Actions

Difference between revisions of "Acute Vision"

From Harath Rules

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|Each level adds 1 bonus die when making any Scan or Track roll (TN=4).
|Each level adds 1 bonus die when making any Scan or Track roll (TN=4).
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|}
There are no typical roll modifiers for this Ability. Any bonus or penalty will be applied to the basic Scan or Track roll.
This Ability is not rolled. It adds bonus dice to sight-based detection rolls.
<blockquote>
<blockquote>
Jeff has Quick=4 and Acute Vision=7. He is a bandit who is serving as the lookout to protect his gang's hideout. A trio of bounty hunters is approaching stealthily. The sneaking bounty hunters each make a Stealth roll, achieving 2, 3, and 5 Ss. Jeff must get at least 3 Ss to see at least one of them. He rolls 11 dice (4 for Quick + 7 bonus dice for Acute Vision). He winds up with 4 Ss, so Jeff actually sees two of the approaching enemies and can alert his fellow bandits.</blockquote>
Jeff has Quick=4 and Acute Vision=7. He is a bandit who is serving as the lookout to protect his gang's hideout. A trio of bounty hunters is approaching stealthily. The sneaking bounty hunters each make a Stealth roll, achieving 2, 3, and 5 Ss. Jeff must get at least 3 Ss to see at least one of them. He rolls 11 dice (4 for Quick + 7 bonus dice for Acute Vision). He winds up with 4 Ss, so Jeff actually sees two of the approaching enemies and can alert his fellow bandits.</blockquote>
[[Category:Abilities and Disabilities]]
[[Category:Abilities and Disabilities]]

Revision as of 13:45, 17 January 2021

Cost: 2 CP/level
Description: Your sense of vision is more acute than the normal person’s vision.
Benefit: Each level adds 1 bonus die when making any Scan or Track roll (TN=4).

This Ability is not rolled. It adds bonus dice to sight-based detection rolls.

Jeff has Quick=4 and Acute Vision=7. He is a bandit who is serving as the lookout to protect his gang's hideout. A trio of bounty hunters is approaching stealthily. The sneaking bounty hunters each make a Stealth roll, achieving 2, 3, and 5 Ss. Jeff must get at least 3 Ss to see at least one of them. He rolls 11 dice (4 for Quick + 7 bonus dice for Acute Vision). He winds up with 4 Ss, so Jeff actually sees two of the approaching enemies and can alert his fellow bandits.