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Difference between revisions of "Skills"

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In Harath, all characters have skills that determine what they can do. Unless otherwise stated, all skills have a target number of 4. Players “pay” points to raise skill levels; one point for every level that they are moving to. In other words, to move from level 7 to level 8, it takes 8 points of skill. Concentrations give you bonus dice. You have a number of concentrations equal to half you skill level (round up), i.e. at levels 1, 3, 5, and 7 you have 1, 2, 3, and 4 free concentrations respectively. You also have a penalized concentration on the even skill levels. The penalty for taking these concentrations is a -1 skill for every penalized concentration to each un-concentrated skill. Concentrations must be declared when moving to a level. Below is an example:
In Harath, all characters have skills that determine what they can do. Unless otherwise stated, all skills have a target number of 4. Players “pay” points to raise skill levels; one point for every level that they are moving to. In other words, to move from level 7 to level 8, it takes 8 points of skill. Concentrations give you bonus dice. You have a number of concentrations equal to half you skill level (round up), i.e. at levels 1, 3, 5, and 7 you have 1, 2, 3, and 4 free concentrations respectively. You also have a penalized concentration on the even skill levels. The penalty for taking these concentrations is a -1 skill for every penalized concentration to each un-concentrated skill. Concentrations must be declared when moving to a level. Below is an example:
{|
 
{| class="wikitable"
|-
|-
| colspan="2"|Base Skill
| colspan="2"|Base Skill
Line 79: Line 80:
|  Short Sword
|  Short Sword
| 1
| 1
|}
==Skill Levels==
{| class="wikitable"
|-
| Professional Skill || Level || Notes
|-
| rowspan="4" | Apprentice
| 0
| Doesn't indicate complete lack of knowledge, but can't discuss coherently; uninformed opinions
|-
| 1
| Can do just enough to be dangerous to self and others
|-
| 2
| Can do just enough to be dangerous to others, but occasionally satisfies the uninitiated
|-
| 3
| Usually satisfies, and occasionally impresses, the uninitiated
|-
| 4
| Always satisfies, and usually impresseses, the uninitiated; occasionally satisfies fellow practitioners
|-
| 5
| Always impresses the uninitiated; usually satisfies fellow practitioners
|-
| rowspan="2">Craftsman
| 6
| Always satisfies, and occasionally impresses, fellow practitioners
|-
| 7
| Always satisfies, and usually impresses, fellow practitioners
|-
| rowspan="2">Master
| 8
| Always impresses fellow practioners, who view this person as an expert
|-
| 9+
| 9th and higher levels indicate more refined skill, a way to differentiate between experts
|}
|}

Revision as of 18:11, 25 December 2020

In Harath, all characters have skills that determine what they can do. Unless otherwise stated, all skills have a target number of 4. Players “pay” points to raise skill levels; one point for every level that they are moving to. In other words, to move from level 7 to level 8, it takes 8 points of skill. Concentrations give you bonus dice. You have a number of concentrations equal to half you skill level (round up), i.e. at levels 1, 3, 5, and 7 you have 1, 2, 3, and 4 free concentrations respectively. You also have a penalized concentration on the even skill levels. The penalty for taking these concentrations is a -1 skill for every penalized concentration to each un-concentrated skill. Concentrations must be declared when moving to a level. Below is an example:

Base Skill Concentrations Concentrated Skills Other Skill
Skill Level Free Used Concentration Bonus Dice Penalty Dice
1H Sword 1 1 1 Katana 1 0
1H Sword 2 1 2 Katana 2 1
1H Sword 3 2 3 Katana 3 1
1H Sword 4 2 3 Katana 3 1
1H Sword 5 3  4 Katana 3 1
Short Sword 1
1H Sword 6 3  4  Katana 3 1
 Short Sword 1
1H Sword 7 4  4  Katana 3 0
 Short Sword 1

Skill Levels

Professional Skill Level Notes
Apprentice 0 Doesn't indicate complete lack of knowledge, but can't discuss coherently; uninformed opinions
1 Can do just enough to be dangerous to self and others
2 Can do just enough to be dangerous to others, but occasionally satisfies the uninitiated
3 Usually satisfies, and occasionally impresses, the uninitiated
4 Always satisfies, and usually impresseses, the uninitiated; occasionally satisfies fellow practitioners
5 Always impresses the uninitiated; usually satisfies fellow practitioners
rowspan="2">Craftsman 6 Always satisfies, and occasionally impresses, fellow practitioners
7 Always satisfies, and usually impresses, fellow practitioners
rowspan="2">Master 8 Always impresses fellow practioners, who view this person as an expert
9+ 9th and higher levels indicate more refined skill, a way to differentiate between experts