Actions

Difference between revisions of "Acute Hearing"

From Harath Rules

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|Benefit:
|Benefit:
|Each level adds 1 bonus die when making any Listen roll.
|Each level adds 1 bonus die when making any Listen roll (TN=4).
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There are no typical roll modifiers for this Ability. Any bonus or penalty will be applied to the basic Listen roll.
There are no typical roll modifiers for this Ability. Any bonus or penalty will be applied to the basic Listen roll.
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Example: Madeline has Quick=5 and Acute Hearing=4. An assassin is attempting to sneak up to her camp. All members of the group get a Quick roll (TN=4) to hear him. The assassin has Stealth=8. He gets 5 Ss on his Stealth roll, so for anyone to notice his approach, they must beat 5 Ss (TN=4). Madeline rolls her 9 dice (5 for Quick + 4 bonus dice for Acute Hearing). She gets 6 Ss, so while the other group members are oblivious to the threat, Madeline hears the assassin and raises the alert.
Example: Madeline has Quick=5 and Acute Hearing=4. An assassin is attempting to sneak up to her camp. All members of the group get a Quick roll (TN=4) to hear him. The assassin has Stealth=8. He gets 5 Ss on his Stealth roll, so for anyone to notice his approach, they must beat 5 Ss. Madeline rolls her 9 dice (5 for Quick + 4 bonus dice for Acute Hearing). She gets 6 Ss, so while the other group members are oblivious to the threat, Madeline hears the assassin and raises the alert.
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[[Category:Abilities and Disabilities]]
[[Category:Abilities and Disabilities]]

Revision as of 23:57, 16 January 2021

Cost: 2 CP/level
Description: Your sense of hearing is more acute than the normal person’s hearing.
Benefit: Each level adds 1 bonus die when making any Listen roll (TN=4).

There are no typical roll modifiers for this Ability. Any bonus or penalty will be applied to the basic Listen roll.

Example: Madeline has Quick=5 and Acute Hearing=4. An assassin is attempting to sneak up to her camp. All members of the group get a Quick roll (TN=4) to hear him. The assassin has Stealth=8. He gets 5 Ss on his Stealth roll, so for anyone to notice his approach, they must beat 5 Ss. Madeline rolls her 9 dice (5 for Quick + 4 bonus dice for Acute Hearing). She gets 6 Ss, so while the other group members are oblivious to the threat, Madeline hears the assassin and raises the alert.