Actions

Difference between revisions of "Extra Hit Points"

From Harath Rules

(Created page with "Cost: 5 CP/level Description: You can take more damage than other people before passing out or dying. Benefit: Each level allows you a 5% boost on your HP. There are no typica...")
 
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Cost: 5 CP/level
{|
Description: You can take more damage than other people before passing out or dying.
|Cost:
Benefit: Each level allows you a 5% boost on your HP.
|5 CP/level
There are no typical modifiers to this Ability.
|-
<blockquote>Example: Hillary has a Con of 7 and Wgt of 15. Ordinarily she would have 44 HP. But because she also has Extra HP at level 5, she has an extra 25% (11) HP. Thanks to her extra HP, she actually has 55 HP.</blockquote>
|Description:
|You can take more damage than other people before passing out or dying.
|-
|Gameplay:
|Each level allows you a 5% boost on your HP.
|}
There are no rolls or modifiers with this Ability.
<br>
<blockquote>Hillary has Con=7 and Wgt=15. Ordinarily she would have 44 HP. But because she also has Extra HP=5, she adds 25% (11) to her HP total, giving her 55 HP.</blockquote>


[[Category:Abilities and Disabilities]]
[[Category:Abilities and Disabilities]]

Revision as of 00:11, 18 January 2021

Cost: 5 CP/level
Description: You can take more damage than other people before passing out or dying.
Gameplay: Each level allows you a 5% boost on your HP.

There are no rolls or modifiers with this Ability.

Hillary has Con=7 and Wgt=15. Ordinarily she would have 44 HP. But because she also has Extra HP=5, she adds 25% (11) to her HP total, giving her 55 HP.