Actions

Difference between revisions of "Bad Sight"

From Harath Rules

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| Your vision is worse than normal.
| Your vision is worse than normal.
|-
|-
| Detriment:
| Gameplay:
| Each level adds 1 penalty die for any Scan or Track roll (TN=4).
| Each level adds 1 <u>penalty die</u> for any sight-based detection roll (TN=4).
|}
|}
There are no typical roll modifiers for this Disability. Any bonus or penalty will be applied to the basic perception roll.
This Disability is not modified. It modifies other rolls.  
<blockquote>
<blockquote>
Rita has Quick=6 and Bad Sight=3. A rival swings a punch at her head. The GM decides she can easily dodge the blow if she sees it. She rolls 9 dice (6 for Quick + 3 penalty dice for Bad Sight). Despite the penalties, she manages to get a single Ss, so she sees the blow coming in barely enough time to dodge it.
Rita has Quick=6 and Bad Sight=3. A rival swings a punch at her head. The GM decides she can easily dodge the blow if she sees it. She rolls 9 dice (6 for Quick + 3 penalty dice for Bad Sight). Despite the penalties, she manages to get a single Ss, so she sees the blow coming in barely enough time to dodge it.
</blockquote>
</blockquote>
[[Category:Abilities and Disabilities]]
[[Category:Abilities and Disabilities]]

Revision as of 15:27, 17 January 2021

Cost: -2 CP/level
Description: Your vision is worse than normal.
Gameplay: Each level adds 1 penalty die for any sight-based detection roll (TN=4).

This Disability is not modified. It modifies other rolls.

Rita has Quick=6 and Bad Sight=3. A rival swings a punch at her head. The GM decides she can easily dodge the blow if she sees it. She rolls 9 dice (6 for Quick + 3 penalty dice for Bad Sight). Despite the penalties, she manages to get a single Ss, so she sees the blow coming in barely enough time to dodge it.