Actions

Difference between revisions of "Berserk"

From Harath Rules

(Created page with "Cost: -5 CP/level Description: Whenever you are hit in combat you are prone to go on an all-out attack, with no thought to defending or retreating. At it’s most extreme,...")
 
Line 1: Line 1:
Cost: -5 CP/level
{|
Description: Whenever you are hit in combat you are prone to go on an all-out attack, with no thought to defending or retreating. At it’s most extreme, this state lasts until all of your enemies or you are dead!
| Cost:
Detriment: You must make a Will roll (TN=4) every time you are injured in combat. Note that this Disability also has a form of advantage as well. While in the throws of your Beserk rage, you never need to roll Heroism rolls.
| -5 CP/level
Typical modifiers to Disability level:
|-
| style="vertical-align:top;" | Description:
| When you are hit in combat you are prone to go on an all-out attack, with no thought to defending or retreating. At it’s most extreme, this state lasts until all of your enemies or you are dead!
|-
| style="vertical-align:top;" | Detriment:
| You must make a Will roll (TN=4) every time you are injured in combat. Note that this Disability also has a form of advantage as well. While in the throws of your Beserk rage, you never need to roll Heroism rolls.
|}
Typical modifiers to rolls with this Disability (add Beserk levels, not penalty dice):
* Severity of injury
* Severity of injury
* Repeated injuries
* Repeated injuries
* Already Berserk
* Already Berserk
 
<br>
Repercussions for failing your Will roll are:
Repercussions for failing your Will roll are:
{| class="wikitable"  
{| class="wikitable" style="width:600px;"
|-
|-
!-Ss
! style="text-align:center;" | -Ss
! Character&#8217;s Reaction
! Character&#8217;s Reaction
! Attack Modifier
! Attack Modifier
|-
|-
| 0
| style="text-align:center;" | 0
| None
| None
| N/A
| N/A
|-
|-
| 1
| style="text-align:center;" | 1
| Calculated strong attack vs. one who injured you
| Calculated strong attack vs. one who injured you
| +2 Str
| +2 Str
|-
|-
| 2
| style="text-align:center;" | 2
| Immediate strong attack vs. one who injured you
| Immediate strong attack vs. one who injured you
| +4 Str, -1 Skill
| +4 Str, -1 Skill
|-
|-
| 3
| style="text-align:center;" | 3
| Determined strong attack vs. one who injured you
| Determined strong attack vs. one who injured you
| +6 Str, -1 Skill
| +6 Str, -1 Skill
|-
|-
| 4
| style="text-align:center;" | 4
| Wild strong attack vs. one who injured you
| Wild strong attack vs. one who injured you
| +8 Str, -2 Skill
| +8 Str, -2 Skill
|-
|-
| 5
| style="text-align:center;" | 5
| Frenzied strong attack vs. one who injured you
| Frenzied strong attack vs. one who injured you
| +10 Str, -2 Skill
| +10 Str, -2 Skill
|-
|-
| 6
| style="text-align:center;" | 6
| Frenzied srong attack vs. nearby enemies
| Frenzied srong attack vs. nearby enemies
| +12 Str, -3 Skill
| +12 Str, -3 Skill
|-
|-
| 7
| style="text-align:center;" | 7
| Frenzied strong attack vs. all enemies
| Frenzied strong attack vs. all enemies
| +14 Str, -4 Skill
| +14 Str, -4 Skill
|}
|}
<blockquote>Example: Sheldon has Beserk at level 3 and a Will of 5. He is fighting a pair of armed Orcs, and has just suffered his third wound, this one more significant than the others were. The GM assesses a 3-level penalty to Sheldon&#8217;s Berserk level because of the number and severity of his existing wounds. Sheldon rolls 5 dice for Will, and manages just 3 Ss. Since he needed 6 Ss, meaning he has failed by 3 Ss. Sheldon loses control of his ability to restrain his anger, and begins a determined attack against the Orc that just wounded him, completely ignoring the second Orc. His adrenaline starts pumping overtime, lending Sheldon a temporary 6-point boost in Str, although the frenzy with which he attacks causes his sword skill to suffer a 1-point penalty. Should he kill the Orc before being wounded again, his Berserk rage will dissipate, allowing him to behave normally while fighting the remaining Orc.</blockquote>
<blockquote>
Sheldon has Beserk=3 and Will=5. He is fighting a pair of armed Orcs, and has just suffered his third wound, a nasty one. He avoided going Beserk after the first two wounds, but this one is more significant. Because of the repeated wounds and the severity of this one, the GM assesses a 3-level penalty to Sheldon&#8217;s Berserk (now=6). Sheldon rolls 5 dice for Will, managing just 3 Ss. Since he needed 6 Ss, he failed by 3 Ss. Sheldon loses control of his ability to restrain his anger, and begins a determined attack against the Orc that just wounded him, completely ignoring the second Orc. His adrenaline starts pumping overtime, lending Sheldon a temporary 6-point boost in Str, although the frenzy with which he attacks causes his sword skill to suffer a 1-point penalty. Should he kill the Orc before being wounded again, his Berserk rage will dissipate, allowing him to behave normally while fighting the remaining Orc.
</blockquote>


[[Category:Abilities and Disabilities]]
[[Category:Abilities and Disabilities]]

Revision as of 00:13, 17 January 2021

Cost: -5 CP/level
Description: When you are hit in combat you are prone to go on an all-out attack, with no thought to defending or retreating. At it’s most extreme, this state lasts until all of your enemies or you are dead!
Detriment: You must make a Will roll (TN=4) every time you are injured in combat. Note that this Disability also has a form of advantage as well. While in the throws of your Beserk rage, you never need to roll Heroism rolls.

Typical modifiers to rolls with this Disability (add Beserk levels, not penalty dice):

  • Severity of injury
  • Repeated injuries
  • Already Berserk


Repercussions for failing your Will roll are:

-Ss Character’s Reaction Attack Modifier
0 None N/A
1 Calculated strong attack vs. one who injured you +2 Str
2 Immediate strong attack vs. one who injured you +4 Str, -1 Skill
3 Determined strong attack vs. one who injured you +6 Str, -1 Skill
4 Wild strong attack vs. one who injured you +8 Str, -2 Skill
5 Frenzied strong attack vs. one who injured you +10 Str, -2 Skill
6 Frenzied srong attack vs. nearby enemies +12 Str, -3 Skill
7 Frenzied strong attack vs. all enemies +14 Str, -4 Skill

Sheldon has Beserk=3 and Will=5. He is fighting a pair of armed Orcs, and has just suffered his third wound, a nasty one. He avoided going Beserk after the first two wounds, but this one is more significant. Because of the repeated wounds and the severity of this one, the GM assesses a 3-level penalty to Sheldon’s Berserk (now=6). Sheldon rolls 5 dice for Will, managing just 3 Ss. Since he needed 6 Ss, he failed by 3 Ss. Sheldon loses control of his ability to restrain his anger, and begins a determined attack against the Orc that just wounded him, completely ignoring the second Orc. His adrenaline starts pumping overtime, lending Sheldon a temporary 6-point boost in Str, although the frenzy with which he attacks causes his sword skill to suffer a 1-point penalty. Should he kill the Orc before being wounded again, his Berserk rage will dissipate, allowing him to behave normally while fighting the remaining Orc.