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Cost: Varies widely depending on the availability, cost, and legality of the substance you are addicted to, as well as the effect of missing a dose. See the chart below to calculate cost.
{|
Description: You are addicted to some drug. You and the GM must agree on the vital aspects of the drug in question.
|style="vertical-align:top;"|Cost:
Detriment: Every time you miss a dose, you must make a successful Con roll or take physical damage. In a worst-case scenario, a severe enough failure on your Con roll could result in death.
|Varies widely depending on the availability, cost, and legality of the substance you are addicted to, as well as the effect of missing a dose.
|-
|Description:
|You are addicted to some drug. You and the GM must agree on the vital aspects of the drug in question.
|-
|style="vertical-align:top;"|Gameplay:
|Every time you miss a dose, you must make a successful Con roll (TN=4) or take physical damage. In a worst-case scenario, a severe enough failure on your Con roll could result in death.
|}
Specifics of the drug the character is addicted to:
Specifics of the drug the character is addicted to:
{| class="wikitable"
{| class="wikitable" style="width:600px;"
|-
|-
! class="center" Availability
! Availability
! class="center" CP
! style="text-align:center;" | CP
| class="hspacer"> 
| style="background-color:black" |  
! class="center" Legality
! Legality
! class="center" CP
! style="text-align:center;" | CP
|-
|-
| class="center">Easy to Find
| Easy to Find
| class="center">0
| style="text-align:center;"|0
| class="hspacer"> 
| style="background-color:black" |  
| class="center">Legal and tolerated
| Legal and tolerated
| class="center">0
| style="text-align:center;"|0
|-
|-
| class="center">Hard to Find
| Hard to Find
| class="center">-5
| style="text-align:center;"| -5
| class="hspacer"> 
| style="background-color:black" |  
| class="center">Legal but not tolerated
| Legal but not tolerated
| class="center">-5
| style="text-align:center;"| -5
|-
|-
| class="center">Very Hard to find
| Very Hard to find
| class="center">-10
| style="text-align:center;"| -10
| class="hspacer"> 
| style="background-color:black" |  
| class="center">Illegal, but tolerated
|Illegal, but tolerated
| class="center">-5
| style="text-align:center;"| -5
|-
|-
| class="vspacer"> 
| style="background-color:black" |  
| class="vspacer"> 
| style="background-color:black" |  
| class="hspacer"> 
| style="background-color:black" |  
| align="center">Illegal and not tolerated
| Illegal and not tolerated
| class="center">-10
| style="text-align:center;"| -10
|-
|-
! class="center">Amount
! Amount/Dose
! class="center">CP
! style="text-align:center;"| CP
| class="hspacer"> 
| style="background-color:black" |  
| class="vspacer"> 
| style="background-color:black" |  
| class="vspacer"> 
| style="background-color:black" |  
|-
|-
| class="center">Less than 20 pennies/dose
| <20 pennies
| class="center">-5
| style="text-align:center;" | -5
| class="hspacer">&nbsp;
| style="background-color:black" | &nbsp;
! class="center">Effects
! Effects
! class="center">CP
! style="text-align:center;" | CP
|-
|-
| class="center">20 &#8211; 100 pennies/dose
|20 &#8211; 100 pennies
| class="center">-10
| style="text-align:center;" | -10
| class="hspacer">&nbsp;
| style="background-color:black" | &nbsp;
| class="center">Per die of damage
|Per die of damage
| class="center">-5
| style="text-align:center;" | -5
|-
|-
| class="center">101 &#8211; 200 pennies/dose
| 101 &#8211; 200 pennies
| class="center">-15
| style="text-align:center;" | -15
| class="hspacer">&nbsp;
| style="background-color:black" | &nbsp;
| class="center">Required Ss on Con roll
| Required Ss on Con roll
| class="center">-1
| style="text-align:center;" | -1
|-
|-
| class="center">200 pennies per dose or more
| 200 pennies+
| class="center">-20
| style="text-align:center;" | -20
| class="hspacer">&nbsp;
| style="background-color:black" | &nbsp;
| class="vspacer">&nbsp;
| style="background-color:black" | &nbsp;
| class="vspacer">&nbsp;
| style="background-color:black" | &nbsp;
|}
|}
<blockquote>Example: Francis is addicted to a drug called Cold Brew. Cold Brew is illegal, though since it doesn&#8217;t routinely make its addicts behave anti-socially, most people turn a blind eye toward those who use it (-5 CP). It is hard to find (-5 CP), and fairly expensive, at 125 pennies/dose (-15 CP). Unfortunately for Francis, Cold Brew addicts have it rough. When they miss getting their &#8220;fix&#8221;, they must achieve 4Ss (TN=4; -4 CP) on a Con roll or suffer 5 dice of damage (-25 CP). This is a harsh addiction, but accepting it nets Francis 54 CP to spend elsewhere.</blockquote>
<blockquote>Francis is addicted to a drug called Cold Brew. Cold Brew is illegal, though since it doesn&#8217;t routinely make its addicts behave anti-socially, most people turn a blind eye toward those who use it (-5 CP). It is hard to find (-5 CP) and is fairly expensive, costing 125 pennies/dose (-15 CP). Unfortunately for Francis, Cold Brew addicts have it rough. When they miss getting their fix, they must achieve 4 Ss (-4 CP) on a Con roll or suffer 5 dice of damage (-25 CP). This is a harsh addiction, but accepting it nets Francis 54 CP to spend elsewhere.</blockquote>
[[Category:Abilities and Disabilities]]
[[Category:Abilities and Disabilities]]

Latest revision as of 21:27, 17 January 2021

Cost: Varies widely depending on the availability, cost, and legality of the substance you are addicted to, as well as the effect of missing a dose.
Description: You are addicted to some drug. You and the GM must agree on the vital aspects of the drug in question.
Gameplay: Every time you miss a dose, you must make a successful Con roll (TN=4) or take physical damage. In a worst-case scenario, a severe enough failure on your Con roll could result in death.

Specifics of the drug the character is addicted to:

Availability CP   Legality CP
Easy to Find 0   Legal and tolerated 0
Hard to Find -5   Legal but not tolerated -5
Very Hard to find -10   Illegal, but tolerated -5
      Illegal and not tolerated -10
Amount/Dose CP      
<20 pennies -5   Effects CP
20 – 100 pennies -10   Per die of damage -5
101 – 200 pennies -15   Required Ss on Con roll -1
200 pennies+ -20      

Francis is addicted to a drug called Cold Brew. Cold Brew is illegal, though since it doesn’t routinely make its addicts behave anti-socially, most people turn a blind eye toward those who use it (-5 CP). It is hard to find (-5 CP) and is fairly expensive, costing 125 pennies/dose (-15 CP). Unfortunately for Francis, Cold Brew addicts have it rough. When they miss getting their fix, they must achieve 4 Ss (-4 CP) on a Con roll or suffer 5 dice of damage (-25 CP). This is a harsh addiction, but accepting it nets Francis 54 CP to spend elsewhere.