Difference between revisions of "Miserliness"
From Harath Rules
(Created page with "Cost: -5 CP/level Description: You do not like to part with what you have. You will keep all of your riches unless really needed. You will always wear out materials before buy...") |
|||
| Line 1: | Line 1: | ||
Cost: -5 CP/level | {| | ||
Description: You do not like to part with what you have. You will keep all of your | |Cost: | ||
| -5 CP/level | |||
|- | |||
| style="vertical-align:top;" | Description: | |||
| You do not like to part with what you have. You will keep all of your assets unless you really can't avoid it. You will always wear out materials before buying new ones, and always buy cheap items in the place of quality items, etc. | |||
| Gameplay: | |||
| To break any of these strictures you will have to make a Will roll (TN=4). | |||
|} | |||
Common situational modifiers that can add or subtract levels to overcome your Miserliness: | |||
* Perceived need for item | * Perceived need for item | ||
* Pressure from authority figure | * Pressure from authority figure | ||
* Cost of item compared to quality | * Cost of item compared to quality | ||
<br> | |||
<blockquote> | <blockquote> | ||
Ebenezer has Miserliness=4 and Will=6. A man stops by his counting house one day looking for a handout for the poor. Ebenezer does not view this as a necessity of any sort. Plus as the boss, he has no pressure from above driving him to give a donation. Finally, as far as Ebenezer is concerned, there is no return on investment in giving money to the poor. Given these facts, the GM gives Ebenezer 3 penalty levels to his Disability (now=7). Ebenezer rolls 6 dice (for his Will), and achieves 3 Ss. Even without the modifiers Ebenezer would have failed his Will roll by 1 Success, but because of the Penalty levels, he failed his Will roll by 4 Ss. Ebenezer will definitely not be donating on this occasion. | |||
</blockquote> | |||
[[Category:Abilities and Disabilities]] | [[Category:Abilities and Disabilities]] | ||
Revision as of 23:37, 30 January 2021
| Cost: | -5 CP/level | ||
| Description: | You do not like to part with what you have. You will keep all of your assets unless you really can't avoid it. You will always wear out materials before buying new ones, and always buy cheap items in the place of quality items, etc. | Gameplay: | To break any of these strictures you will have to make a Will roll (TN=4). |
Common situational modifiers that can add or subtract levels to overcome your Miserliness:
- Perceived need for item
- Pressure from authority figure
- Cost of item compared to quality
Ebenezer has Miserliness=4 and Will=6. A man stops by his counting house one day looking for a handout for the poor. Ebenezer does not view this as a necessity of any sort. Plus as the boss, he has no pressure from above driving him to give a donation. Finally, as far as Ebenezer is concerned, there is no return on investment in giving money to the poor. Given these facts, the GM gives Ebenezer 3 penalty levels to his Disability (now=7). Ebenezer rolls 6 dice (for his Will), and achieves 3 Ss. Even without the modifiers Ebenezer would have failed his Will roll by 1 Success, but because of the Penalty levels, he failed his Will roll by 4 Ss. Ebenezer will definitely not be donating on this occasion.