Difference between revisions of "Mute"
From Harath Rules
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| style="vertical-align:top;" | Gameplay: | | style="vertical-align:top;" | Gameplay: | ||
| You can not communicate in the traditional way – by speaking. You must mime, write, or find some other way to have your “voice” heard. Because of this Disability, others always suffer -2 from any [[Reaction Rolls| | | You can not communicate in the traditional way – by speaking. You must mime, write, or find some other way to have your “voice” heard. Because of this Disability, others always suffer -2 from any [[Reaction Rolls|Reaction]] roll result. | ||
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<blockquote> | <blockquote> | ||
Karen is Mute. She is also a skilled sailor, and is the captain of her own vessel, a trade ship that patrols the country’s southern shore, moving cargo from city to city. In the course of her daily duties, she meets a lot of new people. One day she drops anchor and finds a new harbor master on duty. Since she will have to deal with him regularly, the GM has them make | Karen is Mute. She is also a skilled sailor, and is the captain of her own vessel, a trade ship that patrols the country’s southern shore, moving cargo from city to city. In the course of her daily duties, she meets a lot of new people. One day she drops anchor and finds a new harbor master on duty. Since she will have to deal with him regularly, the GM has them make Reaction rolls for each other, with a +2 situational modifier for each because Karen is going out of her way to make good impression. Karen rolls her 6 dice, and achieves 3 Ss. With the +2 situational modifier, her result is 5, so she likes the harbor master. Unfortunately, the harbor master gets the same 3 Ss. The +2 situational modifier and the -2 modifier due to Karen’s muteness offset, so the harbor master’s result is 3. The harbor master dislikes Karen. She will have to work extra hard to put their relationship on a more positive note. | ||
</blockquote> | </blockquote> | ||
[[Category:Abilities and Disabilities]] | [[Category:Abilities and Disabilities]] | ||
Latest revision as of 19:01, 5 February 2021
| Cost: | -25 CP (1 level only) |
| Description: | You do not have functioning vocal cords. |
| Gameplay: | You can not communicate in the traditional way – by speaking. You must mime, write, or find some other way to have your “voice” heard. Because of this Disability, others always suffer -2 from any Reaction roll result. |
Karen is Mute. She is also a skilled sailor, and is the captain of her own vessel, a trade ship that patrols the country’s southern shore, moving cargo from city to city. In the course of her daily duties, she meets a lot of new people. One day she drops anchor and finds a new harbor master on duty. Since she will have to deal with him regularly, the GM has them make Reaction rolls for each other, with a +2 situational modifier for each because Karen is going out of her way to make good impression. Karen rolls her 6 dice, and achieves 3 Ss. With the +2 situational modifier, her result is 5, so she likes the harbor master. Unfortunately, the harbor master gets the same 3 Ss. The +2 situational modifier and the -2 modifier due to Karen’s muteness offset, so the harbor master’s result is 3. The harbor master dislikes Karen. She will have to work extra hard to put their relationship on a more positive note.