Actions

Difference between revisions of "Combat Paralysis"

From Harath Rules

(Created page with " Cost: -5 CP/level Description: You tend to freeze up when in combat. Detriment: You must make a Will roll (TN=4) to actually participate in combat. Typical penalties to Disab...")
 
 
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{|
Cost: -5 CP/level
| Cost:
Description: You tend to freeze up when in combat.
| -5 CP/level
Detriment: You must make a Will roll (TN=4) to actually participate in combat.
|-
Typical penalties to Disability level:
| Description:
 
| You tend to freeze up when in combat.
|-
|Gameplay:
| You must make a Will roll (TN=4) to actually participate in combat.
|}
Common situational modifiers that can add or subtract <u>levels</u> to overcome your Combat Paralysis:
* Number, gear, and competence of enemies
* Number, gear, and competence of enemies
* Surprise
* Surprise
 
<br>
Typical modifications to Disability level:
There are specific ramifications for failing a Combat Paralysis roll:
{| class="wikitable"
{| class="wikitable" style="width:550px;"
|-
|-
!-Ss
! style="text-align:center;" | -Ss
!Character&#8217;s Behavior
! Character&#8217;s Behavior
!Combat modifier (cumulative)
! Combat modifier (cumulative)
|-
|-
|0
| style="text-align:center;" | 0
|Slight hesitation
| Slight hesitation
|-2 Initiative
| -2 Initiative
|-
|-
|1
| style="text-align:center;" | 1
|Hesitation
| Hesitation
|Lose 1 action/round
| Lose 1 action/round
|-
|-
|2
| style="text-align:center;" | 2
|Tentativeness
| Tentativeness
|-1 level on weapon Skill
| -1 level on weapon Skill
|-
|-
|3
| style="text-align:center;" | 3
|Reluctance
| Reluctance
|-1 level on weapon Skill
| -1 level on weapon Skill
|-
|-
|4
| style="text-align:center;" | 4
|Fear
| Fear
|Capable of defending only
| Capable of defending only
|-
|-
|5
| style="text-align:center;" | 5
|Retreat
| Retreat
|Only capable of organized retreat
| Only capable of organized retreat
|-
|-
|6
| style="text-align:center;" | 6
|Panic
| Panic
|Turn and run immediately
| Turn and run immediately
|-
|-
|7
| style="text-align:center;" | 7
|Complete Paralysis
| Complete Paralysis
|Can do nothing at all
| Can do nothing at all
|}
|}
<blockquote>Example: Michael has Combat Paralysis at level 4 and a Will of 6. He and his friends are walking through the woods when a sizable force of mounted warriors begins charging toward them. Because Michael&#8217;s foes are well armed and armored, mounted, and trained, and because they outnumber his own group by at least 2-to-1, the GM assess a penalty of 6 to Michael&#8217;s Disability. He makes a Will roll, and garners 5 Ss. Unfortunately, he needed 10 Ss to act in the face of such a overwhelming foe. His failure by 5 Ss forces him to retreat. He doesn&#8217;t panic and run, but also cannot stand and fight, even if they were to catch up to him&#8211;which at this point seems likely.</blockquote>
<blockquote>
Michael has Combat Paralysis=4 and Will=6. He and his friends are walking through the woods when a sizable force of mounted warriors begins charging toward them. Because Michael&#8217;s foes are well armed and armored, mounted, and trained, and because they outnumber his own group by at least 2-to-1, the GM assess a penalty of 6 to Michael&#8217;s Combat Paralysis (now=10). He rolls 6 dice for his Will, and does well, garnering 6 Ss. Unfortunately, he needed 11 Ss to act in the face of such an overwhelming foe. His failure by 5 Ss forces him to retreat. He doesn&#8217;t panic and run, but he cannot stand and fight, even if they were to catch up to him, which at this point seems likely.</blockquote>


[[Category:Abilities and Disabilities]]
[[Category:Abilities and Disabilities]]

Latest revision as of 00:20, 5 February 2021

Cost: -5 CP/level
Description: You tend to freeze up when in combat.
Gameplay: You must make a Will roll (TN=4) to actually participate in combat.

Common situational modifiers that can add or subtract levels to overcome your Combat Paralysis:

  • Number, gear, and competence of enemies
  • Surprise


There are specific ramifications for failing a Combat Paralysis roll:

-Ss Character’s Behavior Combat modifier (cumulative)
0 Slight hesitation -2 Initiative
1 Hesitation Lose 1 action/round
2 Tentativeness -1 level on weapon Skill
3 Reluctance -1 level on weapon Skill
4 Fear Capable of defending only
5 Retreat Only capable of organized retreat
6 Panic Turn and run immediately
7 Complete Paralysis Can do nothing at all

Michael has Combat Paralysis=4 and Will=6. He and his friends are walking through the woods when a sizable force of mounted warriors begins charging toward them. Because Michael’s foes are well armed and armored, mounted, and trained, and because they outnumber his own group by at least 2-to-1, the GM assess a penalty of 6 to Michael’s Combat Paralysis (now=10). He rolls 6 dice for his Will, and does well, garnering 6 Ss. Unfortunately, he needed 11 Ss to act in the face of such an overwhelming foe. His failure by 5 Ss forces him to retreat. He doesn’t panic and run, but he cannot stand and fight, even if they were to catch up to him, which at this point seems likely.