Difference between revisions of "Combat Paralysis"
From Harath Rules
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| You tend to freeze up when in combat. | | You tend to freeze up when in combat. | ||
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| | |Gameplay: | ||
| You must make a Will roll (TN=4) to actually participate in combat. | | You must make a Will roll (TN=4) to actually participate in combat. | ||
|} | |} | ||
Situational modifiers can add <u>levels</u> when rolling for this Disability. Sample modifiers are: | |||
* Number, gear, and competence of enemies | * Number, gear, and competence of enemies | ||
* Surprise | * Surprise | ||
<br> | <br> | ||
Ramifications of failing a Combat Paralysis roll: | |||
{| class="wikitable" style="width:550px;" | {| class="wikitable" style="width:550px;" | ||
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Revision as of 15:35, 17 January 2021
| Cost: | -5 CP/level |
| Description: | You tend to freeze up when in combat. |
| Gameplay: | You must make a Will roll (TN=4) to actually participate in combat. |
Situational modifiers can add levels when rolling for this Disability. Sample modifiers are:
- Number, gear, and competence of enemies
- Surprise
Ramifications of failing a Combat Paralysis roll:
| -Ss | Character’s Behavior | Combat modifier (cumulative) |
|---|---|---|
| 0 | Slight hesitation | -2 Initiative |
| 1 | Hesitation | Lose 1 action/round |
| 2 | Tentativeness | -1 level on weapon Skill |
| 3 | Reluctance | -1 level on weapon Skill |
| 4 | Fear | Capable of defending only |
| 5 | Retreat | Only capable of organized retreat |
| 6 | Panic | Turn and run immediately |
| 7 | Complete Paralysis | Can do nothing at all |
Michael has Combat Paralysis=4 and Will=6. He and his friends are walking through the woods when a sizable force of mounted warriors begins charging toward them. Because Michael’s foes are well armed and armored, mounted, and trained, and because they outnumber his own group by at least 2-to-1, the GM assess a penalty of 6 to Michael’s Combat Paralysis (now=10). He rolls 6 dice for his Will, and does well, garnering 5 Ss. Unfortunately, he needed 10 Ss to act in the face of such an overwhelming foe. His failure by 5 Ss forces him to retreat. He doesn’t panic and run, but he cannot stand and fight, even if they were to catch up to him, which at this point seems likely.