Actions

Difference between revisions of "Danger Sense"

From Harath Rules

Line 1: Line 1:
Cost: 5 CP/level
{|
Description: You have a limited form of precognition. You know when danger is afoot, which allows you to react to it more quickly than others.
|Cost:
Benefit: When danger that you are not aware of threatens, the GM will roll a number of dice equal to your level (TN=4). Each success adds 1 to your Reaction ( R ) roll. If combat ensues, this advantage also applies to your Initiative (Init) roll for the first combat round only. For more information about combat, see the [[Combat]] page.
|5 CP/level
There are no typical modifiers for this Ability.
|-
<blockquote>Example: Paula is walking down an alley where a thief waits for unsuspecting prey. The GM rolls a Skill roll for the thief, and even considering his surprise, only gets 4 Ss. Since Paula has Danger Sense at level 3, the GM rolls 3 dice for her, getting 2 Ss. When she makes her Reaction roll to see how well she reacted to the thief&#8217;s unexpected move, she gets 3 Ss, but her Danger Sense roll adds 2 Ss, for a total of 5 Ss. Paula&#8217;s Reaction roll beats the thief&#8217;s Skill roll (5 Ss to 4 Ss), so Paula reacts quickly enough to the situation that she gets to make the first move. If she chose to initiate combat, Paula would also get to add 2 to her first Init roll, but in this case, Paula is unarmed, so she chooses instead to dodge around the thief and run.</blockquote>
|Description:
|You have a limited form of precognition. You know when danger is afoot, which allows you to react to it more quickly than others.
|-
|Gameplay:
|When danger that you are not aware of threatens, the GM will make a Danger Sense roll (TN=4) for you. Each success adds 1 to your Reaction (R) roll. If combat ensues, this advantage also applies to your Init roll for the first combat round only. For more information about combat, see the [[Combat]] page.
|}
This Ability is not rolled. It is used as a modifier for other rolls.
<br>
<blockquote>
Paula is walking down an alley where a thief waits for unsuspecting prey. The GM rolls a Stealth roll for the thief (with bonus dice due for surprise), and gets 4 Ss. Since Paula has Danger Sense=3, the GM rolls 3 dice for her, getting 2 Ss. When she later rolls to see how well she reacted to the thief&#8217;s unexpected pounce, she gets 3 Ss. Added to the 2 Ss that was the result of her Danger Sense roll, she gets a total of 5 Ss. Paula&#8217;s R (5 Ss) beats the thief&#8217;s Stealth (4 Ss) roll, so Paula reacts quickly enough to the situation that she gets to make the first move. If she chose to initiate combat, Paula would also get to add 2 to her first Init roll, but in this case, Paula is unarmed, so she chooses instead to dodge around the thief and run.
</blockquote>


[[Category:Abilities and Disabilities]]
[[Category:Abilities and Disabilities]]

Revision as of 20:05, 17 January 2021

Cost: 5 CP/level
Description: You have a limited form of precognition. You know when danger is afoot, which allows you to react to it more quickly than others.
Gameplay: When danger that you are not aware of threatens, the GM will make a Danger Sense roll (TN=4) for you. Each success adds 1 to your Reaction (R) roll. If combat ensues, this advantage also applies to your Init roll for the first combat round only. For more information about combat, see the Combat page.

This Ability is not rolled. It is used as a modifier for other rolls.

Paula is walking down an alley where a thief waits for unsuspecting prey. The GM rolls a Stealth roll for the thief (with bonus dice due for surprise), and gets 4 Ss. Since Paula has Danger Sense=3, the GM rolls 3 dice for her, getting 2 Ss. When she later rolls to see how well she reacted to the thief’s unexpected pounce, she gets 3 Ss. Added to the 2 Ss that was the result of her Danger Sense roll, she gets a total of 5 Ss. Paula’s R (5 Ss) beats the thief’s Stealth (4 Ss) roll, so Paula reacts quickly enough to the situation that she gets to make the first move. If she chose to initiate combat, Paula would also get to add 2 to her first Init roll, but in this case, Paula is unarmed, so she chooses instead to dodge around the thief and run.