Difference between revisions of "Addiction"
From Harath Rules
(Created page with "Cost: Varies widely depending on the availability, cost, and legality of the substance you are addicted to, as well as the effect of missing a dose. See the chart below to cal...") |
|||
| Line 1: | Line 1: | ||
Cost: Varies widely depending on the availability, cost, and legality of the substance you are addicted to, as well as the effect of missing a dose. See the chart below to calculate cost. | {| | ||
Description: You are addicted to some drug. You and the GM must agree on the vital aspects of the drug in question. | |style="vertical-align:top;"|Cost: | ||
Detriment: Every time you miss a dose, you must make a successful Con roll or take physical damage. In a worst-case scenario, a severe enough failure on your Con roll could result in death. | |Varies widely depending on the availability, cost, and legality of the substance you are addicted to, as well as the effect of missing a dose. See the chart below to calculate cost. | ||
|- | |||
|Description: | |||
|You are addicted to some drug. You and the GM must agree on the vital aspects of the drug in question. | |||
|- | |||
|style="vertical-align:top;"|Detriment: | |||
|Every time you miss a dose, you must make a successful Con roll or take physical damage. In a worst-case scenario, a severe enough failure on your Con roll could result in death. | |||
|} | |||
Specifics of the drug the character is addicted to: | Specifics of the drug the character is addicted to: | ||
{| class="wikitable" | {| class="wikitable" style="width:600px;" | ||
|- | |- | ||
! | ! Availability | ||
! | ! style="text-align:center;" | CP | ||
| | | style="background-color:black" | | ||
! | ! Legality | ||
! | ! style="text-align:center;" | CP | ||
|- | |- | ||
| | | Easy to Find | ||
| | | style="text-align:center;"|0 | ||
| | | style="background-color:black" | | ||
| | | Legal and tolerated | ||
| | | style="text-align:center;"|0 | ||
|- | |- | ||
| | | Hard to Find | ||
| | | style="text-align:center;"| -5 | ||
| | | style="background-color:black" | | ||
| | | Legal but not tolerated | ||
| | | style="text-align:center;"| -5 | ||
|- | |- | ||
| | | Very Hard to find | ||
| | | style="text-align:center;"| -10 | ||
| | | style="background-color:black" | | ||
| | |Illegal, but tolerated | ||
| | | style="text-align:center;"| -5 | ||
|- | |- | ||
| | | style="background-color:black" | | ||
| | | style="background-color:black" | | ||
| | | style="background-color:black" | | ||
| | | Illegal and not tolerated | ||
| | | style="text-align:center;"| -10 | ||
|- | |- | ||
! | ! Amount/Dose | ||
! | ! style="text-align:center;"| CP | ||
| | | style="background-color:black" | | ||
| | | style="background-color:black" | | ||
| | | style="background-color:black" | | ||
|- | |- | ||
| | | <20 pennies | ||
| | | style="text-align:center;" | -5 | ||
| | | style="background-color:black" | | ||
! | ! Effects | ||
! | ! style="text-align:center;" | CP | ||
|- | |- | ||
| | |20 – 100 pennies | ||
| | | style="text-align:center;" | -10 | ||
| | | style="background-color:black" | | ||
| | |Per die of damage | ||
| | | style="text-align:center;" | -5 | ||
|- | |- | ||
| | | 101 – 200 pennies | ||
| | | style="text-align:center;" | -15 | ||
| | | style="background-color:black" | | ||
| | | Required Ss on Con roll | ||
| | | style="text-align:center;" | -1 | ||
|- | |- | ||
| | | 200 pennies+ | ||
| | | style="text-align:center;" | -20 | ||
| | | style="background-color:black" | | ||
| | | style="background-color:black" | | ||
| | | style="background-color:black" | | ||
|} | |} | ||
<blockquote> | <blockquote>Francis is addicted to a drug called Cold Brew. Cold Brew is illegal, though since it doesn’t routinely make its addicts behave anti-socially, most people turn a blind eye toward those who use it (-5 CP). It is hard to find (-5 CP) and is fairly expensive, costing 125 pennies/dose (-15 CP). Unfortunately for Francis, Cold Brew addicts have it rough. When they miss getting their fix, they must achieve 4 Ss (-4 CP) on a Con Roll (TN=4) or suffer 5 dice of damage (-25 CP). This is a harsh addiction, but accepting it nets Francis 54 CP to spend elsewhere.</blockquote> | ||
[[Category:Abilities and Disabilities]] | [[Category:Abilities and Disabilities]] | ||
Revision as of 19:23, 16 January 2021
| Cost: | Varies widely depending on the availability, cost, and legality of the substance you are addicted to, as well as the effect of missing a dose. See the chart below to calculate cost. |
| Description: | You are addicted to some drug. You and the GM must agree on the vital aspects of the drug in question. |
| Detriment: | Every time you miss a dose, you must make a successful Con roll or take physical damage. In a worst-case scenario, a severe enough failure on your Con roll could result in death. |
Specifics of the drug the character is addicted to:
| Availability | CP | Legality | CP | |
|---|---|---|---|---|
| Easy to Find | 0 | Legal and tolerated | 0 | |
| Hard to Find | -5 | Legal but not tolerated | -5 | |
| Very Hard to find | -10 | Illegal, but tolerated | -5 | |
| Illegal and not tolerated | -10 | |||
| Amount/Dose | CP | |||
| <20 pennies | -5 | Effects | CP | |
| 20 – 100 pennies | -10 | Per die of damage | -5 | |
| 101 – 200 pennies | -15 | Required Ss on Con roll | -1 | |
| 200 pennies+ | -20 |
Francis is addicted to a drug called Cold Brew. Cold Brew is illegal, though since it doesn’t routinely make its addicts behave anti-socially, most people turn a blind eye toward those who use it (-5 CP). It is hard to find (-5 CP) and is fairly expensive, costing 125 pennies/dose (-15 CP). Unfortunately for Francis, Cold Brew addicts have it rough. When they miss getting their fix, they must achieve 4 Ss (-4 CP) on a Con Roll (TN=4) or suffer 5 dice of damage (-25 CP). This is a harsh addiction, but accepting it nets Francis 54 CP to spend elsewhere.