Actions

Difference between revisions of "Bad Sight"

From Harath Rules

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| Detriment:
| Detriment:
| Each level adds 1 penalty die for any visual perception roll.
| Each level adds 1 penalty die for any Scan or Track roll (TN=4).
|}
|}
There are no typical roll modifiers for this Disability. Any bonus or penalty will be applied to the basic perception roll.
There are no typical roll modifiers for this Disability. Any bonus or penalty will be applied to the basic perception roll.
<blockquote>
<blockquote>
Rita has Quick=6 and Bad Sight=3. A rival swings a punch at her head. The GM decides she can easily dodge the blow if she sees it. She rolls 9 dice (6 for Quick + 3 penalty dice for Bad Sight). Despite the penalties, she manages to get a single Ss (TN=4), so she sees the blow coming in barely enough time to dodge it.
Rita has Quick=6 and Bad Sight=3. A rival swings a punch at her head. The GM decides she can easily dodge the blow if she sees it. She rolls 9 dice (6 for Quick + 3 penalty dice for Bad Sight). Despite the penalties, she manages to get a single Ss, so she sees the blow coming in barely enough time to dodge it.
</blockquote>
</blockquote>
[[Category:Abilities and Disabilities]]
[[Category:Abilities and Disabilities]]

Revision as of 00:03, 17 January 2021

Cost: -2 CP/level
Description: Your vision is worse than normal.
Detriment: Each level adds 1 penalty die for any Scan or Track roll (TN=4).

There are no typical roll modifiers for this Disability. Any bonus or penalty will be applied to the basic perception roll.

Rita has Quick=6 and Bad Sight=3. A rival swings a punch at her head. The GM decides she can easily dodge the blow if she sees it. She rolls 9 dice (6 for Quick + 3 penalty dice for Bad Sight). Despite the penalties, she manages to get a single Ss, so she sees the blow coming in barely enough time to dodge it.