Difference between revisions of "Acute Vision"
From Harath Rules
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|Benefit: | |Benefit: | ||
|Each level adds 1 bonus die when making any | |Each level adds 1 <u>bonus die</u> when making any sight-based detection roll (TN=4). | ||
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This Ability is not rolled. It | This Ability is not rolled. It is used as a modifier for other rolls. | ||
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<blockquote> | <blockquote> | ||
Jeff has Quick=4 and Acute Vision=7. He is a bandit who is serving as the lookout to protect his gang's hideout. A trio of bounty hunters is approaching stealthily. The sneaking bounty hunters each make a Stealth roll, achieving 2, 3, and 5 Ss. Jeff must get at least 3 Ss to see at least one of them. He rolls 11 dice (4 for Quick + 7 bonus dice for Acute Vision). He winds up with 4 Ss, so Jeff actually sees two of the approaching enemies and can alert his fellow bandits.</blockquote> | Jeff has Quick=4 and Acute Vision=7. He is a bandit who is serving as the lookout to protect his gang's hideout. A trio of bounty hunters is approaching stealthily. The sneaking bounty hunters each make a Stealth roll, achieving 2, 3, and 5 Ss. Jeff must get at least 3 Ss to see at least one of them. He rolls 11 dice (4 for Quick + 7 bonus dice for Acute Vision). He winds up with 4 Ss, so Jeff actually sees two of the approaching enemies and can alert his fellow bandits.</blockquote> | ||
[[Category:Abilities and Disabilities]] | [[Category:Abilities and Disabilities]] | ||
Revision as of 14:13, 17 January 2021
| Cost: | 2 CP/level |
| Description: | Your sense of vision is more acute than the normal person’s vision. |
| Benefit: | Each level adds 1 bonus die when making any sight-based detection roll (TN=4). |
This Ability is not rolled. It is used as a modifier for other rolls.
Jeff has Quick=4 and Acute Vision=7. He is a bandit who is serving as the lookout to protect his gang's hideout. A trio of bounty hunters is approaching stealthily. The sneaking bounty hunters each make a Stealth roll, achieving 2, 3, and 5 Ss. Jeff must get at least 3 Ss to see at least one of them. He rolls 11 dice (4 for Quick + 7 bonus dice for Acute Vision). He winds up with 4 Ss, so Jeff actually sees two of the approaching enemies and can alert his fellow bandits.