Difference between revisions of "Animal Empathy"
From Harath Rules
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| You have a way with animals. You "understand" them and they understand you. | | You have a way with animals. You "understand" them and they understand you. | ||
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| | | Gameplay: | ||
| Each level adds 1 bonus die to any Skill roll (TN=4) that involves working with animals. | | Each level adds 1 [[Main Page| bonus die]] to any Skill roll (TN=4) that involves working with animals. | ||
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<blockquote> | <blockquote> | ||
Karen has Animal Empathy=4 and Veterinary=5. Her horse injured its leg, and Karen wants to | Karen has Animal Empathy=4 and Veterinary=5. Her horse injured its leg, and Karen wants to treat it. Karen and her horse have been together for several years, so they are very comfortable with each other, and she has a wide experience with working on horses in general. There are no nearby distractions, but the procedure is likely to be painful. Although the horse trusts Karen, it won’t enjoy the pain. Taking all these things into consideration, the GM decides to give Karen two bonus dice on her Veterinary roll. Karen rolls 11 dice (5 for Veterinary + 4 bonus dice for Animal Empathy + 2 more situational bonus dice). Even though she rolls fairly poorly, she winds up with 4 Ss, so Karen successfully treated her horse's leg. | ||
</blockquote> | </blockquote> | ||
[[Category:Abilities and Disabilities]] | [[Category:Abilities and Disabilities]] | ||
Latest revision as of 20:43, 5 February 2021
| Cost: | 2 CP/level |
| Description: | You have a way with animals. You "understand" them and they understand you. |
| Gameplay: | Each level adds 1 bonus die to any Skill roll (TN=4) that involves working with animals. |
Karen has Animal Empathy=4 and Veterinary=5. Her horse injured its leg, and Karen wants to treat it. Karen and her horse have been together for several years, so they are very comfortable with each other, and she has a wide experience with working on horses in general. There are no nearby distractions, but the procedure is likely to be painful. Although the horse trusts Karen, it won’t enjoy the pain. Taking all these things into consideration, the GM decides to give Karen two bonus dice on her Veterinary roll. Karen rolls 11 dice (5 for Veterinary + 4 bonus dice for Animal Empathy + 2 more situational bonus dice). Even though she rolls fairly poorly, she winds up with 4 Ss, so Karen successfully treated her horse's leg.