Difference between revisions of "Combat Reflexes"
From Harath Rules
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|When you are in combat, your reflexes are quicker than those of others who have the same Dex as you. | |When you are in combat, your reflexes are quicker than those of others who have the same Dex as you. | ||
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| style="vertical-align:top;" | | | style="vertical-align:top;" |Gameplay: | ||
|Each level adds 1 level to your Dex when making any combat roll that involves your reflexes (e.g., Initiative). See examples in | |Each level adds 1 <u>level</u> to your Dex when making any combat roll that involves your reflexes (e.g., Initiative). See examples in table below. For more information about combat, see the [[Combat]] page. | ||
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<blockquote> | <blockquote> | ||
Timothy is in a fight. He needs to make an Initiative (Init) roll to see how quickly he can act. Fortunately for Timothy, he has Combat Reflexes=4. Fortunately again, an Init roll is based largely on his Reaction (R) statistic, which is based largely on his Dex. For this particular calculation, Timothy’s Dex will be considered 4 levels higher than its actual level. | Timothy is in a fight. He needs to make an Initiative (Init) roll to see how quickly he can act. Fortunately for Timothy, he has Combat Reflexes=4. Fortunately again, an Init roll is based largely on his Reaction (R) statistic, which is based largely on his Dex. For this particular calculation, Timothy’s Dex will be considered 4 levels higher than its actual level. The chart below shows how that affects Timothy’s combat: | ||
{| class="wikitable" style="width:650px;" | {| class="wikitable" style="width:650px;" | ||
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Latest revision as of 22:34, 24 January 2021
| Cost: | 5 CP/level |
| Description: | When you are in combat, your reflexes are quicker than those of others who have the same Dex as you. |
| Gameplay: | Each level adds 1 level to your Dex when making any combat roll that involves your reflexes (e.g., Initiative). See examples in table below. For more information about combat, see the Combat page. |
Timothy is in a fight. He needs to make an Initiative (Init) roll to see how quickly he can act. Fortunately for Timothy, he has Combat Reflexes=4. Fortunately again, an Init roll is based largely on his Reaction (R) statistic, which is based largely on his Dex. For this particular calculation, Timothy’s Dex will be considered 4 levels higher than its actual level. The chart below shows how that affects Timothy’s combat:
Calculation Without Combat Reflexes With Combat Reflexes R=(Quick+Dex)/2 R=(6+4)/2=5 R=(6+8)/2=7 Init=R+WpnSkill/2 Init=5+5/2=7 Init=7+5/2=9 Thanks to Timothy’s Combat Reflexes, he will be able to attack two rounds quicker - and attacking quicker may just prove to be the difference between life and death.