Difference between revisions of "One Arm"
From Harath Rules
(Created page with "(-20 points). One of your arms is missing. -2 from any reaction roll. Category:Abilities and Disabilities") |
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|Cost: | |||
| -20 CP (one level only) | |||
|- | |||
|Description: | |||
| One of your arms is missing. | |||
|- | |||
| style="vertical-align:top;" | Gameplay: | |||
| Many things are simply very hard for you to do. This is reflected by the GM requiring additional <u>penalty dice</u> when you are doing things that typically require two arms. The number of penalty dice in question depends on the specific activity and your familiarity with it. In addition, you incur a -2 penalty to others' [[Reaction Rolls|Chemistry]] roll when meeting you. | |||
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<blockquote> | |||
Madeleine lost an arm in a fight with an orc, but hasn't let it slow her down. She still rides a horse very well and can swing a sword with the best of them. One day, she comes across a hut on fire and hears weak pleas for help from within. She rushes inside and finds an old woman barely conscious. Because of some fallen beams blocking her way, if she's to save the woman, Madeleine must lift and carry her to safety, a task that the GM realizes will be very hard for Madeleine - hard enough to be worth 3 penalty dice on her upcoming Str roll. | |||
</blockquote> | |||
[[Category:Abilities and Disabilities]] | [[Category:Abilities and Disabilities]] | ||
Revision as of 00:38, 2 February 2021
| Cost: | -20 CP (one level only) |
| Description: | One of your arms is missing. |
| Gameplay: | Many things are simply very hard for you to do. This is reflected by the GM requiring additional penalty dice when you are doing things that typically require two arms. The number of penalty dice in question depends on the specific activity and your familiarity with it. In addition, you incur a -2 penalty to others' Chemistry roll when meeting you. |
Madeleine lost an arm in a fight with an orc, but hasn't let it slow her down. She still rides a horse very well and can swing a sword with the best of them. One day, she comes across a hut on fire and hears weak pleas for help from within. She rushes inside and finds an old woman barely conscious. Because of some fallen beams blocking her way, if she's to save the woman, Madeleine must lift and carry her to safety, a task that the GM realizes will be very hard for Madeleine - hard enough to be worth 3 penalty dice on her upcoming Str roll.