Actions

Difference between revisions of "Acute Vision"

From Harath Rules

(Created page with "Cost: 2 CP/level Description: Your sense of vision is more acute than the normal person’s vision. Benefit: Each level adds 1 bonus die when making any Scan or Track roll. Th...")
 
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Cost: 2 CP/level
{|
Description: Your sense of vision is more acute than the normal person’s vision.
|Cost:
Benefit: Each level adds 1 bonus die when making any Scan or Track roll.
|2 CP/level
There are no typical modifiers specific to this Ability. Any bonus or penalty will be applied to the basic Scan or Track roll.
|-
<blockquote>Example: Jeff has a Quick of 4 and Acute Vision at level 7. He is a bandit who is serving as the lookout to protect the hideout. A trio of bounty hunters is approaching. Their lowest Stealth skill is 5, and he rolls only 2 Ss, so Jeff needs to achieve 3 Ss (TN=4) to see him. He rolls 4 dice for Quick + 7 bonus dice for Acute Vision = 11 dice (low 7 ignored), and winds up with 4 Ss. Jeff can now alert his fellow bandits about the threat.</blockquote>
|Description:
|Your sense of vision is more acute than the normal person’s vision.
|-
|Benefit:
|Each level adds 1 bonus die when making any Scan or Track roll.
|}
There are no typical modifiers specific to Ability rolls. Any bonus or penalty will be applied to the basic Scan or Track roll.
<blockquote>
Jeff has Quick=4 and Acute Vision=7. He is a bandit who is serving as the lookout to protect his gang's hideout. A trio of bounty hunters is approaching stealthily. The sneaking bounty hunters each make a Stealth roll, achieving 2, 3, and 5 Ss. Jeff must get at least 3 Ss (TN=4) to see at least one of them. He rolls 11 dice (4 for Quick + 7 bonus dice for Acute Vision). He winds up with 4 Ss, so Jeff actually sees two of the approaching enemies and can alert his fellow bandits.</blockquote>
[[Category:Abilities and Disabilities]]
[[Category:Abilities and Disabilities]]

Revision as of 18:48, 16 January 2021

Cost: 2 CP/level
Description: Your sense of vision is more acute than the normal person’s vision.
Benefit: Each level adds 1 bonus die when making any Scan or Track roll.

There are no typical modifiers specific to Ability rolls. Any bonus or penalty will be applied to the basic Scan or Track roll.

Jeff has Quick=4 and Acute Vision=7. He is a bandit who is serving as the lookout to protect his gang's hideout. A trio of bounty hunters is approaching stealthily. The sneaking bounty hunters each make a Stealth roll, achieving 2, 3, and 5 Ss. Jeff must get at least 3 Ss (TN=4) to see at least one of them. He rolls 11 dice (4 for Quick + 7 bonus dice for Acute Vision). He winds up with 4 Ss, so Jeff actually sees two of the approaching enemies and can alert his fellow bandits.