Actions

Difference between revisions of "Bad Hearing"

From Harath Rules

Line 7: Line 7:
|-
|-
| Detriment:
| Detriment:
| Each level adds 1 penalty die for any auditory perception roll.
| Each level adds 1 penalty die for any Listen roll (TN=4).
|}
|}
There are no typical roll modifiers for this Ability. Any bonus or penalty will be applied to the basic perception roll.
There are no typical roll modifiers for this Ability. Any bonus or penalty will be applied to the basic perception roll.
<blockquote>
<blockquote>
Neville has Quick=6 and Bad Hearing=3. A couple of people at the next table are holding a low conversation. Neville is interested in what they have to say, so he tries to eavesdrop on them. The GM decides that the current situation (incredibly noisy area) calls for a penalty of 4 dice to overhear them. Neville rolls 13 dice (6 for Quick + 4 penalty dice + 3 more penalty dice for Bad Hearing. All those penalties prove insurmountable, and Neville gets 0 Ss (TN=4). Try though he might, Neville just can&#8217;t make out what they&#8217;re saying.
Neville has Quick=6 and Bad Hearing=3. A couple of people at the next table are holding a low conversation. Neville is interested in what they have to say, so he tries to eavesdrop on them. The GM decides that the current situation (incredibly noisy area) calls for a penalty of 4 dice to overhear them. Neville rolls 13 dice (6 for Quick + 4 penalty dice + 3 more penalty dice for Bad Hearing. All those penalties prove insurmountable, and Neville gets 0 Ss. Try though he might, Neville just can&#8217;t make out what they&#8217;re saying.
</blockquote>
</blockquote>
[[Category:Abilities and Disabilities]]
[[Category:Abilities and Disabilities]]

Revision as of 00:02, 17 January 2021

Cost: -2 CP/level
Description: Your hearing is worse than normal.
Detriment: Each level adds 1 penalty die for any Listen roll (TN=4).

There are no typical roll modifiers for this Ability. Any bonus or penalty will be applied to the basic perception roll.

Neville has Quick=6 and Bad Hearing=3. A couple of people at the next table are holding a low conversation. Neville is interested in what they have to say, so he tries to eavesdrop on them. The GM decides that the current situation (incredibly noisy area) calls for a penalty of 4 dice to overhear them. Neville rolls 13 dice (6 for Quick + 4 penalty dice + 3 more penalty dice for Bad Hearing. All those penalties prove insurmountable, and Neville gets 0 Ss. Try though he might, Neville just can’t make out what they’re saying.