Difference between revisions of "Charisma"
From Harath Rules
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| You are naturally charismatic. People are drawn to you when you speak. | | You are naturally charismatic. People are drawn to you when you speak. | ||
|- | |- | ||
| | | Gameplay: | ||
| Each level adds 1 bonus die to any Fast Talk, Diplomacy, Politics, or Negotiation roll. | | Each level adds 1 <u>bonus die</u> to any Fast Talk, Diplomacy, Politics, or Negotiation roll. | ||
|} | |} | ||
Situational modifiers can add <u>bonus dice</u> or <u>penalty dice</u> when rolling for this Ability. Sample modifiers are: | |||
* Popularity of topic | * Popularity of topic | ||
* Audience’s feelings about speaker | * Audience’s feelings about speaker | ||
<tr> | <tr> | ||
<blockquote> | <blockquote> | ||
Yolanda is trying to convince Marty, a good friend who works as a castle guard, to look the other way while she sneaks into the castle. She has Fast Talk=4 and Charisma=3. | Yolanda is trying to convince Marty, a good friend who works as a castle guard, to look the other way while she sneaks into the castle. She has Fast Talk=4 and Charisma=3. The GM decides that conflicting stresses on Marty (help a buddy vs. do your job well) cancel each other out, and so assesses no bonus or penalty levels to her roll. Yolanda rolls 7 dice (4 for Fast Talk + 3 bonus dice for Charisma). She gets 3 Ss, so Yolanda has very little difficulty convincing Marty to help her out. | ||
</blockquote> | </blockquote> | ||
[[Category:Abilities and Disabilities]] | [[Category:Abilities and Disabilities]] | ||
Revision as of 15:33, 17 January 2021
| Cost: | 5 CP/level |
| Description: | You are naturally charismatic. People are drawn to you when you speak. |
| Gameplay: | Each level adds 1 bonus die to any Fast Talk, Diplomacy, Politics, or Negotiation roll. |
Situational modifiers can add bonus dice or penalty dice when rolling for this Ability. Sample modifiers are:
- Popularity of topic
- Audience’s feelings about speaker
Yolanda is trying to convince Marty, a good friend who works as a castle guard, to look the other way while she sneaks into the castle. She has Fast Talk=4 and Charisma=3. The GM decides that conflicting stresses on Marty (help a buddy vs. do your job well) cancel each other out, and so assesses no bonus or penalty levels to her roll. Yolanda rolls 7 dice (4 for Fast Talk + 3 bonus dice for Charisma). She gets 3 Ss, so Yolanda has very little difficulty convincing Marty to help her out.