Actions

Difference between revisions of "Charisma"

From Harath Rules

 
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| Gameplay:
| Gameplay:
| Each level adds 1 <u>bonus die</u> to any Fast Talk, Diplomacy, Politics, or Negotiation roll.
| Each level adds 1 [[Main Page| bonus die]] to any Fast Talk, Diplomacy, Politics, or Negotiation roll.
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Latest revision as of 20:46, 5 February 2021

Cost: 5 CP/level
Description: You are naturally charismatic. People are drawn to you when you speak.
Gameplay: Each level adds 1 bonus die to any Fast Talk, Diplomacy, Politics, or Negotiation roll.

Yolanda is trying to convince Marty, a good friend who works as a castle guard, to look the other way while she sneaks into the castle. She has Fast Talk=4 and Charisma=3. The GM decides that conflicting stresses on Marty (help a buddy vs. do your job well) cancel each other out, and so assesses no bonus or penalty levels to her Fast Talk roll. Yolanda rolls 7 dice (4 for Fast Talk + 3 bonus dice for Charisma). She gets 3 Ss, so Yolanda has very little difficulty convincing Marty to help her out.