Difference between revisions of "Rank"
From Harath Rules
| Line 1: | Line 1: | ||
{| | {| | ||
|Cost: | |Cost: | ||
| | | -5 CP or 5 CP / level. See table below for specifics. | ||
|- | |- | ||
| style="vertical-align:top;" | Description: | | style="vertical-align:top;" | Description: | ||
| You | | You were born into a family in a higher or lower tier on the social scale than the average person - or you may have moved into your current tier on your own. | ||
|- | |- | ||
| style="vertical-align:top;" | Gameplay: | | style="vertical-align:top;" | Gameplay: | ||
| [[Ranks | Rank]] allows you to demand more rights and privileges than the ordinary person (or | | The GM will determine the [[Ranks | Rank ]] the average PC holds at the beginning of the game. If you wish to begin the game at a lower rank, you get some extra CP to spend during character creation. If you want to start at a higher rank, you pay for it with CP. A higher rank allows you to demand more rights and privileges than the ordinary person (or others may demanded it for you). People will typically obey someone of a higher rank, even if they know the request is wrong, unethical, or illegal. When a person of higher rank demands something of another, if the demand is at odds with the morals, goals, etc. of the other person, both people make a Will roll. The person with the greater number of Ss gets their way (though note that the higher-ranking party always wins ties). Your rank can modify your Will roll by giving you either [[Main Page | penalty dice]] or extra levels and/or [[Main Page | bonus dice]]. (Penalty dice are marked with a negative number of bonus dice on the chart). See the table below for specifics. | ||
|} | |} | ||
Note: This CP cost on this table assumes the typical PC starts the game at rank 1. For games with a different average starting rank, adjust the CP cost upward or downward as appropriate. This does not affect the bonus or extra dice you receive at each rank. | |||
{| class="wikitable" style="width:300px;" | {| class="wikitable" style="width:300px;" | ||
|- | |- | ||
| Line 18: | Line 18: | ||
| -1 || -10 || -2 || 0 | | -1 || -10 || -2 || 0 | ||
| style="background-color:black" | | | style="background-color:black" | | ||
| 8 || | | 8 || 35 || 4 || 2 | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
| 0 || | | 0 || -5 || 0 || 0 | ||
| style="background-color:black" | | | style="background-color:black" | | ||
| 9 || | | 9 || 40 || 0 || 3 | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
| 1 || 0 || 2 || 0 | | 1 || 0 || 2 || 0 | ||
| style="background-color:black" | | | style="background-color:black" | | ||
| 10 || | | 10 || 45 || 2 || 3 | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
| 2 || | | 2 || 5 || 4 || 0 | ||
| style="background-color:black" | | | style="background-color:black" | | ||
| 11 || | | 11 || 50 || 4 || 3 | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
| 3 || | | 3 || 10 || 0 || 1 | ||
| style="background-color:black" | | | style="background-color:black" | | ||
| 12 || | | 12 || 55 || 0 || 4 | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
| 4 || | | 4 || 15 || 2 || 1 | ||
| style="background-color:black" | | | style="background-color:black" | | ||
| 13 || | | 13 || 60 || 2 || 4 | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
| 5 || | | 5 || 20 || 4 || 1 | ||
| style="background-color:black" | | | style="background-color:black" | | ||
| 14 || | | 14 || 65 || 4 || 4 | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
| 6 || | | 6 || 25 || 0 || 2 | ||
| style="background-color:black" | | | style="background-color:black" | | ||
| 15 || | | 15 || 70 || 0 || 5 | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
| 7 || | | 7 || 30 || 2 || 2 | ||
| style="background-color:black" | | | style="background-color:black" | | ||
| 16 || | | 16 || 75 || 2 || 5 | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
|} | |} | ||
Revision as of 20:42, 7 February 2021
| Cost: | -5 CP or 5 CP / level. See table below for specifics. |
| Description: | You were born into a family in a higher or lower tier on the social scale than the average person - or you may have moved into your current tier on your own. |
| Gameplay: | The GM will determine the Rank the average PC holds at the beginning of the game. If you wish to begin the game at a lower rank, you get some extra CP to spend during character creation. If you want to start at a higher rank, you pay for it with CP. A higher rank allows you to demand more rights and privileges than the ordinary person (or others may demanded it for you). People will typically obey someone of a higher rank, even if they know the request is wrong, unethical, or illegal. When a person of higher rank demands something of another, if the demand is at odds with the morals, goals, etc. of the other person, both people make a Will roll. The person with the greater number of Ss gets their way (though note that the higher-ranking party always wins ties). Your rank can modify your Will roll by giving you either penalty dice or extra levels and/or bonus dice. (Penalty dice are marked with a negative number of bonus dice on the chart). See the table below for specifics. |
Note: This CP cost on this table assumes the typical PC starts the game at rank 1. For games with a different average starting rank, adjust the CP cost upward or downward as appropriate. This does not affect the bonus or extra dice you receive at each rank.
| Level | Cost | Bonus Dice | Extra Dice | Level | Cost | Bonus Dice | Extra Dice | |
|---|---|---|---|---|---|---|---|---|
| -1 | -10 | -2 | 0 | 8 | 35 | 4 | 2 | |
| 0 | -5 | 0 | 0 | 9 | 40 | 0 | 3 | |
| 1 | 0 | 2 | 0 | 10 | 45 | 2 | 3 | |
| 2 | 5 | 4 | 0 | 11 | 50 | 4 | 3 | |
| 3 | 10 | 0 | 1 | 12 | 55 | 0 | 4 | |
| 4 | 15 | 2 | 1 | 13 | 60 | 2 | 4 | |
| 5 | 20 | 4 | 1 | 14 | 65 | 4 | 4 | |
| 6 | 25 | 0 | 2 | 15 | 70 | 0 | 5 | |
| 7 | 30 | 2 | 2 | 16 | 75 | 2 | 5 |
Example to come...