Actions

Difference between revisions of "Acute Hearing"

From Harath Rules

 
(6 intermediate revisions by the same user not shown)
Line 6: Line 6:
|Your sense of hearing is more acute than the normal person’s hearing.  
|Your sense of hearing is more acute than the normal person’s hearing.  
|-
|-
|Benefit:
|Gameplay:
|Each level adds 1 bonus die when making any Listen roll (TN=4).
|Each level adds 1 [[Main Page| bonus die]] when making any sound-based detection roll (TN=4).
|}
|}
This Ability is not rolled. It adds bonus dice to sound detection rolls.
<br>
<blockquote>
<blockquote>
Example: Madeline has Quick=5 and Acute Hearing=4. An assassin is attempting to sneak up to her camp. All members of the group get a Quick roll (TN=4) to hear him. The assassin has Stealth=8. He gets 5 Ss on his Stealth roll, so for anyone to notice his approach, they must beat 5 Ss. Madeline rolls her 9 dice (5 for Quick + 4 bonus dice for Acute Hearing). She gets 6 Ss, so while the other group members are oblivious to the threat, Madeline hears the assassin and raises the alert.
Madeline has Quick=5 and Acute Hearing=4. An assassin is attempting to sneak up to her camp. All members of the group get a Quick roll (TN=4) to hear him. The assassin has Stealth=8. He gets 5 Ss on his Stealth roll, so for anyone to notice his approach, they must get at least 6 Ss. Madeline rolls her 9 dice (5 for Quick + 4 bonus dice for Acute Hearing). She gets her 6 Ss, so while the other group members are oblivious to the threat, Madeline hears the assassin and raises the alert.
</blockquote>
</blockquote>


[[Category:Abilities and Disabilities]]
[[Category:Abilities and Disabilities]]

Latest revision as of 20:41, 5 February 2021

Cost: 2 CP/level
Description: Your sense of hearing is more acute than the normal person’s hearing.
Gameplay: Each level adds 1 bonus die when making any sound-based detection roll (TN=4).

Madeline has Quick=5 and Acute Hearing=4. An assassin is attempting to sneak up to her camp. All members of the group get a Quick roll (TN=4) to hear him. The assassin has Stealth=8. He gets 5 Ss on his Stealth roll, so for anyone to notice his approach, they must get at least 6 Ss. Madeline rolls her 9 dice (5 for Quick + 4 bonus dice for Acute Hearing). She gets her 6 Ss, so while the other group members are oblivious to the threat, Madeline hears the assassin and raises the alert.