Actions

Difference between revisions of "Disease Resistance"

From Harath Rules

(Created page with "Cost: 5 CP/level Description: You get sick less frequently than other people. Benefit: For each level, add 1 to your Con when rolling to avoid getting sick. There are no typic...")
 
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
Cost: 5 CP/level
{|
Description: You get sick less frequently than other people.
|Cost:
Benefit: For each level, add 1 to your Con when rolling to avoid getting sick.
|5 CP/level
There are no typical modifiers to this Ability.
|-
<blockquote>Example: Myrna has a Con of 5 and Immunity to Disease at level 4. She wanders into an area suffering from a particularly virulent strain of Running Fever. The GM has determined that people trying to resist the disease have 2 penalty dice to their Con roll after 24 hours of exposure. At the end of Myra&#8217;s first day, she makes her Con roll. She rolls 5 dice for her Con (TN=4) + 4 dice (for Immunity) + 2 dice (disease penalty) = 11 dice (high 2 ignored), and winds up with 5 Ss. She has successfully fought off infection on this day. Maybe tomorrow the disease will have better luck.</blockquote>
|Description:
|You get sick less frequently than other people.
|-
|Gameplay:
|For each level, add 1 <u>bonus level</u> to your Con roll (TN=4) when trying to avoid getting sick.
|}
Common situational modifiers that can add or subtract <u>levels</u> to resist a disease:
* Contagion rate
* Previous exposure
<blockquote>
Myrna has Con=5 and Disease Resistance=4. She wanders into an area suffering from a particularly virulent strain of Running Fever. The GM has determined that people trying to resist the disease have 2 penalty dice to their Con roll after 24 hours of exposure. At the end of Myra&#8217;s first day, she makes her Con roll. She rolls 11 dice (5 dice for Con + 4 dice for Disease Resistance + 2 bonus dice for situational modifiers), and winds up with 5 Ss. Myrna has successfully fought off infection on this day. Maybe tomorrow the disease will have better luck.
</blockquote>


[[Category:Abilities and Disabilities]]
[[Category:Abilities and Disabilities]]

Latest revision as of 19:54, 27 February 2021

Cost: 5 CP/level
Description: You get sick less frequently than other people.
Gameplay: For each level, add 1 bonus level to your Con roll (TN=4) when trying to avoid getting sick.

Common situational modifiers that can add or subtract levels to resist a disease:

  • Contagion rate
  • Previous exposure

Myrna has Con=5 and Disease Resistance=4. She wanders into an area suffering from a particularly virulent strain of Running Fever. The GM has determined that people trying to resist the disease have 2 penalty dice to their Con roll after 24 hours of exposure. At the end of Myra’s first day, she makes her Con roll. She rolls 11 dice (5 dice for Con + 4 dice for Disease Resistance + 2 bonus dice for situational modifiers), and winds up with 5 Ss. Myrna has successfully fought off infection on this day. Maybe tomorrow the disease will have better luck.