Actions

Difference between revisions of "Acute Vision"

From Harath Rules

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|Benefit:
|Benefit:
|Each level adds 1 bonus die when making any Scan or Track roll (TN=4).
|Each level adds 1 <u>bonus die</u> when making any sight-based detection roll (TN=4).
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This Ability is not rolled. It adds bonus dice to sight-based detection rolls.
This Ability is not rolled. It is used as a modifier for other rolls.
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<blockquote>
<blockquote>
Jeff has Quick=4 and Acute Vision=7. He is a bandit who is serving as the lookout to protect his gang's hideout. A trio of bounty hunters is approaching stealthily. The sneaking bounty hunters each make a Stealth roll, achieving 2, 3, and 5 Ss. Jeff must get at least 3 Ss to see at least one of them. He rolls 11 dice (4 for Quick + 7 bonus dice for Acute Vision). He winds up with 4 Ss, so Jeff actually sees two of the approaching enemies and can alert his fellow bandits.</blockquote>
Jeff has Quick=4 and Acute Vision=7. He is a bandit who is serving as the lookout to protect his gang's hideout. A trio of bounty hunters is approaching stealthily. The sneaking bounty hunters each make a Stealth roll, achieving 2, 3, and 5 Ss. Jeff must get at least 3 Ss to see at least one of them. He rolls 11 dice (4 for Quick + 7 bonus dice for Acute Vision). He winds up with 4 Ss, so Jeff actually sees two of the approaching enemies and can alert his fellow bandits.</blockquote>
[[Category:Abilities and Disabilities]]
[[Category:Abilities and Disabilities]]

Revision as of 14:13, 17 January 2021

Cost: 2 CP/level
Description: Your sense of vision is more acute than the normal person’s vision.
Benefit: Each level adds 1 bonus die when making any sight-based detection roll (TN=4).

This Ability is not rolled. It is used as a modifier for other rolls.

Jeff has Quick=4 and Acute Vision=7. He is a bandit who is serving as the lookout to protect his gang's hideout. A trio of bounty hunters is approaching stealthily. The sneaking bounty hunters each make a Stealth roll, achieving 2, 3, and 5 Ss. Jeff must get at least 3 Ss to see at least one of them. He rolls 11 dice (4 for Quick + 7 bonus dice for Acute Vision). He winds up with 4 Ss, so Jeff actually sees two of the approaching enemies and can alert his fellow bandits.