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Difference between revisions of "Megalomania"

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(Created page with "Cost: -10 points (1 level only) Description: You believe that you are destined for some great task. Maybe you are fated to become the Emperor, a god, or the greatest magician...")
 
 
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Cost: -10 points (1 level only)
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Description: You believe that you are destined for some great task. Maybe you are fated to become the Emperor, a god, or the greatest magician possible.  Whatever your destiny, however, it&#8217;s not a question of <em>whether</em> you&#8217;ll achieve it, but <em>when</em>. Note that this is different from a Delusion. You do not believe that you <em>are</em> the Emperor, just that you will <em>become</em> the Emperor.
|Cost:
This Disadvantage has both a Benefit and a Detriment, both relating to others&#8217; Chem rolls when meeting you:
| -10 points (1 level only)
 
|-
* Benefit: Youths, the weak willed, and fanatics get +2 on their Chem roll due to your zealousness.
| style="vertical-align:top;" |Description:
* Detriments: All others have a -2 on their Chem roll for the same reason.
| You believe that you are destined to achieve great things. Maybe you are fated to become the Emperor, a god, or the world's greatest magician.  Whatever your destiny, however, it&#8217;s not a question of <em>whether</em> you&#8217;ll achieve it, but <em>when</em>. Note that this is different from a Delusion. You do not believe that you <em>are</em> the Emperor, just that you will <em>become</em> the Emperor.
 
|-
Typical modifiers to this Disability:
| style="vertical-align:top;" |Gameplay:
 
|This Disadvantage can have either a benefit or a detriment when meeting new people. Youths, the weak willed, and fanatics get +2 on their [[Reaction Rolls|Reaction]] roll due to your zealousness, but all others get a -2 for the same reason.
|}
Common situational modifiers that can add or subtract levels to overcome your Megalomania:
* Active recruitment of followers
* Active recruitment of followers
* Popularity of your &#8220;destiny&#8221;
* Popularity of your &#8220;destiny&#8221;
 
<blockquote>
<blockquote>Example: Olive is a megalomaniac who believes she will one day become the &#8220;Right Hand of Yaz&#8221;. The fact that Yaz is the military governor who has been conducting a &#8220;scorched earth&#8221; policy in this territory makes this a very unpopular &#8220;destiny&#8221;, so even though she is not actively recruiting followers, the GM assesses an additional -2 to all Chem rolls while she is in this area of the world.</blockquote>
Olive is a megalomaniac who believes she will one day become the &#8220;Right Hand of Yaz&#8221;. The fact that Yaz is the military governor who has been conducting a &#8220;scorched earth&#8221; policy in this territory makes this a very unpopular &#8220;destiny&#8221;, so even though she is not actively recruiting followers, the GM assesses an additional +2/-2 (depending on who she is meeting) to all Reaction rolls while she is in this area of the world.
</blockquote>


[[Category:Abilities and Disabilities]]
[[Category:Abilities and Disabilities]]

Latest revision as of 18:58, 5 February 2021

Cost: -10 points (1 level only)
Description: You believe that you are destined to achieve great things. Maybe you are fated to become the Emperor, a god, or the world's greatest magician. Whatever your destiny, however, it’s not a question of whether you’ll achieve it, but when. Note that this is different from a Delusion. You do not believe that you are the Emperor, just that you will become the Emperor.
Gameplay: This Disadvantage can have either a benefit or a detriment when meeting new people. Youths, the weak willed, and fanatics get +2 on their Reaction roll due to your zealousness, but all others get a -2 for the same reason.

Common situational modifiers that can add or subtract levels to overcome your Megalomania:

  • Active recruitment of followers
  • Popularity of your “destiny”

Olive is a megalomaniac who believes she will one day become the “Right Hand of Yaz”. The fact that Yaz is the military governor who has been conducting a “scorched earth” policy in this territory makes this a very unpopular “destiny”, so even though she is not actively recruiting followers, the GM assesses an additional +2/-2 (depending on who she is meeting) to all Reaction rolls while she is in this area of the world.