Difference between revisions of "Acute Hearing"
From Harath Rules
(Created page with "Cost: 2 CP/level Description: Your sense of hearing is more acute than the normal person’s hearing. Benefit: Each level adds 1 bonus die when making any Listen roll. There...") |
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Cost: 2 CP/level | {| | ||
Description: Your sense of hearing is more acute than the normal person’s hearing. | |Cost: | ||
Benefit: Each level adds 1 bonus die when making any Listen roll. | | 2 CP/level | ||
There are no typical modifiers | |- | ||
<blockquote>Example: Madeline has | |Description: | ||
|Your sense of hearing is more acute than the normal person’s hearing. | |||
|- | |||
|Benefit: | |||
|Each level adds 1 bonus die when making any Listen roll. | |||
|} | |||
There are no typical modifiers to Ability rolls. Any bonus or penalty will be applied to the basic Listen roll. | |||
<blockquote> | |||
Example: Madeline has Quick=5 and Acute Hearing=4. An assassin is attempting to sneak up to her camp. All members of the group get a Quick roll (TN=4) to hear him. The assassin’s has Stealth=8, and he gets 5 Ss on his Stealth roll. For anyone to notice his approach, they must achieve more than 5 Ss. Madeline rolls 9 dice (5 for Quick + 4 bonus dice for Acute Hearing), and gets 6 Ss. While the other group members are oblivious to the threat, Madeline hears the assassin and alerts the group. | |||
</blockquote> | |||
[[Category:Abilities and Disabilities]] | [[Category:Abilities and Disabilities]] | ||
Revision as of 18:34, 16 January 2021
| Cost: | 2 CP/level |
| Description: | Your sense of hearing is more acute than the normal person’s hearing. |
| Benefit: | Each level adds 1 bonus die when making any Listen roll. |
There are no typical modifiers to Ability rolls. Any bonus or penalty will be applied to the basic Listen roll.
Example: Madeline has Quick=5 and Acute Hearing=4. An assassin is attempting to sneak up to her camp. All members of the group get a Quick roll (TN=4) to hear him. The assassin’s has Stealth=8, and he gets 5 Ss on his Stealth roll. For anyone to notice his approach, they must achieve more than 5 Ss. Madeline rolls 9 dice (5 for Quick + 4 bonus dice for Acute Hearing), and gets 6 Ss. While the other group members are oblivious to the threat, Madeline hears the assassin and alerts the group.