Difference between revisions of "Animal Empathy"
From Harath Rules
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Karen has Animal Empathy=4 and Veterinary=5. Her horse injured its leg, and Karen wants to heal her. Karen and her horse have been together for several years, so they are very comfortable with each other, and she has a wide experience with working on horses in general. There are no nearby distractions, but the procedure is likely to be painful. Although the horse trusts Karen, it won’t want the pain. Taking all these things into consideration, the GM decides to give Karen two bonus dice to heal this particular injury. Karen rolls 11 dice (5 Veterinary + 6 bonus dice for Animal Empathy). She winds up with 4 Ss, so Karen successfully healed her horse, and did a good job with it to boot. | Karen has Animal Empathy=4 and Veterinary=5. Her horse injured its leg, and Karen wants to heal her. Karen and her horse have been together for several years, so they are very comfortable with each other, and she has a wide experience with working on horses in general. There are no nearby distractions, but the procedure is likely to be painful. Although the horse trusts Karen, it won’t want the pain. Taking all these things into consideration, the GM decides to give Karen two bonus dice to heal this particular injury. Karen rolls 11 dice (5 Veterinary + 6 bonus dice for Animal Empathy). She winds up with 4 Ss (TN=4), so Karen successfully healed her horse, and did a good job with it to boot. | ||
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[[Category:Abilities and Disabilities]] | [[Category:Abilities and Disabilities]] | ||
Revision as of 23:35, 16 January 2021
| Cost: | 2 CP/level |
| Description: | You have a way with animals. You "understand" them and they understand you. |
| Benefit: | Each level adds 1 bonus die to any Skill roll that involves working with animals. |
Typical modifiers to rolls when using this Ability:
- Familiarity with type of (or particular) animal
- Animal likely to want to cooperate
- Nearby distractions (motion, noise)
Karen has Animal Empathy=4 and Veterinary=5. Her horse injured its leg, and Karen wants to heal her. Karen and her horse have been together for several years, so they are very comfortable with each other, and she has a wide experience with working on horses in general. There are no nearby distractions, but the procedure is likely to be painful. Although the horse trusts Karen, it won’t want the pain. Taking all these things into consideration, the GM decides to give Karen two bonus dice to heal this particular injury. Karen rolls 11 dice (5 Veterinary + 6 bonus dice for Animal Empathy). She winds up with 4 Ss (TN=4), so Karen successfully healed her horse, and did a good job with it to boot.