Actions

Difference between revisions of "Acute Vision"

From Harath Rules

(Created page with "Cost: 2 CP/level Description: Your sense of vision is more acute than the normal person’s vision. Benefit: Each level adds 1 bonus die when making any Scan or Track roll. Th...")
 
 
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Cost: 2 CP/level
{|
Description: Your sense of vision is more acute than the normal person’s vision.
|Cost:
Benefit: Each level adds 1 bonus die when making any Scan or Track roll.
|2 CP/level
There are no typical modifiers specific to this Ability. Any bonus or penalty will be applied to the basic Scan or Track roll.
|-
<blockquote>Example: Jeff has a Quick of 4 and Acute Vision at level 7. He is a bandit who is serving as the lookout to protect the hideout. A trio of bounty hunters is approaching. Their lowest Stealth skill is 5, and he rolls only 2 Ss, so Jeff needs to achieve 3 Ss (TN=4) to see him. He rolls 4 dice for Quick + 7 bonus dice for Acute Vision = 11 dice (low 7 ignored), and winds up with 4 Ss. Jeff can now alert his fellow bandits about the threat.</blockquote>
|Description:
|Your sense of vision is more acute than the normal person’s vision.
|-
|Benefit:
|Each level adds 1 [[Main Page| bonus die]] when making any sight-based detection roll (TN=4).
|}
<blockquote>
Jeff has Quick=4 and Acute Vision=7. He is a bandit who is serving as the lookout to protect his gang's hideout. A trio of bounty hunters is approaching stealthily. The sneaking bounty hunters each make a Stealth roll, achieving 2, 4, and 5 Ss. Jeff must get at least 3 Ss to see at least one of them. He rolls 11 dice (4 for Quick + 7 bonus dice for Acute Vision). He winds up with 5 Ss, so Jeff actually sees two of the approaching enemies and can alert his fellow bandits.
</blockquote>
[[Category:Abilities and Disabilities]]
[[Category:Abilities and Disabilities]]

Latest revision as of 20:42, 5 February 2021

Cost: 2 CP/level
Description: Your sense of vision is more acute than the normal person’s vision.
Benefit: Each level adds 1 bonus die when making any sight-based detection roll (TN=4).

Jeff has Quick=4 and Acute Vision=7. He is a bandit who is serving as the lookout to protect his gang's hideout. A trio of bounty hunters is approaching stealthily. The sneaking bounty hunters each make a Stealth roll, achieving 2, 4, and 5 Ss. Jeff must get at least 3 Ss to see at least one of them. He rolls 11 dice (4 for Quick + 7 bonus dice for Acute Vision). He winds up with 5 Ss, so Jeff actually sees two of the approaching enemies and can alert his fellow bandits.