Difference between revisions of "Law Abider"
From Harath Rules
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* Extent to which the laws are enforced | * Extent to which the laws are enforced | ||
* Ramifications for not breaking the law | * Ramifications for not breaking the law | ||
<blockquote> | <blockquote> | ||
Izzy has Will=5 and Law Abider=4. She walks into a bar at the fringes of the kingdom and finds all the patrons betting on a game of skill. Izzy knows she could win the game, but betting is forbidden by the King. On the other hand, she spots two Constables (in uniform) amongst the betting patrons. Obviously that particular law isn’t prosecuted here. Given the lack of enforcement. the fact that this appears to be a “victimless crime”, and the crowd mentality that is encouraging betting, the GM assesses 2 bonus dice for Izzy's roll to see if she can break this particular law. She rolls 7 dice (5 for Will + 2 for situational modifiers). She gets 5 Ss, which is | Izzy has Will=5 and Law Abider=4. She walks into a bar at the fringes of the kingdom and finds all the patrons betting on a game of skill. Izzy knows she could win the game, but betting is forbidden by the King. On the other hand, she spots two Constables (in uniform) amongst the betting patrons. Obviously that particular law isn’t prosecuted here. Given the lack of enforcement. the fact that this appears to be a “victimless crime”, and the crowd mentality that is encouraging betting, the GM assesses 2 bonus dice for Izzy's roll to see if she can break this particular law. She rolls 7 dice (5 for Will + 2 for situational modifiers). She gets 5 Ss, which is enough for Izzy to take part in the betting, despite her Law Abiding nature. | ||
</blockquote> | </blockquote> | ||
[[Category:Abilities and Disabilities]] | [[Category:Abilities and Disabilities]] | ||
Revision as of 00:34, 5 February 2021
| Cost: | -5 CP/level |
| Description: | You always follow the rules and regulations of the society you are in. You may not agree with the laws, but you will obey them. |
| Gameplay: | The detriments for this Disability are three-fold:
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Common situational modifiers that can add or subtract levels to overcome your desire to follow the law:
- Conflicting laws (e.g., country laws vs. Guild rules)
- Extent to which the laws are enforced
- Ramifications for not breaking the law
Izzy has Will=5 and Law Abider=4. She walks into a bar at the fringes of the kingdom and finds all the patrons betting on a game of skill. Izzy knows she could win the game, but betting is forbidden by the King. On the other hand, she spots two Constables (in uniform) amongst the betting patrons. Obviously that particular law isn’t prosecuted here. Given the lack of enforcement. the fact that this appears to be a “victimless crime”, and the crowd mentality that is encouraging betting, the GM assesses 2 bonus dice for Izzy's roll to see if she can break this particular law. She rolls 7 dice (5 for Will + 2 for situational modifiers). She gets 5 Ss, which is enough for Izzy to take part in the betting, despite her Law Abiding nature.