Actions

Difference between revisions of "Disease Resistance"

From Harath Rules

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|For each level, add 1 <u>bonus level</u> to your Con roll (TN=4) when trying to avoid getting sick.
|For each level, add 1 <u>bonus level</u> to your Con roll (TN=4) when trying to avoid getting sick.
|}
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Situational modifiers can add <u>bonus dice</u> or <u>penalty dice</u> when rolling for this Ability. Sample modifiers are:
Common situational modifiers that can add or subtract <u>levels</u> to resist a disease:
* Contagion rate
* Contagion rate
* Previous exposure
* Previous exposure

Revision as of 23:50, 28 January 2021

Cost: 5 CP/level
Description: You get sick less frequently than other people.
Gameplay: For each level, add 1 bonus level to your Con roll (TN=4) when trying to avoid getting sick.

Common situational modifiers that can add or subtract levels to resist a disease:

  • Contagion rate
  • Previous exposure


Myrna has Con=5 and Immunity to Disease=4. She wanders into an area suffering from a particularly virulent strain of Running Fever. The GM has determined that people trying to resist the disease have 2 penalty dice to their Con roll after 24 hours of exposure. At the end of Myra’s first day, she makes her Con roll. She rolls 11 dice (5 dice for Con + 4 dice for Immunity + 2 bonus dice for situational modifiers), and winds up with 5 Ss. Myrna has successfully fought off infection on this day. Maybe tomorrow the disease will have better luck.