Difference between revisions of "Combat Reflexes"
From Harath Rules
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Cost: 5 CP/level | {| | ||
|Cost: | |||
Benefit: Each level adds 1 level to your Dex when making any combat roll that involves your reflexes (e.g., Initiative). For more information about combat, see the [[Combat]] page. | |5 CP/level | ||
There are no typical modifiers | |- | ||
<blockquote> | |Description: | ||
{| class="wikitable" | |When you are in combat, your reflexes are quicker than those of others who have the same Dex as you. | ||
|- | |||
| style="vertical-align:top;" |Benefit: | |||
|Each level adds 1 level to your Dex when making any combat roll that involves your reflexes (e.g., Initiative). See examples in example below. For more information about combat, see the [[Combat]] page. | |||
|} | |||
There are no typical roll or modifiers with this Ability. | |||
<blockquote> | |||
Timothy is in a fight. He needs to make an Initiative (Init) roll to see how quickly he can act. Fortunately for Timothy, he has Combat Reflexes=4. Fortunately again, an Init roll is based largely on his Reaction (R) statistic, which is based largely on his Dex. For this particular calculation, Timothy’s Dex will be considered 4 levels higher than its actual level. Here's what that looks like in Timothy’s case: | |||
{| class="wikitable" style="width:650px;" | |||
|- | |- | ||
! Calculation | ! Calculation | ||
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| Init=7+5/2=9 | | Init=7+5/2=9 | ||
|} | |} | ||
Thanks to Timothy’s Combat Reflexes, he will be able to attack two rounds quicker | Thanks to Timothy’s Combat Reflexes, he will be able to attack two rounds quicker - and attacking quicker may just prove to be the difference between life and death. | ||
</blockquote> | |||
[[Category:Abilities and Disabilities]] | [[Category:Abilities and Disabilities]] | ||
Revision as of 01:58, 17 January 2021
| Cost: | 5 CP/level |
| Description: | When you are in combat, your reflexes are quicker than those of others who have the same Dex as you. |
| Benefit: | Each level adds 1 level to your Dex when making any combat roll that involves your reflexes (e.g., Initiative). See examples in example below. For more information about combat, see the Combat page. |
There are no typical roll or modifiers with this Ability.
Timothy is in a fight. He needs to make an Initiative (Init) roll to see how quickly he can act. Fortunately for Timothy, he has Combat Reflexes=4. Fortunately again, an Init roll is based largely on his Reaction (R) statistic, which is based largely on his Dex. For this particular calculation, Timothy’s Dex will be considered 4 levels higher than its actual level. Here's what that looks like in Timothy’s case:
Calculation Without Combat Reflexes With Combat Reflexes R=(Quick+Dex)/2 R=(6+4)/2=5 R=(6+8)/2=7 Init=R+WpnSkill/2 Init=5+5/2=7 Init=7+5/2=9 Thanks to Timothy’s Combat Reflexes, he will be able to attack two rounds quicker - and attacking quicker may just prove to be the difference between life and death.