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	<id>https://seinc.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Marilith</id>
	<title>Marilith - Revision history</title>
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	<updated>2026-04-07T10:01:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://seinc.org/mediawiki/index.php?title=Marilith&amp;diff=1498&amp;oldid=prev</id>
		<title>WikiAdmin: Created page with &quot;==Intro== {| style=&quot;float:right; width:200px&quot; | https://sschra01.github.io/Marilith.jpg |} Mariliths are type V demons,and known for their ability to use cold logic. They serv...&quot;</title>
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		<updated>2021-01-25T00:01:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Intro== {| style=&amp;quot;float:right; width:200px&amp;quot; | https://sschra01.github.io/Marilith.jpg |} Mariliths are type V demons,and known for their ability to use cold logic. They serv...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Intro==&lt;br /&gt;
{| style=&amp;quot;float:right; width:200px&amp;quot;&lt;br /&gt;
| https://sschra01.github.io/Marilith.jpg&lt;br /&gt;
|}&lt;br /&gt;
Mariliths are type V demons,and known for their ability to use cold logic. They serve as the brilliant tacticians of Abyssal hordes, advisors to demonic nobility, and in some cases act as serpentine demon queens. From the waist up, mariliths appear to be attractive humanoid women with six arms, but their lower halves are those of giant, green snakes. In each hand they carry highly decorated weapons, and adorn themselves with bangles and jewelry. They measure 20 ft (6.1 m) and weigh 2 ton s(1,800 kg) when assessed from head to tail tip, but normally stood somewhere between 7‒9 ft (2.1‒2.7 m) tall.&lt;br /&gt;
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==Statistics==&lt;br /&gt;
	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:700px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! S &lt;br /&gt;
| 15&lt;br /&gt;
! W &lt;br /&gt;
| 8&lt;br /&gt;
! Hgt &lt;br /&gt;
| 21-27 Tall; 61 Long)&lt;br /&gt;
! Skill &lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
! D &lt;br /&gt;
| 14&lt;br /&gt;
! Q &lt;br /&gt;
| 8&lt;br /&gt;
! Wgt &lt;br /&gt;
| 360&lt;br /&gt;
! AP &lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
! C &lt;br /&gt;
| 15&lt;br /&gt;
! M &lt;br /&gt;
| 12&lt;br /&gt;
! HP &lt;br /&gt;
| 750&lt;br /&gt;
! Init &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
! Ready &lt;br /&gt;
| 8&lt;br /&gt;
! R &lt;br /&gt;
| 8&lt;br /&gt;
! Damage &lt;br /&gt;
| 5 (Claws); 5 stinger&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Mariliths have domineering and wicked personalities, eager as they are to bring pain and betrayal to others, but their malice is accompanied by shrewdness and cunning. They are highly intelligent beings with a good sense for strategy; their brilliance thriving in matters of army-level tactics. They also have the rare ability to unite and coordinate the actions of other demons, a practically impossible task due to their chaotic nature. Whether through disciplinary mastery or suppression of their natural instincts, they can predict the actions of law despite not truly understanding them in order to outwit the baatezu.&lt;br /&gt;
&lt;br /&gt;
In the eyes of most mariliths, subtle temptation was but a silly game compared to true warfare planning.[4] They were proud of their martial skills and tactical superiority and often kept the weapons of their defeated foes as trophies.[2][4] Their weapons were among their most cherished possessions, and if stolen they would take extreme measures to retrieve them.[4]&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Mariliths can cast illusionary and charm spells, but they themselves have truesight, making it harder to use such spells against them. They are able to gate in a large variety of other types of demons.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Mariliths eagerly join melee combat if given the chance, though they carefully size up a given situation first and plot to use any terrain and vulnerabilities to their advantage. They can swiftly strike with each weapon in their six hands, typically longswords or scimitars. Their tails are capable of moving like a whip or constricting their foes.&lt;br /&gt;
&lt;br /&gt;
Marilith wizards are truly terrifying beings. Not only do they not specialize in any one given school, but they have the rare power to cast spells with two of their arms while still fighting with two others. There are even rumors that some mariliths can cast more than one spell at once, but such claims are suspect.&lt;br /&gt;
&lt;br /&gt;
===Society===&lt;br /&gt;
Mariliths served as commanders and tactical experts for the Blood War, providing the stratagems to complement the malignant magnetism of the balors. They believed the balors were in charge only because of their sheer power and were otherwise unneeded to conduct the Blood War, but they never acted on this belief in fear of that power. Glabrezus were disliked by mariliths for their obnoxious insistence on using temptation and manipulation rather than outright warfare. Mariliths normally had to settle for merely undermining them as their balor superiors favored the glabrezus&amp;#039; sinister schemes.&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
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