Difference between revisions of "Acute Vision"
From Harath Rules
(Created page with "Cost: 2 CP/level Description: Your sense of vision is more acute than the normal person’s vision. Benefit: Each level adds 1 bonus die when making any Scan or Track roll. Th...") |
|||
| Line 1: | Line 1: | ||
Cost: 2 CP/level | {| | ||
Description: Your sense of vision is more acute than the normal person’s vision. | |Cost: | ||
Benefit: Each level adds 1 bonus die when making any Scan or Track roll. | |2 CP/level | ||
There are no typical modifiers specific to | |- | ||
<blockquote> | |Description: | ||
|Your sense of vision is more acute than the normal person’s vision. | |||
|- | |||
|Benefit: | |||
|Each level adds 1 bonus die when making any Scan or Track roll. | |||
|} | |||
There are no typical modifiers specific to Ability rolls. Any bonus or penalty will be applied to the basic Scan or Track roll. | |||
<blockquote> | |||
Jeff has Quick=4 and Acute Vision=7. He is a bandit who is serving as the lookout to protect his gang's hideout. A trio of bounty hunters is approaching stealthily. The sneaking bounty hunters each make a Stealth roll, achieving 2, 3, and 5 Ss. Jeff must get at least 3 Ss (TN=4) to see at least one of them. He rolls 11 dice (4 for Quick + 7 bonus dice for Acute Vision). He winds up with 4 Ss, so Jeff actually sees two of the approaching enemies and can alert his fellow bandits.</blockquote> | |||
[[Category:Abilities and Disabilities]] | [[Category:Abilities and Disabilities]] | ||
Revision as of 18:48, 16 January 2021
| Cost: | 2 CP/level |
| Description: | Your sense of vision is more acute than the normal person’s vision. |
| Benefit: | Each level adds 1 bonus die when making any Scan or Track roll. |
There are no typical modifiers specific to Ability rolls. Any bonus or penalty will be applied to the basic Scan or Track roll.
Jeff has Quick=4 and Acute Vision=7. He is a bandit who is serving as the lookout to protect his gang's hideout. A trio of bounty hunters is approaching stealthily. The sneaking bounty hunters each make a Stealth roll, achieving 2, 3, and 5 Ss. Jeff must get at least 3 Ss (TN=4) to see at least one of them. He rolls 11 dice (4 for Quick + 7 bonus dice for Acute Vision). He winds up with 4 Ss, so Jeff actually sees two of the approaching enemies and can alert his fellow bandits.