Actions

Difference between revisions of "Golem"

From Harath Rules

 
(22 intermediate revisions by the same user not shown)
Line 4: Line 4:
Golems cannot speak and makes no sound other than the sound of the material they are made of hitting the ground as they walk. Golems can be as small as the creator wants or as large.
Golems cannot speak and makes no sound other than the sound of the material they are made of hitting the ground as they walk. Golems can be as small as the creator wants or as large.


==Golem Types==
==Golem Creation==
===Stone Golem===
To create a Golem, the caster needs to create the body of the Golem. Golems need to be one integral body. Joints need to be created from some material connecting two pieces. For example, if a Golem's leg only has one piece, then the creature will walk much like the frankenstein monster in old movies. However, the lack of a knee makes walking up stairs all but impossible. The more joints there are the more articulated the creature must be. The quality of the Golem will depend on the crafter's [[Workmanship]]. For every level below "Great Quality", the Golem will suffer a 10% decrease in all qualities. For every level above Great Quality, add 10% to the creatures qualities.
{| style="float:right; width:200px"
 
| https://sschra01.github.io/GolemStone.webp?.png
Once the body is created, then the caster conducts several rituals on the Golem:
|}
WaterSpirit.webp?.png


A stone golem’s body is chiseled from a single block of hard stone, such as granite, weighing at least 3,000 pounds. The stone must be of exceptional quality, and costs 5,000 gp.
# A spell to animate the creature. This is a Move {material} spell. which is anchored on the creature.
# A Geas which places the compulsion onto the creature. This Geas generally has no penalty spell--only the Geas itself.


A wyvern is a large winged lizard, distantly related to the dragon, with a poisonous stinging tail and sharp teeth. These creatures vary in length from 15​ to ​35 feet (4.6​ to ​11 meters), weigh around a ton, and are covered in dark brown or grey scales. They typically have either red or orange eyes and their jaws are filled with long and sharp teeth.
The biggest difference between Golems is the material it is made from and the impact this has on both the Move spell and the weight of the creature. Size matters when it comes to Golems. As the creature gets larger its weight increases substantially. Human proportions are roughly as follows: (Hgt x Hgt/5 (width) x Hgt/4)/1000 in cubic meters.


Unlike true dragons, wyverns only have a pair of hind legs instead of a set four. Their wingspan can get over 50 feet (15 meters) in length. Their huge tails are long, comprising almost half of their bodies, and are very mobile. The tails end in a thick cartilage knot with a stinger protruding out of it, not unlike that of a scorpion. Wyverns make vocalizations similar to alligators with loud hisses and throated growls.
If you are trying to make a Golem on human proportions here are conversions from Height to Cubic Meters)
{| class="wikitable" style="width:700px;"
|-
! Hgt
! Meters<sup>3</sup>
! &nbsp;
! Hgt
! Meters<sup>3</sup>
! &nbsp;
! Hgt
! Meters<sup>3</sup>
|-
| 3 (1 Foot)
| 0.0003
| &nbsp;
| 6 (2 Foot)
| 0.002
| &nbsp;
| 9 (3 Foot)
| 0.007
|-
| 12 (4 Foot)
| 0.2
| &nbsp;
| 15 (5 Foot)
| 0.3
| &nbsp;
| 18 (6 Foot)
| 0.3
|-
| 21 (7 Foot)
| 0.9
| &nbsp;
| 24 (8 Foot)
| 1.4
| &nbsp;
| 27 (9 Foot)
| 2
|}
 
{| class="wikitable" style="width:700px;"
|-
!colspan=6|Kg/m<sup>3</sup>
|-
!colspan=2|Stone
!colspan=2|Wood
!colspan=2|Metal
|-
|colspan=2| https://raw.githubusercontent.com/sschra01/sschra01.github.io/main/GolemStone.webp?.png
|colspan=2| https://raw.githubusercontent.com/sschra01/sschra01.github.io/main/GolemWood.webp?.png
|colspan=2| https://raw.githubusercontent.com/sschra01/sschra01.github.io/main/GolemIron.webp?.png
|-
| Basalt, solid
| 3011
| Apple wood
| 700
| Aluminum
| 2,700
|-
| Brick, fire clay
| 2403
| Ash
| 600
| Brass
| 8580
|-
| Clay
| 1746
| Bamboo
| 350
| Bronze
| 8850
|-
| Dolomite
| 2899
| Birch
| 670
| Cast Iron
| 7300
|-
| Granite
| 2690
| Douglas Fir
| 530
| Chromium
| 6856
|-
| Gypsum
| 2790
| Elm
| 600
| Copper
| 8930
|-
| Ice
| 919
| Mahogany
| 800
| Lead
| 11389
|-
| Limestone
| 2610
| Maple
| 755
| Steel
| 7850
|-
| Magnesite
| 3011
| Oak
| 930
|-
| Manganese
| 7609
| Pine
| 530
|-
| Quartz
| 2643
| Teak
| 720
|-
| Sandstone
| 2323
|-
| Stone
| 2515
|}


==Statistics==
==Statistics==
{| class="wikitable" style="width:700px;"
{| class="wikitable" style="width:700px;"
|-
! Stat
! Stone
! Wood
! Metal
! Flesh
|-
|-
! S  
! S  
| 20
| 15
| 15
| 20
| 10
|-
! W  
! W  
| 0
| 0
| 0
| 0
|-
! D
| 2
| 4
| 4
| 3
| 5
|-
! Q
| 2
| 2
| 2
| 2
|-
! C
| 5
| 5
| 5
| 5
|-
! M
| 1
| 1
| 1
| 1
|-
! Hgt  
! Hgt  
| 27-30 Tall; 45-110 Long)
|colspan=4|Variable (most between 18-24)
|-
! Wgt<sup>1</sup>
| (stone) 1006
| (Mahogany) 320
| (steel) 3140
| (flesh) 18
|-
! HP
| 2022
| 650
| 6290
| 46
|-
! Skill  
! Skill  
| 8 (Claws) / 8 (Stinger)
|colspan=4|8
|-
|-
! D
| 12
! Q
| 4
! Wgt
| 182
! AP  
! AP  
| 24
| 35
| 30
| 50
| 0
|-
|-
! C
! R
| 10
! M
| 2
| 2
! HP
| 3
| 400
| 3
| 4
|-
! Ready
|colspan=4|2
|-
! Init  
! Init  
| 12+8
| 6+8
| 9+8
| 9+8
| 9+8
|-
|-
| colspan="2"|&nbsp;
! Damage
! Ready
| 12
| 10
| 10
! R
| 13
| 8
| 5
! Damage
| 5 (Claws); 5 stinger<sup>1</sup>
|}
|}


<sup>1</sup>Stinger includes a venom (Dex-10-20). After 20 segments, the venom will begin affecting the victim. Each turn the venom attacks. Initially it attacks with 10 dice. The victim resists with their Con. If the victim wins, then they reduce the potency of the venom by the amount of extrasuccesses. Each turn after the Latency period, the potency of the poison drops byone, and it’s effects are rerolled.
<sup>1</sup> Assumes 20 Hgt
===Behavior===
Wyverns are aggressive and not greatly intelligent. They are not averse to attacking anything less powerful than themselves. Their sleek, strong legs proved very useful for an attack. When fighting these creatures will dive down from above, grabbing prey with their claws and then attempt to sting them. Their tails are so long that opponents are typically struck by a wyvern's tail before their legs.
 
===Ecology===
Wyverns can be both solitary and group animals. They do not have a strong odor, although their lairs often can be tracked by following the smell of their recent kills. They are typically found in tangled forests, rocky outcroppings or large caverns.
 
[[Category:Creatures]]
[[Category:Creatures]]

Latest revision as of 01:44, 8 February 2021

Intro

A golem has a body made from some material (Stone, Flesh, Clay, and Iron are the most popular), frequently stylized to suit its creator. For example, it might look like it is wearing armor, with a particular symbol carved on the breastplate, or have designs worked into the stone of its limbs. Its head is often carved to resemble a helmet or the head of some beast. While it may be sculpted to carry a stone shield or stone weapon such as a sword, these aesthetic choices do not affect its combat abilities.

Golems cannot speak and makes no sound other than the sound of the material they are made of hitting the ground as they walk. Golems can be as small as the creator wants or as large.

Golem Creation

To create a Golem, the caster needs to create the body of the Golem. Golems need to be one integral body. Joints need to be created from some material connecting two pieces. For example, if a Golem's leg only has one piece, then the creature will walk much like the frankenstein monster in old movies. However, the lack of a knee makes walking up stairs all but impossible. The more joints there are the more articulated the creature must be. The quality of the Golem will depend on the crafter's Workmanship. For every level below "Great Quality", the Golem will suffer a 10% decrease in all qualities. For every level above Great Quality, add 10% to the creatures qualities.

Once the body is created, then the caster conducts several rituals on the Golem:

  1. A spell to animate the creature. This is a Move {material} spell. which is anchored on the creature.
  2. A Geas which places the compulsion onto the creature. This Geas generally has no penalty spell--only the Geas itself.

The biggest difference between Golems is the material it is made from and the impact this has on both the Move spell and the weight of the creature. Size matters when it comes to Golems. As the creature gets larger its weight increases substantially. Human proportions are roughly as follows: (Hgt x Hgt/5 (width) x Hgt/4)/1000 in cubic meters.

If you are trying to make a Golem on human proportions here are conversions from Height to Cubic Meters)

Hgt Meters3   Hgt Meters3   Hgt Meters3
3 (1 Foot) 0.0003   6 (2 Foot) 0.002   9 (3 Foot) 0.007
12 (4 Foot) 0.2   15 (5 Foot) 0.3   18 (6 Foot) 0.3
21 (7 Foot) 0.9   24 (8 Foot) 1.4   27 (9 Foot) 2
Kg/m3
Stone Wood Metal
GolemStone.webp?.png GolemWood.webp?.png GolemIron.webp?.png
Basalt, solid 3011 Apple wood 700 Aluminum 2,700
Brick, fire clay 2403 Ash 600 Brass 8580
Clay 1746 Bamboo 350 Bronze 8850
Dolomite 2899 Birch 670 Cast Iron 7300
Granite 2690 Douglas Fir 530 Chromium 6856
Gypsum 2790 Elm 600 Copper 8930
Ice 919 Mahogany 800 Lead 11389
Limestone 2610 Maple 755 Steel 7850
Magnesite 3011 Oak 930
Manganese 7609 Pine 530
Quartz 2643 Teak 720
Sandstone 2323
Stone 2515

Statistics

Stat Stone Wood Metal Flesh
S 20 15 20 10
W 0 0 0 0
D 2 4 3 5
Q 2 2 2 2
C 5 5 5 5
M 1 1 1 1
Hgt Variable (most between 18-24)
Wgt1 (stone) 1006 (Mahogany) 320 (steel) 3140 (flesh) 18
HP 2022 650 6290 46
Skill 8
AP 35 30 50 0
R 2 3 3 4
Ready 2
Init 6+8 9+8 9+8 9+8
Damage 12 10 13 5

1 Assumes 20 Hgt