Difference between revisions of "Danger Sense"
From Harath Rules
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
Cost: 5 CP/level | {| | ||
Description: You have a limited form of precognition. You know when danger is afoot, which allows you to react to it more quickly than others. | |Cost: | ||
|5 CP/level | |||
|- | |||
<blockquote> | |Description: | ||
|You have a limited form of precognition. You know when danger is afoot, which allows you to react to it more quickly than others. | |||
|- | |||
| style="vertical-align:top;" | Gameplay: | |||
|When danger that you are not aware of threatens, the GM will make a Danger Sense roll (TN=4) for you. Each success adds 1 to your Reaction (R) roll. If combat ensues, this advantage also applies to your Init roll for the first combat round only. For more information about combat, see the [[Combat]] page. | |||
|} | |||
<blockquote> | |||
Paula is walking down an alley where a thief waits for unsuspecting prey. The GM rolls a Stealth roll for the thief (with bonus dice due for the concealment), and gets 4 Ss. Paula has Danger Sense=3, so the GM rolls 3 dice for her, getting 2 Ss. When she later rolls to see how well she reacted to the thief’s unexpected pounce, she gets 3 Ss. Added to the 2 Ss that was the result of her Danger Sense roll, she gets a total of 5 Ss. Paula’s R (5 Ss) beats the thief’s Stealth (4 Ss) roll, so Paula reacts to the situation quickly enough that she gets to make the first move. If she chooses to initiate combat, Paula will also get to add 2 to her first Init roll, but in this case, Paula is unarmed, so she chooses instead to dodge around the thief and run. | |||
</blockquote> | |||
[[Category:Abilities and Disabilities]] | [[Category:Abilities and Disabilities]] | ||
Latest revision as of 23:21, 26 January 2021
| Cost: | 5 CP/level |
| Description: | You have a limited form of precognition. You know when danger is afoot, which allows you to react to it more quickly than others. |
| Gameplay: | When danger that you are not aware of threatens, the GM will make a Danger Sense roll (TN=4) for you. Each success adds 1 to your Reaction (R) roll. If combat ensues, this advantage also applies to your Init roll for the first combat round only. For more information about combat, see the Combat page. |
Paula is walking down an alley where a thief waits for unsuspecting prey. The GM rolls a Stealth roll for the thief (with bonus dice due for the concealment), and gets 4 Ss. Paula has Danger Sense=3, so the GM rolls 3 dice for her, getting 2 Ss. When she later rolls to see how well she reacted to the thief’s unexpected pounce, she gets 3 Ss. Added to the 2 Ss that was the result of her Danger Sense roll, she gets a total of 5 Ss. Paula’s R (5 Ss) beats the thief’s Stealth (4 Ss) roll, so Paula reacts to the situation quickly enough that she gets to make the first move. If she chooses to initiate combat, Paula will also get to add 2 to her first Init roll, but in this case, Paula is unarmed, so she chooses instead to dodge around the thief and run.