Actions

Difference between revisions of "Mute"

From Harath Rules

 
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| style="vertical-align:top;" | Gameplay:
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| You can not communicate in the traditional way – by speaking. You must mime, write, or find some other way to have your “voice” heard. Because of this Disability, others always suffer -2 from any [[Reaction Rolls|Chemistry]] roll result.  
| You can not communicate in the traditional way – by speaking. You must mime, write, or find some other way to have your “voice” heard. Because of this Disability, others always suffer -2 from any [[Reaction Rolls|Reaction]] roll result.  
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<blockquote>
<blockquote>
Karen is Mute. She is also a skilled sailor, and is the captain of her own vessel, a trade ship that patrols the country&#8217;s southern shore, moving cargo from city to city. In the course of her daily duties, she meets a lot of new people. One day she drops anchor and finds a new harbor master on duty. Since she will have to deal with him regularly, the GM has them make Chem rolls for each other, with a +2 situational modifier for each because Karen is going out of her way to make good impression. Karen rolls her 6 dice, and achieves 3 Ss. WIth the +2 situational modifier, her result is 5, so she likes the harbor master. Unfortunately, the harbor master gets the same 3 Ss. The +2 situational modifier and the -2 modifier due to Karen&#8217;s muteness offset, so the harbor master&#8217;s result is 3. The harbor master dislikes Karen. She will have to work extra hard to put their relationship on a more positive note.
Karen is Mute. She is also a skilled sailor, and is the captain of her own vessel, a trade ship that patrols the country&#8217;s southern shore, moving cargo from city to city. In the course of her daily duties, she meets a lot of new people. One day she drops anchor and finds a new harbor master on duty. Since she will have to deal with him regularly, the GM has them make Reaction rolls for each other, with a +2 situational modifier for each because Karen is going out of her way to make good impression. Karen rolls her 6 dice, and achieves 3 Ss. With the +2 situational modifier, her result is 5, so she likes the harbor master. Unfortunately, the harbor master gets the same 3 Ss. The +2 situational modifier and the -2 modifier due to Karen&#8217;s muteness offset, so the harbor master&#8217;s result is 3. The harbor master dislikes Karen. She will have to work extra hard to put their relationship on a more positive note.
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[[Category:Abilities and Disabilities]]
[[Category:Abilities and Disabilities]]

Latest revision as of 19:01, 5 February 2021

Cost: -25 CP (1 level only)
Description: You do not have functioning vocal cords.
Gameplay: You can not communicate in the traditional way – by speaking. You must mime, write, or find some other way to have your “voice” heard. Because of this Disability, others always suffer -2 from any Reaction roll result.

Karen is Mute. She is also a skilled sailor, and is the captain of her own vessel, a trade ship that patrols the country’s southern shore, moving cargo from city to city. In the course of her daily duties, she meets a lot of new people. One day she drops anchor and finds a new harbor master on duty. Since she will have to deal with him regularly, the GM has them make Reaction rolls for each other, with a +2 situational modifier for each because Karen is going out of her way to make good impression. Karen rolls her 6 dice, and achieves 3 Ss. With the +2 situational modifier, her result is 5, so she likes the harbor master. Unfortunately, the harbor master gets the same 3 Ss. The +2 situational modifier and the -2 modifier due to Karen’s muteness offset, so the harbor master’s result is 3. The harbor master dislikes Karen. She will have to work extra hard to put their relationship on a more positive note.