Actions

Difference between revisions of "Cowardice"

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|You must make a Will roll (TN=4) when you believe you are in, or will soon be in, a dangerous situation. Note that this does not necessarily mean combat. Also, every time you are physically hurt you must succeed on another Will roll or immediately give up.
|You must make a Will roll (TN=4) when you believe you are in, or will soon be in, a dangerous situation. Note that this does not necessarily mean combat. Also, every time you are physically hurt you must succeed on another Will roll or immediately give up.
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Common situational modifiers that can add <u>bonus levels</u> or <u>penalty levels</u> when rolling for this Disability:
Common situational modifiers that can add or subtract <u>levels</u> to overcome your Cowardice:
* Perceived level of risk
* Perceived level of risk
* Relative social levels of involved parties
* Relative social levels of involved parties

Latest revision as of 23:45, 28 January 2021

Cost: -5 CP/level
Description: You detest the thought of risking physical harm. When a situation presents itself to avoid any activity that you consider likely to put your health or well-being at risk, you will do so at your earliest opportunity. This could mean hiding, running away, surrendering, giving in, or any other action that you believe will end the threat.
Gameplay: You must make a Will roll (TN=4) when you believe you are in, or will soon be in, a dangerous situation. Note that this does not necessarily mean combat. Also, every time you are physically hurt you must succeed on another Will roll or immediately give up.

Common situational modifiers that can add or subtract levels to overcome your Cowardice:

  • Perceived level of risk
  • Relative social levels of involved parties
  • Amount of support a potential opponent has


An additional consideration for this Disadvantage is that failing your Will roll may force you to distance yourself from the dangerous situation as soon as possible. You must bid an expeditious retreat if you feel the the situation associated with your level of failure (or worse) is likely to occur if you remain:

-Ss Situational Example
0 N/A
1 Certain loss of life or career
2 Likely loss of life or career
3 Possible loss of life or career
4 Certain verbal altercation
5 Likely verbal altercation
6 Possible verbal altercation
7 Any altercation at all

Jack has Cowardice=3 and Will=8. He has just grabbed a pair of saddlebags off Big Pat’s horse, but as he turns to leave, he spots Big Pat coming his way, looking none too happy. The GM decides that being caught in the act is about as bad as things can get, so she assigns a 4-level penalty to Jack's Cowardice (now=7). Jack rolls 8 dice for Will, and does well, getting 5 Ss. Unfortunately, he needed 7 Ss, so he failed his Will roll by 2 Ss. Jack quickly assesses the situation. Big Pat, for all his size, is not a skilled fighter. He is also currently unarmed, while Jack himself is a skilled swordsman with his favorite weapon by his side. He does not feel that his life or career is likely to be in jeopardy, so even though he failed his Will roll, the situation sufficiently favors him that he is under no obligation to immediately take a cowardly action.