Difference between revisions of "Bad Hearing"
From Harath Rules
(Created page with "Cost: -2 CP/level Description: Your hearing is worse than normal. Detriment: Each level adds 1 penalty die for any auditory perception roll. There are no typical modifiers spe...") |
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Cost: -2 CP/level | {| | ||
Description: Your hearing is worse than normal. | | Cost: | ||
| -2 CP/level | |||
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<blockquote> | | Description: | ||
| Your hearing is worse than normal. | |||
|- | |||
| Gameplay: | |||
| Each level adds 1 [[Main Page| penalty die]] for any sound-based detection roll (TN=4). | |||
|} | |||
<blockquote> | |||
Neville has Quick=6 and Bad Hearing=3. A couple of people at the next table are holding a low conversation. Neville is interested in what they have to say, so he tries to eavesdrop on them. The GM decides that the current situation (incredibly noisy area) calls for a penalty of 4 dice to overhear them. Neville rolls 13 dice (6 for Quick + 3 penalty dice for Bad Hearing + 4 more situational penalty dice). All those penalties prove insurmountable, and Neville gets 0 Ss. Try though he might, Neville just can’t make out what they’re saying. | |||
</blockquote> | |||
[[Category:Abilities and Disabilities]] | [[Category:Abilities and Disabilities]] | ||
Latest revision as of 20:43, 5 February 2021
| Cost: | -2 CP/level |
| Description: | Your hearing is worse than normal. |
| Gameplay: | Each level adds 1 penalty die for any sound-based detection roll (TN=4). |
Neville has Quick=6 and Bad Hearing=3. A couple of people at the next table are holding a low conversation. Neville is interested in what they have to say, so he tries to eavesdrop on them. The GM decides that the current situation (incredibly noisy area) calls for a penalty of 4 dice to overhear them. Neville rolls 13 dice (6 for Quick + 3 penalty dice for Bad Hearing + 4 more situational penalty dice). All those penalties prove insurmountable, and Neville gets 0 Ss. Try though he might, Neville just can’t make out what they’re saying.