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Difference between revisions of "Toughness"

From Harath Rules

(Created page with "Cost: 10 points/Level Each level of this adds 1 AP to your character’s armor. You are able to absorb damage much better than the average person. Category:Abilities a...")
 
 
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Cost: 10 points/Level
{|
 
| Cost:
Each level of this adds 1 AP to your character’s armor. You are able to absorb damage much better than the average person.
| 10 CP/level
 
|-
| Description:
| You are able to absorb damage much better than the average person.
|-
| style="vertical-align:top;" | Gameplay:
| Each level of Toughness adds 1 AP to your character’s [[Weapon Tables | Armor]].
|}
<blockquote>
Max is expecting trouble, so he dons his favorite protective gear - a chainmail cuirass (7 AP) over a gambeson shirt (3 AP), for a total of 10 AP of armor protection. Max also has Toughness=4, so his total passive protective value is 10 + 4 = 14 AP, meaning that should he be hit in battle, the first 14 points of damage will be completely absorbed by his armor and natural defenses.
</blockquote>
[[Category:Abilities and Disabilities]]
[[Category:Abilities and Disabilities]]

Latest revision as of 20:20, 15 February 2021

Cost: 10 CP/level
Description: You are able to absorb damage much better than the average person.
Gameplay: Each level of Toughness adds 1 AP to your character’s Armor.

Max is expecting trouble, so he dons his favorite protective gear - a chainmail cuirass (7 AP) over a gambeson shirt (3 AP), for a total of 10 AP of armor protection. Max also has Toughness=4, so his total passive protective value is 10 + 4 = 14 AP, meaning that should he be hit in battle, the first 14 points of damage will be completely absorbed by his armor and natural defenses.