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Difference between revisions of "Mathematical Ability"

From Harath Rules

(Created page with "Cost: 2 CP/level Description: You are able to understand and use mathematics better than others with the same Math Skill level. Benefit: Each level adds 1 bonus die to any ma...")
 
 
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Cost: 2 CP/level
{|
Description: You are able to understand and use mathematics better than others with the same Math Skill level.
|Cost:
Benefit: Each level adds 1 bonus die to any mathematics-based Skill.
|2 CP/level
There are no typical modifiers to this Ability.
|-
<blockquote>Example: Lisa is an engineer who has Mathematical Ability at level 3, and a Math Skill of 6. She is trying to calculate the amount of counterweight required for a trebuchet to launch a boulder into a nearby castle wall. In this land, large rocks are scarce, so their aim must be as accurate as possible. Their is simply not enough ammunition to waste any on bad shots. The GM has determined that the problem is complex enough that 4 penalty dice are called for, so Lisa rolls 6 dice (Math Skill) + 3 bonus dice (Mathematical Ability) + 4 penalty dice (GM penalty) = 13 dice (low 3 and high 4 ignored). The result is 2 Ss. It takes her a while, in the end, she is successful. There are no guarantees in battle, but thanks to Lisa&#8217;s help, at least the trebuchets will have the correct counterweight!</blockquote>
|Description:
|You are able to understand and use mathematics better than others with the same Math Skill level.
|-
|Gameplay:
|Each level adds 1 [[Main Page| bonus die]] to any mathematics-based Skill roll.
|}
<blockquote>
Lisa is an engineer who has Mathematical Ability=3, and Math=6. She is trying to calculate the amount of counterweight required for a trebuchet to launch a boulder into a nearby castle wall. In this land, large rocks are scarce, so their aim must be as accurate as possible. There is simply not enough ammunition to waste any on bad shots. The GM has determined that the problem is complex enough that 4 penalty dice are called for, so Lisa rolls 13 dice (6 for Math + 3 bonus dice for Mathematical Ability + 4 penalty dice). The penalties are intimidating, but in the end, she gets 2 Ss, so although it takes her a while, she is successful. There are no guarantees in battle, but thanks to Lisa&#8217;s help, at least the trebuchets will have the correct counterweight!
</blockquote>


[[Category:Abilities and Disabilities]]
[[Category:Abilities and Disabilities]]

Latest revision as of 20:54, 5 February 2021

Cost: 2 CP/level
Description: You are able to understand and use mathematics better than others with the same Math Skill level.
Gameplay: Each level adds 1 bonus die to any mathematics-based Skill roll.

Lisa is an engineer who has Mathematical Ability=3, and Math=6. She is trying to calculate the amount of counterweight required for a trebuchet to launch a boulder into a nearby castle wall. In this land, large rocks are scarce, so their aim must be as accurate as possible. There is simply not enough ammunition to waste any on bad shots. The GM has determined that the problem is complex enough that 4 penalty dice are called for, so Lisa rolls 13 dice (6 for Math + 3 bonus dice for Mathematical Ability + 4 penalty dice). The penalties are intimidating, but in the end, she gets 2 Ss, so although it takes her a while, she is successful. There are no guarantees in battle, but thanks to Lisa’s help, at least the trebuchets will have the correct counterweight!