Actions

Difference between revisions of "Lame"

From Harath Rules

Line 9: Line 9:
|Each level adds 1 <u>penalty die</u> to all Skill rolls that involve use of your legs, and deducts 2 <u>points</u> from your movement rate (MR). A MR of 0 or less indicates that you cannot walk at all.
|Each level adds 1 <u>penalty die</u> to all Skill rolls that involve use of your legs, and deducts 2 <u>points</u> from your movement rate (MR). A MR of 0 or less indicates that you cannot walk at all.
|}
|}
This Ability is not rolled. It is used as a modifier for other rolls and calculations.
<br>
<blockquote>
<blockquote>
A childhood disease left Edmund severely lame (he has Lame=5). Given his other stats, Edmund&#8217;s MR would normally be 14, but his weak legs give him a -10 (-2 x 5) penalty, meaning his Normal MR is only 4, or 0.8 mph. Now let&#8217;s assume that Edmund needs to escape from the 7th story of a burning building. The fire blocks the only staircase, and the only route involves walking on a narrow ledge that circles the window. The ledge is too narrow to crawl, so Edmund will have to walk. Obviously, Balance is a Skill that requires the use of the legs, so Edmund will take 5 penalty dice for his Balance roll. That&#8217;s not an encouraging number&#8230;
A childhood disease left Edmund severely lame (he has Lame=5). Given his other stats, Edmund&#8217;s MR would normally be 14, but his weak legs give him a -10 (-2 x 5) penalty, meaning his Normal MR is only 4, or 0.8 mph. Now let&#8217;s assume that Edmund needs to escape from the 7th story of a burning building. The fire blocks the only staircase, and the only route involves walking on a narrow ledge that circles the window. The ledge is too narrow to crawl, so Edmund will have to walk. Obviously, Balance is a Skill that requires the use of the legs, so Edmund will take 5 penalty dice for his Balance roll. That&#8217;s not an encouraging number&#8230;

Revision as of 23:54, 28 January 2021

Cost: -2 CP/level
Description: Your legs are partially damaged.
Gameplay: Each level adds 1 penalty die to all Skill rolls that involve use of your legs, and deducts 2 points from your movement rate (MR). A MR of 0 or less indicates that you cannot walk at all.

A childhood disease left Edmund severely lame (he has Lame=5). Given his other stats, Edmund’s MR would normally be 14, but his weak legs give him a -10 (-2 x 5) penalty, meaning his Normal MR is only 4, or 0.8 mph. Now let’s assume that Edmund needs to escape from the 7th story of a burning building. The fire blocks the only staircase, and the only route involves walking on a narrow ledge that circles the window. The ledge is too narrow to crawl, so Edmund will have to walk. Obviously, Balance is a Skill that requires the use of the legs, so Edmund will take 5 penalty dice for his Balance roll. That’s not an encouraging number…