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Difference between revisions of "County Greyhawk"

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* The Provinces are named for four past Lord Mayors of the Independent City of Greyhawk.
* The Provinces are named for four past Lord Mayors of the Independent City of Greyhawk.
* The Provincial capital is a Keep, a walled complex that serves as a combination administrative seat, barracks and staging location for internal troops, and military headquarters.
* The Provincial capital is a Keep, a walled complex that serves as a combination administrative seat, barracks and staging location for internal troops, and military headquarters.
* The daily running of the Keep is given to a Sheriff, assisted by a Master-at-Arms, both of whom are members of the [[Order of the Lion]].
* The daily running of the Keep is given to a Sheriff, assisted by a Master-at-Arms, both of whom are members of the Order of the Lion.
* Mavenshire is the private holding of the Count; however, the Count rarely bothers himself with direct administration of Mavenshire. Instead, he leaves the day-to-day decision-making in the hands of an appointed administrator.
* Mavenshire is the private holding of the Count; however, the Count rarely bothers himself with direct administration of Mavenshire. Instead, he leaves the day-to-day decision-making in the hands of an appointed administrator.
* The Provinces and Mavenshire are divided into boroughs. For simplicity, each borough is named for its chief population center. (Note: Exceptions are Greyhawk City and Hardby, which are not part of any borough.)
* The Provinces and Mavenshire are divided into boroughs. For simplicity, each borough is named for its chief population center. (Note: Exceptions are Greyhawk City and Hardby, which are not part of any borough.)

Revision as of 00:25, 31 December 2020

Formation: Lady Amian, KCmR (OR-2, retired) negotiated a deal between Lord Aphic and the Duke of Urnst to cede the land between the Nyr Dyv and Wooly Bay/Bright Desert, and between the Selintan River and Cairn Hills/Abbor-Alz to establish the County of Greyhawk

Administrative Breakdown

The County is officially known as The County of Greyhawk.

The County is divided into 2 Baronies

  • The Barony of Selintan is divided into 2 Provinces and one Shire
    • Halverine
    • Olmarr
    • Mavenshire
  • The Barony of Amian is divided into 2 Provinces
    • Kilma
    • Stythe
  • The Baronies are each ruled by a Baron who is a sworn vassal of the Count of Greyhawk.
  • The Provinces operate under administrative control of a Baronet, who is a sworn vassal of both the appropriate Baron and the Count.
  • The Provinces are named for four past Lord Mayors of the Independent City of Greyhawk.
  • The Provincial capital is a Keep, a walled complex that serves as a combination administrative seat, barracks and staging location for internal troops, and military headquarters.
  • The daily running of the Keep is given to a Sheriff, assisted by a Master-at-Arms, both of whom are members of the Order of the Lion.
  • Mavenshire is the private holding of the Count; however, the Count rarely bothers himself with direct administration of Mavenshire. Instead, he leaves the day-to-day decision-making in the hands of an appointed administrator.
  • The Provinces and Mavenshire are divided into boroughs. For simplicity, each borough is named for its chief population center. (Note: Exceptions are Greyhawk City and Hardby, which are not part of any borough.)
  • Each borough head is a Reeve who is selected by the Baronet or, in the case of Mavenshire, by the Count or his designated Administrator.

Borders

  • North – Nyr Dyv
  • West – Treaty line with Duchy of Urnst through Cairn Hills and Abbor-Alz
  • South – Wooly Bay
  • East – Selintan River
  • Capital – Greyhawk City
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Leadership

  • Leader: Count Aphic, 1st Lord Greyhawk
  • Ruling Seat: Castle Greyhawk
  • Residences: Undre, Greysmere, and Orz
  • Apartments: Greyhawk City, Hardby

The Count’s Court

Ministers, advisors, and others appointed to help the Count run the country. Like most Courts, the composition of and appointment to the Court is strictly at the whim of the Count. The most senior members of the Court are typically given titles junior to the Count or inducted into the Order of the Lion.

  • County Council (meets 2x/year, advisory only, 19 members):
  • The Knight Grand Marshal of the Order of the Ram (Chair)
  • The Barons of Selintan and Amian
  • The Lord Mayor of Greyhawk City and Mayor of Hardby
  • The Defender Colonel
  • 13 public representatives (1 from the 3 largest towns in each Province, and 1 from the largest town in Mavenshire). Currently:
    • Elmshire (4000)
    • Fort Lehman (3900)
    • Greatrock (3500)
    • Greysmere (3400)
    • Arok’s Landing (3300)
    • Ryell Pass (3200)
    • Orz (3100)
    • Ford Keep (2900)
    • High Ery (2200)
    • Eiren’s Hall (2000)
    • Fort Harbor (2000)
    • Half Moon (1900)
    • Ogremound (1500)

County, Barony, and Province Population in 1012

Area Population
County of Greyhawk 721,700
Barony of Selintan 412,400
Barony of Amian 309,300
Halverine Province 272,000
Olmarr Province 112,500
Mavenshire 27,900
Kilma Province 204,900
Stythe Province 104,400

Borough and Town Population in 1012

Province Borough 1012 Population Guard Watches Knights
Capital Borough
Halverine Greyhawk 69,500 0 18 1(GM), 3, 10×4
Elmshire 4,000 32,000 9 2, 3, 2×4
Ford Keep/Halverine Keep 2,900 23,200 7 2, 3, 4×4
High Ery 2,200 17,600 5 2, 3, 2×4
Castle Greyhawk 1,900 15,200 5 1, 2×3, 15×4
Undre 1,800 14,400 5 3, 2×4
Diamond Lake 1,400 11,200 4 3, 2×4
Grossettgrottell 1,300 10,400 3 3, 2×4
The Fork 1,200 9,600 3 3, 2×4
Steaming Springs 1,100 8,800 3 3, 2×4
Erybend 900 7,200 3 3, 2×4
Nearmarsh 800 6,400 2 3, 2×4
Blackstone 700 5,600 2 3, 2×4
Little Erybend 700 5,600 2 3, 2×4
Two Ford 600 4,800 2 3, 2×4
Blackfair Manor 600 4,800 2 3, 2×4
Stonefort 400 3,200 1 3, 2×4
Olmarr Fort Lehman/Olmarr Keep 3,900 31,200 9 2, 3, 4×4
Eiren’s Hall 2,000 16,000 5 2, 3, 2×4
Half Moon 1,900 15,200 5 2, 3, 2×4
Honton 1,700 13,600 4 3, 2×4
Hardride 1,300 10,400 3 3, 2×4
Blackwall Keep 760 5,300 2 1, 3, 2×4
Magepoint 600 4,800 2 3, 2×4
Ery Crossings 500 4,000 2 3, 2×4
Mavenshire Fort Harbor 2,000 16,000 5 2, 3, 4×4
The Shroud 1,100 8,800 3 3, 2×4
Kilma Greatrock 3,500 28,000 8 2, 3, 2×4
Arok’s Landing 3,300 26,400 8 2, 3, 2×4
Orz 3,100 24,800 7 2, 3, 2×4
Storm Keep 2,100 16,800 5 2, 3, 2×4
Megas Landing 1,900 15,200 5 2, 3, 2×4
Fishtown 1,900 15,200 5 2, 3, 2×4
Bluedyer’s Hill 1,400 11,200 4 3, 2×4
Peculiar Manor 1,300 10,400 3 3, 2×4
Kilma Keep 1,200 9,600 3 3, 4×4
Sevant’s Cove 1,000 8,000 3 3, 2×4
High Pass 1,000 8,000 3 3, 2×4
Hardby 5,100 0 2 2, 3, 10×4
One Ford 500 4,000 2 3, 2×4
Stythe Greysmere 3,400 27,200 8 2, 3, 2×4
Ryell Pass/Stythe Keep 3,200 25,600 8 2, 3, 4×4
Ogremound 1,500 12,000 4 3, 2×4
Karakas 1,100 8,800 3 3, 2×4
Griffon Rider Outpost 700 5,600 2 1, 2×3, 15×4
Freyl Keep 600 4,800 2 1, 3, 2×4
Marsh Keep 600 4,800 2 3, 2×4
Eastvale 500 4,000 2 3, 2×4

Weather

The majority of the County has a traditional continental climate with four distinct seasons. Summers are generally hot and humid, with frequent thunderstorms, while winters tend to be cool to cold. Snow is common in the hills and northern plains, but less likely in the southern plains, where winters are milder. Extreme weather is rare, although tornadoes do occur on the southern plains.

Temperature

In the summer, County highs average in the mid- to high-80’s, dipping into the 60’s at night. In the winter, daytime highs are as frequently above freezing as below, while nighttime lows often dip into the teens.

Humidity

The County is very humid, particularly in the morning, when humidity averages 80-90%, though the afternoons tend to be less humid, in the 50-70% range (highest in the winter months). In the south, the constant breeze off Wooly Bay protects the south shore area from this high humidity . Consequently, although temperatures on the south shore are the same as on the southern plains, the lower humidity gives the region a cooler feel. Inside the Mistmarsh, humidity remains universally high (80-90%) all day long.

Precipitation

The County receives almost 40 inches of precipitation annually, with mid-summer offering the fewest wet days (1 in 3) but the highest amount of falling precipitation (4″+/month), while mid-winter presents many more wet days (1 in 2), but the lowest precipitation totals (>2″/month). Snow has been recorded as early as November and as late as May, though is usually limited to December through March, with an average of 4-6″ falling in each month.

Lake Effect

The entire north shore area, including all of Mavenshire, is heavily influenced by the presence of the Nyr Dyv, which (A.) keeps the region cooler than the rest of the north, (B.) gives it a higher annual and monthly precipitation totals than the rest of the County, and (C.) accounts for frequent morning fogs, with October through December being the foggiest months.

Tornadoes

Tornado activity is limited almost exclusively to the spring and early summer, when an average of 20 per year will actually touch down. Of these, half (50%) can be classified as “weak”, causing damage over only a very limited area, and with relatively mild winds. Most of the rest (45%) are “strong”, which can cause devastating effects over a wider and longer path, with more destructive wind speeds. The final few (5%) will be “violent” storms, with the largest destructive footprint and most catastrophic wind speeds.

Actuals by Month

Metric Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
Sunny Days 6 6 6 5 6 6 8 8 9 11 7 6
Partly Cloudy Days 6 6 8 7 9 12 13 12 11 8 8 6
Cloudy Days 18 16 17 18 16 12 10 11 10 12 15 19
Days with Precipitation 12 11 14 12 11 11 9 9 8 8 11 12
Inches of Precipitation 2.25 1.75 2.50 3.25 2.75 4.00 4.25 4.00 3.00 2.75 3.00 3.00
Inches of Snowfall* 6.25 6.25 4.50 1.50 0.00 0.00 0.00 0.00 0.00 0.00 0.75 3.50
Daytime High 30’s 30’s 40’s 50’s 60’s 70’s 80’s 80’s 80’s 70’s 50’s 40’s
Nighttime Low 10’s 10’s 20’s 30’s 40’s 50’s 60’s 60’s 50’s 40’s 30’s 20’s
AM Humidity (%) 80 80 80 80 80 85 85 90 90 90 85 85
PM Humidity (%) 70 70 65 60 55 55 60 60 60 55 60 70
Sunrise 0705 0630 0540 0455 0430 0435 0500 0530 0600 0630 0705 0720
Sunset 1720 1755 1830 1900 1925 1930 1910 1825 1735 1655 1635 1650
  • 1″ of rain = 10″ of snow

County Greyhawk Ranks

Tier & Precedence Rank Game Rank Locations
Nobles 1 Count 8 Greyhawk
2 Baron 7 Selintan, Amian
3 Baronet 6 Halverine, Omarr, Stythe, Kilma
4 OL-1 6
5 Greyhawk| Hardby 5
Knights|
7 OR-1 5
8 OL-2 5
9 Defender Colonel 5
11 OL-3 4
12 OR-2 4
13 OR-3 4
14 Defender Captain 4
15 OR-4 4
16 Captain Of The Guard 5
Esquires 17 Defender Lieutenant 3
18 Mayor 3
19 Chief Constable 3
Gentlemen 19 Borough Reeve 2
20 Defender of Greyhawk 2
21 Constable 2
Men of Standing 22 Patrolman 1
23 Guardsman 1
Commoners 24 Mustered Soldier 1
25 Commoner 0



County Awards

Valor Awards

Greyhawk Medal of Valor, 1st Class x100
Greyhawk Medal of Valor, 2nd Class x100
Greyhawk Medal of Valor, 3rd Class x100

Commendation Awards

Award Name Award Picture Award Name Award Picture Awards Usually Given ...
Distinguished Service Award with Crown and Swords 100 Distinguished Service Award with Crown 100 ✓ Senior Leaders
Meritorious Service Award with Crown and Swords 100 Meritorious Service Award with Crown 100 ✓ Senior Leaders
Exemplary Service Award with Crown and Swords 100 Exemplary Service Award with Crown 100 ✓ Senior Leaders
Count’s Commendation with Crown and Swords 100 Count’s Commendation with Crown 100 ✓ Senior Leaders ✓ Junior Leaders
Superior Service Award with Crown and Swords 100 Superior Service Award with Crown 100 ✓ Senior Leaders ✓ Junior Leaders
Significant Contribution Citation with Crown and Swords 100 Significant Contribution Citation with Crown 100 ✓ Senior Leaders ✓ Junior Leaders
Distinguished Service Award with Swords 100 Distinguished Service Award 100 ✓ Junior Leaders ✓ Junior Personnel
Meritorious Service Award with Swords 100 Meritorious Service Award 100 ✓ Junior Leaders ✓ Junior Personnel
Exemplary Service Award with Swords 100 Exemplary Service Award 100 ✓ Junior Leaders ✓ Junior Personnel
Count’s Commendation with Swords 100 Count’s Commendation 100 ✓ Junior Personnel
Superior Service Award with Swords 100 Superior Service Award 100 ✓ Junior Personnel
Significant Contribution Citation with Swords 100 Significant Contribution Citation 100 ✓ Junior Personnel

Long Service Awards

Long Service Medal, 25 Years 100
Long Service Medal, 15 Years 100
Long Service Medal, 5 Years 100

Peacekeepers

Knights of the Order of the Lion

The Order of the Lion (OL) is a civil order that is created in four classes:

  • Knight Grand Marshal (OL-1/GM)
  • Knight Marshals (OL-1)
  • Knight Commanders (OL-2)
  • Knights (OL-3)

The number of holders of the OR is not fixed and is entirely at the whim of the Count. Holders of all Classes serve as the Count’s personal representatives. Class awards are not made sequentially. Rather, once inducted into the Order, a holder is granted the class that goes with the position they currently hold. Upon a change of position, the holder is reassigned to a new class. It is also possible to be punitively demoted or removed from the Order altogether. The Count may choose to reward Knights who are reassigned to a lower class, based on the quality and longevity of their service at the higher level. Such rewards are not defined, and are not mandatory.

Knight Grand Marshal (OL-1/GM)

The Count is always the of the Order

Knight Marshals (OL-1)

Knight Marshals (OL-1) hold the highest County positions, almost always as Ministers to the Count’s Court. At all times, they speak as the Count, which means that decisions and promises they make, even without the Count’s prior approval, legally obligate the Count. Although not true peers or nobility, all OL-1 are entitled to be called “Lord/Lady”

Knight Commanders (OL-2)

Knight Commanders (OL-2) fill high (though not the highest) County positions such as Sheriffs and Deputy/Junior Ministers to the Count’s Court. They speak on behalf of the Count when passing on his decisions and promises, but only have limited authority to issue commands, edicts, etc. without the Count’s prior approval. Such statements do legally obligate the Count. The extent of this authority is different for each OL-2, and is subject to frequent change.

Knights (OL-3)

Knights (OL-3) are either (1) holders of relatively powerful County positions (e.g., Masters-at-Arms), (2), those being considered, groomed, or trained to hold an OL-1 or OL-2 position, and (3) retired or demoted Knights. They only ever speak on behalf of the Count. Their words never obligate the Count.

Regalia and retainers

Item OL-1GM OL-1 OL-2 OL-3
Annual retainer 450 GD 450 GD 350 GD 235 GD
Badge Ol-badge.png Ol-badge.png Ol-badge.png Ol-badge.png
Star OL-Star.png OL-Star.png OL-Star.png
Mantle Long, hunter green, silver silk lining, white sable trim, Order Shield embroidered on left chest
Ring Platinum w/ signet = green enamel, raised red lion’s head
Uniform Ol-12.png Ol-12.png Ol-21.png Ol-31.png

Knights of the Order of the Ram

In both peacetime and wartime, the knights’ primary responsibility is to carry out the Count’s orders. At times of peace, as servants of the Ministry of Security (aka, The Chancellery), they are the Lord Chancellor’s eyes and ears around the County, and can assume a supervisory capacity in sensitive or high profile criminal investigations at the Lord Chancellor’s request. In all matters of war, the Count assumes complete control of the Order. Knights of the Order are frequently sent abroad to ensure the County’s interests are being looked after. A senior Knight holds a permanent position on the Command Staff in the conflict with Iuz.

Muster Ability

All knights have the authority to muster troops, up to the following limits:

Rank Max # of Patrols Commanded Maximum Troop Strength
OR-1(GM) 64 reinforced Patrols (the entire D. Corps) 1 DCL + 4 DCP + 64 DG + 640 SGT + 6,400 PVT = 7,109
OR-1 32 reinforced Patrols (2 D. Columns) 2 DCP + 32 DG + 320 SGT + 3,200 PVT = 3,554
OR-2 16 reinforced Patrols (1 D. Column) 1 DCP + 16 DG + 160 SGT + 1,600 PVT = 1,777
OR-3 8 reinforced patrols (2 D. Groups) 2 DL + 8 DG + 80 SGT + 800 PVT = 890
OR-4 4 reinforced patrols (1 D. Group) 1 DL + 4 DG + 40 SGT + 400 PVT = 445

Duties

  • Enforce the Count’s will in all areas of the County
  • Represent County interests in foreign conflicts
  • Can oversee sensitive or high-profile criminal investigations
  • Can muster commoners to serve as combat troops
  • Senior officers over mustered combat troops
  • Patrols monitor and defend County roads and borders

Regalia and retainers

Item OR-1 OR-2 OR-3 OR-3
Annual retainer 300 GD 185 GD 120 GD 75 GD
Badge Or-badge.png Or-badge.png Or-badge.png Or-badge.png
Star Or-star.png Or-star.png
Mantle Long, bright yellow, black lining, ermine trim, Order Shield embroidered on left chest
Ring Gold w/ signet = green enamel, raised silver ram’s head
Uniform Or-12.png Or-21.png Or-31.png Or-41.png
Shield Or-shield.png Or-shield.png Or-shield.png Or-shield.png
Armor Chain body coverings; steel breastplates, brightly burnished, with the Greyhawk coat of arms inlaid in gold; matching helmets, greaves, and bracers
Sword Silver long sword with black leather grip, Order ribbon on scabbard, miniature Badge on top of pommel

Defenders

The Defenders’ primary responsibility is to patrol the County’s roads and borders. When Knights of the Ram order commoners mustered, Defenders also serve as middle officers over the troops. Unless supervising mustered troops, the Defenders are organized as follows:

Unit Leader Composition
Corps Defender Colonel (DCL) 64 Patrols 4 DCP+16 DL+64 DG+640=724
Column Defender Captain (DCP) 16 Patrols 4 DL+16 DG+160=180
Group Defender Lieutenant (DL) 8 Patrols 4 DG+40=44
Patrol Defender of Greyhawk (DG) 10 Patrolmen (“Regulars”)

Note: A DCL or DCP, although not a member of any chivalric order, is entitled to be addressed as “Sir” or “Lady”.

Defender-Network.jpg The Defenders of Greyhawk organization operate County-wide, across all Baronial and Provincial borders.The Corps Headquarters is in Marsh Keep (Blue on the map). The four Column Headquarters are circled in green.

  • Steaming Springs
  • Greysmere
  • Bluedyer’s Hall
  • Eiren’s Hall

Their subordinate Group Headquarters are (also, see map below) in:

  • Fort Harbor
  • Robilar Keep
  • Two Ford
  • Erybend
  • Fort Leman
  • Honton
  • Undre
  • Blackwall Keep
  • Peculiar Manor
  • One Ford
  • Megas Landing
  • Ogremound
  • Stythe Keep
  • Pargenter’s Mine
  • Griffon Rider Outpost
  • Freyl Keep


Regalia and Retainers

Defender (DG) Defender Lt (DL) Defender Capt (DCP) Defender Colnel (DCL)
Annual retainer 150 GD 95 GD 50 GD 30 GD
Badge Dcl1.png Dcp2.png Dl1.png Dg1.png
Mantle Short, bright yellow, black lining, Badge embroidered on left chest
Ring Gold w/ signet: Badge on yellow enamel with black border
Armor soft, black leather body armor, gauntlets, and knee-boots; black cuirboli chest/backplate, brightly painted with the Greyhawk coat of arms
Helmet Helmet has red “horse tail” plume Helmet has blue “horse tail” plume Helmet has yellow “horse tail” plume Steel conical helmet
Sword Long sword with black leather grip, miniature Badge on top of pommel


  • Defender of Greyhawk = (64) Leads a Patrol of 10 Regulars
  • Defender Lieutenant = (16) Leads a Group of 4 Patrols
  • Defender Captain = (4) Leads a Column of 4 Groups
  • Defender Colonel = (1) Top-ranked Defender
  • All are junior/middle officers over mustered combat troops

Patrolmen

In the normal course of their duties, Regulars serve as line troops under Defenders. However, when troops are mustered, each Regular is temporarily promoted to sergeant, overseeing up to 10 mustered troops. Regardless of whether they are currently serving as a Regular or a Sergeant, the following applies:

  • Annual retainer: 22 gold dubloons
  • Armor: Steel conical helmet; hard leather chest/back plate; soft black leather leggings; gauntlets, and calf-high boots; waist-length gold tabard bearing Greyhawk CoA
  • Weapons: Longsword, dagger

Guardsmen

The Guard keeps the peace and investigates routine crimes. They are Professional peacekeepers and law enforcement officials. They also can serve as sergeants (rare) when large numbers are mustered. In walled cities, Guardsmen also man the city walls. When faced with complex situations, the Guard may request assistance from one of the local Knights of the Ram.

Guard organization

  • Captain of the Guard
    • 48 total (1 per City over 16,000 population + 1 per Borough)
    • A CotG, although not a member of any chivalric order, is entitled to be addressed as “Sir” or “Lady”
  • Chief Constable – Supervises up to 4 watches or several towns
    • 1 Chief Constable at 8,000 population, +1 for every 16,000 additional population
    • Supervises a Watch of 10 Guardsmen
  • Constable

Greyhawk City is currently the only town large enough to fall under these strictures. Elsewhere, the Baronets arrange the strength and number of Guardsmen and their jurisdictions. Although actual numbers will vary, a typical arrangement is:

  • 1 Captain of the Guard per Borough
  • 1 Chief Constable who oversees several towns or villages
  • 1 Constable per 10 Guardsmen in a town or village

Uniforms and Retainers

Troop Type Annual Retainer Armor Helmet Weapons
Guardsman 20 GD studded, hard black leather chest/back plate; otherwise, soft black leather armor; gauntlets and calf-high boots; thigh-length tabard quartered black/yellow on top, yellow/black on bottom Steel conical helmet Short sword, heavy cudgel
Constable 25 GD Steel conical helmet with nosepiece Long sword, heavy cudgel
Chief Constable 40 GD Steel conical helmet with nosepiece over chainmail coif Long sword, heavy cudgel
Captain of the Guard 60 GD As Chief Constable, but with addition of shiny steel plates around upper and lower arms and legs. Steel conical helmet with nosepiece over chainmail coif Long sword, heavy cudgel

Army

There is no standing army. Instead, troops are mustered by Knights of the Ram when necessity demands and disbanded when not needed.

  • A maximum of 10 troops will be mustered for each sergeant
  • Patrolmen (Regulars) usually serve as sergeants
  • 640 Patrolmen (Regulars) can control 6,400 mustered troops
  • Guardsmen can serve as sergeants in dire situations
  • ~2,200 Guardsmen can control ~22,000 mustered troops
  • If more troops are needed (e.g., County overrun), Knights directly control troops as required

Uniforms and Retainers

Troop Type Monthly Retainer Armor Shield Weapons
Infantryman 3/4 GD Steel conical helmet; soft black leather armor; gauntlets and calf-high boots; waist-length white tabard also bearing Greyhawk CoA Knight’s shield bearing Greyhawk CoA; Halberd, short sword, dagger
Archer 1 GD None Longbow, dagger

Note: Barons, Baronets, and other persons of standing may retain at their own expense a guard force to protect their persons, families, and holdings, but are forbidden from permanently maintaining “sizeable” forces (though “sizeable” is not further defined).

The Navy

The County of Greyhawk currently has no navy, though the Count has plans to implement one as soon as possible.