taste like a cross between cricket and lobster. They&amp;amp;#8217;re also great for making farmlands fertile! Even the most rocky shitty of places. So farmers may be able to use their remains to make soil fertile.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Adult===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! S&lt;br /&gt;
| 50&lt;br /&gt;
! W&lt;br /&gt;
| 10&lt;br /&gt;
! Hgt&lt;br /&gt;
| 20&lt;br /&gt;
! Skill&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
! D&lt;br /&gt;
| 10&lt;br /&gt;
! Q&lt;br /&gt;
| 1&lt;br /&gt;
! Wgt&lt;br /&gt;
| 72&lt;br /&gt;
! AP&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
! C&lt;br /&gt;
| 10&lt;br /&gt;
! M&lt;br /&gt;
| 1&lt;br /&gt;
! HP&lt;br /&gt;
| 164&lt;br /&gt;
!Init&lt;br /&gt;
| 8+5&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
! Ready&lt;br /&gt;
| 2&lt;br /&gt;
! R&lt;br /&gt;
| 5&lt;br /&gt;
! Damage&lt;br /&gt;
| 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adolescent===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! S&lt;br /&gt;
| 40&lt;br /&gt;
! W&lt;br /&gt;
| 10&lt;br /&gt;
! Hgt&lt;br /&gt;
| 15&lt;br /&gt;
! Skill&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
! D&lt;br /&gt;
| 10&lt;br /&gt;
! Q&lt;br /&gt;
| 1&lt;br /&gt;
! Wgt&lt;br /&gt;
| 48&lt;br /&gt;
! AP&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
! C&lt;br /&gt;
| 10&lt;br /&gt;
! M&lt;br /&gt;
| 1&lt;br /&gt;
! HP&lt;br /&gt;
| 116&lt;br /&gt;
! Init&lt;br /&gt;
| 7+4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
! Ready&lt;br /&gt;
| 2&lt;br /&gt;
! R&lt;br /&gt;
| 5&lt;br /&gt;
! Damage&lt;br /&gt;
| 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Child===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! S&lt;br /&gt;
| 20&lt;br /&gt;
! W&lt;br /&gt;
| 10&lt;br /&gt;
! Hgt&lt;br /&gt;
| 8&lt;br /&gt;
! Skill&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
! D&lt;br /&gt;
| 10&lt;br /&gt;
! Q&lt;br /&gt;
| 1&lt;br /&gt;
! Wgt&lt;br /&gt;
| 24&lt;br /&gt;
! AP&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
! C&lt;br /&gt;
| 10&lt;br /&gt;
! M&lt;br /&gt;
| 1&lt;br /&gt;
! HP&lt;br /&gt;
| 68&lt;br /&gt;
! Init&lt;br /&gt;
| 7+3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
! Ready&lt;br /&gt;
| 2&lt;br /&gt;
! R&lt;br /&gt;
| 5&lt;br /&gt;
! Damage&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
An ankheg usually lies 5 to 10 feet below the surface until its antennae detect the approach of prey. It then burrows up to attack.&lt;br /&gt;
===Improved Grab===&lt;br /&gt;
If the creature successfully grabs a victim, it will immediately retreat backwards into its tunnel.&lt;br /&gt;
===Spit Acid===&lt;br /&gt;
30-ft. line, once every 6 hours; damage 3d acid. An ankheg does not use this ability unless it is desperate or frustrated. It most often spits acid when reduced to fewer than half its full normal hit points or when it has not successfully grabbed an opponent.&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Ahnkheg&amp;diff=1956</id>
		<title>Ahnkheg</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Ahnkheg&amp;diff=1956"/>
		<updated>2022-05-11T17:10:44Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:200px; float:right;&amp;quot;&lt;br /&gt;
| https://raw.githubusercontent.com/sschra01/sschra01.github.io/main/Ahnkheg.jpg&lt;br /&gt;
|}An ankheg burrows with legs and mandibles. A burrowing ankheg usually does not make a usable tunnel, but can construct a tunnel; it burrows at half speed when it does so. It often digs a winding tunnel up to 40 feet below the surface in the rich soil of forests or farmlands. The tunnel is 5 feet tall and wide, and from 60 to 150 feet long ([1d10 + 5] × 10).&lt;br /&gt;
Their strengths lie in their ability to burrow underground to hide or surprise prey by spitting acid. Lets not forget their extremely hard shells! However, If they use their acid they can&amp;amp;#8217;t eat for 10 hours. Like most insect creatures, they&amp;amp;#8217;re weak to fire and are a bit on the dumb side when things get tough. Oh, but they hate the cold too. So, during the winter they hibernate.&lt;br /&gt;
Ankhegs are edible. They taste like a cross between cricket and lobster. They&amp;amp;#8217;re also great for making farmlands fertile! Even the most rocky shitty of places. So farmers may be able to use their remains to make soil fertile.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Adult===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! S&lt;br /&gt;
| 50&lt;br /&gt;
! W&lt;br /&gt;
| 10&lt;br /&gt;
! Hgt&lt;br /&gt;
| 20&lt;br /&gt;
! Skill&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
! D&lt;br /&gt;
| 10&lt;br /&gt;
! Q&lt;br /&gt;
| 1&lt;br /&gt;
! Wgt&lt;br /&gt;
| 72&lt;br /&gt;
! AP&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
! C&lt;br /&gt;
| 10&lt;br /&gt;
! M&lt;br /&gt;
| 1&lt;br /&gt;
! HP&lt;br /&gt;
| 164&lt;br /&gt;
!Init&lt;br /&gt;
| 8+5&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
! Ready&lt;br /&gt;
| 2&lt;br /&gt;
! R&lt;br /&gt;
| 5&lt;br /&gt;
! Damage&lt;br /&gt;
| 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adolescent===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! S&lt;br /&gt;
| 40&lt;br /&gt;
! W&lt;br /&gt;
| 10&lt;br /&gt;
! Hgt&lt;br /&gt;
| 15&lt;br /&gt;
! Skill&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
! D&lt;br /&gt;
| 10&lt;br /&gt;
! Q&lt;br /&gt;
| 1&lt;br /&gt;
! Wgt&lt;br /&gt;
| 48&lt;br /&gt;
! AP&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
! C&lt;br /&gt;
| 10&lt;br /&gt;
! M&lt;br /&gt;
| 1&lt;br /&gt;
! HP&lt;br /&gt;
| 116&lt;br /&gt;
! Init&lt;br /&gt;
| 7+4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
! Ready&lt;br /&gt;
| 2&lt;br /&gt;
! R&lt;br /&gt;
| 5&lt;br /&gt;
! Damage&lt;br /&gt;
| 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Child===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! S&lt;br /&gt;
| 20&lt;br /&gt;
! W&lt;br /&gt;
| 10&lt;br /&gt;
! Hgt&lt;br /&gt;
| 8&lt;br /&gt;
! Skill&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
! D&lt;br /&gt;
| 10&lt;br /&gt;
! Q&lt;br /&gt;
| 1&lt;br /&gt;
! Wgt&lt;br /&gt;
| 24&lt;br /&gt;
! AP&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
! C&lt;br /&gt;
| 10&lt;br /&gt;
! M&lt;br /&gt;
| 1&lt;br /&gt;
! HP&lt;br /&gt;
| 68&lt;br /&gt;
! Init&lt;br /&gt;
| 7+3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
! Ready&lt;br /&gt;
| 2&lt;br /&gt;
! R&lt;br /&gt;
| 5&lt;br /&gt;
! Damage&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
An ankheg usually lies 5 to 10 feet below the surface until its antennae detect the approach of prey. It then burrows up to attack.&lt;br /&gt;
===Improved Grab===&lt;br /&gt;
If the creature successfully grabs a victim, it will immediately retreat backwards into its tunnel.&lt;br /&gt;
===Spit Acid===&lt;br /&gt;
30-ft. line, once every 6 hours; damage 3d acid. An ankheg does not use this ability unless it is desperate or frustrated. It most often spits acid when reduced to fewer than half its full normal hit points or when it has not successfully grabbed an opponent.&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Ranks&amp;diff=1955</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Ranks&amp;diff=1955"/>
		<updated>2022-05-03T01:40:15Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Guild&lt;br /&gt;
! Guards&lt;br /&gt;
! Military (Army/Navy)&lt;br /&gt;
! Rank&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| -1&lt;br /&gt;
| Slave&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Peasant, serf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Apprentice&lt;br /&gt;
| Guardsman&lt;br /&gt;
| Soldier/Sailor&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Journeyman&lt;br /&gt;
| Constable&lt;br /&gt;
| Sergeant/Chief&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Craftsman&lt;br /&gt;
| Chief Constable&lt;br /&gt;
| Lieutenant /Bosun’s Mate&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Master Crasftsman&lt;br /&gt;
| &lt;br /&gt;
| Captain / Lt. Commander&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Guild Lord&lt;br /&gt;
| Captain of the Guard&lt;br /&gt;
| General / Commander&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Guild Baron&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Marshall / Admiral&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Guild King&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 8&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Guards&lt;br /&gt;
! Laity&lt;br /&gt;
! Clergy&lt;br /&gt;
! Religious Knights&lt;br /&gt;
! Nobility&lt;br /&gt;
! Rank&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Peasant, serf&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| Guardsman&lt;br /&gt;
| Acolyte&lt;br /&gt;
| Soldier&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Constable&lt;br /&gt;
| Sexton&lt;br /&gt;
| Neophyte&lt;br /&gt;
| Sergeant&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Chief Constable&lt;br /&gt;
| Deacon&lt;br /&gt;
| Curate / Novitiate&lt;br /&gt;
| Lieutenant&lt;br /&gt;
| Gentleman&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Archdeacon&lt;br /&gt;
| Priest / Sister&lt;br /&gt;
| Knight&lt;br /&gt;
| Junior Knight&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Vicar / Mother&lt;br /&gt;
| Knight Officer&lt;br /&gt;
| Senior Knight&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Captain of the Guard&lt;br /&gt;
| &lt;br /&gt;
| Bishop&lt;br /&gt;
| Knight Commander&lt;br /&gt;
| Baronet&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Knight Marshall&lt;br /&gt;
| Baron&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Metropolitan Bishop&lt;br /&gt;
| &lt;br /&gt;
| Count&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Arch-Bishop&lt;br /&gt;
| &lt;br /&gt;
| Earl&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Primate&lt;br /&gt;
| Knight Grand Marshall&lt;br /&gt;
| Marquis&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Cardinal&lt;br /&gt;
| &lt;br /&gt;
| Grand Duke&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Prince&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| High Priest&lt;br /&gt;
| &lt;br /&gt;
| Crown Prince&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Patriarch&lt;br /&gt;
| &lt;br /&gt;
| King&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Emporer&lt;br /&gt;
| 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Relations.jpg||right]]&lt;br /&gt;
Even though they hold no title, noble children and cousins rank 2 levels lower than their parents. Grandchildren one level lover. Each &amp;amp;ldquo;once removed&amp;amp;rdquo; subtracts another level of rank. Nobles will never rank less than a gentleman or lady (rank 3).&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Ranks&amp;diff=1954</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Ranks&amp;diff=1954"/>
		<updated>2022-05-03T01:39:38Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Guild&lt;br /&gt;
! Guards&lt;br /&gt;
! Military (Army/Navy)&lt;br /&gt;
! Rank&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| -1&lt;br /&gt;
| Slave&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Peasant, serf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Apprentice&lt;br /&gt;
| Guardsman&lt;br /&gt;
| Soldier/Sailor&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Journeyman&lt;br /&gt;
| Constable&lt;br /&gt;
| Sergeant/Chief&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Craftsman&lt;br /&gt;
| Chief Constable&lt;br /&gt;
| Lieutenant /Bosun’s Mate&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Master Crasftsman&lt;br /&gt;
| &lt;br /&gt;
| Captain / Lt. Commander&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Guild Lord&lt;br /&gt;
| Captain of the Guard&lt;br /&gt;
| General / Commander&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Guild Baron&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Marshall / Admiral&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Guild King&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 8&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Guards&lt;br /&gt;
! Laity&lt;br /&gt;
! Clergy&lt;br /&gt;
! Religious Knights&lt;br /&gt;
! Nobility&lt;br /&gt;
! Rank&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Peasant, serf&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| Guardsman&lt;br /&gt;
| Acolyte&lt;br /&gt;
| Soldier&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Constable&lt;br /&gt;
| Sexton&lt;br /&gt;
| Neophyte&lt;br /&gt;
| Sergeant&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Chief Constable&lt;br /&gt;
| Deacon&lt;br /&gt;
| Curate / Novitiate&lt;br /&gt;
| Lieutenant&lt;br /&gt;
| Gentleman&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Archdeacon&lt;br /&gt;
| Priest / Sister&lt;br /&gt;
| Knight&lt;br /&gt;
| Junior Knight&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Vicar / Mother&lt;br /&gt;
| Knight Officer&lt;br /&gt;
| Senior Knight&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Captain of the Guard&lt;br /&gt;
| &lt;br /&gt;
| Bishop&lt;br /&gt;
| Knight Commander&lt;br /&gt;
| Baronet&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Knight Marshall&lt;br /&gt;
| Baron&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Metropolitan Bishop&lt;br /&gt;
| &lt;br /&gt;
| Count&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Arch-Bishop&lt;br /&gt;
| &lt;br /&gt;
| Earl&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Primate&lt;br /&gt;
| Knight Grand Marshall&lt;br /&gt;
| Marquis&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Cardinal&lt;br /&gt;
| &lt;br /&gt;
| Grand Duke&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Prince&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| High Priest&lt;br /&gt;
| &lt;br /&gt;
| Crown Prince&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Patriarch&lt;br /&gt;
| &lt;br /&gt;
| King&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Emporer&lt;br /&gt;
| 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Relations.jpg||right]]&lt;br /&gt;
Even though they hold no title, noble children and cousins rank 2 levels lower than their parents. Grandchildren one level lover. Each &amp;amp;ldquo;once removed&amp;amp;rdquo; subtracts another level of rank. Nobles will never rank less than a gentleman or lady (rank 3).&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Ranks&amp;diff=1953</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Ranks&amp;diff=1953"/>
		<updated>2022-05-03T01:37:14Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Guild&lt;br /&gt;
! Guards&lt;br /&gt;
! Military (Army/Navy)&lt;br /&gt;
! Rank&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| -1&lt;br /&gt;
| Slave&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Peasant, serf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Apprentice&lt;br /&gt;
| Guardsman&lt;br /&gt;
| Soldier/Sailor&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Journeyman&lt;br /&gt;
| Constable&lt;br /&gt;
| Sergeant/Chief&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Craftsman&lt;br /&gt;
| Chief Constable&lt;br /&gt;
| Lieutenant /Bosun’s Mate&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Master Crasftsman&lt;br /&gt;
| &lt;br /&gt;
| Captain / Lt. Commander&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Guild Lord&lt;br /&gt;
| Captain of the Guard&lt;br /&gt;
| General / Commander&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Guild Baron&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Marshall / Admiral&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Guild King&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 8&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Guards&lt;br /&gt;
! Laity&lt;br /&gt;
! Clergy&lt;br /&gt;
! Religious Knights&lt;br /&gt;
! Nobility&lt;br /&gt;
! Rank&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Peasant, serf&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| Guardsman&lt;br /&gt;
| Acolyte&lt;br /&gt;
| Soldier&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Sexton&lt;br /&gt;
| Neophyte&lt;br /&gt;
| Sergeant&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Deacon&lt;br /&gt;
| Curate / Novitiate&lt;br /&gt;
| Lieutenant&lt;br /&gt;
| Gentleman&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Archdeacon&lt;br /&gt;
| Priest / Sister&lt;br /&gt;
| Knight&lt;br /&gt;
| Junior Knight&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
| Vicar / Mother&lt;br /&gt;
| Knight Officer&lt;br /&gt;
| Senior Knight&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
| Bishop&lt;br /&gt;
| Knight Commander&lt;br /&gt;
| Baronet&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Knight Marshall&lt;br /&gt;
| Baron&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| &lt;br /&gt;
| Metropolitan Bishop&lt;br /&gt;
| &lt;br /&gt;
| Count&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| &lt;br /&gt;
| Arch-Bishop&lt;br /&gt;
| &lt;br /&gt;
| Earl&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
| Primate&lt;br /&gt;
| Knight Grand Marshall&lt;br /&gt;
| Marquis&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| &lt;br /&gt;
| Cardinal&lt;br /&gt;
| &lt;br /&gt;
| Grand Duke&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Prince&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| &lt;br /&gt;
| High Priest&lt;br /&gt;
| &lt;br /&gt;
| Crown Prince&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
| Patriarch&lt;br /&gt;
| &lt;br /&gt;
| King&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Emporer&lt;br /&gt;
| 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Relations.jpg||right]]&lt;br /&gt;
Even though they hold no title, noble children and cousins rank 2 levels lower than their parents. Grandchildren one level lover. Each &amp;amp;ldquo;once removed&amp;amp;rdquo; subtracts another level of rank. Nobles will never rank less than a gentleman or lady (rank 3).&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Physical_Adepts&amp;diff=1952</id>
		<title>Physical Adepts</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Physical_Adepts&amp;diff=1952"/>
		<updated>2022-04-22T01:07:22Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Temporal Splicing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PhysicalAdept.jpg|right|200px]]&lt;br /&gt;
Physical Adepts (often shortened to just Adepts) mentally focus their life force (or “Chi”) to unlock their body’s full potential; physically, mentally, and spiritually. As Adepts unlock new abilities (Adept Skills, or simply Skills), they become honed physical machines, using their Chi to enhance their close combat abilities. &lt;br /&gt;
&lt;br /&gt;
There are four schools adepts in which can be initiated:&lt;br /&gt;
&lt;br /&gt;
* Red Brothers focus on the Mystic Paths.&lt;br /&gt;
* Gray Brothers focus on the Mystic Trances.&lt;br /&gt;
* Green Brothers focus on the Mystic Ways.&lt;br /&gt;
* Black Brothers focus on the Mystic Threads.&lt;br /&gt;
&lt;br /&gt;
Adepts aren’t tied exclusively to their schools; although their first Skill must be from within the school in which they are initiated. Subsequent picks can be from any school - in fact, Adepts are frequently encouraged to master at least one Skill from every school.&lt;br /&gt;
&lt;br /&gt;
==Initiating Adept Skills==&lt;br /&gt;
&lt;br /&gt;
Adept skills work like spells, just without having to know specific runes. The adept decide how muchrange, radius, and effort they will put into the skill. (For most skills the range and the radius will be 0)The effort times their effective Will (Will modified by the Meditation roll) equals the caster’s power. Skills are maintained as long as the adept is in a meditative state. The time required to activate a skill equals the amount of effort put into this spell (in action rounds)&lt;br /&gt;
&lt;br /&gt;
===Drain===&lt;br /&gt;
&lt;br /&gt;
The adept has a potential MF drain equal to the intensity of the skill put into effect. An Astral Theory roll will offset one potential drain for every success. Additionally, the adept will lose a point of MF every 120 minutes/(the number drain being held +1).&lt;br /&gt;
Example, if the adept used 5 points for one skill and took 2 drain and 6 points for a second skill taking 3 drain, then they have 5 drain total. They will take an addition MF drain every 120/6 = 20 minutes.&lt;br /&gt;
&lt;br /&gt;
===Will===&lt;br /&gt;
&lt;br /&gt;
While in a meditative State (see Meditation, above), an Adept is able to internalize and focus their Chi (represented by their Will) to activate Adept Skills. For each Success on a Meditation roll, the Adept can channel 2 of their available Will points into an Adept Skill. &lt;br /&gt;
	&lt;br /&gt;
===Astral Theory===&lt;br /&gt;
&lt;br /&gt;
Each level of Astral Theory allows one skill to be learned from the skill list. Skills can be reinforced by taking the skill twice. &lt;br /&gt;
===Meditation===&lt;br /&gt;
&lt;br /&gt;
To use Adept Skills, the Adept must enter a meditative state, and maintain that meditative state for the entire time they use the Skill. The meditative state permits them to open their mind to the Astral realm in order to gather and focus the Chi energy required to fuel their heightened abilities. The Adept only needs 1 Success on their Meditation roll to enter the meditative State, which takes 1 round. They can hold it as long as they have Mental Fatigue points (see Drain, below), unless something threatens to jar them out of it. The following are just two examples to modifiers to the Mediation roll:&lt;br /&gt;
&lt;br /&gt;
Using another Skill (other than a centering Skill) while attempting to meditate inhibits the Adept’s ability to reach a meditative state, and so incurs a penalty on the Meditation roll.&lt;br /&gt;
* Using a Knowledge, Artistic, Language, or Social Skill incurs a 3-dice penalty.&lt;br /&gt;
* Using a Physical or Combat Skill incurs a 1-die penalty.&lt;br /&gt;
* The Adept cannot attack while dropping into a meditative state, but they can defend.&lt;br /&gt;
* Once they achieved a meditative state the Adept must hold it as long as they use their Skills. If the Adept takes any damage while in the meditative state, they must make a Will roll, and achieve a number of Ss equal to the amount of damage they took divided by 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Adept Skills== &lt;br /&gt;
&lt;br /&gt;
Adept Skills work like spells, requiring the player to know the Range, Radius, and Effort to calculate a Skill&amp;amp;rsquo;s Power and Drain. One major difference, however, is that the Adept does not need to know any runes.&lt;br /&gt;
===Power===&lt;br /&gt;
&lt;br /&gt;
The Adept decides how much &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Effort (E)&amp;lt;/span&amp;gt; to put into a Skill. The amount of Effort times the number of &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Will (W)&amp;lt;/span&amp;gt; points allowed by the Meditation roll equals the Skill&amp;amp;rsquo;s overall &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Power (POW)&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:0px; text-align:center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;POW = E x W&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
&lt;br /&gt;
The time required to activate a Skill equals the amount of PD in action rounds. The Adept can continue to use all activated Skills as long as they are in a meditative state. Remember that in order to start activating a skill the adept needs to be in a meditative trance. So for the first skill, the total time will be 1 round plus the amount of PD in the skill.&lt;br /&gt;
&lt;br /&gt;
===Drain===&lt;br /&gt;
# Calculate &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Potential Drain (PD)&amp;lt;/span&amp;gt;&amp;lt;ul class=&amp;quot;dashed&amp;quot;&amp;gt;&lt;br /&gt;
# The amount of drain an Adept could take is calculated as the Skill&amp;amp;rsquo;s &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Range (Rn) &amp;lt;/span&amp;gt;plus its &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Radius (Rd)&amp;lt;/span&amp;gt; plus the Effort. &lt;br /&gt;
# Unless specified otherwise in the Skill description, the Range and Radius always equal 0 &lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;PD = Rn + Rd&amp;lt;/span&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
# Calculate &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Actual Drain (AD)&amp;lt;/span&amp;gt;&lt;br /&gt;
## Each success on an &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Astral Theory (AT) &amp;lt;/span&amp;gt;roll offsets one potential drain. &lt;br /&gt;
## &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;AD = PD - AT&amp;lt;/span&amp;gt;&lt;br /&gt;
## Additionally, the adept will take a point of actual drain every 120 minutes divided by the total drain (TD) of all Skills being used; &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;AD = 120/(TD + 1)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Example: Shan the Adept is using two Skills simultaneously. He took 2 drain when initiating the first and 3 drain when initiating the second, for a total drain of 5. Shan will take a further 1 MF drain every 120/(5+1) = 20 minutes he continues to use both Skills.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Astral Paths==&lt;br /&gt;
Red brothers are able to walk Mystic Paths on journeys through in their mind. They are accompanied on these Paths by spirit animals who imbue them Astral Power to directly fuel their physical actions.&lt;br /&gt;
&lt;br /&gt;
===Tiger Path===&lt;br /&gt;
When on the Tiger Path the adept is able to sense where attacks will come from and where defenses will be placed. This Skill will raise a single combat Skill by 1 per 12 power.&lt;br /&gt;
&lt;br /&gt;
===Leopard Path===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When on the Leopard Path, the adept allows the astral powers to assist them with a balance and acrobatics Skills. This Skill will raise a single combat Skill by 1 per 12 power.&lt;br /&gt;
&lt;br /&gt;
===Monkey Path===&lt;br /&gt;
When on the Monkey Path, the adept summons astral power to assist them with climbing and jumping. Each power adds 1 point to 2% to the adept’s jumping distance. Each 12 points add 1 point to skill.&lt;br /&gt;
&lt;br /&gt;
===Snake Path===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When on the Snake Path, the adept weaves their body in a motion that mesmerizes the opponent. When the adept starts the dance, a Contest of Wills occurs. Each extra success that the adept rolls reduces the Quickness and Dexterity of the victim by 1. Each extra success that the adept rolls increase the Quickness and Dexterity of the victim by 1 [until they are at normal levels]. As long as the adept has more success than the victim, the victim must watch the dance. If visual sight is blocked or the adept stops, then they will recover in 1 Quickness and 1 Dexterity per Action Round. For each 5 power in the Skill, the adept gets another bonus die.&lt;br /&gt;
&lt;br /&gt;
===Dragon Path===&lt;br /&gt;
When on the Dragon Path, the adept unlocks their full potential attributes. For each 12 power in the Skill any single attribute can be increased by 1.&lt;br /&gt;
&lt;br /&gt;
==Trance==&lt;br /&gt;
Gray brothers are able to sink into Mystic Trances to directly access the Astral Power that enhances their mental abilities, which allows them to better understand the environment around them. Although a solidly mental activity, the resulting deeper understanding can manifest itself either physically or mentally.&lt;br /&gt;
===Serenity Trance===&lt;br /&gt;
When in a Serenity Trance, the adept become more at one with the world and is able to sense intrusions on them from others. Their R (reaction) increase by 1 per 12 Power or Quickness by 1. This Skill also acts like Danger Sense. Additionally, though normally one cannot parry missile weapons as they are moving too fast. Even dodging is difficult; requiring a Skill test with a 5 target number. This Skill allows the adept to move quicker than normal and thus be able to parry or even catch missiles. Parries to missiles with weapons are allowed with a target number of 5. Dodges still have a target number of 5.&lt;br /&gt;
&lt;br /&gt;
===Clarity Trance===&lt;br /&gt;
When in a clarity trance, the adept is able to see the world as it should be. This allows them to detect falsehoods. For example, the will be able to see when someone’s statements are not true. The victim may not know they are not true and may not be lying. They may be telling the adept what they believe to be true. The adept, however, will know it is not true. They also can detect illusions or other deceits (like misdirection). For each 12 power, the adept increases their Quickness by 1 to detect these things.&lt;br /&gt;
===Affinity Trance===&lt;br /&gt;
With the Affinity trance, the adept is able to place mental tripwires around themselves. If any attempt to harm the, they will be warned. Every 12 power in this Skill acts like 1 level of Danger Sense.&lt;br /&gt;
===Acuity Trance===&lt;br /&gt;
With the Acuity trance the adept is able to focus on small minute details and pick up their importance in the larger world. For each 12 power in this Skill acts like 1 level of Alertness.&lt;br /&gt;
===Tranquility Trance===&lt;br /&gt;
The Tranquility Trance reduces the stimuli going to the adept to only what is important to the physical Skill at hand. Each 12 power adds 1 Level to any single physical Skill or for every 12 power adds 1 Will or Mana (but not Mental Fatigue).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Example: Melissa the Adept has a Will of 8 and used 6 Effort to help enhance her ability to hide in the shadows. The resulting 48 Power (8 x 6 = 48) lets her add 4 levels (48 / 12 = 4) to her Urban Stealth Skill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mystic Shrouds==&lt;br /&gt;
&lt;br /&gt;
Mystic Shrouds are externally-focused internal actions performed by Adepts using Astral Power’s arcane nature to increase their bodies’ abilities. The effects can appear magical in nature, and are frequently misidentified by non-Adepts as actual magic use.&lt;br /&gt;
===Shroud of Sight===&lt;br /&gt;
With the Shroud of Sight, the adept allows their astral vision to bleed into their physical vision. This allows them to see others who are hiding; to see in the dark; and even to partially see through walls. This Skill allows a user to fight blind. Every 10 power reduces lighting penalties by 1. Additionally, every 10 power increases the ability to see anything trying to hide themselves in shadows or camouflaged by 1. &lt;br /&gt;
===Shroud of Shadows===&lt;br /&gt;
With the Shroud of Shadows, the adept is able to wrap themselves in shadows making them harder to see. Each 12 points of power in this skill adds 1 die to any hide in shadows roll.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the shadows can be manipulated to change a person’s apearance to make them unrecognizable. A penalty die for each 12 points of power in the skill is added for anyone’s roll to identify the adept. &lt;br /&gt;
===Shroud of Armor===&lt;br /&gt;
The Shroud of Armor wraps the adept in a magical, shimmering armor. For each 5 power put into this Skill, the Adept will have an additional 1 AP.&lt;br /&gt;
===Shroud of Melee===&lt;br /&gt;
The Shroud of Melle creates a weapon from astral space. For all intents and purposes the Mystic Blade acts and conforms to a normal blade, however it is a magic blade, so its damage will affect creature who can only be damages by magical weapons. The Damage, Ready, and AP of the weapon are created from the power of the Skill. Each 5 power can add 1 point to one of these three factors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Example, if the adept used 5 points with a Will of 8 for 40 power. The adept can create a weapon with 8 total points. They want to create a mace, they will need to put 3 into the Ready. This leaves 5 points for Damage and AP. They decide to use 3 for Damage and 2 for AP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Shroud of Healing===&lt;br /&gt;
With this Skill, the adept pulls on astral power to fuel the body. For each point of power, the adept can heal 1 point of damage. However, this Skill is still resisted by the recipient’s CON.&lt;br /&gt;
&lt;br /&gt;
==Mystic Splicing==&lt;br /&gt;
Mystic Threads tie the world together, joining objects and creatures together other through time and space, creating a virtually endless mystic web of Astral Power that defines how life plays out. By splicing these Threads together in new, different, and unique ways, the adept can affect the very fabric of life and how people live and experience it.&lt;br /&gt;
===Temporal Splicing===&lt;br /&gt;
With Temporal Splicing the adept follows threads from something or someone and follows it back or forward in time. If the object or person is not within 1 meters of the adept, then follow the range magical table. Power in the spell can be factored into “distance” in time or in details of important events.&lt;br /&gt;
&lt;br /&gt;
* Distance: 1 power = POW2 hours in hours&lt;br /&gt;
* Details: 10 Power for a single detail&lt;br /&gt;
&lt;br /&gt;
Powerful events resonate through time and can be felt even before or after the event. The effect is greater in the past than in the future. In the future, things may change and so the power is reduced. Use the follow to see the power reduction impact of events. These are additive.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Type of Event&lt;br /&gt;
! Power&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Number of People Involved&lt;br /&gt;
! Power&lt;br /&gt;
|-&lt;br /&gt;
| Horrific Event&lt;br /&gt;
| -25 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 10+&lt;br /&gt;
| 0.5x Power&lt;br /&gt;
|-&lt;br /&gt;
| Appalling Event&lt;br /&gt;
| -20 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 6-10&lt;br /&gt;
| 1x Power&lt;br /&gt;
|-&lt;br /&gt;
| Awful Event&lt;br /&gt;
| -10 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 0-5&lt;br /&gt;
| 2x Power&lt;br /&gt;
|-&lt;br /&gt;
| Delightful Event&lt;br /&gt;
| -5 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Wonderful Event&lt;br /&gt;
| -15 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Enchanting Event&lt;br /&gt;
| -20 Power &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Future Event&lt;br /&gt;
| +25 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;For example: Helga the Adept wants to see who used a dagger to kill the king last week. She is holding the dagger so she needs to put no mana into Range (Rg=0). She’s looking at a small-scale event, to the Radius is also 0. The event took place about 1 week, or 168 (7 x 24 = 168) hours, ago, meaning Helga needs to put 13 Power into the Temporal journey to travel back that far (132 = 169). Fortunately for Helga, the event was appalling (-20 Power), and only affected two people - the killer and the king (x0.5 Power) - which results in a Power modifier of -10 (-20 x 0.5 = -10), meaning she only needs 3 Power (13 - 10 = 3) to witness the event. On the other hand, she wants to view the event as carefully as is practical, so she decides to use 50 power, which will show her 5 details (50 / 10 = 5). This makes her total Power requirement 53 points (50 + 3 = 53). SInce Helga has a Will of 8, she must put 7 Effort into the Skill, which gives her 56 Power (8 * 7 = 56), 3 more than needed to travel back a week in time and view 5 details about this event.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Perception Splicing===&lt;br /&gt;
By splicing a person’s sensory threads, they can change how that person sees the world. The adept can’t create illusions as such, but alter who things look, feel, taste, sound, or smell. For every 1 power into the one specific item can be altered by 1% change in size / intensity.&lt;br /&gt;
===Emotion Splicing===&lt;br /&gt;
Emotion splicing allows the adept to pull threads which cause the victim’s emotions to change based on the [[Emotion Scale]]. For each 12 power, the victim loses (or gains) 1 level on the scale. Note that if the victim is not within touch distance, then the adept will need to use a range value for calculating drain.&lt;br /&gt;
&lt;br /&gt;
The adept can also splice threads to either cause pain in a victim or cause them to fade away. This Skill also allows the adept to cause feelings of pain. Pain causes a penalty die per level. It will also prevent a person from fighting, even if they want. For every 12 power in the Skill, the adept gains a +1 level advantage on a Will or Interrogation roll.&lt;br /&gt;
===Thought Splicing===&lt;br /&gt;
With Desire Manipulation the adept pushes a thought to a victim. Whether the victim accepts the suggestion as their own depends on an opposed will test. For each 12 power in the Skill, the adept gets another die. For the results of the opposition test, see the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Winner&lt;br /&gt;
! Victory Margin&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| Victim&lt;br /&gt;
| 3 Ss&lt;br /&gt;
| The victim is aware that the adept pushed the suggestion and do not follow the suggestion.&lt;br /&gt;
|-&lt;br /&gt;
| Victim&lt;br /&gt;
| 2 Ss&lt;br /&gt;
| The victim is aware of the thought, but don’t immediately think the adept pushed the suggestion. Later they may put two and two together. The suggestion is not followed.&lt;br /&gt;
|-&lt;br /&gt;
| Victim&lt;br /&gt;
| 1 Ss&lt;br /&gt;
| The suggestion is not followed and the victim is unaware of the attempt&lt;br /&gt;
|-&lt;br /&gt;
| Tie&lt;br /&gt;
| -&lt;br /&gt;
| The suggestion is accepted, but overruled 2s later. The victim is unaware of the attempt. (~11 feet walking; ~16 feet running)&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| 1 Ss&lt;br /&gt;
| The suggestion is accepted, but potentially overruled 4s later. The victim is unaware of the attempt. (~22 feet walking; ~32 feet running)&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| 2 Ss&lt;br /&gt;
| The suggestion is accepted, but potentially overruled 8s later. The victim is unaware of the attempt. (~44 feet walking; ~64 feet running)&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| 3 Ss&lt;br /&gt;
| The suggestion is accepted, but potentially overruled 16s later. The victim is unaware of the attempt. (~88 feet walking; ~128 feet running)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each additional success doubles the time the person may decide to change the thought.&lt;br /&gt;
===Relationship Splicing===&lt;br /&gt;
When the adept uses this skill, the manipulate the threads to chage the relationship between the adept and the victim. For every 12 power they will move the victim’s relatopnship one level on the [[Reaction Roles]]&lt;br /&gt;
&lt;br /&gt;
When the adept used an astral thread, they also can create an Astral link between a willing participant and themselves. The effects of the Link depends on the strength of the bond and the distance. The Astral Thread Link works like a Sense spell with the linked person.The Link, however runs deeper and the details could be the following.&lt;br /&gt;
&lt;br /&gt;
For example: Bob creates an Astral Link to Jeff. He powers the skill with 60 power. With this level of power, he can always tell:&lt;br /&gt;
&lt;br /&gt;
* How far away Jeff is with +/- 10% accuracy&lt;br /&gt;
* He can envision a 32m permimeter area around Jeff&lt;br /&gt;
* The depth of connection allows them to mentally communicate&lt;br /&gt;
	&lt;br /&gt;
====Power Degradation Table====&lt;br /&gt;
&lt;br /&gt;
The power of the link is degrade over range according to the following table [The formula is ((LN(Distance)/LN(2)-1)2):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Distance (m)&lt;br /&gt;
! Power Loss&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Distance (m)&lt;br /&gt;
! Power Loss&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Distance (m)&lt;br /&gt;
! Power Loss&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 64&lt;br /&gt;
| 25&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 2,048&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 128&lt;br /&gt;
| 36&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 4,096&lt;br /&gt;
| 121&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 256&lt;br /&gt;
| 49&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 8,192&lt;br /&gt;
| 144&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 9&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 512&lt;br /&gt;
| 64&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 16,384&lt;br /&gt;
| 169&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 16&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 1,024&lt;br /&gt;
| 81&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 32,768&lt;br /&gt;
| 196&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sense Table====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power&lt;br /&gt;
! General Information&lt;br /&gt;
! Distance Accuracy&lt;br /&gt;
! Quantity Accuracy&lt;br /&gt;
! Depth of Connection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Presence of object confirmed&lt;br /&gt;
| +/- 100%&lt;br /&gt;
| +/- 100%&lt;br /&gt;
| No Details&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Area 1m around object&lt;br /&gt;
| +/- 75%&lt;br /&gt;
| +/- 75%&lt;br /&gt;
| Physical feelings of the linked&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Area 2m around object&lt;br /&gt;
| +/- 50%&lt;br /&gt;
| +/- 50%&lt;br /&gt;
| Emotional state of the linked&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Area 4m around object&lt;br /&gt;
| +/- 30%&lt;br /&gt;
| +/- 30%&lt;br /&gt;
| Visual link through the attached’s eyes&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| Area 16m around object&lt;br /&gt;
| +/- 20%&lt;br /&gt;
| +/- 20%&lt;br /&gt;
| Telepathic push of thoughts with the linked&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| Area 32m around object&lt;br /&gt;
| +/- 10%&lt;br /&gt;
| +/- 10%&lt;br /&gt;
| Bi-directional Telepathy&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| Area 64m around object&lt;br /&gt;
| +/- 5%&lt;br /&gt;
| +/- 5%&lt;br /&gt;
| Limited control of the linked’s body; linked physical Skills are at 2 penalty, adept’s physical Skills at 4 penalty; The linked can stop this through a contest of wills&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| Area 128m around object&lt;br /&gt;
| +/- 2%&lt;br /&gt;
| +/- 2%&lt;br /&gt;
| Limited control of the linked’s body; linked physical Skills are at 1 penalty, adept’s physical Skills at 2 penalty; The linked can stop this through a contest of wills&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| Area 256m around object&lt;br /&gt;
| +/- 1%&lt;br /&gt;
| +/- 1%&lt;br /&gt;
| Limited control of the linked’s body; linked physical Skills are at no penalty, adept’s physical Skills at 1 penalty; The linked can stop this through a contest of wills&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| Area 512m around object&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Limited control of the linked’s body; Both linked and adept’s physical Skills are at no penalty; The linked can stop this through a contest of wills&lt;br /&gt;
|-&lt;br /&gt;
| 100+&lt;br /&gt;
| Each 10 doubles the area&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Fairy&amp;diff=1951</id>
		<title>Fairy</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Fairy&amp;diff=1951"/>
		<updated>2022-02-12T23:42:41Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Personalities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Faeries are a group of magical beings, residing in Astral Space, specifically the land Faerie, and in our world. Their nobility, comprising the most powerful of them, is known as the Sidhe. They are a very heterogeneous group, as there are many different kinds of faerie. Some of them are humanoid in their form, some like animals, and others like various monsters. Below is a list of some of the more common types of fairies:&lt;br /&gt;
* Nymphs&lt;br /&gt;
** Dryads -- Tree Nymph&lt;br /&gt;
** Nereid -- Sea Nymphs&lt;br /&gt;
** Nixie -- Water Nymphs&lt;br /&gt;
** Sylphs -- Air Nymph&lt;br /&gt;
* Misc&lt;br /&gt;
** [[Satyr]]&lt;br /&gt;
** [[Fetches]]&lt;br /&gt;
** [[Gruffs]]&lt;br /&gt;
** [[Hobs]]&lt;br /&gt;
** [[Malks]]&lt;br /&gt;
** [[Svartalves]]&lt;br /&gt;
** [[Pixies]] or Wee Folk&lt;br /&gt;
&lt;br /&gt;
==Politics==&lt;br /&gt;
&lt;br /&gt;
The faeries are grouped in two great political entities, the Faerie Courts; Summer (Seelie), and Winter (Unseelie). Both Courts have their territories in the land Faerie within Astral Space. Each Court is governed by three queens, the Mother, the Queen, and the Lady, with the Queen being the ruling sovereign. The eldest of the Queens is called either Mother Summer or Mother Winter, according to the court she belongs. They hold no official power over the court, but are still extremely powerful beings, with unseen connections. The ruling queen is often referred to as the Winter Queen or Summer Queen. She controls each court, whose power waxes and wanes with the seasons. The youngest of each court is the Lady, Summer Lady or Winter Lady. She is considered to be a Queen in training. &lt;br /&gt;
&lt;br /&gt;
Faerie Queens cannot directly interfere with or kill anyone who isn&amp;#039;t attached to the courts through birthright or bargain, though they can do so indirectly, with trickery, guile or glamour. In order to circumvent this limitation they appoint a mortal knight for each court, Summer Knight and Winter Knight for each court, to do so. Among other duties, the Winter Knight is the Winter Court&amp;#039;s hitman, allowed to kill any mortal that the Winter Queens want to be dead, while, one of the Summer Knight&amp;#039;s jobs is to stop, or try to stop, the Winter Knight&amp;#039;s kills. Their Mantle comes from the Queen and, should there not be a suitable vessel available, for its transfer returns to her at the wearer&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The Seelie (Summer) Court tends to be benevolent and are known to help humans in need. Like summer rains, however, fairies of the Seelie Court can turn dangerous if offended. Summer is most often associated with growth and heat which is directly opposed to the Winter Court. In addition, Summer counts many Sidhe and lesser faeries as members of the greater Summer Court. The power of the Summer Court and its rulers is tied closely to the seasons in the mortal world. Summer gains power from Midwinter to Midsummer and loses power from Midsummer to Midwinter. During the time Summer is in ascendance, the Stone Table resides in the realm of Summer. &lt;br /&gt;
&lt;br /&gt;
The Unseelie (Winter) Court tends to be malevolent and are known to work against humans in need. Fairies of the Unseelie Court are ever dangerous, even when they like someone! Winter is most often associated with cold and uncaring. As with Summer, the Unseelie Court is closely tied to the seasons in the mortal world. Winter looses power from Midwinter to Midsummer and gains power from Midsummer to Midwinter. During the time Winter is in ascendance, the Stone Table resides in the realm of Winter. &lt;br /&gt;
&lt;br /&gt;
Those that do not belong to either Court are the Wyldfae. &lt;br /&gt;
&lt;br /&gt;
===Bargains, oaths and promises===&lt;br /&gt;
&lt;br /&gt;
The concept of a debt and obligation is a huge factor in how they behave. The Sidhe are unable to give anything away for free. There must always be balance. Never take anything without giving something of equal value in return. Never give a favor without getting one in kind. All of Reality depends on it.&lt;br /&gt;
&lt;br /&gt;
It is generally tricky and dangerous to ask the Sidhe direct questions. Questions that deal with conflict especially may receive obscure and maliciously misleading answers. They are, however, &amp;quot;fanatical gatherers of information and guard their information as ferociously as a dragon guards his gold&amp;quot;. Information is more valuable than gold.&lt;br /&gt;
&lt;br /&gt;
Faeries are often insane, mischievous, and very dangerous, but they are also good to their word. It is possible for faeries and humans to produce offspring, who are called changelings. Sidhe cannot speak an outright lie. They are, however, very adept at word plays and the twisting of meaning and literal speech.&lt;br /&gt;
&lt;br /&gt;
Built in Faeries&amp;#039; nature, they try to entrap mortals with bargain and deals or accept anything offered by a mortal, since this opens a pipeline for magic; anything other than an equal exchange can be either enticing or insulting. A mortal, therefore, should not accept nor offer anything in trade.&lt;br /&gt;
&lt;br /&gt;
Promises and oaths are binding to the faeries, and they will make sure that a human does the same. Their abilities with words often allows them to snare an unsuspecting mortal to their advantage. A promise thrice made is as close to absolute thruth as a faerie can give; asking a question three times binds the third answer as the truth.&lt;br /&gt;
&lt;br /&gt;
Oaths put mutual obligation on both parties, such as an oath of fealty to a Faerie Queen puts an obligation on the Queen to carry out the obligations of the one who is sworn to her if he is not able to for whatever reason, even death.&lt;br /&gt;
&lt;br /&gt;
==Personalities==&lt;br /&gt;
Throughout folklore fairies have had a variety in disposition as varied as their appearances. Some fairies, even some of the most ugly and horrifying, can be benevolent and helpful. Other fairies can be evil and malicious, even some of the most beautiful. What they have in common is that all fairies are considered to be both mischievous and capricious. They love to play tricks and their attitude can change from happy or friendly to ferocious without warning if they are somehow offended. Whatever their base disposition may be, their personalities are shaped by their queens and their respoective courts.&lt;br /&gt;
&lt;br /&gt;
Each fairie types has certain tendancies which make the race of beings alike:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dryads&amp;#039;&amp;#039;&amp;#039; tend to hide from people preferring to offer them &amp;quot;gifts&amp;quot; from afar. They tend to be stay very close to their &amp;quot;home&amp;quot; tree and don&amp;#039;t wander much. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nereids&amp;#039;&amp;#039;&amp;#039; tend to wander quite a bit. They tend to have shorter attention spans and enjoy moveing with the oceans. They are the nomads of the fey world.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nixies&amp;#039;&amp;#039;&amp;#039; inhabit lakes and freshwater rivers of decent size. Though they wander, their range is much more limited than Nereids. They tend to live in undersea villages.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sylphs&amp;#039;&amp;#039;&amp;#039; are the most unknown of the fairies. Their true form isn&amp;#039;t really known as they tend to stay immaterial or in the form of flying animals. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Satyrs&amp;#039;&amp;#039;&amp;#039; live and roam in larger forests and take great delight in sexual conquest of humans (and Dryads, if they can catch them). They almost always have a home in the forest.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fetches&amp;#039;&amp;#039;&amp;#039; prefer dank, dark areas in a house, like a crawlspace or a bedroom closet. They do not roam very far from their homes. Woe to the person with a fetch living with them! &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gruffs&amp;#039;&amp;#039;&amp;#039; prefer to live under bridges or porches. Once they &amp;quot;own&amp;quot; an area they take control of it unless kicked out. They do not wander.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hobs&amp;#039;&amp;#039;&amp;#039; are generally considered household spirits, who preferred to be about at night.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Malks&amp;#039;&amp;#039;&amp;#039; congregate is small packs and take delight in tormenting anything which comes near their homes. They will range in the dark as they please, but tend to stick to dark places.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Svartalves&amp;#039;&amp;#039;&amp;#039; are known to be artisans and craftspeople. They are generally wyldfae and take no part in the war. More accurately, they help equip both sides. They find or make a home in a secluded are and then defend it mightily. They do not move nor do they wander unless forced.&lt;br /&gt;
* Pixies (Wee Folk) are mischievous sprites that enjoy playing pranks on people. Such pranks include leading travelers astray and tricking misers into parting with their wealth. They live the closest to humans and find them irresistable.&lt;br /&gt;
&lt;br /&gt;
==Ecology==&lt;br /&gt;
*Nixie dwellings are woven from living seaweed. (He knew that).&lt;br /&gt;
*Nixies keep giant fish as guards.&lt;br /&gt;
*Nixie tribes have 20-80 members, about one third are youth.&lt;br /&gt;
*Families have 4-8 members&lt;br /&gt;
*The tribe usually includes 10-15 families, all related through common ancestors&lt;br /&gt;
*A nixie tribe controls an area with a radius of 3-5 miles; when a tribe gets too large, 2-3 families split off to form a new tribe&lt;br /&gt;
*Nixies live for several centuries.&lt;br /&gt;
*Lakes with nixie tribes are kept clean and well stocked; often, human slaves work to improve the environment through the removal of trash and obstructions.This is very common with the Winter Nixies. Summer nixies don’t take slaves often. Rather they use volunteers. (Chelda snorts and seems to beleive that their volunteers aren’t always well informed)&lt;br /&gt;
*Nixie artifacts include jewelry of shells, pearls, and opals.&lt;br /&gt;
*Females often twining shells and pearl strings in their thick hair, and they revealingly dress in tight-fitting wraps woven from colorful seaweeds&lt;br /&gt;
*Males wear loincloths of the same materials&lt;br /&gt;
*Nixies can breathe both water and air; travel on land is possible, but they prefer not to leave their lakes.&lt;br /&gt;
&lt;br /&gt;
==Nymph Statistics==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:700px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat&lt;br /&gt;
! Dryad&lt;br /&gt;
! Nereid&lt;br /&gt;
! Nixie&lt;br /&gt;
! Sylphs&lt;br /&gt;
! Salamander&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Tree &lt;br /&gt;
[[File:Dryad.png|none|x285px]]&lt;br /&gt;
! Salt Water&lt;br /&gt;
[[File:Nereidart.webp|none|x285px]]&lt;br /&gt;
! Fresh Water&lt;br /&gt;
[[File:Nixie.jpg|none|x285px]]&lt;br /&gt;
! Air&lt;br /&gt;
[[File:Sylph.jpg|none|x285px]]&lt;br /&gt;
! Fire&lt;br /&gt;
[[File:Salamander.jpg|none|x285px]]&lt;br /&gt;
|-&lt;br /&gt;
! S &lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! D&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! C &lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! W &lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! Q &lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
! M &lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! Hgt &lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
! Wgt&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! HP&lt;br /&gt;
| 28&lt;br /&gt;
| 28&lt;br /&gt;
| 28&lt;br /&gt;
| 24&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
! Skill &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|8+4 (melee) / 24+8 (Spellcasting)&lt;br /&gt;
|-&lt;br /&gt;
! AP &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! R &lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
! Ready &lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! Init &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|14+8 (Melee) / 20+8 (spellcsting)&lt;br /&gt;
|-&lt;br /&gt;
! Damage &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|3 (Sword)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Special Qualities====&lt;br /&gt;
As with all faeries, Nymphs are dual creatures, living both in Astral and in the Physical world. They can fully transfer their beings to one or the other world in a round. If they find they are seriously in risk of death, they will change worlds. This will generally put off most humans, though it does nothing to stop them from being killed by those who are Astral. Faeries cast spells as do psychics.&lt;br /&gt;
&lt;br /&gt;
====Spells====&lt;br /&gt;
* Form Rune, Skill 12&lt;br /&gt;
* Element Rune, Skill 12&lt;br /&gt;
* Project Rune, Skill 8&lt;br /&gt;
* Control {Animals in Domain} 8&lt;br /&gt;
==Other Fairy Statistics==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:700px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat&lt;br /&gt;
! Satyr&lt;br /&gt;
! Fetches&lt;br /&gt;
! Gruffs&lt;br /&gt;
! Hobs&lt;br /&gt;
! Malks&lt;br /&gt;
! Svartalves&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Woods &lt;br /&gt;
[[File:Satyr.webp|none|x285px]]&lt;br /&gt;
! Fear&lt;br /&gt;
[[File:fetch.webp|none|x285px]]&lt;br /&gt;
! Vengeance&lt;br /&gt;
[[File:Gruff.webp|none|x285px]]&lt;br /&gt;
! Farms&lt;br /&gt;
[[File:Hob.webp|none|x285px]]&lt;br /&gt;
! Shadow&lt;br /&gt;
[[File:Malk.jpg|none|x285px]]&lt;br /&gt;
! Create&lt;br /&gt;
[[File:Svartalves.webp|none|x285px]]&lt;br /&gt;
|-&lt;br /&gt;
! S &lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! D&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! C &lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! W &lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! Q &lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
! M &lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! Hgt &lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
! Wgt&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! HP&lt;br /&gt;
| 28&lt;br /&gt;
| 28&lt;br /&gt;
| 28&lt;br /&gt;
| 24&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
! Skill &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|8+4 (melee) / 24+8 (Spellcasting)&lt;br /&gt;
|-&lt;br /&gt;
! AP &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! R &lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
! Ready &lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! Init &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|14+8 (Melee) / 20+8 (spellcsting)&lt;br /&gt;
|-&lt;br /&gt;
! Damage &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|3 (Sword)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hobs have been described as small, hairy, wizened men. In northern England the hob was viewed as a kind but mischievous spirit, helpful to local people in need of healing. A famous hob called the hobthrust lived near Runswick Bay in a hobhole, and was said to be able to cure whooping cough.[4]&lt;br /&gt;
The hob would help the farmer in the field or the shopkeeper in his store.[5] Hobs are generally considered household spirits, who preferred to be about at night. Katherine Briggs noted that hobs were not tied to a particular place, but seemed to come and go as they chose.[6] The householder had to be careful in dealing with a hob, in particular one must not be given a gift of clothing, as this would be resented and cause a helpful hob to leave immediately; this was said to have happened at Hart Hall in Yorkshire where a well-meaning family left a small suit of clothes for their hob, only to see it walk out in disgust, never to return.[7]&lt;br /&gt;
As well as the brownie, another cognate exists in the Scandinavian nisse or tomte; all are thought to be derived from the household gods of olden times, known in England as the cofgodas (Old English for &amp;quot;house-gods&amp;quot;) of which the brownie and hob are indeed a survival.[8][full citation needed]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Special Qualities====&lt;br /&gt;
As with all faeries, Nymphs are dual creatures, living both in Astral and in the Physical world. They can fully transfer their beings to one or the other world in a round. If they find they are seriously in risk of death, they will change worlds. This will generally put off most humans, though it does nothing to stop them from being killed by those who are Astral. Faeries cast spells as do psychics.&lt;br /&gt;
&lt;br /&gt;
====Spells====&lt;br /&gt;
* Form Rune, Skill 12&lt;br /&gt;
* Element Rune, Skill 12&lt;br /&gt;
* Project Rune, Skill 8&lt;br /&gt;
* Control {Animals in Domain} 8&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Fear&amp;diff=1950</id>
		<title>Fear</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Fear&amp;diff=1950"/>
		<updated>2022-02-12T23:36:45Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Levels of Fear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fear is a feeling induced by perceived danger or threat, causes a change in metabolic and organ functions, and ultimately a change in behavior. Fear may occur in response to a specific stimulus occurring in the present, or in anticipation or expectation of a future threat perceived as a risk to body or life. When the body reacts to fear, there are one of three major response categories: Fight, Flight, and Freeze. Accordingly, there are three different fear response scales. The GM will decide the appropriate one to use. Often disadvantages will determine this. In all case, the character will roll a Fear Check with their Will. Penalties may be given because of phobias, current situational characteristics, or perceived ability to respond to the threat successfully. The Required Success Table shows the number of success. If the individual is trained in handling these situations then subtract 4 bonus dice from the required amount.&lt;br /&gt;
==Levels of Fear==&lt;br /&gt;
(from https://www.themichaelteaching.com/the-7-levels-of-fear/)&lt;br /&gt;
Long ago Michael postulated 7 Levels of Fear. The Consortium has expanded this array to explain their implications. Fear seldom is visually detectable as trembling or cowering. Fear acts like a drop of food coloring entering clear water. In a very short time, it diffuses throughout every aspect of the person’s life, and a subtle but detectable haze hangs in the person’s energy field. Subsequently their moods reflect it in degrees of anxiety, rage, or depression.&lt;br /&gt;
&lt;br /&gt;
Magically, it takes 20 power to increase 1 level of fear. This is always a resisted Mana test.&lt;br /&gt;
&lt;br /&gt;
#Apprehension/Discomfort/Covert Hostility/Resentment -- Average level of ambient vigilance which maintains social interactions and creates performance stress.&lt;br /&gt;
#Denial/Ignorance/Rationalization/Pretense -- Increase in agitation and actively seeks to mask the effects, often from a survival fear of appearing weak.&lt;br /&gt;
#Fright/Reaction/Violence/Threat -- Nor-epinephrine is generated and you begin to produce adrenaline which motivates you into the flight or fight reactions&lt;br /&gt;
#Retreat/Worry/Despair/Dread -- Feeling of dread, exhaustion, or desperation&lt;br /&gt;
#Terror/Paranoia/Panic -- Uncontrolled frenzy. Fueled by terror and panic rational thinking is crowded out&lt;br /&gt;
#Numbness/Trauma/Madness -- &lt;br /&gt;
#Apathy/Resignation/Collapse&lt;br /&gt;
&lt;br /&gt;
As fear deepens, it affects the quality of the entire life. The object(s) of fixation, where fear is either projected onto or is detected from, may be localized to a particular person, issue, or situation. Yet, it can be impersonal and diffused in the atmosphere of Souls; with some fanning the flames into hysteria. But as long as a person refuses to engage their own fears with compassion, courage and truth they will hold that energy in their physical body, as well as their unseen subtle bodies. The result is a state of dis-ease: physical, mental, or spiritual.&lt;br /&gt;
&lt;br /&gt;
==Required Successes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:700px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
! Ss&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Eerie surroundings, Implied threats, public speaking, Heights of less than 10 meters&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Snakes, Spiders, mice, or other animals; People in scary surroundings; Heights greater than 10 meters&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Direct threats of nearly guaranteed pain (but not death) even if possibly avoidable&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|  Direct threats of guaranteed pain and possibly death, even if possibly avoidable&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|  Direct threats of guaranteed extreme pain and possibly death, even if possibly avoidable&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Direct threats of likely death, but a clean quick death&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Almost certain death, but a clean quick death&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Direct threats of likely death, but a painful death&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Almost certain death, but a painful death&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Almost certainly a slow, painful death&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fight Responses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missed Ss&lt;br /&gt;
! Response&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|  Verbal threats and warnings&lt;br /&gt;
| -1 to all skills&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Physical posturing and verbal threats&lt;br /&gt;
| -2 to all skills; -1 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Physical attacking to hurt or fear, not necessarily to kill&lt;br /&gt;
| -3 to all skills; -1 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Physical attacking to incapacitate or inflict pain&lt;br /&gt;
| -4 to all skills; -2 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Physical attacking to cause extreme pain&lt;br /&gt;
| -5 to all skills; -2 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 6+&lt;br /&gt;
| Physically attacking to kill&lt;br /&gt;
| -6 to all skills; -3 to all Attributes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flight Responses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missed Ss&lt;br /&gt;
! Response&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Negotiation&lt;br /&gt;
| -1 to all skills&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Begging&lt;br /&gt;
| -2 to all skills; -1 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Slowly backing away&lt;br /&gt;
| -3 to all skills; -1 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Retreating quickly&lt;br /&gt;
| -4 to all skills; -2 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Running&lt;br /&gt;
| -5 to all skills; -2 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 6+&lt;br /&gt;
| Blindly running&lt;br /&gt;
| -6 to all skills; -3 to all Attributes&lt;br /&gt;
|}&lt;br /&gt;
==Freeze Responses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missed Ss&lt;br /&gt;
! Response&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Sweating, laughing, blushing, or crying&lt;br /&gt;
| -1 to all skills&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Vomiting, soiling oneself&lt;br /&gt;
| -2 to all skills; -1 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Inability to make a decision or talk&lt;br /&gt;
| -3 to all skills; -1 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Loss of muscular control&lt;br /&gt;
| -4 to all skills; -2 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Complete Paralysis&lt;br /&gt;
| -5 to all skills; -2 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 6+&lt;br /&gt;
| Catatonia&lt;br /&gt;
| -6 to all skills; -3 to all Attributes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Fear&amp;diff=1949</id>
		<title>Fear</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Fear&amp;diff=1949"/>
		<updated>2022-02-12T23:35:10Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Levels of Fear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fear is a feeling induced by perceived danger or threat, causes a change in metabolic and organ functions, and ultimately a change in behavior. Fear may occur in response to a specific stimulus occurring in the present, or in anticipation or expectation of a future threat perceived as a risk to body or life. When the body reacts to fear, there are one of three major response categories: Fight, Flight, and Freeze. Accordingly, there are three different fear response scales. The GM will decide the appropriate one to use. Often disadvantages will determine this. In all case, the character will roll a Fear Check with their Will. Penalties may be given because of phobias, current situational characteristics, or perceived ability to respond to the threat successfully. The Required Success Table shows the number of success. If the individual is trained in handling these situations then subtract 4 bonus dice from the required amount.&lt;br /&gt;
==Levels of Fear==&lt;br /&gt;
(from https://www.themichaelteaching.com/the-7-levels-of-fear/)&lt;br /&gt;
Long ago Michael postulated 7 Levels of Fear. The Consortium has expanded this array to explain their implications. Fear seldom is visually detectable as trembling or cowering. Fear acts like a drop of food coloring entering clear water. In a very short time, it diffuses throughout every aspect of the person’s life, and a subtle but detectable haze hangs in the person’s energy field. Subsequently their moods reflect it in degrees of anxiety, rage, or depression.&lt;br /&gt;
&lt;br /&gt;
#Apprehension/Discomfort/Covert Hostility/Resentment -- Average level of ambient vigilance which maintains social interactions and creates performance stress.&lt;br /&gt;
#Denial/Ignorance/Rationalization/Pretense -- Increase in agitation and actively seeks to mask the effects, often from a survival fear of appearing weak.&lt;br /&gt;
#Fright/Reaction/Violence/Threat -- Nor-epinephrine is generated and you begin to produce adrenaline which motivates you into the flight or fight reactions&lt;br /&gt;
#Retreat/Worry/Despair/Dread -- Feeling of dread, exhaustion, or desperation&lt;br /&gt;
#Terror/Paranoia/Panic -- Uncontrolled frenzy. Fueled by terror and panic rational thinking is crowded out&lt;br /&gt;
#Numbness/Trauma/Madness -- &lt;br /&gt;
#Apathy/Resignation/Collapse&lt;br /&gt;
&lt;br /&gt;
As fear deepens, it affects the quality of the entire life. The object(s) of fixation, where fear is either projected onto or is detected from, may be localized to a particular person, issue, or situation. Yet, it can be impersonal and diffused in the atmosphere of Souls; with some fanning the flames into hysteria. But as long as a person refuses to engage their own fears with compassion, courage and truth they will hold that energy in their physical body, as well as their unseen subtle bodies. The result is a state of dis-ease: physical, mental, or spiritual.&lt;br /&gt;
&lt;br /&gt;
==Required Successes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:700px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
! Ss&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Eerie surroundings, Implied threats, public speaking, Heights of less than 10 meters&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Snakes, Spiders, mice, or other animals; People in scary surroundings; Heights greater than 10 meters&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Direct threats of nearly guaranteed pain (but not death) even if possibly avoidable&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|  Direct threats of guaranteed pain and possibly death, even if possibly avoidable&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|  Direct threats of guaranteed extreme pain and possibly death, even if possibly avoidable&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Direct threats of likely death, but a clean quick death&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Almost certain death, but a clean quick death&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Direct threats of likely death, but a painful death&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Almost certain death, but a painful death&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Almost certainly a slow, painful death&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fight Responses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missed Ss&lt;br /&gt;
! Response&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|  Verbal threats and warnings&lt;br /&gt;
| -1 to all skills&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Physical posturing and verbal threats&lt;br /&gt;
| -2 to all skills; -1 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Physical attacking to hurt or fear, not necessarily to kill&lt;br /&gt;
| -3 to all skills; -1 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Physical attacking to incapacitate or inflict pain&lt;br /&gt;
| -4 to all skills; -2 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Physical attacking to cause extreme pain&lt;br /&gt;
| -5 to all skills; -2 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 6+&lt;br /&gt;
| Physically attacking to kill&lt;br /&gt;
| -6 to all skills; -3 to all Attributes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flight Responses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missed Ss&lt;br /&gt;
! Response&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Negotiation&lt;br /&gt;
| -1 to all skills&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Begging&lt;br /&gt;
| -2 to all skills; -1 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Slowly backing away&lt;br /&gt;
| -3 to all skills; -1 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Retreating quickly&lt;br /&gt;
| -4 to all skills; -2 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Running&lt;br /&gt;
| -5 to all skills; -2 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 6+&lt;br /&gt;
| Blindly running&lt;br /&gt;
| -6 to all skills; -3 to all Attributes&lt;br /&gt;
|}&lt;br /&gt;
==Freeze Responses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missed Ss&lt;br /&gt;
! Response&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Sweating, laughing, blushing, or crying&lt;br /&gt;
| -1 to all skills&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Vomiting, soiling oneself&lt;br /&gt;
| -2 to all skills; -1 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Inability to make a decision or talk&lt;br /&gt;
| -3 to all skills; -1 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Loss of muscular control&lt;br /&gt;
| -4 to all skills; -2 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Complete Paralysis&lt;br /&gt;
| -5 to all skills; -2 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 6+&lt;br /&gt;
| Catatonia&lt;br /&gt;
| -6 to all skills; -3 to all Attributes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Fear&amp;diff=1948</id>
		<title>Fear</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Fear&amp;diff=1948"/>
		<updated>2022-02-12T23:28:17Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fear is a feeling induced by perceived danger or threat, causes a change in metabolic and organ functions, and ultimately a change in behavior. Fear may occur in response to a specific stimulus occurring in the present, or in anticipation or expectation of a future threat perceived as a risk to body or life. When the body reacts to fear, there are one of three major response categories: Fight, Flight, and Freeze. Accordingly, there are three different fear response scales. The GM will decide the appropriate one to use. Often disadvantages will determine this. In all case, the character will roll a Fear Check with their Will. Penalties may be given because of phobias, current situational characteristics, or perceived ability to respond to the threat successfully. The Required Success Table shows the number of success. If the individual is trained in handling these situations then subtract 4 bonus dice from the required amount.&lt;br /&gt;
==Levels of Fear==&lt;br /&gt;
(from https://www.themichaelteaching.com/the-7-levels-of-fear/)&lt;br /&gt;
Long ago Michael postulated 7 Levels of Fear. The Consortium has expanded this array to explain their implications. Fear seldom is visually detectable as trembling or cowering. Fear acts like a drop of food coloring entering clear water. In a very short time, it diffuses throughout every aspect of the person’s life, and a subtle but detectable haze hangs in the person’s energy field. Subsequently their moods reflect it in degrees of anxiety, rage, or depression.&lt;br /&gt;
&lt;br /&gt;
#Apprehension/Discomfort/Covert Hostility/Resentment&lt;br /&gt;
#Denial/Ignorance/Rationalization/Pretense&lt;br /&gt;
#Fright/Reaction/Violence/Threat&lt;br /&gt;
#Retreat/Worry/Despair/Dread&lt;br /&gt;
#Terror/Paranoia/Panic&lt;br /&gt;
#Numbness/Trauma/Madness&lt;br /&gt;
#Apathy/Resignation/Collapse&lt;br /&gt;
&lt;br /&gt;
*The purpose of this article now is simple. Fear is not the problem. How you react to it often is. If you know what to look for, you can deal with it head on! Heal yourself first. Forewarned is Forearmed!  &lt;br /&gt;
&lt;br /&gt;
As fear deepens, it affects the quality of the entire life. The object(s) of fixation, where fear is either projected onto or is detected from, may be localized to a particular person, issue, or situation. Yet, it can be impersonal and diffused in the atmosphere of Souls; with some fanning the flames into hysteria. But as long as a person refuses to engage their own fears with compassion, courage and truth they will hold that energy in their physical body, as well as their unseen subtle[1] bodies. The result is a state of dis-ease: physical, mental, or spiritual.&lt;br /&gt;
&lt;br /&gt;
When graphed, the above Levels 1 – 5 would be an upward arc at a pinnacle of 5. Yet each step has an inner descent into the distorted, irrational thought. “Fear is the Mind Killer.”[2] Levels 1 of fear is an ‘average’ level of ambient vigilance which maintains social interactions and creates performance stress. Level 2, a person senses the increase in agitation and actively seeks to mask the effects, often from a survival fear of appearing weak. Yet, internal dissonance rises because they choose to suppress their emotion, instead of dealing with it directly. Intensity grows and the amygdala takes over from the more adjudicating frontal cortex which quickly activates your endocrine system. Nor-epinephrine is generated and you begin to produce adrenaline which motivates you into the flight or fight reactions at Level 3.&lt;br /&gt;
&lt;br /&gt;
At level 3, a person may take on the masks of anger, hate, disgust or horror. Yet, it is an active stage, both verbal and expressive, in its attempt to maintain control and self-preservation. It has beneficial survival attributes since at this stage there is still some room for the mind to direct. Albeit, more commonly with a hefty dose of rationalization rather than grounded reasoning. Ones conclusions drawn from that mix of coping behaviors, strategically acted-out emotions, and self-judgments, create prejudices in future encounters; and which form the basis for justifications defending future actions.&lt;br /&gt;
&lt;br /&gt;
Cortisol follows the adrenaline rush trying to counteract its arousal. That results at a Level 4 with feeling of dread, exhaustion, or desperation. More can be seen in the Vitality Tone Scale™.&lt;br /&gt;
&lt;br /&gt;
Yet at Level 5, an already frazzled person can easily be driven into a state of uncontrolled frenzy. Fueled by terror and panic rational thinking is crowded out. Events like running from a natural disaster, gunfire or a horrible tragedy, fear has you totally in its grip!!! Only getting to actual safety will begin the process of calming. A person caught in the trauma of terror can be locked in catatonia or frequently revisit PTSD.&lt;br /&gt;
&lt;br /&gt;
But at stages 6 and 7, our graph would sharply dive downward. Persons have entered into the range of passivity and defeat. Virtually cut off from self-love or Essence contact, apathy and depression drown a Self and destroy it. Feelings of alienation grow causing them to withdraw from others. They perceive an existential worthlessness and burden of life. A malignancy spreads corroding a person’s internal desire to survive and thoughts of death pervade.&lt;br /&gt;
&lt;br /&gt;
At Level 6 and 7 strategies seem to diverge. Some act out in suicide, victimizing themselves. Others fall prey to the disgruntled numbness of the perpetrator and become the suicide bombers or mass shooters or family murderers. They have undergone an existential death in hopelessness and the mind succumbs to complete collapse. Their last acts are virtually devoid of any remorse or concern for themselves.&lt;br /&gt;
&lt;br /&gt;
The number of persons entering into the declining steps of 6 and 7 is growing! More fear is present in the world today than ever before. It is not however valid survival fear like your ancestors faced. Most is manufactured fear! Caught in this cascade, all are immersed under deeper levels of fright – gasping in the background of their psyche.&lt;br /&gt;
&lt;br /&gt;
In this time of widening pressures on human beings, it will take more than affirmations to end the cycle of fear. One seldom acknowledged phenomenon is happening broadly and right now: fear-passing. This is not a metaphysical concept! Fear mongering through mob psychology and mass hysteria stimulates the brains receptor system. The cells called ‘mirror neurons’, essentially react and copy the emotional wavelength being vibrated. Like a tuning fork of sufficient size, in room full of instruments, can cause each one to resonate to that same note. That triggers a chemical torrent and psychological domino effect.&lt;br /&gt;
&lt;br /&gt;
All emotions operate on the same principle not just fear. But your mammalian brain is attuned to fear for physical survival. The active personal work of self-determination required to rise-up out of levels of fear from 7 – 1, happens only when the lower, and reactive octave of self-preservation is first acknowledged. Then conditions can change. The person shifts to a different emotional wavelength. It will take collective acts to restrain those who can mass manipulate. And mutually re-instill a more cooperative and less hostile climate of social interaction. Yes, it begins with you but it only ends when the many are addressed. No one lives in a vacuum.&lt;br /&gt;
&lt;br /&gt;
But mass fear can be counteracted! Love, in the forms of tolerance, principled action, and mutual respect are the ingredients to combat fear. It is an active use of the Will. Detecting fear and having the determination to confront it is the key first step.&lt;br /&gt;
&lt;br /&gt;
==Required Successes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:700px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
! Ss&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Eerie surroundings, Implied threats, public speaking, Heights of less than 10 meters&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Snakes, Spiders, mice, or other animals; People in scary surroundings; Heights greater than 10 meters&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Direct threats of nearly guaranteed pain (but not death) even if possibly avoidable&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|  Direct threats of guaranteed pain and possibly death, even if possibly avoidable&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|  Direct threats of guaranteed extreme pain and possibly death, even if possibly avoidable&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Direct threats of likely death, but a clean quick death&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Almost certain death, but a clean quick death&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Direct threats of likely death, but a painful death&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Almost certain death, but a painful death&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Almost certainly a slow, painful death&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fight Responses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missed Ss&lt;br /&gt;
! Response&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|  Verbal threats and warnings&lt;br /&gt;
| -1 to all skills&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Physical posturing and verbal threats&lt;br /&gt;
| -2 to all skills; -1 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Physical attacking to hurt or fear, not necessarily to kill&lt;br /&gt;
| -3 to all skills; -1 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Physical attacking to incapacitate or inflict pain&lt;br /&gt;
| -4 to all skills; -2 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Physical attacking to cause extreme pain&lt;br /&gt;
| -5 to all skills; -2 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 6+&lt;br /&gt;
| Physically attacking to kill&lt;br /&gt;
| -6 to all skills; -3 to all Attributes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flight Responses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missed Ss&lt;br /&gt;
! Response&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Negotiation&lt;br /&gt;
| -1 to all skills&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Begging&lt;br /&gt;
| -2 to all skills; -1 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Slowly backing away&lt;br /&gt;
| -3 to all skills; -1 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Retreating quickly&lt;br /&gt;
| -4 to all skills; -2 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Running&lt;br /&gt;
| -5 to all skills; -2 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 6+&lt;br /&gt;
| Blindly running&lt;br /&gt;
| -6 to all skills; -3 to all Attributes&lt;br /&gt;
|}&lt;br /&gt;
==Freeze Responses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missed Ss&lt;br /&gt;
! Response&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Sweating, laughing, blushing, or crying&lt;br /&gt;
| -1 to all skills&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Vomiting, soiling oneself&lt;br /&gt;
| -2 to all skills; -1 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Inability to make a decision or talk&lt;br /&gt;
| -3 to all skills; -1 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Loss of muscular control&lt;br /&gt;
| -4 to all skills; -2 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Complete Paralysis&lt;br /&gt;
| -5 to all skills; -2 to all Attributes&lt;br /&gt;
|-&lt;br /&gt;
| 6+&lt;br /&gt;
| Catatonia&lt;br /&gt;
| -6 to all skills; -3 to all Attributes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Physical_Adepts&amp;diff=1947</id>
		<title>Physical Adepts</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Physical_Adepts&amp;diff=1947"/>
		<updated>2022-01-28T02:00:01Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Tranquility Trance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PhysicalAdept.jpg|right|200px]]&lt;br /&gt;
Physical Adepts (often shortened to just Adepts) mentally focus their life force (or “Chi”) to unlock their body’s full potential; physically, mentally, and spiritually. As Adepts unlock new abilities (Adept Skills, or simply Skills), they become honed physical machines, using their Chi to enhance their close combat abilities. &lt;br /&gt;
&lt;br /&gt;
There are four schools adepts in which can be initiated:&lt;br /&gt;
&lt;br /&gt;
* Red Brothers focus on the Mystic Paths.&lt;br /&gt;
* Gray Brothers focus on the Mystic Trances.&lt;br /&gt;
* Green Brothers focus on the Mystic Ways.&lt;br /&gt;
* Black Brothers focus on the Mystic Threads.&lt;br /&gt;
&lt;br /&gt;
Adepts aren’t tied exclusively to their schools; although their first Skill must be from within the school in which they are initiated. Subsequent picks can be from any school - in fact, Adepts are frequently encouraged to master at least one Skill from every school.&lt;br /&gt;
&lt;br /&gt;
==Initiating Adept Skills==&lt;br /&gt;
&lt;br /&gt;
Adept skills work like spells, just without having to know specific runes. The adept decide how muchrange, radius, and effort they will put into the skill. (For most skills the range and the radius will be 0)The effort times their effective Will (Will modified by the Meditation roll) equals the caster’s power. Skills are maintained as long as the adept is in a meditative state. The time required to activate a skill equals the amount of effort put into this spell (in action rounds)&lt;br /&gt;
&lt;br /&gt;
===Drain===&lt;br /&gt;
&lt;br /&gt;
The adept has a potential MF drain equal to the intensity of the skill put into effect. An Astral Theory roll will offset one potential drain for every success. Additionally, the adept will lose a point of MF every 120 minutes/(the number drain being held +1).&lt;br /&gt;
Example, if the adept used 5 points for one skill and took 2 drain and 6 points for a second skill taking 3 drain, then they have 5 drain total. They will take an addition MF drain every 120/6 = 20 minutes.&lt;br /&gt;
&lt;br /&gt;
===Will===&lt;br /&gt;
&lt;br /&gt;
While in a meditative State (see Meditation, above), an Adept is able to internalize and focus their Chi (represented by their Will) to activate Adept Skills. For each Success on a Meditation roll, the Adept can channel 2 of their available Will points into an Adept Skill. &lt;br /&gt;
	&lt;br /&gt;
===Astral Theory===&lt;br /&gt;
&lt;br /&gt;
Each level of Astral Theory allows one skill to be learned from the skill list. Skills can be reinforced by taking the skill twice. &lt;br /&gt;
===Meditation===&lt;br /&gt;
&lt;br /&gt;
To use Adept Skills, the Adept must enter a meditative state, and maintain that meditative state for the entire time they use the Skill. The meditative state permits them to open their mind to the Astral realm in order to gather and focus the Chi energy required to fuel their heightened abilities. The Adept only needs 1 Success on their Meditation roll to enter the meditative State, which takes 1 round. They can hold it as long as they have Mental Fatigue points (see Drain, below), unless something threatens to jar them out of it. The following are just two examples to modifiers to the Mediation roll:&lt;br /&gt;
&lt;br /&gt;
Using another Skill (other than a centering Skill) while attempting to meditate inhibits the Adept’s ability to reach a meditative state, and so incurs a penalty on the Meditation roll.&lt;br /&gt;
* Using a Knowledge, Artistic, Language, or Social Skill incurs a 3-dice penalty.&lt;br /&gt;
* Using a Physical or Combat Skill incurs a 1-die penalty.&lt;br /&gt;
* The Adept cannot attack while dropping into a meditative state, but they can defend.&lt;br /&gt;
* Once they achieved a meditative state the Adept must hold it as long as they use their Skills. If the Adept takes any damage while in the meditative state, they must make a Will roll, and achieve a number of Ss equal to the amount of damage they took divided by 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Adept Skills== &lt;br /&gt;
&lt;br /&gt;
Adept Skills work like spells, requiring the player to know the Range, Radius, and Effort to calculate a Skill&amp;amp;rsquo;s Power and Drain. One major difference, however, is that the Adept does not need to know any runes.&lt;br /&gt;
===Power===&lt;br /&gt;
&lt;br /&gt;
The Adept decides how much &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Effort (E)&amp;lt;/span&amp;gt; to put into a Skill. The amount of Effort times the number of &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Will (W)&amp;lt;/span&amp;gt; points allowed by the Meditation roll equals the Skill&amp;amp;rsquo;s overall &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Power (POW)&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:0px; text-align:center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;POW = E x W&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
&lt;br /&gt;
The time required to activate a Skill equals the amount of PD in action rounds. The Adept can continue to use all activated Skills as long as they are in a meditative state. Remember that in order to start activating a skill the adept needs to be in a meditative trance. So for the first skill, the total time will be 1 round plus the amount of PD in the skill.&lt;br /&gt;
&lt;br /&gt;
===Drain===&lt;br /&gt;
# Calculate &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Potential Drain (PD)&amp;lt;/span&amp;gt;&amp;lt;ul class=&amp;quot;dashed&amp;quot;&amp;gt;&lt;br /&gt;
# The amount of drain an Adept could take is calculated as the Skill&amp;amp;rsquo;s &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Range (Rn) &amp;lt;/span&amp;gt;plus its &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Radius (Rd)&amp;lt;/span&amp;gt; plus the Effort. &lt;br /&gt;
# Unless specified otherwise in the Skill description, the Range and Radius always equal 0 &lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;PD = Rn + Rd&amp;lt;/span&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
# Calculate &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Actual Drain (AD)&amp;lt;/span&amp;gt;&lt;br /&gt;
## Each success on an &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Astral Theory (AT) &amp;lt;/span&amp;gt;roll offsets one potential drain. &lt;br /&gt;
## &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;AD = PD - AT&amp;lt;/span&amp;gt;&lt;br /&gt;
## Additionally, the adept will take a point of actual drain every 120 minutes divided by the total drain (TD) of all Skills being used; &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;AD = 120/(TD + 1)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Example: Shan the Adept is using two Skills simultaneously. He took 2 drain when initiating the first and 3 drain when initiating the second, for a total drain of 5. Shan will take a further 1 MF drain every 120/(5+1) = 20 minutes he continues to use both Skills.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Astral Paths==&lt;br /&gt;
Red brothers are able to walk Mystic Paths on journeys through in their mind. They are accompanied on these Paths by spirit animals who imbue them Astral Power to directly fuel their physical actions.&lt;br /&gt;
&lt;br /&gt;
===Tiger Path===&lt;br /&gt;
When on the Tiger Path the adept is able to sense where attacks will come from and where defenses will be placed. This Skill will raise a single combat Skill by 1 per 12 power.&lt;br /&gt;
&lt;br /&gt;
===Leopard Path===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When on the Leopard Path, the adept allows the astral powers to assist them with a balance and acrobatics Skills. This Skill will raise a single combat Skill by 1 per 12 power.&lt;br /&gt;
&lt;br /&gt;
===Monkey Path===&lt;br /&gt;
When on the Monkey Path, the adept summons astral power to assist them with climbing and jumping. Each power adds 1 point to 2% to the adept’s jumping distance. Each 12 points add 1 point to skill.&lt;br /&gt;
&lt;br /&gt;
===Snake Path===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When on the Snake Path, the adept weaves their body in a motion that mesmerizes the opponent. When the adept starts the dance, a Contest of Wills occurs. Each extra success that the adept rolls reduces the Quickness and Dexterity of the victim by 1. Each extra success that the adept rolls increase the Quickness and Dexterity of the victim by 1 [until they are at normal levels]. As long as the adept has more success than the victim, the victim must watch the dance. If visual sight is blocked or the adept stops, then they will recover in 1 Quickness and 1 Dexterity per Action Round. For each 5 power in the Skill, the adept gets another bonus die.&lt;br /&gt;
&lt;br /&gt;
===Dragon Path===&lt;br /&gt;
When on the Dragon Path, the adept unlocks their full potential attributes. For each 12 power in the Skill any single attribute can be increased by 1.&lt;br /&gt;
&lt;br /&gt;
==Trance==&lt;br /&gt;
Gray brothers are able to sink into Mystic Trances to directly access the Astral Power that enhances their mental abilities, which allows them to better understand the environment around them. Although a solidly mental activity, the resulting deeper understanding can manifest itself either physically or mentally.&lt;br /&gt;
===Serenity Trance===&lt;br /&gt;
When in a Serenity Trance, the adept become more at one with the world and is able to sense intrusions on them from others. Their R (reaction) increase by 1 per 12 Power or Quickness by 1. This Skill also acts like Danger Sense. Additionally, though normally one cannot parry missile weapons as they are moving too fast. Even dodging is difficult; requiring a Skill test with a 5 target number. This Skill allows the adept to move quicker than normal and thus be able to parry or even catch missiles. Parries to missiles with weapons are allowed with a target number of 5. Dodges still have a target number of 5.&lt;br /&gt;
&lt;br /&gt;
===Clarity Trance===&lt;br /&gt;
When in a clarity trance, the adept is able to see the world as it should be. This allows them to detect falsehoods. For example, the will be able to see when someone’s statements are not true. The victim may not know they are not true and may not be lying. They may be telling the adept what they believe to be true. The adept, however, will know it is not true. They also can detect illusions or other deceits (like misdirection). For each 12 power, the adept increases their Quickness by 1 to detect these things.&lt;br /&gt;
===Affinity Trance===&lt;br /&gt;
With the Affinity trance, the adept is able to place mental tripwires around themselves. If any attempt to harm the, they will be warned. Every 12 power in this Skill acts like 1 level of Danger Sense.&lt;br /&gt;
===Acuity Trance===&lt;br /&gt;
With the Acuity trance the adept is able to focus on small minute details and pick up their importance in the larger world. For each 12 power in this Skill acts like 1 level of Alertness.&lt;br /&gt;
===Tranquility Trance===&lt;br /&gt;
The Tranquility Trance reduces the stimuli going to the adept to only what is important to the physical Skill at hand. Each 12 power adds 1 Level to any single physical Skill or for every 12 power adds 1 Will or Mana (but not Mental Fatigue).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Example: Melissa the Adept has a Will of 8 and used 6 Effort to help enhance her ability to hide in the shadows. The resulting 48 Power (8 x 6 = 48) lets her add 4 levels (48 / 12 = 4) to her Urban Stealth Skill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mystic Shrouds==&lt;br /&gt;
&lt;br /&gt;
Mystic Shrouds are externally-focused internal actions performed by Adepts using Astral Power’s arcane nature to increase their bodies’ abilities. The effects can appear magical in nature, and are frequently misidentified by non-Adepts as actual magic use.&lt;br /&gt;
===Shroud of Sight===&lt;br /&gt;
With the Shroud of Sight, the adept allows their astral vision to bleed into their physical vision. This allows them to see others who are hiding; to see in the dark; and even to partially see through walls. This Skill allows a user to fight blind. Every 10 power reduces lighting penalties by 1. Additionally, every 10 power increases the ability to see anything trying to hide themselves in shadows or camouflaged by 1. &lt;br /&gt;
===Shroud of Shadows===&lt;br /&gt;
With the Shroud of Shadows, the adept is able to wrap themselves in shadows making them harder to see. Each 12 points of power in this skill adds 1 die to any hide in shadows roll.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the shadows can be manipulated to change a person’s apearance to make them unrecognizable. A penalty die for each 12 points of power in the skill is added for anyone’s roll to identify the adept. &lt;br /&gt;
===Shroud of Armor===&lt;br /&gt;
The Shroud of Armor wraps the adept in a magical, shimmering armor. For each 5 power put into this Skill, the Adept will have an additional 1 AP.&lt;br /&gt;
===Shroud of Melee===&lt;br /&gt;
The Shroud of Melle creates a weapon from astral space. For all intents and purposes the Mystic Blade acts and conforms to a normal blade, however it is a magic blade, so its damage will affect creature who can only be damages by magical weapons. The Damage, Ready, and AP of the weapon are created from the power of the Skill. Each 5 power can add 1 point to one of these three factors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Example, if the adept used 5 points with a Will of 8 for 40 power. The adept can create a weapon with 8 total points. They want to create a mace, they will need to put 3 into the Ready. This leaves 5 points for Damage and AP. They decide to use 3 for Damage and 2 for AP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Shroud of Healing===&lt;br /&gt;
With this Skill, the adept pulls on astral power to fuel the body. For each point of power, the adept can heal 1 point of damage. However, this Skill is still resisted by the recipient’s CON.&lt;br /&gt;
&lt;br /&gt;
==Mystic Splicing==&lt;br /&gt;
Mystic Threads tie the world together, joining objects and creatures together other through time and space, creating a virtually endless mystic web of Astral Power that defines how life plays out. By splicing these Threads together in new, different, and unique ways, the adept can affect the very fabric of life and how people live and experience it.&lt;br /&gt;
===Temporal Splicing===&lt;br /&gt;
With Temporal Splicing the adept follows threads from something or someone and follows it back or forward in time. If the object or person is not within 1 meters of the adept, then follow the range magical table. Power in the spell can be factored into “distance” in time or in details of important events.&lt;br /&gt;
&lt;br /&gt;
* Distance: 1 power = POW2 hours in time&lt;br /&gt;
* Details: 10 Power for a single detail&lt;br /&gt;
&lt;br /&gt;
Powerful events resonate through time and can be felt even before or after the event. The effect is greater in the past than in the future. In the future, things may change and so the power is reduced. Use the follow to see the power reduction impact of events. These are additive.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Type of Event&lt;br /&gt;
! Power&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Number of People Involved&lt;br /&gt;
! Power&lt;br /&gt;
|-&lt;br /&gt;
| Horrific Event&lt;br /&gt;
| -25 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 10+&lt;br /&gt;
| 0.5x Power&lt;br /&gt;
|-&lt;br /&gt;
| Appalling Event&lt;br /&gt;
| -20 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 6-10&lt;br /&gt;
| 1x Power&lt;br /&gt;
|-&lt;br /&gt;
| Awful Event&lt;br /&gt;
| -10 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 0-5&lt;br /&gt;
| 2x Power&lt;br /&gt;
|-&lt;br /&gt;
| Delightful Event&lt;br /&gt;
| -5 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Wonderful Event&lt;br /&gt;
| -15 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Enchanting Event&lt;br /&gt;
| -20 Power &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Future Event&lt;br /&gt;
| +25 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;For example: Helga the Adept wants to see who used a dagger to kill the king last week. She is holding the dagger so she needs to put no mana into Range (Rg=0). She’s looking at a small-scale event, to the Radius is also 0. The event took place about 1 week, or 168 (7 x 24 = 168) hours, ago, meaning Helga needs to put 13 Power into the Temporal journey to travel back that far (132 = 169). Fortunately for Helga, the event was appalling (-20 Power), and only affected two people - the killer and the king (x0.5 Power) - which results in a Power modifier of -10 (-20 x 0.5 = -10), meaning she only needs 3 Power (13 - 10 = 3) to witness the event. On the other hand, she wants to view the event as carefully as is practical, so she decides to use 50 power, which will show her 5 details (50 / 10 = 5). This makes her total Power requirement 53 points (50 + 3 = 53). SInce Helga has a Will of 8, she must put 7 Effort into the Skill, which gives her 56 Power (8 * 7 = 56), 3 more than needed to travel back a week in time and view 5 details about this event.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Perception Splicing===&lt;br /&gt;
By splicing a person’s sensory threads, they can change how that person sees the world. The adept can’t create illusions as such, but alter who things look, feel, taste, sound, or smell. For every 1 power into the one specific item can be altered by 1% change in size / intensity.&lt;br /&gt;
===Emotion Splicing===&lt;br /&gt;
Emotion splicing allows the adept to pull threads which cause the victim’s emotions to change based on the [[Emotion Scale]]. For each 12 power, the victim loses (or gains) 1 level on the scale. Note that if the victim is not within touch distance, then the adept will need to use a range value for calculating drain.&lt;br /&gt;
&lt;br /&gt;
The adept can also splice threads to either cause pain in a victim or cause them to fade away. This Skill also allows the adept to cause feelings of pain. Pain causes a penalty die per level. It will also prevent a person from fighting, even if they want. For every 12 power in the Skill, the adept gains a +1 level advantage on a Will or Interrogation roll.&lt;br /&gt;
===Thought Splicing===&lt;br /&gt;
With Desire Manipulation the adept pushes a thought to a victim. Whether the victim accepts the suggestion as their own depends on an opposed will test. For each 12 power in the Skill, the adept gets another die. For the results of the opposition test, see the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Winner&lt;br /&gt;
! Victory Margin&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| Victim&lt;br /&gt;
| 3 Ss&lt;br /&gt;
| The victim is aware that the adept pushed the suggestion and do not follow the suggestion.&lt;br /&gt;
|-&lt;br /&gt;
| Victim&lt;br /&gt;
| 2 Ss&lt;br /&gt;
| The victim is aware of the thought, but don’t immediately think the adept pushed the suggestion. Later they may put two and two together. The suggestion is not followed.&lt;br /&gt;
|-&lt;br /&gt;
| Victim&lt;br /&gt;
| 1 Ss&lt;br /&gt;
| The suggestion is not followed and the victim is unaware of the attempt&lt;br /&gt;
|-&lt;br /&gt;
| Tie&lt;br /&gt;
| -&lt;br /&gt;
| The suggestion is accepted, but overruled 2s later. The victim is unaware of the attempt. (~11 feet walking; ~16 feet running)&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| 1 Ss&lt;br /&gt;
| The suggestion is accepted, but potentially overruled 4s later. The victim is unaware of the attempt. (~22 feet walking; ~32 feet running)&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| 2 Ss&lt;br /&gt;
| The suggestion is accepted, but potentially overruled 8s later. The victim is unaware of the attempt. (~44 feet walking; ~64 feet running)&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| 3 Ss&lt;br /&gt;
| The suggestion is accepted, but potentially overruled 16s later. The victim is unaware of the attempt. (~88 feet walking; ~128 feet running)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each additional success doubles the time the person may decide to change the thought.&lt;br /&gt;
===Relationship Splicing===&lt;br /&gt;
When the adept uses this skill, the manipulate the threads to chage the relationship between the adept and the victim. For every 12 power they will move the victim’s relatopnship one level on the [[Reaction Roles]]&lt;br /&gt;
&lt;br /&gt;
When the adept used an astral thread, they also can create an Astral link between a willing participant and themselves. The effects of the Link depends on the strength of the bond and the distance. The Astral Thread Link works like a Sense spell with the linked person.The Link, however runs deeper and the details could be the following.&lt;br /&gt;
&lt;br /&gt;
For example: Bob creates an Astral Link to Jeff. He powers the skill with 60 power. With this level of power, he can always tell:&lt;br /&gt;
&lt;br /&gt;
* How far away Jeff is with +/- 10% accuracy&lt;br /&gt;
* He can envision a 32m permimeter area around Jeff&lt;br /&gt;
* The depth of connection allows them to mentally communicate&lt;br /&gt;
	&lt;br /&gt;
====Power Degradation Table====&lt;br /&gt;
&lt;br /&gt;
The power of the link is degrade over range according to the following table [The formula is ((LN(Distance)/LN(2)-1)2):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Distance (m)&lt;br /&gt;
! Power Loss&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Distance (m)&lt;br /&gt;
! Power Loss&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Distance (m)&lt;br /&gt;
! Power Loss&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 64&lt;br /&gt;
| 25&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 2,048&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 128&lt;br /&gt;
| 36&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 4,096&lt;br /&gt;
| 121&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 256&lt;br /&gt;
| 49&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 8,192&lt;br /&gt;
| 144&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 9&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 512&lt;br /&gt;
| 64&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 16,384&lt;br /&gt;
| 169&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 16&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 1,024&lt;br /&gt;
| 81&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 32,768&lt;br /&gt;
| 196&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sense Table====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power&lt;br /&gt;
! General Information&lt;br /&gt;
! Distance Accuracy&lt;br /&gt;
! Quantity Accuracy&lt;br /&gt;
! Depth of Connection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Presence of object confirmed&lt;br /&gt;
| +/- 100%&lt;br /&gt;
| +/- 100%&lt;br /&gt;
| No Details&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Area 1m around object&lt;br /&gt;
| +/- 75%&lt;br /&gt;
| +/- 75%&lt;br /&gt;
| Physical feelings of the linked&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Area 2m around object&lt;br /&gt;
| +/- 50%&lt;br /&gt;
| +/- 50%&lt;br /&gt;
| Emotional state of the linked&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Area 4m around object&lt;br /&gt;
| +/- 30%&lt;br /&gt;
| +/- 30%&lt;br /&gt;
| Visual link through the attached’s eyes&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| Area 16m around object&lt;br /&gt;
| +/- 20%&lt;br /&gt;
| +/- 20%&lt;br /&gt;
| Telepathic push of thoughts with the linked&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| Area 32m around object&lt;br /&gt;
| +/- 10%&lt;br /&gt;
| +/- 10%&lt;br /&gt;
| Bi-directional Telepathy&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| Area 64m around object&lt;br /&gt;
| +/- 5%&lt;br /&gt;
| +/- 5%&lt;br /&gt;
| Limited control of the linked’s body; linked physical Skills are at 2 penalty, adept’s physical Skills at 4 penalty; The linked can stop this through a contest of wills&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| Area 128m around object&lt;br /&gt;
| +/- 2%&lt;br /&gt;
| +/- 2%&lt;br /&gt;
| Limited control of the linked’s body; linked physical Skills are at 1 penalty, adept’s physical Skills at 2 penalty; The linked can stop this through a contest of wills&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| Area 256m around object&lt;br /&gt;
| +/- 1%&lt;br /&gt;
| +/- 1%&lt;br /&gt;
| Limited control of the linked’s body; linked physical Skills are at no penalty, adept’s physical Skills at 1 penalty; The linked can stop this through a contest of wills&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| Area 512m around object&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Limited control of the linked’s body; Both linked and adept’s physical Skills are at no penalty; The linked can stop this through a contest of wills&lt;br /&gt;
|-&lt;br /&gt;
| 100+&lt;br /&gt;
| Each 10 doubles the area&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Physical_Adepts&amp;diff=1946</id>
		<title>Physical Adepts</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Physical_Adepts&amp;diff=1946"/>
		<updated>2022-01-28T01:59:14Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Serenity Trance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PhysicalAdept.jpg|right|200px]]&lt;br /&gt;
Physical Adepts (often shortened to just Adepts) mentally focus their life force (or “Chi”) to unlock their body’s full potential; physically, mentally, and spiritually. As Adepts unlock new abilities (Adept Skills, or simply Skills), they become honed physical machines, using their Chi to enhance their close combat abilities. &lt;br /&gt;
&lt;br /&gt;
There are four schools adepts in which can be initiated:&lt;br /&gt;
&lt;br /&gt;
* Red Brothers focus on the Mystic Paths.&lt;br /&gt;
* Gray Brothers focus on the Mystic Trances.&lt;br /&gt;
* Green Brothers focus on the Mystic Ways.&lt;br /&gt;
* Black Brothers focus on the Mystic Threads.&lt;br /&gt;
&lt;br /&gt;
Adepts aren’t tied exclusively to their schools; although their first Skill must be from within the school in which they are initiated. Subsequent picks can be from any school - in fact, Adepts are frequently encouraged to master at least one Skill from every school.&lt;br /&gt;
&lt;br /&gt;
==Initiating Adept Skills==&lt;br /&gt;
&lt;br /&gt;
Adept skills work like spells, just without having to know specific runes. The adept decide how muchrange, radius, and effort they will put into the skill. (For most skills the range and the radius will be 0)The effort times their effective Will (Will modified by the Meditation roll) equals the caster’s power. Skills are maintained as long as the adept is in a meditative state. The time required to activate a skill equals the amount of effort put into this spell (in action rounds)&lt;br /&gt;
&lt;br /&gt;
===Drain===&lt;br /&gt;
&lt;br /&gt;
The adept has a potential MF drain equal to the intensity of the skill put into effect. An Astral Theory roll will offset one potential drain for every success. Additionally, the adept will lose a point of MF every 120 minutes/(the number drain being held +1).&lt;br /&gt;
Example, if the adept used 5 points for one skill and took 2 drain and 6 points for a second skill taking 3 drain, then they have 5 drain total. They will take an addition MF drain every 120/6 = 20 minutes.&lt;br /&gt;
&lt;br /&gt;
===Will===&lt;br /&gt;
&lt;br /&gt;
While in a meditative State (see Meditation, above), an Adept is able to internalize and focus their Chi (represented by their Will) to activate Adept Skills. For each Success on a Meditation roll, the Adept can channel 2 of their available Will points into an Adept Skill. &lt;br /&gt;
	&lt;br /&gt;
===Astral Theory===&lt;br /&gt;
&lt;br /&gt;
Each level of Astral Theory allows one skill to be learned from the skill list. Skills can be reinforced by taking the skill twice. &lt;br /&gt;
===Meditation===&lt;br /&gt;
&lt;br /&gt;
To use Adept Skills, the Adept must enter a meditative state, and maintain that meditative state for the entire time they use the Skill. The meditative state permits them to open their mind to the Astral realm in order to gather and focus the Chi energy required to fuel their heightened abilities. The Adept only needs 1 Success on their Meditation roll to enter the meditative State, which takes 1 round. They can hold it as long as they have Mental Fatigue points (see Drain, below), unless something threatens to jar them out of it. The following are just two examples to modifiers to the Mediation roll:&lt;br /&gt;
&lt;br /&gt;
Using another Skill (other than a centering Skill) while attempting to meditate inhibits the Adept’s ability to reach a meditative state, and so incurs a penalty on the Meditation roll.&lt;br /&gt;
* Using a Knowledge, Artistic, Language, or Social Skill incurs a 3-dice penalty.&lt;br /&gt;
* Using a Physical or Combat Skill incurs a 1-die penalty.&lt;br /&gt;
* The Adept cannot attack while dropping into a meditative state, but they can defend.&lt;br /&gt;
* Once they achieved a meditative state the Adept must hold it as long as they use their Skills. If the Adept takes any damage while in the meditative state, they must make a Will roll, and achieve a number of Ss equal to the amount of damage they took divided by 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Adept Skills== &lt;br /&gt;
&lt;br /&gt;
Adept Skills work like spells, requiring the player to know the Range, Radius, and Effort to calculate a Skill&amp;amp;rsquo;s Power and Drain. One major difference, however, is that the Adept does not need to know any runes.&lt;br /&gt;
===Power===&lt;br /&gt;
&lt;br /&gt;
The Adept decides how much &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Effort (E)&amp;lt;/span&amp;gt; to put into a Skill. The amount of Effort times the number of &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Will (W)&amp;lt;/span&amp;gt; points allowed by the Meditation roll equals the Skill&amp;amp;rsquo;s overall &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Power (POW)&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:0px; text-align:center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;POW = E x W&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
&lt;br /&gt;
The time required to activate a Skill equals the amount of PD in action rounds. The Adept can continue to use all activated Skills as long as they are in a meditative state. Remember that in order to start activating a skill the adept needs to be in a meditative trance. So for the first skill, the total time will be 1 round plus the amount of PD in the skill.&lt;br /&gt;
&lt;br /&gt;
===Drain===&lt;br /&gt;
# Calculate &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Potential Drain (PD)&amp;lt;/span&amp;gt;&amp;lt;ul class=&amp;quot;dashed&amp;quot;&amp;gt;&lt;br /&gt;
# The amount of drain an Adept could take is calculated as the Skill&amp;amp;rsquo;s &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Range (Rn) &amp;lt;/span&amp;gt;plus its &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Radius (Rd)&amp;lt;/span&amp;gt; plus the Effort. &lt;br /&gt;
# Unless specified otherwise in the Skill description, the Range and Radius always equal 0 &lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;PD = Rn + Rd&amp;lt;/span&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
# Calculate &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Actual Drain (AD)&amp;lt;/span&amp;gt;&lt;br /&gt;
## Each success on an &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Astral Theory (AT) &amp;lt;/span&amp;gt;roll offsets one potential drain. &lt;br /&gt;
## &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;AD = PD - AT&amp;lt;/span&amp;gt;&lt;br /&gt;
## Additionally, the adept will take a point of actual drain every 120 minutes divided by the total drain (TD) of all Skills being used; &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;AD = 120/(TD + 1)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Example: Shan the Adept is using two Skills simultaneously. He took 2 drain when initiating the first and 3 drain when initiating the second, for a total drain of 5. Shan will take a further 1 MF drain every 120/(5+1) = 20 minutes he continues to use both Skills.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Astral Paths==&lt;br /&gt;
Red brothers are able to walk Mystic Paths on journeys through in their mind. They are accompanied on these Paths by spirit animals who imbue them Astral Power to directly fuel their physical actions.&lt;br /&gt;
&lt;br /&gt;
===Tiger Path===&lt;br /&gt;
When on the Tiger Path the adept is able to sense where attacks will come from and where defenses will be placed. This Skill will raise a single combat Skill by 1 per 12 power.&lt;br /&gt;
&lt;br /&gt;
===Leopard Path===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When on the Leopard Path, the adept allows the astral powers to assist them with a balance and acrobatics Skills. This Skill will raise a single combat Skill by 1 per 12 power.&lt;br /&gt;
&lt;br /&gt;
===Monkey Path===&lt;br /&gt;
When on the Monkey Path, the adept summons astral power to assist them with climbing and jumping. Each power adds 1 point to 2% to the adept’s jumping distance. Each 12 points add 1 point to skill.&lt;br /&gt;
&lt;br /&gt;
===Snake Path===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When on the Snake Path, the adept weaves their body in a motion that mesmerizes the opponent. When the adept starts the dance, a Contest of Wills occurs. Each extra success that the adept rolls reduces the Quickness and Dexterity of the victim by 1. Each extra success that the adept rolls increase the Quickness and Dexterity of the victim by 1 [until they are at normal levels]. As long as the adept has more success than the victim, the victim must watch the dance. If visual sight is blocked or the adept stops, then they will recover in 1 Quickness and 1 Dexterity per Action Round. For each 5 power in the Skill, the adept gets another bonus die.&lt;br /&gt;
&lt;br /&gt;
===Dragon Path===&lt;br /&gt;
When on the Dragon Path, the adept unlocks their full potential attributes. For each 12 power in the Skill any single attribute can be increased by 1.&lt;br /&gt;
&lt;br /&gt;
==Trance==&lt;br /&gt;
Gray brothers are able to sink into Mystic Trances to directly access the Astral Power that enhances their mental abilities, which allows them to better understand the environment around them. Although a solidly mental activity, the resulting deeper understanding can manifest itself either physically or mentally.&lt;br /&gt;
===Serenity Trance===&lt;br /&gt;
When in a Serenity Trance, the adept become more at one with the world and is able to sense intrusions on them from others. Their R (reaction) increase by 1 per 12 Power or Quickness by 1. This Skill also acts like Danger Sense. Additionally, though normally one cannot parry missile weapons as they are moving too fast. Even dodging is difficult; requiring a Skill test with a 5 target number. This Skill allows the adept to move quicker than normal and thus be able to parry or even catch missiles. Parries to missiles with weapons are allowed with a target number of 5. Dodges still have a target number of 5.&lt;br /&gt;
&lt;br /&gt;
===Clarity Trance===&lt;br /&gt;
When in a clarity trance, the adept is able to see the world as it should be. This allows them to detect falsehoods. For example, the will be able to see when someone’s statements are not true. The victim may not know they are not true and may not be lying. They may be telling the adept what they believe to be true. The adept, however, will know it is not true. They also can detect illusions or other deceits (like misdirection). For each 12 power, the adept increases their Quickness by 1 to detect these things.&lt;br /&gt;
===Affinity Trance===&lt;br /&gt;
With the Affinity trance, the adept is able to place mental tripwires around themselves. If any attempt to harm the, they will be warned. Every 12 power in this Skill acts like 1 level of Danger Sense.&lt;br /&gt;
===Acuity Trance===&lt;br /&gt;
With the Acuity trance the adept is able to focus on small minute details and pick up their importance in the larger world. For each 12 power in this Skill acts like 1 level of Alertness.&lt;br /&gt;
===Tranquility Trance===&lt;br /&gt;
The Tranquility Trance reduces the stimuli going to the adept to only what is important to the physical Skill at hand. Each 12 power adds 1 Level to any single physical Skill or for every 6 power adds 1 Will or Mana (but not Mental Fatigue).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Example: Melissa the Adept has a Will of 8 and used 6 Effort to help enhance her ability to hide in the shadows. The resulting 48 Power (8 x 6 = 48) lets her add 4 levels (48 / 12 = 4) to her Urban Stealth Skill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mystic Shrouds==&lt;br /&gt;
&lt;br /&gt;
Mystic Shrouds are externally-focused internal actions performed by Adepts using Astral Power’s arcane nature to increase their bodies’ abilities. The effects can appear magical in nature, and are frequently misidentified by non-Adepts as actual magic use.&lt;br /&gt;
===Shroud of Sight===&lt;br /&gt;
With the Shroud of Sight, the adept allows their astral vision to bleed into their physical vision. This allows them to see others who are hiding; to see in the dark; and even to partially see through walls. This Skill allows a user to fight blind. Every 10 power reduces lighting penalties by 1. Additionally, every 10 power increases the ability to see anything trying to hide themselves in shadows or camouflaged by 1. &lt;br /&gt;
===Shroud of Shadows===&lt;br /&gt;
With the Shroud of Shadows, the adept is able to wrap themselves in shadows making them harder to see. Each 12 points of power in this skill adds 1 die to any hide in shadows roll.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the shadows can be manipulated to change a person’s apearance to make them unrecognizable. A penalty die for each 12 points of power in the skill is added for anyone’s roll to identify the adept. &lt;br /&gt;
===Shroud of Armor===&lt;br /&gt;
The Shroud of Armor wraps the adept in a magical, shimmering armor. For each 5 power put into this Skill, the Adept will have an additional 1 AP.&lt;br /&gt;
===Shroud of Melee===&lt;br /&gt;
The Shroud of Melle creates a weapon from astral space. For all intents and purposes the Mystic Blade acts and conforms to a normal blade, however it is a magic blade, so its damage will affect creature who can only be damages by magical weapons. The Damage, Ready, and AP of the weapon are created from the power of the Skill. Each 5 power can add 1 point to one of these three factors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Example, if the adept used 5 points with a Will of 8 for 40 power. The adept can create a weapon with 8 total points. They want to create a mace, they will need to put 3 into the Ready. This leaves 5 points for Damage and AP. They decide to use 3 for Damage and 2 for AP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Shroud of Healing===&lt;br /&gt;
With this Skill, the adept pulls on astral power to fuel the body. For each point of power, the adept can heal 1 point of damage. However, this Skill is still resisted by the recipient’s CON.&lt;br /&gt;
&lt;br /&gt;
==Mystic Splicing==&lt;br /&gt;
Mystic Threads tie the world together, joining objects and creatures together other through time and space, creating a virtually endless mystic web of Astral Power that defines how life plays out. By splicing these Threads together in new, different, and unique ways, the adept can affect the very fabric of life and how people live and experience it.&lt;br /&gt;
===Temporal Splicing===&lt;br /&gt;
With Temporal Splicing the adept follows threads from something or someone and follows it back or forward in time. If the object or person is not within 1 meters of the adept, then follow the range magical table. Power in the spell can be factored into “distance” in time or in details of important events.&lt;br /&gt;
&lt;br /&gt;
* Distance: 1 power = POW2 hours in time&lt;br /&gt;
* Details: 10 Power for a single detail&lt;br /&gt;
&lt;br /&gt;
Powerful events resonate through time and can be felt even before or after the event. The effect is greater in the past than in the future. In the future, things may change and so the power is reduced. Use the follow to see the power reduction impact of events. These are additive.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Type of Event&lt;br /&gt;
! Power&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Number of People Involved&lt;br /&gt;
! Power&lt;br /&gt;
|-&lt;br /&gt;
| Horrific Event&lt;br /&gt;
| -25 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 10+&lt;br /&gt;
| 0.5x Power&lt;br /&gt;
|-&lt;br /&gt;
| Appalling Event&lt;br /&gt;
| -20 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 6-10&lt;br /&gt;
| 1x Power&lt;br /&gt;
|-&lt;br /&gt;
| Awful Event&lt;br /&gt;
| -10 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 0-5&lt;br /&gt;
| 2x Power&lt;br /&gt;
|-&lt;br /&gt;
| Delightful Event&lt;br /&gt;
| -5 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Wonderful Event&lt;br /&gt;
| -15 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Enchanting Event&lt;br /&gt;
| -20 Power &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Future Event&lt;br /&gt;
| +25 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;For example: Helga the Adept wants to see who used a dagger to kill the king last week. She is holding the dagger so she needs to put no mana into Range (Rg=0). She’s looking at a small-scale event, to the Radius is also 0. The event took place about 1 week, or 168 (7 x 24 = 168) hours, ago, meaning Helga needs to put 13 Power into the Temporal journey to travel back that far (132 = 169). Fortunately for Helga, the event was appalling (-20 Power), and only affected two people - the killer and the king (x0.5 Power) - which results in a Power modifier of -10 (-20 x 0.5 = -10), meaning she only needs 3 Power (13 - 10 = 3) to witness the event. On the other hand, she wants to view the event as carefully as is practical, so she decides to use 50 power, which will show her 5 details (50 / 10 = 5). This makes her total Power requirement 53 points (50 + 3 = 53). SInce Helga has a Will of 8, she must put 7 Effort into the Skill, which gives her 56 Power (8 * 7 = 56), 3 more than needed to travel back a week in time and view 5 details about this event.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Perception Splicing===&lt;br /&gt;
By splicing a person’s sensory threads, they can change how that person sees the world. The adept can’t create illusions as such, but alter who things look, feel, taste, sound, or smell. For every 1 power into the one specific item can be altered by 1% change in size / intensity.&lt;br /&gt;
===Emotion Splicing===&lt;br /&gt;
Emotion splicing allows the adept to pull threads which cause the victim’s emotions to change based on the [[Emotion Scale]]. For each 12 power, the victim loses (or gains) 1 level on the scale. Note that if the victim is not within touch distance, then the adept will need to use a range value for calculating drain.&lt;br /&gt;
&lt;br /&gt;
The adept can also splice threads to either cause pain in a victim or cause them to fade away. This Skill also allows the adept to cause feelings of pain. Pain causes a penalty die per level. It will also prevent a person from fighting, even if they want. For every 12 power in the Skill, the adept gains a +1 level advantage on a Will or Interrogation roll.&lt;br /&gt;
===Thought Splicing===&lt;br /&gt;
With Desire Manipulation the adept pushes a thought to a victim. Whether the victim accepts the suggestion as their own depends on an opposed will test. For each 12 power in the Skill, the adept gets another die. For the results of the opposition test, see the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Winner&lt;br /&gt;
! Victory Margin&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| Victim&lt;br /&gt;
| 3 Ss&lt;br /&gt;
| The victim is aware that the adept pushed the suggestion and do not follow the suggestion.&lt;br /&gt;
|-&lt;br /&gt;
| Victim&lt;br /&gt;
| 2 Ss&lt;br /&gt;
| The victim is aware of the thought, but don’t immediately think the adept pushed the suggestion. Later they may put two and two together. The suggestion is not followed.&lt;br /&gt;
|-&lt;br /&gt;
| Victim&lt;br /&gt;
| 1 Ss&lt;br /&gt;
| The suggestion is not followed and the victim is unaware of the attempt&lt;br /&gt;
|-&lt;br /&gt;
| Tie&lt;br /&gt;
| -&lt;br /&gt;
| The suggestion is accepted, but overruled 2s later. The victim is unaware of the attempt. (~11 feet walking; ~16 feet running)&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| 1 Ss&lt;br /&gt;
| The suggestion is accepted, but potentially overruled 4s later. The victim is unaware of the attempt. (~22 feet walking; ~32 feet running)&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| 2 Ss&lt;br /&gt;
| The suggestion is accepted, but potentially overruled 8s later. The victim is unaware of the attempt. (~44 feet walking; ~64 feet running)&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| 3 Ss&lt;br /&gt;
| The suggestion is accepted, but potentially overruled 16s later. The victim is unaware of the attempt. (~88 feet walking; ~128 feet running)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each additional success doubles the time the person may decide to change the thought.&lt;br /&gt;
===Relationship Splicing===&lt;br /&gt;
When the adept uses this skill, the manipulate the threads to chage the relationship between the adept and the victim. For every 12 power they will move the victim’s relatopnship one level on the [[Reaction Roles]]&lt;br /&gt;
&lt;br /&gt;
When the adept used an astral thread, they also can create an Astral link between a willing participant and themselves. The effects of the Link depends on the strength of the bond and the distance. The Astral Thread Link works like a Sense spell with the linked person.The Link, however runs deeper and the details could be the following.&lt;br /&gt;
&lt;br /&gt;
For example: Bob creates an Astral Link to Jeff. He powers the skill with 60 power. With this level of power, he can always tell:&lt;br /&gt;
&lt;br /&gt;
* How far away Jeff is with +/- 10% accuracy&lt;br /&gt;
* He can envision a 32m permimeter area around Jeff&lt;br /&gt;
* The depth of connection allows them to mentally communicate&lt;br /&gt;
	&lt;br /&gt;
====Power Degradation Table====&lt;br /&gt;
&lt;br /&gt;
The power of the link is degrade over range according to the following table [The formula is ((LN(Distance)/LN(2)-1)2):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Distance (m)&lt;br /&gt;
! Power Loss&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Distance (m)&lt;br /&gt;
! Power Loss&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Distance (m)&lt;br /&gt;
! Power Loss&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 64&lt;br /&gt;
| 25&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 2,048&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 128&lt;br /&gt;
| 36&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 4,096&lt;br /&gt;
| 121&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 256&lt;br /&gt;
| 49&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 8,192&lt;br /&gt;
| 144&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 9&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 512&lt;br /&gt;
| 64&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 16,384&lt;br /&gt;
| 169&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 16&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 1,024&lt;br /&gt;
| 81&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 32,768&lt;br /&gt;
| 196&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sense Table====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power&lt;br /&gt;
! General Information&lt;br /&gt;
! Distance Accuracy&lt;br /&gt;
! Quantity Accuracy&lt;br /&gt;
! Depth of Connection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Presence of object confirmed&lt;br /&gt;
| +/- 100%&lt;br /&gt;
| +/- 100%&lt;br /&gt;
| No Details&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Area 1m around object&lt;br /&gt;
| +/- 75%&lt;br /&gt;
| +/- 75%&lt;br /&gt;
| Physical feelings of the linked&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Area 2m around object&lt;br /&gt;
| +/- 50%&lt;br /&gt;
| +/- 50%&lt;br /&gt;
| Emotional state of the linked&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Area 4m around object&lt;br /&gt;
| +/- 30%&lt;br /&gt;
| +/- 30%&lt;br /&gt;
| Visual link through the attached’s eyes&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| Area 16m around object&lt;br /&gt;
| +/- 20%&lt;br /&gt;
| +/- 20%&lt;br /&gt;
| Telepathic push of thoughts with the linked&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| Area 32m around object&lt;br /&gt;
| +/- 10%&lt;br /&gt;
| +/- 10%&lt;br /&gt;
| Bi-directional Telepathy&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| Area 64m around object&lt;br /&gt;
| +/- 5%&lt;br /&gt;
| +/- 5%&lt;br /&gt;
| Limited control of the linked’s body; linked physical Skills are at 2 penalty, adept’s physical Skills at 4 penalty; The linked can stop this through a contest of wills&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| Area 128m around object&lt;br /&gt;
| +/- 2%&lt;br /&gt;
| +/- 2%&lt;br /&gt;
| Limited control of the linked’s body; linked physical Skills are at 1 penalty, adept’s physical Skills at 2 penalty; The linked can stop this through a contest of wills&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| Area 256m around object&lt;br /&gt;
| +/- 1%&lt;br /&gt;
| +/- 1%&lt;br /&gt;
| Limited control of the linked’s body; linked physical Skills are at no penalty, adept’s physical Skills at 1 penalty; The linked can stop this through a contest of wills&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| Area 512m around object&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Limited control of the linked’s body; Both linked and adept’s physical Skills are at no penalty; The linked can stop this through a contest of wills&lt;br /&gt;
|-&lt;br /&gt;
| 100+&lt;br /&gt;
| Each 10 doubles the area&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Physical_Adepts&amp;diff=1945</id>
		<title>Physical Adepts</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Physical_Adepts&amp;diff=1945"/>
		<updated>2022-01-28T01:44:56Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Tranquility Trance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PhysicalAdept.jpg|right|200px]]&lt;br /&gt;
Physical Adepts (often shortened to just Adepts) mentally focus their life force (or “Chi”) to unlock their body’s full potential; physically, mentally, and spiritually. As Adepts unlock new abilities (Adept Skills, or simply Skills), they become honed physical machines, using their Chi to enhance their close combat abilities. &lt;br /&gt;
&lt;br /&gt;
There are four schools adepts in which can be initiated:&lt;br /&gt;
&lt;br /&gt;
* Red Brothers focus on the Mystic Paths.&lt;br /&gt;
* Gray Brothers focus on the Mystic Trances.&lt;br /&gt;
* Green Brothers focus on the Mystic Ways.&lt;br /&gt;
* Black Brothers focus on the Mystic Threads.&lt;br /&gt;
&lt;br /&gt;
Adepts aren’t tied exclusively to their schools; although their first Skill must be from within the school in which they are initiated. Subsequent picks can be from any school - in fact, Adepts are frequently encouraged to master at least one Skill from every school.&lt;br /&gt;
&lt;br /&gt;
==Initiating Adept Skills==&lt;br /&gt;
&lt;br /&gt;
Adept skills work like spells, just without having to know specific runes. The adept decide how muchrange, radius, and effort they will put into the skill. (For most skills the range and the radius will be 0)The effort times their effective Will (Will modified by the Meditation roll) equals the caster’s power. Skills are maintained as long as the adept is in a meditative state. The time required to activate a skill equals the amount of effort put into this spell (in action rounds)&lt;br /&gt;
&lt;br /&gt;
===Drain===&lt;br /&gt;
&lt;br /&gt;
The adept has a potential MF drain equal to the intensity of the skill put into effect. An Astral Theory roll will offset one potential drain for every success. Additionally, the adept will lose a point of MF every 120 minutes/(the number drain being held +1).&lt;br /&gt;
Example, if the adept used 5 points for one skill and took 2 drain and 6 points for a second skill taking 3 drain, then they have 5 drain total. They will take an addition MF drain every 120/6 = 20 minutes.&lt;br /&gt;
&lt;br /&gt;
===Will===&lt;br /&gt;
&lt;br /&gt;
While in a meditative State (see Meditation, above), an Adept is able to internalize and focus their Chi (represented by their Will) to activate Adept Skills. For each Success on a Meditation roll, the Adept can channel 2 of their available Will points into an Adept Skill. &lt;br /&gt;
	&lt;br /&gt;
===Astral Theory===&lt;br /&gt;
&lt;br /&gt;
Each level of Astral Theory allows one skill to be learned from the skill list. Skills can be reinforced by taking the skill twice. &lt;br /&gt;
===Meditation===&lt;br /&gt;
&lt;br /&gt;
To use Adept Skills, the Adept must enter a meditative state, and maintain that meditative state for the entire time they use the Skill. The meditative state permits them to open their mind to the Astral realm in order to gather and focus the Chi energy required to fuel their heightened abilities. The Adept only needs 1 Success on their Meditation roll to enter the meditative State, which takes 1 round. They can hold it as long as they have Mental Fatigue points (see Drain, below), unless something threatens to jar them out of it. The following are just two examples to modifiers to the Mediation roll:&lt;br /&gt;
&lt;br /&gt;
Using another Skill (other than a centering Skill) while attempting to meditate inhibits the Adept’s ability to reach a meditative state, and so incurs a penalty on the Meditation roll.&lt;br /&gt;
* Using a Knowledge, Artistic, Language, or Social Skill incurs a 3-dice penalty.&lt;br /&gt;
* Using a Physical or Combat Skill incurs a 1-die penalty.&lt;br /&gt;
* The Adept cannot attack while dropping into a meditative state, but they can defend.&lt;br /&gt;
* Once they achieved a meditative state the Adept must hold it as long as they use their Skills. If the Adept takes any damage while in the meditative state, they must make a Will roll, and achieve a number of Ss equal to the amount of damage they took divided by 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Adept Skills== &lt;br /&gt;
&lt;br /&gt;
Adept Skills work like spells, requiring the player to know the Range, Radius, and Effort to calculate a Skill&amp;amp;rsquo;s Power and Drain. One major difference, however, is that the Adept does not need to know any runes.&lt;br /&gt;
===Power===&lt;br /&gt;
&lt;br /&gt;
The Adept decides how much &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Effort (E)&amp;lt;/span&amp;gt; to put into a Skill. The amount of Effort times the number of &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Will (W)&amp;lt;/span&amp;gt; points allowed by the Meditation roll equals the Skill&amp;amp;rsquo;s overall &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Power (POW)&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:0px; text-align:center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;POW = E x W&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
&lt;br /&gt;
The time required to activate a Skill equals the amount of PD in action rounds. The Adept can continue to use all activated Skills as long as they are in a meditative state. Remember that in order to start activating a skill the adept needs to be in a meditative trance. So for the first skill, the total time will be 1 round plus the amount of PD in the skill.&lt;br /&gt;
&lt;br /&gt;
===Drain===&lt;br /&gt;
# Calculate &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Potential Drain (PD)&amp;lt;/span&amp;gt;&amp;lt;ul class=&amp;quot;dashed&amp;quot;&amp;gt;&lt;br /&gt;
# The amount of drain an Adept could take is calculated as the Skill&amp;amp;rsquo;s &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Range (Rn) &amp;lt;/span&amp;gt;plus its &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Radius (Rd)&amp;lt;/span&amp;gt; plus the Effort. &lt;br /&gt;
# Unless specified otherwise in the Skill description, the Range and Radius always equal 0 &lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;PD = Rn + Rd&amp;lt;/span&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
# Calculate &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Actual Drain (AD)&amp;lt;/span&amp;gt;&lt;br /&gt;
## Each success on an &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Astral Theory (AT) &amp;lt;/span&amp;gt;roll offsets one potential drain. &lt;br /&gt;
## &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;AD = PD - AT&amp;lt;/span&amp;gt;&lt;br /&gt;
## Additionally, the adept will take a point of actual drain every 120 minutes divided by the total drain (TD) of all Skills being used; &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;AD = 120/(TD + 1)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Example: Shan the Adept is using two Skills simultaneously. He took 2 drain when initiating the first and 3 drain when initiating the second, for a total drain of 5. Shan will take a further 1 MF drain every 120/(5+1) = 20 minutes he continues to use both Skills.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Astral Paths==&lt;br /&gt;
Red brothers are able to walk Mystic Paths on journeys through in their mind. They are accompanied on these Paths by spirit animals who imbue them Astral Power to directly fuel their physical actions.&lt;br /&gt;
&lt;br /&gt;
===Tiger Path===&lt;br /&gt;
When on the Tiger Path the adept is able to sense where attacks will come from and where defenses will be placed. This Skill will raise a single combat Skill by 1 per 12 power.&lt;br /&gt;
&lt;br /&gt;
===Leopard Path===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When on the Leopard Path, the adept allows the astral powers to assist them with a balance and acrobatics Skills. This Skill will raise a single combat Skill by 1 per 12 power.&lt;br /&gt;
&lt;br /&gt;
===Monkey Path===&lt;br /&gt;
When on the Monkey Path, the adept summons astral power to assist them with climbing and jumping. Each power adds 1 point to 2% to the adept’s jumping distance. Each 12 points add 1 point to skill.&lt;br /&gt;
&lt;br /&gt;
===Snake Path===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When on the Snake Path, the adept weaves their body in a motion that mesmerizes the opponent. When the adept starts the dance, a Contest of Wills occurs. Each extra success that the adept rolls reduces the Quickness and Dexterity of the victim by 1. Each extra success that the adept rolls increase the Quickness and Dexterity of the victim by 1 [until they are at normal levels]. As long as the adept has more success than the victim, the victim must watch the dance. If visual sight is blocked or the adept stops, then they will recover in 1 Quickness and 1 Dexterity per Action Round. For each 5 power in the Skill, the adept gets another bonus die.&lt;br /&gt;
&lt;br /&gt;
===Dragon Path===&lt;br /&gt;
When on the Dragon Path, the adept unlocks their full potential attributes. For each 12 power in the Skill any single attribute can be increased by 1.&lt;br /&gt;
&lt;br /&gt;
==Trance==&lt;br /&gt;
Gray brothers are able to sink into Mystic Trances to directly access the Astral Power that enhances their mental abilities, which allows them to better understand the environment around them. Although a solidly mental activity, the resulting deeper understanding can manifest itself either physically or mentally.&lt;br /&gt;
===Serenity Trance===&lt;br /&gt;
When in a Serenity Trance, the adept become more at one with the world and is able to sense intrusions on them from others. Their R (reaction) increase by 1 per 6 Power or Quickness by 1. This Skill also acts like Danger Sense. Additionally, though normally one cannot parry missile weapons as they are moving too fast. Even dodging is difficult; requiring a Skill test with a 5 target number. This Skill allows the adept to move quicker than normal and thus be able to parry or even catch missiles. Parries to missiles with weapons are allowed with a target number of 5. Dodges still have a target number of 5.&lt;br /&gt;
&lt;br /&gt;
===Clarity Trance===&lt;br /&gt;
When in a clarity trance, the adept is able to see the world as it should be. This allows them to detect falsehoods. For example, the will be able to see when someone’s statements are not true. The victim may not know they are not true and may not be lying. They may be telling the adept what they believe to be true. The adept, however, will know it is not true. They also can detect illusions or other deceits (like misdirection). For each 12 power, the adept increases their Quickness by 1 to detect these things.&lt;br /&gt;
===Affinity Trance===&lt;br /&gt;
With the Affinity trance, the adept is able to place mental tripwires around themselves. If any attempt to harm the, they will be warned. Every 12 power in this Skill acts like 1 level of Danger Sense.&lt;br /&gt;
===Acuity Trance===&lt;br /&gt;
With the Acuity trance the adept is able to focus on small minute details and pick up their importance in the larger world. For each 12 power in this Skill acts like 1 level of Alertness.&lt;br /&gt;
===Tranquility Trance===&lt;br /&gt;
The Tranquility Trance reduces the stimuli going to the adept to only what is important to the physical Skill at hand. Each 12 power adds 1 Level to any single physical Skill or for every 6 power adds 1 Will or Mana (but not Mental Fatigue).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Example: Melissa the Adept has a Will of 8 and used 6 Effort to help enhance her ability to hide in the shadows. The resulting 48 Power (8 x 6 = 48) lets her add 4 levels (48 / 12 = 4) to her Urban Stealth Skill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mystic Shrouds==&lt;br /&gt;
&lt;br /&gt;
Mystic Shrouds are externally-focused internal actions performed by Adepts using Astral Power’s arcane nature to increase their bodies’ abilities. The effects can appear magical in nature, and are frequently misidentified by non-Adepts as actual magic use.&lt;br /&gt;
===Shroud of Sight===&lt;br /&gt;
With the Shroud of Sight, the adept allows their astral vision to bleed into their physical vision. This allows them to see others who are hiding; to see in the dark; and even to partially see through walls. This Skill allows a user to fight blind. Every 10 power reduces lighting penalties by 1. Additionally, every 10 power increases the ability to see anything trying to hide themselves in shadows or camouflaged by 1. &lt;br /&gt;
===Shroud of Shadows===&lt;br /&gt;
With the Shroud of Shadows, the adept is able to wrap themselves in shadows making them harder to see. Each 12 points of power in this skill adds 1 die to any hide in shadows roll.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the shadows can be manipulated to change a person’s apearance to make them unrecognizable. A penalty die for each 12 points of power in the skill is added for anyone’s roll to identify the adept. &lt;br /&gt;
===Shroud of Armor===&lt;br /&gt;
The Shroud of Armor wraps the adept in a magical, shimmering armor. For each 5 power put into this Skill, the Adept will have an additional 1 AP.&lt;br /&gt;
===Shroud of Melee===&lt;br /&gt;
The Shroud of Melle creates a weapon from astral space. For all intents and purposes the Mystic Blade acts and conforms to a normal blade, however it is a magic blade, so its damage will affect creature who can only be damages by magical weapons. The Damage, Ready, and AP of the weapon are created from the power of the Skill. Each 5 power can add 1 point to one of these three factors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Example, if the adept used 5 points with a Will of 8 for 40 power. The adept can create a weapon with 8 total points. They want to create a mace, they will need to put 3 into the Ready. This leaves 5 points for Damage and AP. They decide to use 3 for Damage and 2 for AP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Shroud of Healing===&lt;br /&gt;
With this Skill, the adept pulls on astral power to fuel the body. For each point of power, the adept can heal 1 point of damage. However, this Skill is still resisted by the recipient’s CON.&lt;br /&gt;
&lt;br /&gt;
==Mystic Splicing==&lt;br /&gt;
Mystic Threads tie the world together, joining objects and creatures together other through time and space, creating a virtually endless mystic web of Astral Power that defines how life plays out. By splicing these Threads together in new, different, and unique ways, the adept can affect the very fabric of life and how people live and experience it.&lt;br /&gt;
===Temporal Splicing===&lt;br /&gt;
With Temporal Splicing the adept follows threads from something or someone and follows it back or forward in time. If the object or person is not within 1 meters of the adept, then follow the range magical table. Power in the spell can be factored into “distance” in time or in details of important events.&lt;br /&gt;
&lt;br /&gt;
* Distance: 1 power = POW2 hours in time&lt;br /&gt;
* Details: 10 Power for a single detail&lt;br /&gt;
&lt;br /&gt;
Powerful events resonate through time and can be felt even before or after the event. The effect is greater in the past than in the future. In the future, things may change and so the power is reduced. Use the follow to see the power reduction impact of events. These are additive.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Type of Event&lt;br /&gt;
! Power&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Number of People Involved&lt;br /&gt;
! Power&lt;br /&gt;
|-&lt;br /&gt;
| Horrific Event&lt;br /&gt;
| -25 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 10+&lt;br /&gt;
| 0.5x Power&lt;br /&gt;
|-&lt;br /&gt;
| Appalling Event&lt;br /&gt;
| -20 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 6-10&lt;br /&gt;
| 1x Power&lt;br /&gt;
|-&lt;br /&gt;
| Awful Event&lt;br /&gt;
| -10 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 0-5&lt;br /&gt;
| 2x Power&lt;br /&gt;
|-&lt;br /&gt;
| Delightful Event&lt;br /&gt;
| -5 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Wonderful Event&lt;br /&gt;
| -15 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Enchanting Event&lt;br /&gt;
| -20 Power &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Future Event&lt;br /&gt;
| +25 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;For example: Helga the Adept wants to see who used a dagger to kill the king last week. She is holding the dagger so she needs to put no mana into Range (Rg=0). She’s looking at a small-scale event, to the Radius is also 0. The event took place about 1 week, or 168 (7 x 24 = 168) hours, ago, meaning Helga needs to put 13 Power into the Temporal journey to travel back that far (132 = 169). Fortunately for Helga, the event was appalling (-20 Power), and only affected two people - the killer and the king (x0.5 Power) - which results in a Power modifier of -10 (-20 x 0.5 = -10), meaning she only needs 3 Power (13 - 10 = 3) to witness the event. On the other hand, she wants to view the event as carefully as is practical, so she decides to use 50 power, which will show her 5 details (50 / 10 = 5). This makes her total Power requirement 53 points (50 + 3 = 53). SInce Helga has a Will of 8, she must put 7 Effort into the Skill, which gives her 56 Power (8 * 7 = 56), 3 more than needed to travel back a week in time and view 5 details about this event.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Perception Splicing===&lt;br /&gt;
By splicing a person’s sensory threads, they can change how that person sees the world. The adept can’t create illusions as such, but alter who things look, feel, taste, sound, or smell. For every 1 power into the one specific item can be altered by 1% change in size / intensity.&lt;br /&gt;
===Emotion Splicing===&lt;br /&gt;
Emotion splicing allows the adept to pull threads which cause the victim’s emotions to change based on the [[Emotion Scale]]. For each 12 power, the victim loses (or gains) 1 level on the scale. Note that if the victim is not within touch distance, then the adept will need to use a range value for calculating drain.&lt;br /&gt;
&lt;br /&gt;
The adept can also splice threads to either cause pain in a victim or cause them to fade away. This Skill also allows the adept to cause feelings of pain. Pain causes a penalty die per level. It will also prevent a person from fighting, even if they want. For every 12 power in the Skill, the adept gains a +1 level advantage on a Will or Interrogation roll.&lt;br /&gt;
===Thought Splicing===&lt;br /&gt;
With Desire Manipulation the adept pushes a thought to a victim. Whether the victim accepts the suggestion as their own depends on an opposed will test. For each 12 power in the Skill, the adept gets another die. For the results of the opposition test, see the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Winner&lt;br /&gt;
! Victory Margin&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| Victim&lt;br /&gt;
| 3 Ss&lt;br /&gt;
| The victim is aware that the adept pushed the suggestion and do not follow the suggestion.&lt;br /&gt;
|-&lt;br /&gt;
| Victim&lt;br /&gt;
| 2 Ss&lt;br /&gt;
| The victim is aware of the thought, but don’t immediately think the adept pushed the suggestion. Later they may put two and two together. The suggestion is not followed.&lt;br /&gt;
|-&lt;br /&gt;
| Victim&lt;br /&gt;
| 1 Ss&lt;br /&gt;
| The suggestion is not followed and the victim is unaware of the attempt&lt;br /&gt;
|-&lt;br /&gt;
| Tie&lt;br /&gt;
| -&lt;br /&gt;
| The suggestion is accepted, but overruled 2s later. The victim is unaware of the attempt. (~11 feet walking; ~16 feet running)&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| 1 Ss&lt;br /&gt;
| The suggestion is accepted, but potentially overruled 4s later. The victim is unaware of the attempt. (~22 feet walking; ~32 feet running)&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| 2 Ss&lt;br /&gt;
| The suggestion is accepted, but potentially overruled 8s later. The victim is unaware of the attempt. (~44 feet walking; ~64 feet running)&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| 3 Ss&lt;br /&gt;
| The suggestion is accepted, but potentially overruled 16s later. The victim is unaware of the attempt. (~88 feet walking; ~128 feet running)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each additional success doubles the time the person may decide to change the thought.&lt;br /&gt;
===Relationship Splicing===&lt;br /&gt;
When the adept uses this skill, the manipulate the threads to chage the relationship between the adept and the victim. For every 12 power they will move the victim’s relatopnship one level on the [[Reaction Roles]]&lt;br /&gt;
&lt;br /&gt;
When the adept used an astral thread, they also can create an Astral link between a willing participant and themselves. The effects of the Link depends on the strength of the bond and the distance. The Astral Thread Link works like a Sense spell with the linked person.The Link, however runs deeper and the details could be the following.&lt;br /&gt;
&lt;br /&gt;
For example: Bob creates an Astral Link to Jeff. He powers the skill with 60 power. With this level of power, he can always tell:&lt;br /&gt;
&lt;br /&gt;
* How far away Jeff is with +/- 10% accuracy&lt;br /&gt;
* He can envision a 32m permimeter area around Jeff&lt;br /&gt;
* The depth of connection allows them to mentally communicate&lt;br /&gt;
	&lt;br /&gt;
====Power Degradation Table====&lt;br /&gt;
&lt;br /&gt;
The power of the link is degrade over range according to the following table [The formula is ((LN(Distance)/LN(2)-1)2):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Distance (m)&lt;br /&gt;
! Power Loss&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Distance (m)&lt;br /&gt;
! Power Loss&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Distance (m)&lt;br /&gt;
! Power Loss&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 64&lt;br /&gt;
| 25&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 2,048&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 128&lt;br /&gt;
| 36&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 4,096&lt;br /&gt;
| 121&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 256&lt;br /&gt;
| 49&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 8,192&lt;br /&gt;
| 144&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 9&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 512&lt;br /&gt;
| 64&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 16,384&lt;br /&gt;
| 169&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 16&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 1,024&lt;br /&gt;
| 81&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 32,768&lt;br /&gt;
| 196&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sense Table====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power&lt;br /&gt;
! General Information&lt;br /&gt;
! Distance Accuracy&lt;br /&gt;
! Quantity Accuracy&lt;br /&gt;
! Depth of Connection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Presence of object confirmed&lt;br /&gt;
| +/- 100%&lt;br /&gt;
| +/- 100%&lt;br /&gt;
| No Details&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Area 1m around object&lt;br /&gt;
| +/- 75%&lt;br /&gt;
| +/- 75%&lt;br /&gt;
| Physical feelings of the linked&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Area 2m around object&lt;br /&gt;
| +/- 50%&lt;br /&gt;
| +/- 50%&lt;br /&gt;
| Emotional state of the linked&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Area 4m around object&lt;br /&gt;
| +/- 30%&lt;br /&gt;
| +/- 30%&lt;br /&gt;
| Visual link through the attached’s eyes&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| Area 16m around object&lt;br /&gt;
| +/- 20%&lt;br /&gt;
| +/- 20%&lt;br /&gt;
| Telepathic push of thoughts with the linked&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| Area 32m around object&lt;br /&gt;
| +/- 10%&lt;br /&gt;
| +/- 10%&lt;br /&gt;
| Bi-directional Telepathy&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| Area 64m around object&lt;br /&gt;
| +/- 5%&lt;br /&gt;
| +/- 5%&lt;br /&gt;
| Limited control of the linked’s body; linked physical Skills are at 2 penalty, adept’s physical Skills at 4 penalty; The linked can stop this through a contest of wills&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| Area 128m around object&lt;br /&gt;
| +/- 2%&lt;br /&gt;
| +/- 2%&lt;br /&gt;
| Limited control of the linked’s body; linked physical Skills are at 1 penalty, adept’s physical Skills at 2 penalty; The linked can stop this through a contest of wills&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| Area 256m around object&lt;br /&gt;
| +/- 1%&lt;br /&gt;
| +/- 1%&lt;br /&gt;
| Limited control of the linked’s body; linked physical Skills are at no penalty, adept’s physical Skills at 1 penalty; The linked can stop this through a contest of wills&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| Area 512m around object&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Limited control of the linked’s body; Both linked and adept’s physical Skills are at no penalty; The linked can stop this through a contest of wills&lt;br /&gt;
|-&lt;br /&gt;
| 100+&lt;br /&gt;
| Each 10 doubles the area&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Physical_Adepts&amp;diff=1944</id>
		<title>Physical Adepts</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Physical_Adepts&amp;diff=1944"/>
		<updated>2022-01-28T01:44:15Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Serenity Trance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PhysicalAdept.jpg|right|200px]]&lt;br /&gt;
Physical Adepts (often shortened to just Adepts) mentally focus their life force (or “Chi”) to unlock their body’s full potential; physically, mentally, and spiritually. As Adepts unlock new abilities (Adept Skills, or simply Skills), they become honed physical machines, using their Chi to enhance their close combat abilities. &lt;br /&gt;
&lt;br /&gt;
There are four schools adepts in which can be initiated:&lt;br /&gt;
&lt;br /&gt;
* Red Brothers focus on the Mystic Paths.&lt;br /&gt;
* Gray Brothers focus on the Mystic Trances.&lt;br /&gt;
* Green Brothers focus on the Mystic Ways.&lt;br /&gt;
* Black Brothers focus on the Mystic Threads.&lt;br /&gt;
&lt;br /&gt;
Adepts aren’t tied exclusively to their schools; although their first Skill must be from within the school in which they are initiated. Subsequent picks can be from any school - in fact, Adepts are frequently encouraged to master at least one Skill from every school.&lt;br /&gt;
&lt;br /&gt;
==Initiating Adept Skills==&lt;br /&gt;
&lt;br /&gt;
Adept skills work like spells, just without having to know specific runes. The adept decide how muchrange, radius, and effort they will put into the skill. (For most skills the range and the radius will be 0)The effort times their effective Will (Will modified by the Meditation roll) equals the caster’s power. Skills are maintained as long as the adept is in a meditative state. The time required to activate a skill equals the amount of effort put into this spell (in action rounds)&lt;br /&gt;
&lt;br /&gt;
===Drain===&lt;br /&gt;
&lt;br /&gt;
The adept has a potential MF drain equal to the intensity of the skill put into effect. An Astral Theory roll will offset one potential drain for every success. Additionally, the adept will lose a point of MF every 120 minutes/(the number drain being held +1).&lt;br /&gt;
Example, if the adept used 5 points for one skill and took 2 drain and 6 points for a second skill taking 3 drain, then they have 5 drain total. They will take an addition MF drain every 120/6 = 20 minutes.&lt;br /&gt;
&lt;br /&gt;
===Will===&lt;br /&gt;
&lt;br /&gt;
While in a meditative State (see Meditation, above), an Adept is able to internalize and focus their Chi (represented by their Will) to activate Adept Skills. For each Success on a Meditation roll, the Adept can channel 2 of their available Will points into an Adept Skill. &lt;br /&gt;
	&lt;br /&gt;
===Astral Theory===&lt;br /&gt;
&lt;br /&gt;
Each level of Astral Theory allows one skill to be learned from the skill list. Skills can be reinforced by taking the skill twice. &lt;br /&gt;
===Meditation===&lt;br /&gt;
&lt;br /&gt;
To use Adept Skills, the Adept must enter a meditative state, and maintain that meditative state for the entire time they use the Skill. The meditative state permits them to open their mind to the Astral realm in order to gather and focus the Chi energy required to fuel their heightened abilities. The Adept only needs 1 Success on their Meditation roll to enter the meditative State, which takes 1 round. They can hold it as long as they have Mental Fatigue points (see Drain, below), unless something threatens to jar them out of it. The following are just two examples to modifiers to the Mediation roll:&lt;br /&gt;
&lt;br /&gt;
Using another Skill (other than a centering Skill) while attempting to meditate inhibits the Adept’s ability to reach a meditative state, and so incurs a penalty on the Meditation roll.&lt;br /&gt;
* Using a Knowledge, Artistic, Language, or Social Skill incurs a 3-dice penalty.&lt;br /&gt;
* Using a Physical or Combat Skill incurs a 1-die penalty.&lt;br /&gt;
* The Adept cannot attack while dropping into a meditative state, but they can defend.&lt;br /&gt;
* Once they achieved a meditative state the Adept must hold it as long as they use their Skills. If the Adept takes any damage while in the meditative state, they must make a Will roll, and achieve a number of Ss equal to the amount of damage they took divided by 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Adept Skills== &lt;br /&gt;
&lt;br /&gt;
Adept Skills work like spells, requiring the player to know the Range, Radius, and Effort to calculate a Skill&amp;amp;rsquo;s Power and Drain. One major difference, however, is that the Adept does not need to know any runes.&lt;br /&gt;
===Power===&lt;br /&gt;
&lt;br /&gt;
The Adept decides how much &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Effort (E)&amp;lt;/span&amp;gt; to put into a Skill. The amount of Effort times the number of &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Will (W)&amp;lt;/span&amp;gt; points allowed by the Meditation roll equals the Skill&amp;amp;rsquo;s overall &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Power (POW)&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:0px; text-align:center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;POW = E x W&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
&lt;br /&gt;
The time required to activate a Skill equals the amount of PD in action rounds. The Adept can continue to use all activated Skills as long as they are in a meditative state. Remember that in order to start activating a skill the adept needs to be in a meditative trance. So for the first skill, the total time will be 1 round plus the amount of PD in the skill.&lt;br /&gt;
&lt;br /&gt;
===Drain===&lt;br /&gt;
# Calculate &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Potential Drain (PD)&amp;lt;/span&amp;gt;&amp;lt;ul class=&amp;quot;dashed&amp;quot;&amp;gt;&lt;br /&gt;
# The amount of drain an Adept could take is calculated as the Skill&amp;amp;rsquo;s &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Range (Rn) &amp;lt;/span&amp;gt;plus its &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Radius (Rd)&amp;lt;/span&amp;gt; plus the Effort. &lt;br /&gt;
# Unless specified otherwise in the Skill description, the Range and Radius always equal 0 &lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;PD = Rn + Rd&amp;lt;/span&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
# Calculate &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Actual Drain (AD)&amp;lt;/span&amp;gt;&lt;br /&gt;
## Each success on an &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;Astral Theory (AT) &amp;lt;/span&amp;gt;roll offsets one potential drain. &lt;br /&gt;
## &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;AD = PD - AT&amp;lt;/span&amp;gt;&lt;br /&gt;
## Additionally, the adept will take a point of actual drain every 120 minutes divided by the total drain (TD) of all Skills being used; &amp;lt;span style=&amp;quot;color:#FB0106;&amp;quot;&amp;gt;AD = 120/(TD + 1)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Example: Shan the Adept is using two Skills simultaneously. He took 2 drain when initiating the first and 3 drain when initiating the second, for a total drain of 5. Shan will take a further 1 MF drain every 120/(5+1) = 20 minutes he continues to use both Skills.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Astral Paths==&lt;br /&gt;
Red brothers are able to walk Mystic Paths on journeys through in their mind. They are accompanied on these Paths by spirit animals who imbue them Astral Power to directly fuel their physical actions.&lt;br /&gt;
&lt;br /&gt;
===Tiger Path===&lt;br /&gt;
When on the Tiger Path the adept is able to sense where attacks will come from and where defenses will be placed. This Skill will raise a single combat Skill by 1 per 12 power.&lt;br /&gt;
&lt;br /&gt;
===Leopard Path===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When on the Leopard Path, the adept allows the astral powers to assist them with a balance and acrobatics Skills. This Skill will raise a single combat Skill by 1 per 12 power.&lt;br /&gt;
&lt;br /&gt;
===Monkey Path===&lt;br /&gt;
When on the Monkey Path, the adept summons astral power to assist them with climbing and jumping. Each power adds 1 point to 2% to the adept’s jumping distance. Each 12 points add 1 point to skill.&lt;br /&gt;
&lt;br /&gt;
===Snake Path===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When on the Snake Path, the adept weaves their body in a motion that mesmerizes the opponent. When the adept starts the dance, a Contest of Wills occurs. Each extra success that the adept rolls reduces the Quickness and Dexterity of the victim by 1. Each extra success that the adept rolls increase the Quickness and Dexterity of the victim by 1 [until they are at normal levels]. As long as the adept has more success than the victim, the victim must watch the dance. If visual sight is blocked or the adept stops, then they will recover in 1 Quickness and 1 Dexterity per Action Round. For each 5 power in the Skill, the adept gets another bonus die.&lt;br /&gt;
&lt;br /&gt;
===Dragon Path===&lt;br /&gt;
When on the Dragon Path, the adept unlocks their full potential attributes. For each 12 power in the Skill any single attribute can be increased by 1.&lt;br /&gt;
&lt;br /&gt;
==Trance==&lt;br /&gt;
Gray brothers are able to sink into Mystic Trances to directly access the Astral Power that enhances their mental abilities, which allows them to better understand the environment around them. Although a solidly mental activity, the resulting deeper understanding can manifest itself either physically or mentally.&lt;br /&gt;
===Serenity Trance===&lt;br /&gt;
When in a Serenity Trance, the adept become more at one with the world and is able to sense intrusions on them from others. Their R (reaction) increase by 1 per 6 Power or Quickness by 1. This Skill also acts like Danger Sense. Additionally, though normally one cannot parry missile weapons as they are moving too fast. Even dodging is difficult; requiring a Skill test with a 5 target number. This Skill allows the adept to move quicker than normal and thus be able to parry or even catch missiles. Parries to missiles with weapons are allowed with a target number of 5. Dodges still have a target number of 5.&lt;br /&gt;
&lt;br /&gt;
===Clarity Trance===&lt;br /&gt;
When in a clarity trance, the adept is able to see the world as it should be. This allows them to detect falsehoods. For example, the will be able to see when someone’s statements are not true. The victim may not know they are not true and may not be lying. They may be telling the adept what they believe to be true. The adept, however, will know it is not true. They also can detect illusions or other deceits (like misdirection). For each 12 power, the adept increases their Quickness by 1 to detect these things.&lt;br /&gt;
===Affinity Trance===&lt;br /&gt;
With the Affinity trance, the adept is able to place mental tripwires around themselves. If any attempt to harm the, they will be warned. Every 12 power in this Skill acts like 1 level of Danger Sense.&lt;br /&gt;
===Acuity Trance===&lt;br /&gt;
With the Acuity trance the adept is able to focus on small minute details and pick up their importance in the larger world. For each 12 power in this Skill acts like 1 level of Alertness.&lt;br /&gt;
===Tranquility Trance===&lt;br /&gt;
The Tranquility Trance reduces the stimuli going to the adept to only what is important to the physical Skill at hand. Each 12 power adds 1 Level to any single physical Skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Example: Melissa the Adept has a Will of 8 and used 6 Effort to help enhance her ability to hide in the shadows. The resulting 48 Power (8 x 6 = 48) lets her add 4 levels (48 / 12 = 4) to her Urban Stealth Skill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mystic Shrouds==&lt;br /&gt;
&lt;br /&gt;
Mystic Shrouds are externally-focused internal actions performed by Adepts using Astral Power’s arcane nature to increase their bodies’ abilities. The effects can appear magical in nature, and are frequently misidentified by non-Adepts as actual magic use.&lt;br /&gt;
===Shroud of Sight===&lt;br /&gt;
With the Shroud of Sight, the adept allows their astral vision to bleed into their physical vision. This allows them to see others who are hiding; to see in the dark; and even to partially see through walls. This Skill allows a user to fight blind. Every 10 power reduces lighting penalties by 1. Additionally, every 10 power increases the ability to see anything trying to hide themselves in shadows or camouflaged by 1. &lt;br /&gt;
===Shroud of Shadows===&lt;br /&gt;
With the Shroud of Shadows, the adept is able to wrap themselves in shadows making them harder to see. Each 12 points of power in this skill adds 1 die to any hide in shadows roll.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the shadows can be manipulated to change a person’s apearance to make them unrecognizable. A penalty die for each 12 points of power in the skill is added for anyone’s roll to identify the adept. &lt;br /&gt;
===Shroud of Armor===&lt;br /&gt;
The Shroud of Armor wraps the adept in a magical, shimmering armor. For each 5 power put into this Skill, the Adept will have an additional 1 AP.&lt;br /&gt;
===Shroud of Melee===&lt;br /&gt;
The Shroud of Melle creates a weapon from astral space. For all intents and purposes the Mystic Blade acts and conforms to a normal blade, however it is a magic blade, so its damage will affect creature who can only be damages by magical weapons. The Damage, Ready, and AP of the weapon are created from the power of the Skill. Each 5 power can add 1 point to one of these three factors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Example, if the adept used 5 points with a Will of 8 for 40 power. The adept can create a weapon with 8 total points. They want to create a mace, they will need to put 3 into the Ready. This leaves 5 points for Damage and AP. They decide to use 3 for Damage and 2 for AP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Shroud of Healing===&lt;br /&gt;
With this Skill, the adept pulls on astral power to fuel the body. For each point of power, the adept can heal 1 point of damage. However, this Skill is still resisted by the recipient’s CON.&lt;br /&gt;
&lt;br /&gt;
==Mystic Splicing==&lt;br /&gt;
Mystic Threads tie the world together, joining objects and creatures together other through time and space, creating a virtually endless mystic web of Astral Power that defines how life plays out. By splicing these Threads together in new, different, and unique ways, the adept can affect the very fabric of life and how people live and experience it.&lt;br /&gt;
===Temporal Splicing===&lt;br /&gt;
With Temporal Splicing the adept follows threads from something or someone and follows it back or forward in time. If the object or person is not within 1 meters of the adept, then follow the range magical table. Power in the spell can be factored into “distance” in time or in details of important events.&lt;br /&gt;
&lt;br /&gt;
* Distance: 1 power = POW2 hours in time&lt;br /&gt;
* Details: 10 Power for a single detail&lt;br /&gt;
&lt;br /&gt;
Powerful events resonate through time and can be felt even before or after the event. The effect is greater in the past than in the future. In the future, things may change and so the power is reduced. Use the follow to see the power reduction impact of events. These are additive.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Type of Event&lt;br /&gt;
! Power&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Number of People Involved&lt;br /&gt;
! Power&lt;br /&gt;
|-&lt;br /&gt;
| Horrific Event&lt;br /&gt;
| -25 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 10+&lt;br /&gt;
| 0.5x Power&lt;br /&gt;
|-&lt;br /&gt;
| Appalling Event&lt;br /&gt;
| -20 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 6-10&lt;br /&gt;
| 1x Power&lt;br /&gt;
|-&lt;br /&gt;
| Awful Event&lt;br /&gt;
| -10 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 0-5&lt;br /&gt;
| 2x Power&lt;br /&gt;
|-&lt;br /&gt;
| Delightful Event&lt;br /&gt;
| -5 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Wonderful Event&lt;br /&gt;
| -15 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Enchanting Event&lt;br /&gt;
| -20 Power &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Future Event&lt;br /&gt;
| +25 Power&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;For example: Helga the Adept wants to see who used a dagger to kill the king last week. She is holding the dagger so she needs to put no mana into Range (Rg=0). She’s looking at a small-scale event, to the Radius is also 0. The event took place about 1 week, or 168 (7 x 24 = 168) hours, ago, meaning Helga needs to put 13 Power into the Temporal journey to travel back that far (132 = 169). Fortunately for Helga, the event was appalling (-20 Power), and only affected two people - the killer and the king (x0.5 Power) - which results in a Power modifier of -10 (-20 x 0.5 = -10), meaning she only needs 3 Power (13 - 10 = 3) to witness the event. On the other hand, she wants to view the event as carefully as is practical, so she decides to use 50 power, which will show her 5 details (50 / 10 = 5). This makes her total Power requirement 53 points (50 + 3 = 53). SInce Helga has a Will of 8, she must put 7 Effort into the Skill, which gives her 56 Power (8 * 7 = 56), 3 more than needed to travel back a week in time and view 5 details about this event.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Perception Splicing===&lt;br /&gt;
By splicing a person’s sensory threads, they can change how that person sees the world. The adept can’t create illusions as such, but alter who things look, feel, taste, sound, or smell. For every 1 power into the one specific item can be altered by 1% change in size / intensity.&lt;br /&gt;
===Emotion Splicing===&lt;br /&gt;
Emotion splicing allows the adept to pull threads which cause the victim’s emotions to change based on the [[Emotion Scale]]. For each 12 power, the victim loses (or gains) 1 level on the scale. Note that if the victim is not within touch distance, then the adept will need to use a range value for calculating drain.&lt;br /&gt;
&lt;br /&gt;
The adept can also splice threads to either cause pain in a victim or cause them to fade away. This Skill also allows the adept to cause feelings of pain. Pain causes a penalty die per level. It will also prevent a person from fighting, even if they want. For every 12 power in the Skill, the adept gains a +1 level advantage on a Will or Interrogation roll.&lt;br /&gt;
===Thought Splicing===&lt;br /&gt;
With Desire Manipulation the adept pushes a thought to a victim. Whether the victim accepts the suggestion as their own depends on an opposed will test. For each 12 power in the Skill, the adept gets another die. For the results of the opposition test, see the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Winner&lt;br /&gt;
! Victory Margin&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| Victim&lt;br /&gt;
| 3 Ss&lt;br /&gt;
| The victim is aware that the adept pushed the suggestion and do not follow the suggestion.&lt;br /&gt;
|-&lt;br /&gt;
| Victim&lt;br /&gt;
| 2 Ss&lt;br /&gt;
| The victim is aware of the thought, but don’t immediately think the adept pushed the suggestion. Later they may put two and two together. The suggestion is not followed.&lt;br /&gt;
|-&lt;br /&gt;
| Victim&lt;br /&gt;
| 1 Ss&lt;br /&gt;
| The suggestion is not followed and the victim is unaware of the attempt&lt;br /&gt;
|-&lt;br /&gt;
| Tie&lt;br /&gt;
| -&lt;br /&gt;
| The suggestion is accepted, but overruled 2s later. The victim is unaware of the attempt. (~11 feet walking; ~16 feet running)&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| 1 Ss&lt;br /&gt;
| The suggestion is accepted, but potentially overruled 4s later. The victim is unaware of the attempt. (~22 feet walking; ~32 feet running)&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| 2 Ss&lt;br /&gt;
| The suggestion is accepted, but potentially overruled 8s later. The victim is unaware of the attempt. (~44 feet walking; ~64 feet running)&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| 3 Ss&lt;br /&gt;
| The suggestion is accepted, but potentially overruled 16s later. The victim is unaware of the attempt. (~88 feet walking; ~128 feet running)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each additional success doubles the time the person may decide to change the thought.&lt;br /&gt;
===Relationship Splicing===&lt;br /&gt;
When the adept uses this skill, the manipulate the threads to chage the relationship between the adept and the victim. For every 12 power they will move the victim’s relatopnship one level on the [[Reaction Roles]]&lt;br /&gt;
&lt;br /&gt;
When the adept used an astral thread, they also can create an Astral link between a willing participant and themselves. The effects of the Link depends on the strength of the bond and the distance. The Astral Thread Link works like a Sense spell with the linked person.The Link, however runs deeper and the details could be the following.&lt;br /&gt;
&lt;br /&gt;
For example: Bob creates an Astral Link to Jeff. He powers the skill with 60 power. With this level of power, he can always tell:&lt;br /&gt;
&lt;br /&gt;
* How far away Jeff is with +/- 10% accuracy&lt;br /&gt;
* He can envision a 32m permimeter area around Jeff&lt;br /&gt;
* The depth of connection allows them to mentally communicate&lt;br /&gt;
	&lt;br /&gt;
====Power Degradation Table====&lt;br /&gt;
&lt;br /&gt;
The power of the link is degrade over range according to the following table [The formula is ((LN(Distance)/LN(2)-1)2):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Distance (m)&lt;br /&gt;
! Power Loss&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Distance (m)&lt;br /&gt;
! Power Loss&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Distance (m)&lt;br /&gt;
! Power Loss&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 64&lt;br /&gt;
| 25&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 2,048&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 128&lt;br /&gt;
| 36&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 4,096&lt;br /&gt;
| 121&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 256&lt;br /&gt;
| 49&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 8,192&lt;br /&gt;
| 144&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 9&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 512&lt;br /&gt;
| 64&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 16,384&lt;br /&gt;
| 169&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 16&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 1,024&lt;br /&gt;
| 81&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 32,768&lt;br /&gt;
| 196&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sense Table====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power&lt;br /&gt;
! General Information&lt;br /&gt;
! Distance Accuracy&lt;br /&gt;
! Quantity Accuracy&lt;br /&gt;
! Depth of Connection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Presence of object confirmed&lt;br /&gt;
| +/- 100%&lt;br /&gt;
| +/- 100%&lt;br /&gt;
| No Details&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Area 1m around object&lt;br /&gt;
| +/- 75%&lt;br /&gt;
| +/- 75%&lt;br /&gt;
| Physical feelings of the linked&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Area 2m around object&lt;br /&gt;
| +/- 50%&lt;br /&gt;
| +/- 50%&lt;br /&gt;
| Emotional state of the linked&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Area 4m around object&lt;br /&gt;
| +/- 30%&lt;br /&gt;
| +/- 30%&lt;br /&gt;
| Visual link through the attached’s eyes&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| Area 16m around object&lt;br /&gt;
| +/- 20%&lt;br /&gt;
| +/- 20%&lt;br /&gt;
| Telepathic push of thoughts with the linked&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| Area 32m around object&lt;br /&gt;
| +/- 10%&lt;br /&gt;
| +/- 10%&lt;br /&gt;
| Bi-directional Telepathy&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| Area 64m around object&lt;br /&gt;
| +/- 5%&lt;br /&gt;
| +/- 5%&lt;br /&gt;
| Limited control of the linked’s body; linked physical Skills are at 2 penalty, adept’s physical Skills at 4 penalty; The linked can stop this through a contest of wills&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| Area 128m around object&lt;br /&gt;
| +/- 2%&lt;br /&gt;
| +/- 2%&lt;br /&gt;
| Limited control of the linked’s body; linked physical Skills are at 1 penalty, adept’s physical Skills at 2 penalty; The linked can stop this through a contest of wills&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| Area 256m around object&lt;br /&gt;
| +/- 1%&lt;br /&gt;
| +/- 1%&lt;br /&gt;
| Limited control of the linked’s body; linked physical Skills are at no penalty, adept’s physical Skills at 1 penalty; The linked can stop this through a contest of wills&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| Area 512m around object&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Limited control of the linked’s body; Both linked and adept’s physical Skills are at no penalty; The linked can stop this through a contest of wills&lt;br /&gt;
|-&lt;br /&gt;
| 100+&lt;br /&gt;
| Each 10 doubles the area&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://seinc.org/mediawiki/index.php?title=Water_Rune&amp;diff=1943</id>
		<title>Water Rune</title>
		<link rel="alternate" type="text/html" href="https://seinc.org/mediawiki/index.php?title=Water_Rune&amp;diff=1943"/>
		<updated>2021-12-13T21:44:01Z</updated>

		<summary type="html">&lt;p&gt;WikiAdmin: /* Project [T] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Break [P]==&lt;br /&gt;
==Control [T]==&lt;br /&gt;
==Create [P]==&lt;br /&gt;
Each power of Create Water creates 1 Liter of water. 1 Liter of water weighs 1 KG.&lt;br /&gt;
==Form [T]==&lt;br /&gt;
Each power of Create Water creates 1 Liter of water. 1 Liter of water weighs 1 KG&lt;br /&gt;
==Heal [P]==&lt;br /&gt;
==Project [T]==&lt;br /&gt;
The Project rune is uncontrolled movement by adding a force onto the object directly away from the caster or directly against movement from the victim. This force either acts as a resistance to, or a bonus to movement.  Water weights 1 gram/ml or 1,000 KG/M&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;.&lt;br /&gt;
===meters/second table===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!     !! AoE     !! 1          !! 2          !! 3         !! 4         !! 5        !! 6        !! 7        !! 8      !! 9      !! 10    !! 11     !! 12     !! 13      !! 14      !! 15       &lt;br /&gt;
|-&lt;br /&gt;
|     || m3      || 3          || 9          || 27        || 81        || 243      || 729      || 2187     || 6561   || 19683  || 59049 || 177147 || 531441 || 1594323 || 4782969 || 14348907 &lt;br /&gt;
|-&lt;br /&gt;
| POW || KG/m/s  ||            ||            ||           ||           ||          ||          ||          ||        ||        ||       ||        ||        ||         ||         ||          &lt;br /&gt;
|-&lt;br /&gt;
| 5   || 2       || 0.67       || 0.22       || 0.07      || 0.02      || 0.01     || 0.00     || 0.00     || 0.00   || 0.00   || 0.00  || 0.00   || 0.00   || 0.00    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 10  || 4       || 1.33       || 0.44       || 0.15      || 0.05      || 0.02     || 0.01     || 0.00     || 0.00   || 0.00   || 0.00  || 0.00   || 0.00   || 0.00    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 15  || 8       || 2.67       || 0.89       || 0.30      || 0.10      || 0.03     || 0.01     || 0.00     || 0.00   || 0.00   || 0.00  || 0.00   || 0.00   || 0.00    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 20  || 16      || 5.33       || 1.78       || 0.59      || 0.20      || 0.07     || 0.02     || 0.01     || 0.00   || 0.00   || 0.00  || 0.00   || 0.00   || 0.00    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 25  || 32      || 10.67      || 3.56       || 1.19      || 0.40      || 0.13     || 0.04     || 0.01     || 0.00   || 0.00   || 0.00  || 0.00   || 0.00   || 0.00    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 30  || 64      || 21.33      || 7.11       || 2.37      || 0.79      || 0.26     || 0.09     || 0.03     || 0.01   || 0.00   || 0.00  || 0.00   || 0.00   || 0.00    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 35  || 128     || 42.67      || 14.22      || 4.74      || 1.58      || 0.53     || 0.18     || 0.06     || 0.02   || 0.01   || 0.00  || 0.00   || 0.00   || 0.00    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 40  || 256     || 85.33      || 28.44      || 9.48      || 3.16      || 1.05     || 0.35     || 0.12     || 0.04   || 0.01   || 0.00  || 0.00   || 0.00   || 0.00    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 45  || 512     || 170.67     || 56.89      || 18.96     || 6.32      || 2.11     || 0.70     || 0.23     || 0.08   || 0.03   || 0.01  || 0.00   || 0.00   || 0.00    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 50  || 1024    || 341.33     || 113.78     || 37.93     || 12.64     || 4.21     || 1.40     || 0.47     || 0.16   || 0.05   || 0.02  || 0.01   || 0.00   || 0.00    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 55  || 2048    || 682.67     || 227.56     || 75.85     || 25.28     || 8.43     || 2.81     || 0.94     || 0.31   || 0.10   || 0.03  || 0.01   || 0.00   || 0.00    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 60  || 4096    || 1,365.33   || 455.11     || 151.70    || 50.57     || 16.86    || 5.62     || 1.87     || 0.62   || 0.21   || 0.07  || 0.02   || 0.01   || 0.00    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 65  || 8192    || 2,730.67   || 910.22     || 303.41    || 101.14    || 33.71    || 11.24    || 3.75     || 1.25   || 0.42   || 0.14  || 0.05   || 0.02   || 0.01    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 70  || 16384   || 5,461.33   || 1,820.44   || 606.81    || 202.27    || 67.42    || 22.47    || 7.49     || 2.50   || 0.83   || 0.28  || 0.09   || 0.03   || 0.01    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 75  || 32768   || 10,922.67  || 3,640.89   || 1,213.63  || 404.54    || 134.85   || 44.95    || 14.98    || 4.99   || 1.66   || 0.55  || 0.18   || 0.06   || 0.02    || 0.01    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 80  || 65536   || 21,845.33  || 7,281.78   || 2,427.26  || 809.09    || 269.70   || 89.90    || 29.97    || 9.99   || 3.33   || 1.11  || 0.37   || 0.12   || 0.04    || 0.01    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 85  || 131072  || 43,690.67  || 14,563.56  || 4,854.52  || 1,618.17  || 539.39   || 179.80   || 59.93    || 19.98  || 6.66   || 2.22  || 0.74   || 0.25   || 0.08    || 0.03    || 0.01     &lt;br /&gt;
|-&lt;br /&gt;
| 90  || 262144  || 87,381.33  || 29,127.11  || 9,709.04  || 3,236.35  || 1,078.78 || 359.59   || 119.86   || 39.95  || 13.32  || 4.44  || 1.48   || 0.49   || 0.16    || 0.05    || 0.02     &lt;br /&gt;
|-&lt;br /&gt;
| 95  || 524288  || 174,762.67 || 58,254.22  || 19,418.07 || 6,472.69  || 2,157.56 || 719.19   || 239.73   || 79.91  || 26.64  || 8.88  || 2.96   || 0.99   || 0.33    || 0.11    || 0.04     &lt;br /&gt;
|-&lt;br /&gt;
| 100 || 1048576 || 349,525.33 || 116,508.44 || 38,836.15 || 12,945.38 || 4,315.13 || 1,438.38 || 479.46   || 159.82 || 53.27  || 17.76 || 5.92   || 1.97   || 0.66    || 0.22    || 0.07     &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===miles/hour table===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!     !! AoE     !! 1          !! 2          !! 3         !! 4         !! 5        !! 6        !! 7        !! 8      !! 9      !! 10    !! 11     !! 12     !! 13      !! 14      !! 15       &lt;br /&gt;
|-&lt;br /&gt;
|     || m3      || 3          || 9          || 27        || 81        || 243      || 729      || 2187     || 6561   || 19683  || 59049 || 177147 || 531441 || 1594323 || 4782969 || 14348907 &lt;br /&gt;
|-&lt;br /&gt;
| POW ||         ||            ||            ||           ||           ||          ||          ||          ||        ||        ||       ||        ||        ||         ||         ||          &lt;br /&gt;
|-&lt;br /&gt;
| 5   ||         || 1.49       || 0.50       || 0.17      || 0.06      || 0.02     || 0.01     || 0.00     || 0.00   || 0.00   || 0.00  || 0.00   || 0.00   || 0.00    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 10  ||         || 2.99       || 1.00       || 0.33      || 0.11      || 0.04     || 0.01     || 0.00     || 0.00   || 0.00   || 0.00  || 0.00   || 0.00   || 0.00    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 15  ||         || 5.97       || 1.99       || 0.66      || 0.22      || 0.07     || 0.02     || 0.01     || 0.00   || 0.00   || 0.00  || 0.00   || 0.00   || 0.00    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 20  ||         || 11.95      || 3.98       || 1.33      || 0.44      || 0.15     || 0.05     || 0.02     || 0.01   || 0.00   || 0.00  || 0.00   || 0.00   || 0.00    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 25  ||         || 23.89      || 7.96       || 2.65      || 0.88      || 0.29     || 0.10     || 0.03     || 0.01   || 0.00   || 0.00  || 0.00   || 0.00   || 0.00    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 30  ||         || 47.79      || 15.93      || 5.31      || 1.77      || 0.59     || 0.20     || 0.07     || 0.02   || 0.01   || 0.00  || 0.00   || 0.00   || 0.00    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 35  ||         || 95.57      || 31.86      || 10.62     || 3.54      || 1.18     || 0.39     || 0.13     || 0.04   || 0.01   || 0.00  || 0.00   || 0.00   || 0.00    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 40  ||         || 191.15     || 63.72      || 21.24     || 7.08      || 2.36     || 0.79     || 0.26     || 0.09   || 0.03   || 0.01  || 0.00   || 0.00   || 0.00    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 45  ||         || 382.29     || 127.43     || 42.48     || 14.16     || 4.72     || 1.57     || 0.52     || 0.17   || 0.06   || 0.02  || 0.01   || 0.00   || 0.00    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 50  ||         || 764.59     || 254.86     || 84.95     || 28.32     || 9.44     || 3.15     || 1.05     || 0.35   || 0.12   || 0.04  || 0.01   || 0.00   || 0.00    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 55  ||         || 1,529.17   || 509.72     || 169.91    || 56.64     || 18.88    || 6.29     || 2.10     || 0.70   || 0.23   || 0.08  || 0.03   || 0.01   || 0.00    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 60  ||         || 3,058.35   || 1,019.45   || 339.82    || 113.27    || 37.76    || 12.59    || 4.20     || 1.40   || 0.47   || 0.16  || 0.05   || 0.02   || 0.01    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 65  ||         || 6,116.69   || 2,038.90   || 679.63    || 226.54    || 75.51    || 25.17    || 8.39     || 2.80   || 0.93   || 0.31  || 0.10   || 0.03   || 0.01    || 0.00    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 70  ||         || 12,233.39  || 4,077.80   || 1,359.27  || 453.09    || 151.03   || 50.34    || 16.78    || 5.59   || 1.86   || 0.62  || 0.21   || 0.07   || 0.02    || 0.01    || 0.00     &lt;br /&gt;
|-&lt;br /&gt;
| 75  ||         || 24,466.77  || 8,155.59   || 2,718.53  || 906.18    || 302.06   || 100.69   || 33.56    || 11.19  || 3.73   || 1.24  || 0.41   || 0.14   || 0.05    || 0.02    || 0.01     &lt;br /&gt;
|-&lt;br /&gt;
| 80  ||         || 48,933.55  || 16,311.18  || 5,437.06  || 1,812.35  || 604.12   || 201.37   || 67.12    || 22.37  || 7.46   || 2.49  || 0.83   || 0.28   || 0.09    || 0.03    || 0.01     &lt;br /&gt;
|-&lt;br /&gt;
| 85  ||         || 97,867.09  || 32,622.36  || 10,874.12 || 3,624.71  || 1,208.24 || 402.75   || 134.25   || 44.75  || 14.92  || 4.97  || 1.66   || 0.55   || 0.18    || 0.06    || 0.02     &lt;br /&gt;
|-&lt;br /&gt;
| 90  ||         || 195,734.19 || 65,244.73  || 21,748.24 || 7,249.41  || 2,416.47 || 805.49   || 268.50   || 89.50  || 29.83  || 9.94  || 3.31   || 1.10   || 0.37    || 0.12    || 0.04     &lt;br /&gt;
|-&lt;br /&gt;
| 95  ||         || 391,468.37 || 130,489.46 || 43,496.49 || 14,498.83 || 4,832.94 || 1,610.98 || 536.99   || 179.00 || 59.67  || 19.89 || 6.63   || 2.21   || 0.74    || 0.25    || 0.08     &lt;br /&gt;
|-&lt;br /&gt;
| 100 ||         || 782,936.75 || 260,978.92 || 86,992.97 || 28,997.66 || 9,665.89 || 3,221.96 || 1,073.99 || 358.00 || 119.33 || 39.78 || 13.26  || 4.42   || 1.47    || 0.49    || 0.16     &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Protect [T]==&lt;br /&gt;
The amount of water which a Protect from Water spell can stop is calculated as Power&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; x 30 Pascals. For how much this is, please see the table below or the [[Water Rules]] page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pascals !! Power !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 750.00 || 5 || Shot glass of water&lt;br /&gt;
|-&lt;br /&gt;
| 3,000.00 || 10 || Light rain, A foot depth of water&lt;br /&gt;
|-&lt;br /&gt;
| 6,750.00 || 15 || Heavy Rain (0.16-0.63 in/hr), two feet depth of water&lt;br /&gt;
|-&lt;br /&gt;
| 12,000.00 || 20 || Very Heavy Rain (0.63-2.0 in/hr), 1.2 meters depth of water&lt;br /&gt;
|-&lt;br /&gt;
| 18,750.00 || 25 || 1.875 depth of water&lt;br /&gt;
|-&lt;br /&gt;
| 27,000.00 || 30 || Extreme Rain (2.0-4.0 in/hr); 2.7 meters depth of water&lt;br /&gt;
|-&lt;br /&gt;
| 36,750.00 || 35 || 3.675 meters depth of water&lt;br /&gt;
|-&lt;br /&gt;
| 48,000.00 || 40 || 4.8 meters depth of water&lt;br /&gt;
|-&lt;br /&gt;
| 60,750.00 || 45 || Torrential Rain (&amp;gt;4.0 in/hr), 6.075 meters depth of water&lt;br /&gt;
|-&lt;br /&gt;
| 75,000.00 || 50 || 7.5 meters depth of water&lt;br /&gt;
|-&lt;br /&gt;
| 90,750.00 || 55 || 9.0750 meters depth of water&lt;br /&gt;
|-&lt;br /&gt;
| 108,000.00 || 60 || 10.8 meters depth of water&lt;br /&gt;
|-&lt;br /&gt;
| 126,750.00 || 65 || 12.675 meters depth of water&lt;br /&gt;
|-&lt;br /&gt;
| 147,000.00 || 70 || 14.7 meters depth of water&lt;br /&gt;
|-&lt;br /&gt;
| 168,750.00 || 75 || 16.875 meters depth of water&lt;br /&gt;
|-&lt;br /&gt;
| 192,000.00 || 80 || 19.20 meters depth of water&lt;br /&gt;
|-&lt;br /&gt;
| 216,750.00 || 85 || 21.9750 meters depth of water&lt;br /&gt;
|-&lt;br /&gt;
| 243,000.00 || 90 || 24.3 meters depth of water&lt;br /&gt;
|-&lt;br /&gt;
| 270,750.00 || 95 || 57.075 meters depth of water&lt;br /&gt;
|-&lt;br /&gt;
| 300,000.00 || 100 || 30 meters depth of water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sense [T]==&lt;br /&gt;
==Strengthen [T]==&lt;br /&gt;
==Summon/Dispel [P]==&lt;br /&gt;
==Transform [P]==&lt;br /&gt;
==Ward [T]==&lt;br /&gt;
The amount of water which a Ward Water spell can stop is calculated as Power&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; x 30 Pascals. For how much this is, please see the table below or the [[Water Rules]] page.&lt;br /&gt;
==Weaken [T]==&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
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