Difference between revisions of "Toughness"
From Harath Rules
(Created page with "Cost: 10 points/Level Each level of this adds 1 AP to your character’s armor. You are able to absorb damage much better than the average person. Category:Abilities a...") |
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Cost: 10 | {| | ||
| Cost: | |||
Each level of | | 10 CP/level | ||
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| Description: | |||
| You are able to absorb damage much better than the average person. | |||
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| style="vertical-align:top;" | Gameplay: | |||
| Each level of Toughness adds 1 AP to your character’s [[Weapon Tables | Armor]]. | |||
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<blockquote> | |||
Max is expecting trouble, so he dons his favorite protective gear - a chainmail cuirass (7 AP) over a gambeson shirt (3 AP), for a total of 10 AP of armor protection. Max also has Toughness=4, so his total passive protective value is 10 + 4 = 14 AP, meaning that should he be hit in battle, the first 14 points of damage will be completely absorbed by his armor and natural defenses. | |||
</blockquote> | |||
[[Category:Abilities and Disabilities]] | [[Category:Abilities and Disabilities]] | ||
Latest revision as of 20:20, 15 February 2021
| Cost: | 10 CP/level |
| Description: | You are able to absorb damage much better than the average person. |
| Gameplay: | Each level of Toughness adds 1 AP to your character’s Armor. |
Max is expecting trouble, so he dons his favorite protective gear - a chainmail cuirass (7 AP) over a gambeson shirt (3 AP), for a total of 10 AP of armor protection. Max also has Toughness=4, so his total passive protective value is 10 + 4 = 14 AP, meaning that should he be hit in battle, the first 14 points of damage will be completely absorbed by his armor and natural defenses.