Difference between revisions of "Fatigue"
From Harath Rules
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===Encumberance=== | |||
Any character can lift an amount equal to the results of a Str success testmultiplied by one-fourth the weight of the character. In other words, the mountlifted can be found by the following formula: | |||
Amount to be lifted = Wgt X Successes | |||
In order to save work, the following chart has been created to give averageamounts of weight a person could deadlift. | |||
{| class="wikitable" style="width: 650px;" | |||
<caption>Average Amounts (Kg DeadLift)</caption> | |||
|- | |||
! | |||
| 10 | |||
| 9 | |||
| 8 | |||
| 7 | |||
| 6 | |||
| 5 | |||
| 4 | |||
| 3 | |||
| 2 | |||
| 1 | |||
|- | |||
! 20 | |||
| 120 | |||
| 100 | |||
| 95 | |||
| 80 | |||
| 70 | |||
| 60 | |||
| 40 | |||
| 35 | |||
| 20 | |||
| 10 | |||
|- | |||
! 19 | |||
| 114 | |||
| 95 | |||
| 90 | |||
| 76 | |||
| 66 | |||
| 57 | |||
| 38 | |||
| 33 | |||
| 19 | |||
| 9.5 | |||
|- | |||
! 18 | |||
| 108 | |||
| 90 | |||
| 85 | |||
| 72 | |||
| 63 | |||
| 54 | |||
| 36 | |||
| 31 | |||
| 18 | |||
| 9.0 | |||
|- | |||
! 17 | |||
| 102 | |||
| 85 | |||
| 80 | |||
| 68 | |||
| 59 | |||
| 51 | |||
| 34 | |||
| 29 | |||
| 17 | |||
| 8.5 | |||
|- | |||
! 16 | |||
| 96 | |||
| 80 | |||
| 75 | |||
| 64 | |||
| 56 | |||
| 48 | |||
| 32 | |||
| 27 | |||
| 16 | |||
| 8.0 | |||
|- | |||
! 15 | |||
| 90 | |||
| 75 | |||
| 70 | |||
| 60 | |||
| 52 | |||
| 45 | |||
| 30 | |||
| 25 | |||
| 15 | |||
| 7.5 | |||
|- | |||
! 14 | |||
| 84 | |||
| 70 | |||
| 65 | |||
| 54 | |||
| 49 | |||
| 42 | |||
| 28 | |||
| 23 | |||
| 14 | |||
| 7.0 | |||
|- | |||
! 13 | |||
| 78 | |||
| 65 | |||
| 60 | |||
| 50 | |||
| 45 | |||
| 39 | |||
| 26 | |||
| 21 | |||
| 13 | |||
| 6.5 | |||
|- | |||
! 12 | |||
| 72 | |||
| 60 | |||
| 55 | |||
| 46 | |||
| 42 | |||
| 36 | |||
| 24 | |||
| 19 | |||
| 12 | |||
| 6.0 | |||
|- | |||
! 11 | |||
| 66 | |||
| 55 | |||
| 50 | |||
| 42 | |||
| 38 | |||
| 33 | |||
| 22 | |||
| 17 | |||
| 11 | |||
| 5.5 | |||
|- | |||
! 10 | |||
| 60 | |||
| 50 | |||
| 45 | |||
| 38 | |||
| 35 | |||
| 30 | |||
| 20 | |||
| 15 | |||
| 10 | |||
| 5.0 | |||
|- | |||
! 9 | |||
| 54 | |||
| 45 | |||
| 40 | |||
| 34 | |||
| 31 | |||
| 27 | |||
| 18 | |||
| 12 | |||
| 9 | |||
| 4.5 | |||
|} | |||
* Each 1/4 of this average equals 1 Encumberance Point | |||
** People can 1 Encumberance without penalty to their movement or an increase in their PF loss. | |||
** For each 1 Encumberance add 1 PF used per hour of carrying the load, and 1 PF for each round in heavy activity (running, combat, climbing, etc.). This penalty is given at the start of the round, as opposed to the hourly rate is given at the end of the hour. | |||
** Each Encumberance point beyond the first one, reduces the character’s Movement Rate by 0.5. | |||
** Each Encumberance point adds 1 penalty dice to a climbing roll | |||
==Negative Mental Fatigue== | ==Negative Mental Fatigue== | ||
| Line 12: | Line 185: | ||
|- | |- | ||
| Meditation | | Meditation | ||
| Use Meditation Skill | | Use Meditation Skill/Hour | ||
|- | |- | ||
| Sleeping | | Sleeping | ||
| Line 39: | Line 212: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Activity | |||
! Amount gained | |||
|- | |- | ||
| Meditation | | Meditation (per hour) | ||
| Use Meditation Skill | | Use Meditation Skill | ||
|- | |- | ||
Latest revision as of 00:29, 14 April 2021
Encumberance
Any character can lift an amount equal to the results of a Str success testmultiplied by one-fourth the weight of the character. In other words, the mountlifted can be found by the following formula: Amount to be lifted = Wgt X Successes
In order to save work, the following chart has been created to give averageamounts of weight a person could deadlift.
| 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | |
| 20 | 120 | 100 | 95 | 80 | 70 | 60 | 40 | 35 | 20 | 10 |
| 19 | 114 | 95 | 90 | 76 | 66 | 57 | 38 | 33 | 19 | 9.5 |
| 18 | 108 | 90 | 85 | 72 | 63 | 54 | 36 | 31 | 18 | 9.0 |
| 17 | 102 | 85 | 80 | 68 | 59 | 51 | 34 | 29 | 17 | 8.5 |
| 16 | 96 | 80 | 75 | 64 | 56 | 48 | 32 | 27 | 16 | 8.0 |
| 15 | 90 | 75 | 70 | 60 | 52 | 45 | 30 | 25 | 15 | 7.5 |
| 14 | 84 | 70 | 65 | 54 | 49 | 42 | 28 | 23 | 14 | 7.0 |
| 13 | 78 | 65 | 60 | 50 | 45 | 39 | 26 | 21 | 13 | 6.5 |
| 12 | 72 | 60 | 55 | 46 | 42 | 36 | 24 | 19 | 12 | 6.0 |
| 11 | 66 | 55 | 50 | 42 | 38 | 33 | 22 | 17 | 11 | 5.5 |
| 10 | 60 | 50 | 45 | 38 | 35 | 30 | 20 | 15 | 10 | 5.0 |
| 9 | 54 | 45 | 40 | 34 | 31 | 27 | 18 | 12 | 9 | 4.5 |
- Each 1/4 of this average equals 1 Encumberance Point
- People can 1 Encumberance without penalty to their movement or an increase in their PF loss.
- For each 1 Encumberance add 1 PF used per hour of carrying the load, and 1 PF for each round in heavy activity (running, combat, climbing, etc.). This penalty is given at the start of the round, as opposed to the hourly rate is given at the end of the hour.
- Each Encumberance point beyond the first one, reduces the character’s Movement Rate by 0.5.
- Each Encumberance point adds 1 penalty dice to a climbing roll
Negative Mental Fatigue
If a caster has negative Mental Fatigue, then they loose one point in skill forevery point below 0. After they have reached -Mana in Mental Fatigue, they havepassed out until they regain at least 1 MF point. Whenever a mage goes below -Manamagic points there is a chance that they will be “burned out” by the magic. Foreach point below -Mana they will need one success on a Mana roll. Everyuncountered point will reduce their Mana by one. Denenburg is at the end of his power. He has -6 MF, and his Mana is 7. He castsa spell with 5 drain, lowering his MF to -11. He now rolls a Mana roll, gaining 5 successes; therefore he looses no Mana.
Regaining Mental Fatigue
Regaining Magic Points depends on the activity of the spell caster. Use thefollowing chart for times:
| Activity | Amount gained |
|---|---|
| Meditation | Use Meditation Skill/Hour |
| Sleeping | 4 Mental Fatigue/Hour |
| Quiet Resting | 3 Mental Fatigue/Hour |
| Resting | 2 Mental Fatigue/Hour |
| Light Mental Activity | 1 Mental Fatigue/Hour |
| Heavy Mental Activity | 0 Mental Fatigue/Hour |
Note: This means that during any ceremony NO magic points will be recovered.
Negative Physical Fatigue
if a caster has negative Physical Fatigue, then they loose one point in Str and 1 point in Dex for every point below 0. After they have reached -Con in PhysicalFatigue, they pass out until they regain at least 1 PF point. Whenever a persongoes below -Con magic points there is a chance that they will tear muscle. Foreach point below -Con they will need one success on a Con roll. Every uncounteredpoint will reduce their Str, and Dex by one.
Regaining Physical Fatigue
Regaining PF depends on the activity of the person. Use the following chart fortimes:
| Activity | Amount gained |
|---|---|
| Meditation (per hour) | Use Meditation Skill |
| Unconscious | 1 Physical Fatigue/15 Min |
| Resting | 1 Physical Fatigue/30 Min |
| Physical Activity | 0 Physical Fatigue |