Actions

Difference between revisions of "Combat Reflexes"

From Harath Rules

 
(3 intermediate revisions by the same user not shown)
Line 6: Line 6:
|When you are in combat, your reflexes are quicker than those of others who have the same Dex as you.
|When you are in combat, your reflexes are quicker than those of others who have the same Dex as you.
|-
|-
| style="vertical-align:top;" |Benefit:
| style="vertical-align:top;" |Gameplay:
|Each level adds 1 level to your Dex when making any combat roll that involves your reflexes (e.g., Initiative). See examples in example below. For more information about combat, see the [[Combat]] page.
|Each level adds 1 <u>level</u> to your Dex when making any combat roll that involves your reflexes (e.g., Initiative). See examples in table below. For more information about combat, see the [[Combat]] page.
|}
|}
There are no typical roll or  modifiers with this Ability.
<blockquote>
<blockquote>
Timothy is in a fight. He needs to make an Initiative (Init) roll to see how quickly he can act. Fortunately for Timothy, he has Combat Reflexes=4. Fortunately again, an Init roll is based largely on his Reaction (R) statistic, which is based largely on his Dex. For this particular calculation, Timothy&#8217;s Dex will be considered 4 levels higher than its actual level. Here's what that looks like in Timothy&#8217;s case:
Timothy is in a fight. He needs to make an Initiative (Init) roll to see how quickly he can act. Fortunately for Timothy, he has Combat Reflexes=4. Fortunately again, an Init roll is based largely on his Reaction (R) statistic, which is based largely on his Dex. For this particular calculation, Timothy&#8217;s Dex will be considered 4 levels higher than its actual level. The chart below shows how that affects Timothy&#8217;s combat:
{| class="wikitable" style="width:650px;"
{| class="wikitable" style="width:650px;"
|-
|-

Latest revision as of 22:34, 24 January 2021

Cost: 5 CP/level
Description: When you are in combat, your reflexes are quicker than those of others who have the same Dex as you.
Gameplay: Each level adds 1 level to your Dex when making any combat roll that involves your reflexes (e.g., Initiative). See examples in table below. For more information about combat, see the Combat page.

Timothy is in a fight. He needs to make an Initiative (Init) roll to see how quickly he can act. Fortunately for Timothy, he has Combat Reflexes=4. Fortunately again, an Init roll is based largely on his Reaction (R) statistic, which is based largely on his Dex. For this particular calculation, Timothy’s Dex will be considered 4 levels higher than its actual level. The chart below shows how that affects Timothy’s combat:

Calculation Without Combat Reflexes With Combat Reflexes
R=(Quick+Dex)/2 R=(6+4)/2=5 R=(6+8)/2=7
Init=R+WpnSkill/2 Init=5+5/2=7 Init=7+5/2=9

Thanks to Timothy’s Combat Reflexes, he will be able to attack two rounds quicker - and attacking quicker may just prove to be the difference between life and death.