Actions

Difference between revisions of "One Arm"

From Harath Rules

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| Many things are simply very hard for you to do. This is reflected by the GM requiring additional <u>penalty dice</u> when you are doing things that typically require two arms. The number of penalty dice in question depends on the specific activity and your familiarity with it. In addition, you incur a -2 penalty to others' [[Reaction Rolls|Reactoin]] roll when meeting you.
| Many things are simply very hard for you to do. This is reflected by the GM requiring additional <u>penalty dice</u> when you are doing things that typically require two arms. The number of penalty dice in question depends on the specific activity and your familiarity with it. In addition, you incur a -2 penalty to others' [[Reaction Rolls|Reaction]] roll when meeting you.
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Revision as of 19:15, 5 February 2021

Cost: -20 CP (one level only)
Description: One of your arms is missing.
Gameplay: Many things are simply very hard for you to do. This is reflected by the GM requiring additional penalty dice when you are doing things that typically require two arms. The number of penalty dice in question depends on the specific activity and your familiarity with it. In addition, you incur a -2 penalty to others' Reaction roll when meeting you.

Madeleine lost an arm in a fight with an orc, but hasn't let it slow her down. She still rides a horse very well and can swing a sword with the best of them. One day, she comes across a hut on fire and hears weak pleas for help from within. She rushes inside and finds an old woman barely conscious. Because of some fallen beams blocking her way, if she's to save the woman, Madeleine must lift and carry her to safety, a task that the GM realizes will be very hard for Madeleine - hard enough to be worth 3 penalty dice on her upcoming Str roll.