Difference between revisions of "Musical Ability"
From Harath Rules
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|Gameplay: | |Gameplay: | ||
| Each level adds 1 | | Each level adds 1 [[Main Page| bonus die]] to any Skill roll (TN=4) that involves music (playing an instrument, singing, etc.). | ||
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<blockquote> | <blockquote> | ||
Louis has Flute=5 and Musical Ability=3. One day as he is walking through the woods, he sees a bear approaching quickly. He has no weapons, but remembering that “music soothes the savage beast”, he grabs his trusty flute, and starts to play a song designed to placate the angry-looking animal. The GM considers the situation and decides to give Louis 2 penalty dice to his Flute roll, due to the speed with which he will have to calm the bear. Louis rolls 10 dice (for | Louis has Flute=5 and Musical Ability=3. One day as he is walking through the woods, he sees a bear approaching quickly. He has no weapons, but remembering that “music soothes the savage beast”, he grabs his trusty flute, and starts to play a song designed to placate the angry-looking animal. The GM considers the situation and decides to give Louis 2 penalty dice to his Flute roll, due to the speed with which he will have to calm the bear. Louis rolls 10 dice (6 for flute + 3 bonus dice for Musical Ability + 2 penalty dice for situational modifiers), and gets 3 Ss. His attempt, as incredible as it seems, it successful, and the bear calms down and leaves Louis alone. | ||
</blockquote> | </blockquote> | ||
[[Category:Abilities and Disabilities]] | [[Category:Abilities and Disabilities]] | ||
Latest revision as of 20:54, 5 February 2021
| Cost: | 2 CP/level |
| Description: | You are musically inclined. |
| Gameplay: | Each level adds 1 bonus die to any Skill roll (TN=4) that involves music (playing an instrument, singing, etc.). |
Louis has Flute=5 and Musical Ability=3. One day as he is walking through the woods, he sees a bear approaching quickly. He has no weapons, but remembering that “music soothes the savage beast”, he grabs his trusty flute, and starts to play a song designed to placate the angry-looking animal. The GM considers the situation and decides to give Louis 2 penalty dice to his Flute roll, due to the speed with which he will have to calm the bear. Louis rolls 10 dice (6 for flute + 3 bonus dice for Musical Ability + 2 penalty dice for situational modifiers), and gets 3 Ss. His attempt, as incredible as it seems, it successful, and the bear calms down and leaves Louis alone.