Falling Damage
From Harath Rules
When falling, use the following rules for HP Damage:
- TN=3
- Skill=1 per meter falling
- Each Ss does 5 points of damage
- Feathers, or similar soft items, subtract 9 points of damage per Ss
- Irregular areas in the landing zone add 5 points of damage per Ss
- Damage should be considered into one or two body areas in accordance with the Optional Weapon Rules
- Damage can be reduced by a practiced fall:
- Skill used to reduce damage can either be the Characters' R (Reaction), Acrobatics, any throwing martial art skill
- Each Success reduces damage by 1
- TN=4
Robert falls out of a the third story window of a building he as climbing. Each story is about 2.4 meters high. Assuming the window is some height from the floor, we can assume that he falls between 5-6 meters. The GM rules the fall as 5 meters. As Robert falls, he tries to roll out of harm's way.
- Robert has no skills which might affect the results and his R is 5.
- He rolls 5 dice and gets 4 Ss for 20 damage
- His Reaction roll results in 5 success, therefore the total damage is 15 damage.
- The GM rules that he hit on his back and so, though he is in pain, he is still mobile.
| % probability of: | 10′ | 20′ | 30′ | 40′ | 50′ | 60′ | 70′ | 80′ | 90′ | 100′ | 110′ |
|---|---|---|---|---|---|---|---|---|---|---|---|
| limb fracture | 41 | 63 | 70 | 76 | 80 | 82 | 85 | 88 | 90 | 93 | 94 |
| spine fracture | 5 | 10 | 13 | 16 | 20 | 23 | 27 | 29 | 31 | 33 | 35 |
| death | 2 | 7 | 12 | 21 | 35 | 49 | 62 | 74 | 83 | 92 | 95 |